1.07 News, Info and Gossip

@ galtwish I am using gloves from the Sigon's set. It's the best I've found to date. Will try to get to LK this weekend.
 
@ galtwish I am using gloves from the Sigon's set. It's the best I've found to date. Will try to get to LK this weekend.

Yeah, that set in whole or in part is pretty amazing for melee characters through most of NM. Have you crafted any Blood gloves? The lesser craft from a character your level can be quite powerful. I've made a 9% CB/3% ML/+15 life/+14 mana/+21% MF pair and a 10% CB/2% LL/25% MF pair with level reqs of 45 or so. I'd have like to seen IAS or resists on the same gloves (I made about half a dozen, and the resist ones got poor CB), but if you have a stack of Tir runes, this can be a good way to make an upgrade if you need to replace the gloves (or other pieces of the set and the gloves no longer cut it on their own).


 
1.07 Hell Baal is a damn cheating mofo!

My hammerdin was going strong through act5 so I went for Pat at lvl 74, Baal's minions were tough but ok, Achmel and peeps were tough as they are immune to magic hammers so I drew them out one by one for my rogue to pick off. The other minions were as expected, I killed them quick enough but needed lots of purple pots.

I got to Baal and his melee attacks shaved about 10% of my health, and elemental attacks a bit more. No drama, pop more pots. Then BAM i'm dead, don't know why.

Ok, do an hour of Foothill runs, I level to 75. Time to try Baal again. Equipped better resists and more damage reduction. All cool, my rogue got killed but I am whittling Baal down by myself, now his melee does only 5% to my health and elemental about 10%. Few more pots, it is looking easy! I get him down to a sliver of his Baaly life, and BAM i'm dead (I had FULL health) huh? WTF?

Ok, i'm getting the ****s now. Do 1.5 hours more Foothill runs. Now hit lvl 76.
Baals minions not that hard. I have Dwarf Star (-15 magic dam reduce) 3xSol armour and life everlasting circlet, (total -32 phys dam reduce). I packed all my best resists charms, resists all 75%. Rest of space is more life charms. I have 1051 life. I go in to Baal's chamber with salvation ON (+80% more all resists!) for technically 155% resists. I watch Baal like a hawk. Even before I get my second hammer into him BAM i'm dead. This time I saw it, a red bar (red lightning) that killed me so quick the graphic itself only took one frame I think which is why I didn't see it the first time.

So now i'm guessing all you 1.07 experts are chuckling that I got pwned by the "red lightning" that everyone probably knows about. :shocked:

Now how am i supposed to kill this cheating S.O.B?? :evil: I can't get more resists, and with 1051 life can't beat something that kills me in 1 frame. maybe I shound buy a bow and shoot at him from far across the ravine??
 
Yeah his mana burning attack is very strong,its magic damage so cannot be resisted...
Dunno how you are going to kill him as a range char is usually the safest for baal, but a hammerdin has to get close:/
 
You may have better luck drawing him off the bridge/platform and onto the main area. Unfortunately, you then have to deal with his clone and the tendrils which will seriously hamper your rogue. You may want to consider a Barb merc for the Stun/Bash, or a Act 2 Paladin w/Kelpie Snare or a Cruel polearm from LK or shopped up and socketed with Eth runes + PSaphs/PEmeralds. My mercs always die to Baal's mana burn attack, but I do my best to angle away from the reverse cone, off to the side of the bridge and throw AoE spells in his direction.
 
So now i'm guessing all you 1.07 experts are chuckling that I got pwned by the "red lightning" that everyone probably knows about. :shocked:

Well, I'm not chuckling but I do know about it - there is a quote from RTB in the addendum that goes something like and its mentioned in the guide that he is not a puppy in 1.07:
Some tidbits on the very dangerous Baal Mana Drain attack:
Deals 512 - 544 magical damage per hit, 5% chance to be doubled.
Hits once per 5 frames
Can knock a character/minion into hit recovery (characters with a hit recovery animation of more than 4 frames get automatically killed when hit with this attack)
1.10 length: 20 frames.

He is tough. Basically he can do up to 1088 magic damage every 5 frames, four times during his mana drain attack. If his clone is up, that is a potential 2176 magic damage in one frame. Unless you have shedloads of hp and lots of fhr, its hard to be sure of surviving. I'm curious though, you mentioned that on your second attempt, you got him down to a sliver - why didn't you just go back and kill him rather than leveling a bit more?

My only tip is that Baal seems to do this attack less if you are right up in his face - so get as close as possible to him before casting your hammers (of course this all falls down when he teleports). The other thing you can try to do is possition yourself so that your hammers can hit him, but his attacks are blocked by a pillar or some such, again this won't work if he moves.

Good luck. Think of it this way - at least you are not HC.



 
1.07 Hell Baal is a damn cheating mofo!

...

Now how am i supposed to kill this cheating S.O.B??
Step one would be to get 4 frame hit recovery. According to Ragnarod's paladin guide, that comes with 86% FHR:

0% fhr - 9 frames
7% fhr - 8 frames
15% fhr - 7 frames
27% fhr - 6 frames
48% fhr - 5 frames
86% fhr - 4 frames
200% fhr - 3 frames

(note: while many things are different between versions, I'm pretty sure FHR, FBR and FCR did not change at all from 1.07, but if they did, then someone will probably point that out)

After killing the minions, pop back to town and put on yer bloodfists (30% FHR), Guillaume's Face (same) and add some charms as needed. If you have that stuff. It's unlikely you have a pile of Shae runes around to socket in armor and helm, and they are rare and handy for crafting, so go with the charms/FHR gear if at all possible.

Step two is to watch when Baal stamps his widdle feet since that can mean he is conjuring magical death in your direction. The instant your life bulb flickers, start gulping full rejuves. Down three or so just as fast as your fingers can press the buttons.

Step three is to leave a portal up so that when he kills you, you can get your body and try again. Make sure to do step three before steps one and two.

Have fun!



 
Thanks everyone for the help!

To Galtwish - Sorry but my rogue is part of the build. I feel loyalty to her as she has done so well the whole way and it would be wrong to dump her right at the end just so I can kill Baal easier. :)

Yiuman - Again thanks, yep I remember reading about the mana drain attack but I didn't pay attention. Hmm the time I got him down to a sliver (2nd attempt) I was very close to him on the bridge and he was focusing on melee. Then i think I moved and he got me. I don't go back and get my corpse on Pat attempts, it's just principle. Baal won that round, I pay penance and wear any experience loss and usually go and level up one more level, it's just the way I do it.

Disco Neck Ted - thanks for the FHR info. Funny each time he killed me I went and took off FHR charms etc and equipped more resists instead.

Thanks everyone, now I know it's magic damage and there probably no way to survive it I will try a different approach, I can dump resists and pump up damage again, hoping to get close and keep Baal in hit recovery and melee mode. I've got smite lvl9 about 160 damage and 2.2 seconds that might be worth trying. Part of the fun on trying out 1.07 was to take a pure 1.07 hammerdin all the way untwinked so I really don't want to change the build around too much just for Baal.
 
I've got smite lvl9 about 160 damage and 2.2 seconds that might be worth trying. Part of the fun on trying out 1.07 was to take a pure 1.07 hammerdin all the way untwinked so I really don't want to change the build around too much just for Baal.

If you do decide to use smite - make sure you get some CB (guilarms is uber here as it also has fhr). Some CB on your merc would help too.

@DNT: I think you are correct about the bps with the exception of sorc chain lightning (and possibly lightning as well) which I believe is based on IAS not FCR (don't ask why)



 
@DNT: I think you are correct about the bps with the exception of sorc chain lightning (and possibly lightning as well) which I believe is based on IAS not FCR (don't ask why)
True - it was a bug till 1.09 IIRC and I remember well my CL sorceress with a Shael'd Repeating Crossbow, Bloodfist etc. Was hell of a fun :grin:



 
Is a daggerzon viable in 1.07? I'm planning on Mat/Patting two characters before the end of the year and then branching out into some experimental builds like a Poison Assassin and a Meleemancer, and Daggerzon seems like weird fun. This is coming to a head because I found an etheral Boneripper last night; any way to make this useful?
 
My feeling is that a daggerzon would be slow slow slow in 1.07, but viable. I recommend Heartcarver, if you have one, for the Ignores Target Defense, Deadly Strike and Attack Rating bonus (handy vs. bosses) plus, as with all 1.07 physical damage builds, as much Crushing Blow as possible. Heartcarver does twice as much damage as boneripper... er, Spineripper?

There is no practical way to take advantage of your ethereal weapon. Also, amusingly enough, while 1.07 ethereal weapons are sought after for use in later versions, they really aren't all that great while still in 1.07 since they only add 50% to the max (base) damage. Outside of Hone Sundan and Warlord's Trust, I don't think there are any 1.07 ethereals that self-repair (Ginther's Rift apparently does not?) and even a self-repairing ethereal rare is not likely to be very good.

Good luck with your daggerzon if you decide to go that route. Should be possible with good gear.
 
Yeah...Spineripper. Thought I'd edited that. I think I would keep it on switch to use on bosses until I get something good. But then again, I don't think I'll really be using it at all. It can hold down a corner of my grail stash in ATMA.
 
A quick note/question about MF in 1.07

I'm running ~350% MF through Act 1 NM Catacombs. A lot of the bosses/champions are dropping sets, a couple of rares, and chests are doing the same. Andy drops nothing but rares. 1 uniques in about 50 clears. But the bosses/champs are dropping higher TC than Andy, to the point where I'm just killing her to hope to find +1 skiller hats for twinking and tossing the rest. Does the MF push TCs toward the upper end of the spectrum, or is this just my lucky character continuing her streak?

In related news, she just hit L42 and I can equip a +2 sorc skills orb. She's tearing through NM thanks to the insight the forums have provided. She'll be my first Mat, so thanks to all of you for your help with the arcane nature of 1.07.
 
Boss TCs are bugged. From NM on you'll find regular and unique monsters drop from much higher treasure classes than bosses.

If you want a skills hat I'd push on to NM lower kurast and look for a rack dropping criclets then you should get all the skills hats you need!
 
I got the part about 1.07 bosses dropping TC40. I was wondering off-hand if anyone else has found their high MF characters puching TCs from non-act boss monsters to the higher end. I think it just may be that pushing the MF towards rare and unique pushes the TC/ilvl up as these items have higher ilvls in the same TC band, especially at certain TCs where there aren't a whole lot of set/unique items.
 
I got the part about 1.07 bosses dropping TC40. I was wondering off-hand if anyone else has found their high MF characters puching TCs from non-act boss monsters to the higher end. I think it just may be that pushing the MF towards rare and unique pushes the TC/ilvl up as these items have higher ilvls in the same TC band, especially at certain TCs where there aren't a whole lot of set/unique items.

MF will have no effect on what base item (which TC its from) or what ilvl an item a mob drops (that is its mlvl). It is useful to note that in 1.07, the drop order is different in that it goes normal/magic/set/rare/unique ie rares are higher up the chain that sets. This is why NM Andy drops all rares for you - you've pushed her past the point where she'll only drop rares and uniques. If you lower your MF you'll get a lot more sets (IIRC 127%MF gives the best chance of sets).



 
MF will have no effect on what base item (which TC its from) or what ilvl an item a mob drops (that is its mlvl). It is useful to note that in 1.07, the drop order is different in that it goes normal/magic/set/rare/unique ie rares are higher up the chain that sets. This is why NM Andy drops all rares for you - you've pushed her past the point where she'll only drop rares and uniques. If you lower your MF you'll get a lot more sets (IIRC 127%MF gives the best chance of sets).

Right--I was running her for uniques, but I'm out of MF gear until I find a 4os armor that I can plup ful of PTopaz that doesn't have the clvl req of 47 that my current gothic armor does. By then, I may as well just run council/Meph, as 500+ Andy runs for a SoJ drop is a little beyond my patience.

Speaking of which, what sets do you all use in 1.07, outside of IK and Sigon's? I want to eventually complete most of the sets and try them out on characters built to take advantage of them in Hell. I know that Cormallon has a Set Sept, and that sounds pretty cool to me.


 

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