1.07 News, Info and Gossip

Planning to try rack me a Basher this weekend after the GF success from weekend gone by.Finding maps is by far the most frustrating. If i get it i will have at least 1 of everything on the grail table pre .1x :)
 
Planning to try rack me a Basher this weekend after the GF success from weekend gone by.Finding maps is by far the most frustrating. If i get it i will have at least 1 of everything on the grail table pre .1x :)

That's impressive!

GF success means that you now have a girlfriend? :wink3:


EDIT:

@BobCow - Well, then it's Grandfather. Human being or item, don't know...


 
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That is Very impressive Grail wise!
GF success in this case would not refer to that although a name like Timinator sounds Feminine to me?
 
You need a GF (Grandfather) to enable you to have the mojo to get a steady and stable gf (girlfriend) sure you can get a gf without a GF, but it will all end in tears :P

and yeah i've been playing for years so with enough time its crazy what you can find/rack etc lol
 
Hone Sundan
Yari
Two-Hand Damage: 81 to 165
Durability: 20 of 28
Required Strength: 101
Required Level: 37
Spear Class - Normal Attack Speed
Item Version: Expansion
Item Level: 58
Fingerprint: 0x3edd1c85
+180% Enhanced Damage
+20 to Minimum Damage
+70 to Maximum Damage
45% Chance of Crushing Blow
Repairs 1 durability in 10 seconds
Socketed (1: 0 used)

It's a shame it only comes with 1os. If I Shael it, it'd be 8 frames, can it still be a decent spear WW Barb?
 
The Oculus
Swirling Crystal
One-Hand Damage: 18 to 42
Durability: 47 of 50
(Sorceress Only)
Required Dexterity: 20
Required Strength: 20
Required Level: 42
Orb Class - Slow Attack Speed
Item Version: Expansion
Item Level: 58
Fingerprint: 0x4a5a6b53
+9 to Life
Adds 10-20 lightning damage
+2 to Sorceress Skill Levels
+2 to Mana After Each Kill
Slows Target by 20%
3% Chance to cast Level 10 Teleport when struck
+33 to Mana (0.5 per Character Level)

It's better than my old blue orb, but somehow I was expecting more from finding an Occy. :azn:
 
Crafted this beaut this morning while I was home sick (again).

Dire Splitter
Berserker Axe
req lvl: 71
7-149
5% CtC Amp Damage
4% ML
134% ED
+40% IAS
+17 life

Seems like a good use of a +17% resist lightning berserker axe that I racked. I did debate the use of the Fal in the greater Blood recipe. Interestingly enough, this is the second time a Blood recipe has given me ML rather than LL. I must say that ML on this Frenzy Barb weapon is pretty strong. I can't wait to put this into Baal's skull alongside a Hibernal Small Cresent I got off the Council. Just need to punch some holes and Shae(l) it up to keep up with the crafted axe.

It was a good trip through LK over all--also racked a +196% ED Ferocious Thunder Maul (26-509 damage) for a Charge-adin I'm planning.
 
Finally! Woot!

The Grandfather
Colossus Blade
One-Hand Damage: 40 to 335
Two-Hand Damage: 42 to 467
Required Dexterity: 65
Required Strength: 188
Required Level: 81
Sword Class - Normal Attack Speed
Indestructible
Unidentified
Item Version: Expansion
Item Level: 87
Fingerprint: 0x22579a98
+20 to Strength
+20 to Dexterity
+175 to Life
+150% Enhanced Damage
Increase Maximum Life 25%
Increase Maximum Mana 25%
150% Bonus to Attack Rating
+200 to Maximum Damage (2.5 per Character Level)

Just a note to those racking Thunder Mauls - you do know (I hope) that LK is too low an area level to drop a unique one right? You need to at least be in the Frozen Caves for it to drop.

@Galtwish: I think people generally use what they can find for bow-zon weapons. Personally I think a shopped cruel hydra bow of XXX with 4 sockets from Larzuk would be pretty uber, but the options you mention are also pretty good. I'd also add Riphook to the list - OW FTW. Crafts are another way to go. Not sure about a Magezon being matted - I've not heard of one.
 
Finally! Woot!

The Grandfather
Congrats!

Just a note to those racking Thunder Mauls - you do know (I hope) that LK is too low an area level to drop a unique one right? You need to at least be in the Frozen Caves for it to drop.

Yeah, I just wanted an endgame Thunder Maul without spending hours trying to rack the Basher. That rack is really unstable, but is next to a Cantor Head (got Trang Ouls on the 1st try!) rack that also drops Balrog Skins. So it's worth hitting up for laughs if nothing else. I've got a very stable Shako rack in Durance L3, so here's keeping my fingers crossed in between questing sessions.

@Galtwish: I think people generally use what they can find for bow-zon weapons. Personally I think a shopped cruel hydra bow of XXX with 4 sockets from Larzuk would be pretty uber, but the options you mention are also pretty good. I'd also add Riphook to the list - OW FTW. Crafts are another way to go. Not sure about a Magezon being matted - I've not heard of one.

I'm using Riphook on my cold arrow merc, socketed with a Nef and it's quite effective against pack bosses that while my Kuko strafing thins the herds. The 30% Slows Target + Cold + Nef may be overkill, but I haven't had more than one NDE and I'm at L42 clearing the False Tombs for exp and gold. I used a 5os reflex bow full of Tals from L18 until 33 and it was quite fun to strafe the watch all the monsters die as they ran towards me. Too slow for NM past act 1, though. I've got a +3 skills/+76 AR/+5 Dex ceremonial bow waiting for some holes to be punched in it at the end of NM for PIs in Hell, but I'm not going the FA/IA route until I've max'd Valk. I think I like tanking with D/A/E and the Valk and running my Heartcutter through monsters more than I like switching bows to fire elemental arrows, but I'll figure it out when I get to Hell. ITD is pretty attractive, though.

Likely endgame set-up will be GSA socketed with Nef, +2 skills circlet with minor mod, +2 skills amulet with minor mod, +3 Bow skills gloves or Frostburns, rare rings/boots/belt/armor for resists, focusing on Strafe. Either Sigon's Guard + Heartcutter or the +3 skills bow on switch. If I opt for the bow, I may have to just gut it out with underdeveloped elemental arrows vs. bad resists due to the need for so much +skills gear. The differential choice is to just go Guided Arrow and load up on PEmeralds or PSapphires in the ceremonial bow. Thoughts?

On an unrelated note, I got a copy of the Brady Games LoD guide at a local Goodwill, and it seems like their 1.07 crafting recipies are more accurate than what has been posted on this site. I'll put it up this weekend if I get a chance (and verify runewords as well).


 
Yeah, I just wanted an endgame Thunder Maul without spending hours trying to rack the Basher.
OK, just want to make sure you don't go insane if/when a tripple durability rare drops.

Likely endgame set-up will be GSA socketed with Nef, +2 skills circlet with minor mod, +2 skills amulet with minor mod, +3 Bow skills gloves or Frostburns, rare rings/boots/belt/armor for resists, focusing on Strafe. Either Sigon's Guard + Heartcutter or the +3 skills bow on switch. If I opt for the bow, I may have to just gut it out with underdeveloped elemental arrows vs. bad resists due to the need for so much +skills gear. The differential choice is to just go Guided Arrow and load up on PEmeralds or PSapphires in the ceremonial bow. Thoughts?

If you are focusing on strafe, I'd try and get CB over +skills as CB works at full power with bows in 1.07, and is also carried through elemental damage and so is a way to deal with PIs along with the OW from Riphook as long as you have some elemental damage in your setup. Guillaume's Face is probably better than +2 skills from a circlet and I'd craft some blood gloves (bugged greater ones with 15%CB and lotsa life leach would be uber) or go for the trusty Laying of Hands (the damage to demons is just awesome and the fire absorb is pretty nice too). You may also want to think about Rattlecage as well although this leaves you seriously short of options to get your resistances up. Otherwise I'd rather get something with a ctc Amp or Decrep to deal with PIs as I think the elemental bow skills are rather crappy in 1.07. You'll probably want the angelic jewelery to get a decent chance to hit as well.



 
If you are focusing on strafe, I'd try and get CB over +skills as CB works at full power with bows in 1.07, and is also carried through elemental damage and so is a way to deal with PIs along with the OW from Riphook as long as you have some elemental damage in your setup. Guillaume's Face is probably better than +2 skills from a circlet and I'd craft some blood gloves (bugged greater ones with 15%CB and lotsa life leach would be uber) or go for the trusty Laying of Hands (the damage to demons is just awesome and the fire absorb is pretty nice too). You may also want to think about Rattlecage as well although this leaves you seriously short of options to get your resistances up. Otherwise I'd rather get something with a ctc Amp or Decrep to deal with PIs as I think the elemental bow skills are rather crappy in 1.07. You'll probably want the angelic jewelery to get a decent chance to hit as well.

I've got greater Blood Gloves with 14%/6% and 10% IAS and Rattlecage, still looking for Guillaume's face. The Rattlecage may go on the Merc and I'll wear the gloves, Tal Rasha's Horadric Crest, and Goldwrap or Wilhelm's Pride since the lady has a serious blue pot habit. Dropping Frostburns isn't going to help that, but 15% ML should. I'm already wearing the Angelic Jewelry--2500+ AR in Act3 NM is rediculous. The thing is, Sigon's belt/boots/gloves is hard to beat for 30% IAS, 10% LL, resists, FR/W, and 50% MF. If I can get Angelic Raimament to drop, I'll throw that on over Sigon's Shelter to get the 100% MF and fire resist, and up the LR charms. As much as this will make me a killing machine with decent MF, I am concerned about the Hell resists.

I'm not totally sold on Strafe, and have invested 12 points into it at this time. I like Multishot better, but it just isn't as effective because I'm not very skilled with the character yet. There aren't a lot of spare skillpoints for a Zon, so I may be holding off a bit after maxing Valk (who apparently gets the nice equips outlined in 1.10--I've seen her throw Frost Nova rings and poison her opponents; though she doesn't do a shedload of damage, her 2500+ life is quite a tank when Decoy distracts the bad guys). Since I plan on leveling from the late 50s to 65-70 in NM Act5, Strafe seems superior for the Imps on the plains and the narrow ice caverns. She'll probably retire to be an Act 5 runner and not a burger queen, so I'll probably stick with Strafe.

Ignore target defense doesn't work vs. PI monsters, right? I've shopped a wand with Lower Resist charges--whill that break PI in 1.07? If so, that will replace the Heartcutter when I get to Hell (if not sooner). So basically it looks like I'll cruise through NM, and then reconfigue extensively for Hell w/CB, elemental damage (maybe a PSapphire in GSA or a +3 bow skills bow drilled out), ML, and resists.

Thanks for your words of wisdom!


 
I've got greater Blood Gloves with 14%/6% and 10% IAS
Nice gloves! They are pretty much as good as greater blood gloves get without being bugged. You might like to think about Mav's belt. Being a set its not too painful to rack and it is a pretty awesome belt with 15%ML and 40%FRW.
still looking for Guillaume's face.
You'll find it. The good thing is that the unique winged helm is on most 1.07 players 'to rack' list and so the chances are that you'll find the set version before the unique if you find an appropriate rack (it can be racked in NM LK if that helps).

As much as this will make me a killing machine with decent MF, I am concerned about the Hell resists.

I really wouldn't worry about MF unless you hit the breakpoints - 127%MF for NM bosses, 375% for Hell champ/uniques and 556% for Hell bosses. Realistically, I can't think of any character other than a sorc or possibly a javazon that can wear the appropriate gear and still maintain a decent kill speed. On second thoughts, I can just about see a find item barb just about reaching the 375%bp with a lot of specialized gear (2xgull, skulders, war travs, etc) and horking some nice sets.

I'm not totally sold on Strafe, and have invested 12 points into it at this time. I like Multishot better, but it just isn't as effective because I'm not very skilled with the character yet. There aren't a lot of spare skillpoints for a Zon,

Really? I've always maintained that the answer to multi v strafe isn't one or the other but both. Strafe 20, Penetrate 20, Valk 20, 1-7 in Pierce (depending on +skills) gives 53-9 points, so lots left over for a minor in multishot. About 10 points would seem good to me to keep the mana costs from getting too high. Of course, if you want to get an elemental arrow too then things get a bit tighter. I do remember reading somewhere that in one version (I'm not sure which) fire arrow converted all your damage to fire - this could be a 1pt solution to PIs if it works in 1.07.

Ignore target defense doesn't work vs. PI monsters, right? I've shopped a wand with Lower Resist charges--whill that break PI in 1.07? If so, that will replace the Heartcutter when I get to Hell (if not sooner). So basically it looks like I'll cruise through NM, and then reconfigue extensively for Hell w/CB, elemental damage (maybe a PSapphire in GSA or a +3 bow skills bow drilled out), ML, and resists.

I've never heard that ITD doesn't work v PI's - I can't see why it wouldn't. ITD is all about def - nothing to do with physical resistances. Lower resist doesn't help with PI's I'm afraid - only elemental resists. You need something with Amp or Decrep.

Thanks for your words of wisdom!

You are welcome.



 
Really? I've always maintained that the answer to multi v strafe isn't one or the other but both. Strafe 20, Penetrate 20, Valk 20, 1-7 in Pierce (depending on +skills) gives 53-9 points, so lots left over for a minor in multishot. About 10 points would seem good to me to keep the mana costs from getting too high. Of course, if you want to get an elemental arrow too then things get a bit tighter. I do remember reading somewhere that in one version (I'm not sure which) fire arrow converted all your damage to fire - this could be a 1pt solution to PIs if it works in 1.07.

I think you are forgetting the pre-reqs in your calc--5 for Strafe and Valk, 2 for Pierce. That's 73 right there for the minimum, leaving 5 or so for Multishot before finishing the game at a relaxed pace. I think my Multishot is at 7 or 8: I didn't prioritize maxing Penetrate early due to Angelic jewelry.

That's what I thought about LR vs. Amp Damage. So it looks like LR wand to the MF sorc on switch and find a Decrep wand for the Zon.

I think I'll just Rattlecage/Riphook + Nef/resist helm my cold arrow merc, get my physical strafe side strong for GSA w/PSapphire to commute CB damage from the greater blood gloves, and shop a Decrep/Amp wand for the switch w/Sigon's Guard. I'm on call this weekend, so I'll likely finish NM and put this revised plan into action. Thanks again!

BTW, any plans for the Grandfather?


 
I think you are forgetting the pre-reqs in your calc--5 for Strafe and Valk, 2 for Pierce. That's 73 right there for the minimum, leaving 5 or so for Multishot before finishing the game at a relaxed pace. I think my Multishot is at 7 or 8: I didn't prioritize maxing Penetrate early due to Angelic jewelry.

That's what I thought about LR vs. Amp Damage. So it looks like LR wand to the MF sorc on switch and find a Decrep wand for the Zon.

I think I'll just Rattlecage/Riphook + Nef/resist helm my cold arrow merc, get my physical strafe side strong for GSA w/PSapphire to commute CB damage from the greater blood gloves, and shop a Decrep/Amp wand for the switch w/Sigon's Guard. I'm on call this weekend, so I'll likely finish NM and put this revised plan into action. Thanks again!

BTW, any plans for the Grandfather?

Ooops, looks like I should learn to count better (or at least not post here whilst holding a crying baby).

Unfortunately you can't buy wands with charges of amp/decrep (they would be hugely popular if you could). What you are after here is one of the magic/rare/unique weapons/amulets with a ctc Amp on striking.

At the moment I'm just gazing fondly at the Grandfather in my ATMA stash. Seriously though, I'm kinda planning a grandfather sept in honor of the weapon. The only problem is that it is pwned by many of the runewords in 1.10+ and 81 is a pretty tough level to get to in 1.07 so I might use it in a variety of patches (obviously only taking it forwards). The main problem with it is its lack of IAS.
I'm currently thinking:

Passive only Zon (getting this build to 81 in 1.07 scares me so it'll probably be in 1.09 or 1.1)
TS/Shadow/BF Sin (see Passive only zon)
Zerker/WC Barb (1.07 probably)
Fury Druid (8 frame Fury is kinda slow, but I can't think of anything better, life druid varient with points in Carrion Vine? Patch 1.07 probably but we'll have to see)
Zeal/Charge Paladin (not sure which patch for this)
Enchantress Sorc (1.1)
Meleemancer (1.09 to make use of the PDagger AR bug)

Any thoughts?



 
I was thinking a damage reduction Bear Druid w/Shockwave for crowd control and Oak Sage + Prayer to give you massive life, but Fury may be better.

The massive mana boost w/GF + Frostburns might make for an interesting Vengeance/Conviction paladin w/Ice Iron Wolf, but you'd need some serious IAS--do you have a spare 1.07 Valkyrie Wing?

In 1.07 is there really much point in getting to 81 outside of going to 91 for crafts or 99 for man points?
 
I was thinking a damage reduction Bear Druid w/Shockwave for crowd control and Oak Sage + Prayer to give you massive life, but Fury may be better.

The massive mana boost w/GF + Frostburns might make for an interesting Vengeance/Conviction paladin w/Ice Iron Wolf, but you'd need some serious IAS--do you have a spare 1.07 Valkyrie Wing?

In 1.07 is there really much point in getting to 81 outside of going to 91 for crafts or 99 for man points?

Maul is even slower than fury with a Grandfather, although I guess I could rely on Grizzly/Armagedon to do the damage and just SW everything to stun it.

I don't have a Valk Wing, but it is on my 'to rack' list - but I think Treachery +3IAS jewels in a nice helm should do the trick.

There is always a point in leveling up - it improves your chance to hit/be hit, gives you more skill points etc as well as the crafting. The thing in 1.07 is that the reward/effort is kinda on the low side (ie lots of effort for the reward you get) and getting to 81 before completing the game would take a deliberate effort of will in holding yourself back (lots of Meph runs would be the best way IMHO).



 
I've just installed 1.07 for a little project of mine, and I have a question. I found one of those Enhanced Maximum Damage items, took it to 1.11b and tried imbuing it, but it lost the EMD. Is it possible to reroll/imbue a rare item with EMD without it losing it in either version, or am I gonna to have to find a rare etheral with all the mods I want off a monster :tongue:
 
I need someone to post a leveling guide :p I'm lvl 33 and I don't have the stomach for NM just yet.

Normally the best bet in 1.07 is just to push on. You'll likely finish NM in the mid fourties and hell in the mid sixties IIRC. Never found much need to level.

What character are you?



 
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