1.13 Public Test Realm online!

Re: 1.13 Public Test Realm online!

Oh crap... I'm like... 90% sure I logged into Battle.net with a modified .dll (Yay rushing...).

Holy crap they're fast with this...

"That account does not exist. If you have not been on Battle.net for 90 days with this account please select 'create new account' to choose a new name and password."

Good thing my best character was a lv53 Blizz Sorc?


Btw, the respec thing has me confused. Is that the new reward for Den of Evil, and no stat point? Do you potentially lose stat points and can't max 110?
 
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Re: 1.13 Public Test Realm online!

Well the patch notes say this is an additional award so I assume you still get a skill point.

By the way, they also say that characters who have already finished Den of Evil on Hell will get only 1 respec, so maybe you only get 1 across the 3 difficulties?
 
Re: 1.13 Public Test Realm online!

Someone said a bug in the beta is the respec doesn't give the right amount of skill points above 100, so starting at 88 with +12 from quests you will get back fewer skill points than you should.
 
Re: 1.13 Public Test Realm online!

liq: the "boo" is not about removal - yes, it was awfuly borken and it needed change. The "boo" is aimed at the debiliated thinking behind this. I have a broken leg. I saw it off. Now I dont have a broken leg. Thereifixit.

I mean what? Even from the first look on the list of changes its obvious that this is not patch for the players. Its patch for Blizzard. And thats kinda make my middle finger raise uncontrollably.
 
Re: 1.13 Public Test Realm online!

@Liq: Don't know about Atma, but GoMule is working fine for me.

And I agree about IM. I mean, it's cute and all when it's just a matter of tediously slogging your way through CS (and let's admit it, once you know how to deal with IM it's more tedious and boring than it is challenging), but one of my two least favorite things about Diablo lately has been the way IM single-handedly limits my WSK-running options to a fairly small percentage of the builds I'm interested in playing. (The other is the effect that MF gear has in determining which characters are useful for MFing... I really hope there is no MF gear in Diablo 3).
 
Re: 1.13 Public Test Realm online!

Someone said a bug in the beta is the respec doesn't give the right amount of skill points above 100, so starting at 88 with +12 from quests you will get back fewer skill points than you should.

That was me, I was wrong, I added badly in my excitement. :whistling: It works fine.



 
Re: 1.13 Public Test Realm online!

K got this mostly figured out by messing around...

Is it worth keeping this patch for SP use? As in should I start playing my characters like this now, or wait for the final patch? (And sticking to 1.12 right now)
 
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I'm surprised at the lack of discussion over hammerdins being nerfed, a top end light sorc will clear everything much faster than a top end hammerdin already. I know this mainly applies to b.net, where Infinity isn't too hard to obtain, but it still surprises me slightly. Overall it's more than I expected from the patch, though without any really significant skill balance changes I doubt that much will really change, except due to respecs. Increased rune drop rates could mean anything from 6x the old drop rate, down to a 5% increase.

Overall it seems it'll have a similar impact to what I originally expected, with the main major change being that hammerdins will now be weaker than pure blizz sorcs at Baal running.
 
Re: 1.13 Public Test Realm online!

@Fabian: I just tested, the 860,000 gold limit on your character hasn't changed.

And I just found the first incompatibility with GoMule: Since the stash limit is now 2.5mil instead of 2.2mil, and GoMule is coded to expect <=2.2mil, if you have more than 2.2mil in your stash and try to transfer it to your GoMule bank, GoMule spits out an error. At least GoMule doesn't "lose" the extra 300k, which is what I half-expected when I tested it.

But it does mean that if you fill up your in-game stash, you have to take out 300k in order to be able to transfer the money out with GoMule.
 
Re: 1.13 Public Test Realm online!

Some thoughts that creep into my head as I read this thread:

I wonder if the new rune drop rates have affected LK?
I like how blizzard basically shut down uber leveling (uber minions don't give exp anymore) *giggles*
Getting organs became both harder and easier, harder because the enemies you face after you open a key portal are immune to magic (iirc), meaning a hammerdin is now nearly useless. But, they took away IM from oblivion knights, so now you can zeal/smite your way through to the organs. Again, iirc, it's been a couple years since I ran organs.
I'm annoyed that blizz didn't add realm runewords to SP, only for the sake of segregated trading pools (and so jianzon could see the awesomeness that is Insight...)

As expected, a very realm and new player focused patch. No love for SP.
 
Re: 1.13 Public Test Realm online!

I see little incentive to upgrade at this point - I'll wait until the next iteration of tweaks (or the final release) before deciding to upgrade.

I'm not really a fan of the way they nerfed the difficulty of some of the most challenging situations/monsters, but I don't think I'm surprised by it either.

Their changes to some of the skills seem a little better balanced (though I agree they could've done more in some regards, and done less in others).

Respecs... I must have ~25 failed characters parked in early-hell/late-NM... it would be easy to respec them so that I could just drag them through and get a free hellforge out of the character more easily - yay rune-greed!!! That would also be pretty darn cheesy, imo (though I guess it's not really worse than HF rushing or some of the other practices we allow already).

One change that interests me most is the increased rune drop rates... it would be nice to know precisely how greatly they increased them. This being Blizzard, I have suspicions that it'll be either a completely unbalanced or a completely insignificant amount. :p

I'm also intrigued by their "Fixed an item dupe bug" major bug... (hopefully) not much effect here, but I'm curious as to the scope (and fallout) on BNet. Somehow I suspect it'll be more of the same before long, but you never know. The results could be funny in some cases. :evil:


But for me, the most important one may be:
Whatever it is for, it drops in SP too.

Did anyone confirm if these items work in ATMA & GoMule yet?

When 1.11 came out I remember that the Keys broke ATMA - it would be bad if that happens again, as I don't think Doc has any more plans for another ATMA patch and I'm too lazy to switch to GoMule (and it sounds like silo has other priorities for the next 3 months, so an update there might not be extremely quick either).



 
Re: 1.13 Public Test Realm online!

Blizzard seems to be trying to adress problems. Hammerdins are seen as cheezy, so they try to fix it. IM is seen as game breaking, so they try to fix it. The problem is that they're taking the easy fixes rather than the ones that would improve the game.

Respec is the norm now... we've got to deal with it. I disagree with it, and will probably never use it. I think it, like many other practices in use here, will diminish the sense of accomplishment that we see so often in build threads. Who cares about a Mat/Pat thread when you just make up the build at the end of the story? I really feel that SP will reject the use of it.

D2 is a fine game... all others in the genre are compared to it. It would be great if some of the industry standards (like a shared stash) would be seen in the game, but it really doesn't need it.
 
Re: 1.13 Public Test Realm online!

While go mule is a little different than ATMA it only takes a session or two to appreciate the changes silo made.

I've only been using it a few days as i restarted on a new machine and figured a clean slate would be fun for a while. I figured ATMA was no longer getting patched, so i would have to switch someday. Number 1 thing i noticed is it runs fast.

My favorite feature so far:
Say you are doing magic find runs and have a full stash and full inventory (minus charms, cube, and tombs) how many clicks to transfer all the finds in ATMA? If its any higher than three then GoMule has saved you time.
GoMule -> With character selected: click pickup all, switch to stash, click drop all and you are done.

While you could separate stashes to organize things GoMule has detailed filtering abilities so there is no need for multiple stashes other than HC/SC.
 
Re: 1.13 Public Test Realm online!

Whatever it is for, it drops in SP too.

Did anyone confirm if these items work in ATMA & GoMule yet?

I have just tried it and these items break both ATMA and GoMule.

They seem to have a similar rarity to keys as it took 16 boss kills to find one, although I first saw one on the test realm.

Edit: I found all four of them. Putting them in the cube gives you one "Token of Absolution" which you right click to reset all stat/skill points. It also has a ridiculous T shaped icon. I can see one respec, three from the easiest quest in the game is excessive, but unlimited respec is ridiculous.


 
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Re: 1.13 Public Test Realm online!

First off, I think QED's assessment is a solid one; Blizzard is making an attempt at re-generating interest in a classic game to help launch a sequel to said game.

Secondly, I am definitely disappointed that some glaring bugs were seemingly ignored (cloak of shadows, inferno-type skills, the missing AR on the Amazon's bow tabs). We all had wish lists for what a new patch would bring, and I thought for sure these would be primary fixes to the game.

A few balance issues were tweaked with some skills, the appropriateness of which is debatable. The whole respec-thing strikes me as very odd; it would bother me less if you got only one per character (the hell-difficulty seems the obvious spot). A thought Blizzard might have had was to allow players to alter their current characters that would be nerfed with this patch, but not many (or any) characters are seriously nerfed from these changes. No IM is weird, but I think Oblivion Knights will still be dangerous (and freaking annoying).

That said, here's to hoping the actual release of 1.13 holds a few more alterations for us (or maybe here's to hoping it doesn't...)
 
Re: 1.13 Public Test Realm online!

Thanks for testing that Pyrohemia - until that's addressed, that'll probably have a moderate-to-huge effect on the SPF's decision to upgrade.

First off, I think QED's assessment is a solid one; Blizzard is making an attempt at re-generating interest in a classic game to help launch a sequel to said game.

Yeah, thinking of it in regards of trying to lure in new players, the gameplay changes generally do make sense.

For example, respec's don't make a lot of sense for us hardcore fans, since many of us have learned that a certain amount of up-front build-planning is necessary, and there are ways you can shoot yourself in the foot (and we often relish that fact). But for a large percentage of us, we learned those lessons the hard way - and once upon a time we might've appreciated the ability to salvage a 1st or 2nd character that we were fond of, but it was a character that just happened to be a barbarian with ~8 points in Bash, ~4 in Double Swing, ~18 in Iron Skin, etc. (*cough*guilty*cough* :D).

Personally I see little appeal to the respecs - but there was a couple of times long ago when I would've liked it immensely.

Ditto for a newbie's likely frustrations from the instant-death you can experience around Oblivion Knights and Gloams and death explosions - those are instant-death situations that aren't necessarily apparent at first glance (while other things like getting swarmed, overwhelmed by a barrage of arrows, or getting whacked by a hard-hitter should be a little more apparent). Now I enjoy these challenges (except the FE-bug in nightmare), but part of that's probably because I have the knowledge to watch out for them.



 
Re: 1.13 Public Test Realm online!

Edit: I found all four of them. Putting them in the cube gives you one "Token of Absolution" which you right click to reset all stat/skill points. It also has a ridiculous T shaped icon. I can see one respec, three from the easiest quest in the game is excessive, but unlimited respec is ridiculous.

/ facepalm



 
Re: 1.13 Public Test Realm online!

Seems to me that the new patch will just be a throw-away to give D2 players one last hurrah. You can fix and push through all those builds that had previously failed, or simply just optimise a character which has had a few points misallocated. High-end runewords will become more legitimately attainable and if it is a significant increase in drop rate, then I think it will definitely signify Blizzard attempting to give players a chance to experience the game to the fullest before D3 hits.

IMO I don't think there's been much long-term emphasis placed upon this patch, which adds further to my wishful thinking that D3 is ever so close :D
 
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