Brief update on Relic the Ironmancer, who also specializes in other golems due to running out of el runes to make ‘malice’ iron golems, and Emilio the Blessed Aim Desert Guard. They are currently level 87 and through Lower Kurast.
Gameplay and been an abosulte breeze even at Players 8. Relic’s current stats are as follows:
Life: 1,583
Mana: 305
Resistances: 67/72/75/55
Helm:
Rainbow Circlet of the Squid (+10 resist all, +137 life, socketed with 2 perfect rubies. Found in normal)
Armor:
Jeweler’s Full Plate Mail of the Centaur (+65 life, +96% MF, socketed with 4 perfect topazes)
Gloves:
Chance Guards (+37% MF)
Belt:
Ocher Belt of the Squid (+80 life, 17% LR)
Boots:
Skull Tread Boots (+5 Dex, +6% FR, +31% CR, +19% MF, +20%FWR)
Weapon:
Carin Shard (+1 skills, +2 summoning skills, +108 life & mana, 30% FHR, +10% FCR)
Shield:
Moser’s Blessed Circle (+63% resist all, socketed with 2 perfect diamonds)
Weapon2:
Blade of Ali Baba (+123% MF, socketed with an Ist rune and a rare jewel with +6 MF among other modifiers)
Shield2:
Trang-Oul’s Wing (great strength and dexterity, nice fire and poison resists as well)
Amulet:
Chromatic Amulet of the Mammoth (+33 life, +21% resist all)
Ring:
Nagelring (21% MF)
Ring:
Scintillating Ring of Fortune (18% MF, +15% resist all)
Charms provide: 173 life,+17 MF, and various resistance. The best being one I just found in the Flayer Dungeon, a Lucky Grand Charm of Vita (+10 MF, +38 life).
Emilio who is the main killing is VERY well equip. Even fully twinked mercenaries would have difficulty beating this setup:
Weapon:
Upgraded Ethereal Athena’s Wrath ( 50-677 damage, +7% life steal, +87 life, +30% IAS, ~5 frames per attack)
Armor:
Fortitude Ethereal Great Hauberk. (2,814 defense, +27 resist all, 200% ED, level 15 chilling armor)
Helm:
Andariel’s Visage (+2 skills, +25 strength, +10 life steal, 20% IAS)
Emilio’s damage and survivability is unbelievable. See the picture below. With massive damage (LSC shows around 675-4,650) and 17% life steal he hasn’t died in Act 3 hell. In addition, he is blessed aim so he hits every single swing without fail (I’m sure aided by +2 skills on Andariel’s Visage). Also, when the chilling armor activates, which is all the time due to the a 20% chance to cast upon being struck, it ups his armor to ~9,500; meaning he very, very rarely even gets put into hit recovery.
Even while under the effects of Holy Freeze, Stormtree's pack couldn't even put him into yellow!
Even when completely mobbed, they don't stand a chance. I use amp damage almost exclusively as I feel it kills faster than decrepify. It may just be me as the monsters move slower so my brain is telling me is slower, but Emilio doesn't need the monsters slowed anyways.
Regarding my gear listed above, I could get more life and resistances if I wanted, but they aren’t really needed. While Relic is the only one carrying any MF, his magic find totals an impressive 208% on regular kills and 331% on boss kills (or whenever I feel it is safe to the Ali Baba). I tend to try to save switching to the Tulwar when I feel very confident in my current position, switching means I lose about 70% resist all and over 100 life. Overall though, I have been very impressed with the results of having this much MF in Hell. See below for a couple examples.
That armor is awesome! 40% chance of crushing blow. This should make short work of Mephisto, Diablo, and Baal.
Drop from Witch Doctor Endugu, nothing useless, just cool to see 4 rares. Also note the nice gold piles.
Relic the Ironmancer and Emilio the Blessed Aim Desert Guard, Level 87, Hell Lower Kurast