IMO, imbuing weapons in 1.07 is a waste: Cruel and Ferocious are magic-only affixes, so the highest +%ED affix would be Merciless (+81-100%ED), and Grandmaster's, Master's, and (I think) King's are also magic only...Lord's (+101-120AR/+66-80%ED) is possible, but even if I'm wrong about King's, the MAXIMUM +%ED you'll get on a rare weapon is 200%. Likewise, the +maxdam suffixes of Evisceration and of Butchery are magic-only, so the highest +maxdam is +20 (of Slaughter).
If only there were some way to imbue circlets, but they are always at least blue (i.e. Unimbueable) and there is no way to craft one either...
Staffmod items might be a decent choice, but not as good as in later patches, claws in particular...from the 1.08 patch.txt file:
Code:
- Changed Charsi's imbue quest to always give a plus to individual skills
on items that can have them.
- The durability for all claw class weapons is now doubled. (This
will not affect existing items.)
Boots are a decent choice, as tri-res boots can spawn and are always nice. Gloves and Belts might also be nice, but crafts are likely to be better. Shields can get decent mods, but remember that the +blocking affixes don't have FBR in 1.07...
I'm thinking that it might be good to use imbues on crafted jewelery that rolled poorly. The much higher resulting ilvl might offset the magic-only affix advantage that crafts have. At one point, I had planned to use imbues on bad roll crafted amulets to try for +2 skills ammys, but rare ammys can't get +2 class skills
On a completely different note, I am finally able to say for certain: The ONLY sheilds in 1.07 that can get 4sox are Pally shields :weep::hang::unimpressed:
A big, big thanks to Frozzzen for sending me a white ward to nail this down...
WoRG