NagisaFurukawa
New member
Re: 1.13 Public Test Realm online!
Seriously? This is all some kind of joke, right? The following just makes me sick, to be honest, though at least in the case of drop rate and damage reduction, I can hold out hope that the change isn't huge.
Not sure why they would need to provide buffs to already powerful skills either. :\. At least there's no Torch or Annihilus coming to SP, although that new "mystery" has piqued a little of my interest, and may change my opinions depending on what exactly it is.
As far as a real question goes, I can't get the "patch" to work when I log onto battle.net (*shudder*). This wouldn't happen to have anything to do with the modified d2gfx.dll, would it? ...because I deleted the old one. :whistling:
Seriously? This is all some kind of joke, right? The following just makes me sick, to be honest, though at least in the case of drop rate and damage reduction, I can hold out hope that the change isn't huge.
- Respecialization is now possible!
- Increased the drop rate of high runes.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Removed Oblivion Knight's Iron Maiden curse.
Not sure why they would need to provide buffs to already powerful skills either. :\. At least there's no Torch or Annihilus coming to SP, although that new "mystery" has piqued a little of my interest, and may change my opinions depending on what exactly it is.
As far as a real question goes, I can't get the "patch" to work when I log onto battle.net (*shudder*). This wouldn't happen to have anything to do with the modified d2gfx.dll, would it? ...because I deleted the old one. :whistling: