kestegs said:I never got a chance to comment on some of this stuff that I meant to, so doing a little housekeeping and a table update here!
jiansonz said:
Oh yeah, I remember this pack from Classic v1.03. Multishot FE, right?
Yup, he was pretty stupid.
felixbavaria said:Gambled a nice circlet too:
Raven Shell
Circlet
Defense: 28
Durability: 35 of 35
Required Level: 63
Fingerprint: 0xaadbb333
Item Level: 68
Version: Expansion 1.10+
+1 to Druid Skill Levels
+27 to Strength
+30 to Life
+17 Maximum Stamina
All Resistances +18
Magic Damage Reduced by 3
Main reason to be excited is the hefty Strength bonus, of course.
Can I borrow that? Very nice.
ranagrande said:Hi, I've mostly stalled out in the PA tournament. I'd like to get back to it, but Beldric is so slow at killing things that it feels too much like work. So I want to try something different.
I'll be entering this with Orbin, the summoner druid. For added ridiculosity, Orbin will enter both the Committed and S/U Worshipper tourneys and follow all the rules for both.
That'll be a challenge for sure, good luck!
OldSoldier said:
I would have kept it for my druid, but I don't think it's right for you as you already have a lot of mana.
bladejj said:I'd like to introduce my next project, although with summer in full swing, playing time will be very hit or miss and I don't intend on taking this character very far until this fall.
Introducing Element, the energy only, lighting sorceress. She will specialize in chain lighting and lightning and will utilize energy shield as she will have a massive pool. She will also max telekinesis to assist in reducing the penalty associated with energy shield. I do not intend to put any more than one point into energy shield as plus skills (banking on a memory staff) should be sufficient.
I forsee strength being an issue, but I have a couple work arounds in mind. I will also use an act 2 desert guard, prayer during normal and maybe will respecialize once in NM to holy freeze if crowd control is an issue. If I can make delirium then that should be sufficient for crowd control purposes.
Element, lightning sorceress, level 1, rogue encampment
I really wanted to do a pure light sorc with energy in this, so I'm glad to see you doing it. The thing that deterred me most from doing it is no insight and no warmth. Good luck!
Turbocannon said:I've decided I'll enter this. I think this is my first tournament ever (although I dunno, I may have entered one many years ago, but I have no recollection of it). Nonetheless, since I consider myself a pretty OK player I'll go with something reasonably challenging. Since even distribution of stat points blows everything else out of the water for most, except maybe pure vitality for non-gear-dependent casters, I'll go with something that picks neither of those. Since such a build is unlikely to win the game on Hell, or perhaps even be viable at all in it (I'm OK, but not great) I might as well go for something completely exotic and exciting just for the fun of it!
I'll probably go with a Shadow Disciplines assassin specializing in Dexterity. The build idea is to use auxiliary skills like Cloak of Shadows and Burst of Speed to be really agile, fast and hard to see, thus focus is on avoiding hits instead of tanking them. I'll use throwing weapons and a shield. Weaker shields and throwing weapons up to exceptional require little strength (25 for exceptional throwing weapons, for example) (except for the Short Spear and Glaive-class javelins, but I'd prefer the throwing knives and axes anyway for larger stack size), which is plausible to reach from 20 base strength. With BoS, throwing speed should be very fast - aside from the Amazon, it seems that the Assassin is the other class that enjoys an above-average weapon IAS on throwing weapons. Massive investment into Dexterity means that even a crappy buckler should be able to reach max block eventually, I think, after which we'll stay at max block (which should be pretty important, it might mean life or death against a surprise ranged pack for the few seconds it'll take to run away and regroup). That's the reason why throwing weapons fit this build so well. They're ranged, so I don't die instantly in melee, and one-handed. Though other ranged weapons (bows, crossbows) need more strength anyway.
A Shadow Warrior/Master will be employed to tank, and I'm still thinking about what other skills could be employed. Venom would be nice to boost the damage of our normal throwing attack, Mind Blast is a nice touch that might even the odds with those conversions. Well, that's pretty much all that are relevant to our build. Complete with prereqs, I should be able to max 4 out of those 5 skills before the theoretical end of the game, but it's obviously more relevant what I'll max first. I guess the build won't be very viable at all in Hell, but maybe could complete Nightmare - though confined spaces like Duriel's chamber and the Ancients battles will be, well, a nightmare (or hell, if you will).
All of this is based on pure theorycraft and may completely crash and burn in the course of the game. (I haven't even used half these skills in a serious build... I've no idea how effective Venom, Mind Blast or the Shadow summonings are in practice.) I won't play today, but maybe in the next few days. I'll play HC to avoid temptations to cheat and accusations of not being legit if I do manage a good achievement, although I'll certainly strip the character after death (for self-use only) if I find something valuable enough.
Welcome, and good luck! The biggest thing that stops me from ever playing a throw build is the repair trips that I think you'll need. Other than that it sounds cool, and I think you're the only one to enter with a pure dex build.
I will also agree with felix, I don't like assassins in tournaments anymore due to the game crashing that they cause. And even if you only self use a stripped dead HC character you can't trade anything, as that gear is then tainted, jsut something to think about.
Code:Table of Heroes: Forum Name Class Char Name LVL ACT Area ------------------------------------------------------------------------------------------------ kestegs Elemental Druid Rhett 81 A2(H) Lut Gholein Jiansonz Summon Necromancer Mago 76 A1(H) Black Marsh felixbavaria Bow Amazon Paige 75 A1(H) Dark Wood Norcim105 P&B Necromancer Bones 67 A5(NM) Harogath OldSoldier Bow Amazon Sharon 63 A3(NM) Travincal OldSoldier P&B Necromancer Splat 60 A3(NM) Kurast Docks felixbavaria Shadow Assassin Cisa 48 A1(NM) Rogue Encampment Toa3t Bow Amazon Marnie 14 A1 Blood moor logoutzero Warcry Barbarian Tremolo 11 A1 Stony field jamesixgun Bow Amazon Fatema 11 A1 Cold plains Bladejj Lightning Sorceress Element 1 A1 Rogue encampment ------------------------------------------------------------------------------------------------- The Fallen (RIP): Forum Name Class Char Name LVL ACT Area ------------------------------------------------------------------------------------------------- Azimuthus Trap Assassin Fury 80 A5(H) Ancients japanzaman Martial Assassin Highheels 70 A1[H] Underground Passage Dazliare Fire Sorc Quelana 61 A3(NM) Flayer Jungle Pb_pal Shift Druid Yau 60 A3[NM] Spider Forest Southpaw8668 Javalein Amazon Ema 55 A2[NM] Duriel logoutzero Warcry Barbarian Barry 51 A1(NM) Jail Dezrok Martial Assassin Marita 50 A1(NM) The Cave L2 Southpaw8668 Summon Necromancer Krelos 30 A3 UK temples Dazliare Fire Sorc Atronach 19 A1 Catacombs Collateral.Damage Combat Paladin Parker 15 A1 Stony field GooberGrape Shift Druid Vilkas 14 A1 Black Marsh Dazliare Fire Sorc ??? 12 A1 Stony field -------------------------------------------------------------------------------------------------