1.00 News, Info and Gossip

I love the 800x600, players command and ATMA support of 1.09 but it's definitely the worst of all classic patches in terms of farming gear. Between me and the 2-3 other guys I was playing with I think we took 30+ chars to lvl 76 to imbue Martels before finally getting a decent one. If only 1.09 had the 1.06 affix table it would be perfect IMO.
I tried 1.06 out using items with the same ID and they didn't poof. Martel's also appear fixed in the txt files (you sure it's broke?). I would also say 1.10+ is far worse in classic, and very tedious late hell using only exceptional gear. 1.09 is bad, but still doable.

Funny enough in 1.07-1.09, the "classic" affix table still exists. Since items in 1.06 didn't have any stats, there is this legacy support to generate their stats from the old affix table when brought forward. New items however skip the old table.
 
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Is it possible to gamble an SoJ in Singleplayer in 1.00 if I already have an SoJ? Even if I drop it before gambling the ring?
Is it possible to get 2 SoJs through SP only?
 
It is. You can start a game, having a SoJ, then drop it to the ground and gamble another, or run the cow king for another.

....just remember that you dropped the first one before you exit.
 
@Grape
I might try with a lvl 9 gambler at some stage to give a good chance of a dual leecher and to give a good chance for that gambled rare ring can get lvl 6 affixes. Good find with the @imakeigloospat post.


He obviously built the barb around sword mastery. I will need a remake to get GF to 900+ as I made my two with spear and pole arm mastery. He had some great gear. Just playing classic for 5 years he said in his post. He also rolled a good map with no other monsters near the champion pack so his low damage with not a big disadvantage.

Then last night I found a nice map. So I pulled together the barb below after finding a double champion pack near the city of the damned Hell WP map in MP. One of the the city and one at the bottom of the RoF stairs. I have the host MP map still open and run this map like running the CK to mule off nice items and gold

He has 500+ GF and good kill speed and survivability. Max 920 and 2.1k life after BO. Most of the rare gear was gambled previously as I am a pack rat when it comes to items

I survived a some hits from a might, Extra Strong boss when cursed just recently enchanted. It removed between a 1/3 to 1/2 of my life that off almost instantly leeched. I found about 1.4M gold in one hour play . Not sure how that ranks for speed. This map has also dropped 2 rare mage plates, one that I keep in the screen shot

His gear and some screenshots are below

View attachment 5750

View attachment 5751


View attachment 5749

View attachment 5752 View attachment 5753
 
Nice going there @TedDeeBoy !

I have saved my skillpoints with the Barb I'm using, so that I could turn this one into full GF build with two Patriarchs when my other gear feels good enough. Rattlegace will definitely be needed. This way I'd still save my other Barb unskilled and statted, in case I find some great Ancient Axe or something.

I have gambled with a lvl 10 char now, and got me a 6% ML, 55% EG ring with some little res. Getting a similar but with life stolen and I'd be happily done with low level ring gambling for a while. My extra gold % is now 641, Tarnhelm, Chance Guards and the rest are rares (with a lot of potential for upgrades!). I'm using Blinkbat's Form armor for the FRW. Basically all that this seems to needed is a decent dmg and some leech and it works. Some resistances don't hurt, but the only elemental dmg that has seriously hurt me has been some MSLE bosses. And ofc cursed with mana burn can be potentially really dangerous.

Getting and keeping a good maps seems to be the key to success. This could be a little bit problematic when you hit that "once in a thousand" good map. How long can you keep the tcp/ip game running? For now I've rolled just a bunch of just ok single player maps with 1-2 boss packs next to the either of the WPs, because my low level ring gambler hasn't been rushed to Hell yet.. that's ok for now, cause there has been some interesting seeds so far. I may keep some a little longer than my gold filling lasts, gambling with the Barb some in between the runs. Your 1.4M/hour sounds about what I have been getting. Haven't really checked. Maybe couple of these maps were a bit faster. I believe the potential could be way higher though.

One of the better finds so far (I think this was dropped from a boss pack):
View attachment 5754
One of the plus sides of running many different maps is to see what kind of rares each seed can drop ;)

And definitely remember to check all the near chests etc. of your map. Getting superior Harpoons or the like each run can speed things up nicely!
 
Nice going there @TedDeeBoy !

Getting and keeping a good maps seems to be the key to success. This could be a little bit problematic when you hit that "once in a thousand" good map. How long can you keep the tcp/ip game running? For now I've rolled just a bunch of just ok single player maps with 1-2 boss packs next to the either of the WPs, because my low level ring gambler hasn't been rushed to Hell yet.. that's ok for now, cause there has been some interesting seeds so far. I may keep some a little longer than my gold filling lasts, gambling with the Barb some in between the runs. Your 1.4M/hour sounds about what I have been getting. Haven't really checked. Maybe couple of these maps were a bit faster. I believe the potential could be way higher though.

A top ring, 641 GF is good going

The TCP/IP game will eventually corrupt, you will know when you cannot a get menu when clicking a vendor in town, can't activate the WP or the end of the town map is goes void. You can keep it going for a while especially if you sleep the process with just one host on the machine when not in use. I kept one maggot game up for over three weeks on and off before it corrupted. My map has a lot of extra monsters around the champions which is a complication so I went more safety and less GF.

Helvete has another method above to save a map. I am not clear how
 
Write protect the save files when muling off, then remove the write protection and ditch the items muled off in a new game. Kinda like hotmuling.
 
I thought I imbued a really nice Grim Wand, until I realized it's only 'Fast Cast' insted of the 'Fastest'. So, what's the deal with the sorc FCR break points? Would this be enough with say Magefists and the Wall of the Eyeless?
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I also got one with the fastest, but it's not much better than a plain one. I haven't statted/skilled my two Sorcs yet, but I'll start with the Forb/Static/Warmth one I think. My goal with the Sorc is to be able to rush smoothly and run some Cow King. In the end maybe even CS for levels, if my Barb finds it too hard to achieve good levels for amulet gambling. We'll see about that.


Write protect the save files when muling off, then remove the write protection and ditch the items muled off in a new game. Kinda like hotmuling.

Oh, I see. That's cool, thanks!

Means we can concentrate on getting just the best possible map. I need to start paying attention how much gold my current map(s) are giving to be able to estimate what to aim for...

edit: current gives about 2.5 million/hour, if I'd be able to go on without muling. That ofc slows down a little bit. That was running only one pack though, but I'm not in a hurry to find the perfect map until I'm happy with my runner's gear... :)
 
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@Grape IMO your grim wand is marvelous and end game worthy, but not the absolute godly best. I would definitely use it if I had other sources of FCR because cold and lightning are most needed in the CS. It is better than Umes for non Necros. Also compare your wand to Treeharl's Sorc end game wand it was 20 FCR, 17 cold res and 14 mana. I think is stacks up well

According to the Treeharls Level 90 Challenge thread, fcr breakpoints works differently. I interpret their discussion as it works as steps where each 10 FCR hits the next breakpoint. I would need conformation of this

From personal experience and IMO, 30 FCR is fine for careful game play with teleport but not for rushing and mad teleporting through packs in Hell. I died several times attempting this if she teleported into a champion, boss or cows pack.

Treeharls Sorc had 40 or 50 FCR (Wall of the Eyeless 10 (it says Fast Cast Rate, not Fastest Cast Rate, is that right), 20 Wand, Ring 10) and judging by the videos he was able to on most occasions so I can only conclude that 40 FCR is the minimum for doing this. If you are SC ,this would make interesting experiment. Just need to test straight after leveling and remove all gold.

Also for my Sorc builds, I prefer to carry the 3 pdiamond shield to instantly cancel the Hell res penalty with one piece of equipment and Frostburns for the gloves for the Sorc and do not have a nice FCR ammy which seem to hard to get. So that made a 20 FCR wand a must to hit at least 30 FCR of I wanted to use an SoJ.
 
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Wall of Eyeless should be 20FCR. It does say "FastER Cast".

Sorry I missed that and I am not in front of the game to check this

I know that on rares Fast Cast = 10, Fastest Cast = 20.

So on uniques (or sets) Faster Cast = 20? This would match what they are in later patches but I don't assume anything for these earlier patches.

edit : I found this guide from Brady which @GalaXyHaXz linked in an earlier post in this thread has the stats for all items including sets and uniques for this but does not confirm Faster Cast = 20. However Arcannas Set also has a Faster Cast on the full set bonus but Cathan's has just the Fast Cast on the full set so both categories exist . Can only assume faster = 20

Thanks Helvete for correcting these errors

edit2: Spectral Shard is listed as Fastest cast so there could be a 30+ FCR category making the dex investment more worth it to hit a higher FCR breakpoint
 
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I put together a theory below about FCR. Drawing on the info I have above and I made some assumptions which are based the discussion with @helvete in posts immediately above about Faster cast affix setting value for FCR.

I recall an assumption that getting a Spectral Shard and dex investment to equip it is not worth it for a Sorc because a rare covers that spot equally well.

Here is a table overview that I deduced. The difference in the FCR bonus for set and uniques and rares and magic and a list of items that apply FCR. The item source is the linked guide in my last post

Code:
FCR        Rare and Magic        Set and Unique
10         Fast                  Fast
20         Fastest               Faster
30+        N/A                   Fastest


Unique and Set Items (start at p 183 of the linked guide)
Fast Cast : Cathan's full set bonus (p 188)
Faster Cast: Arcanna's full set (p 189), Maelstorm Yew Wand, Ume's Lament Grim Wand (p 185) Wall of the Eyeless Bone Shield (p 184)
Fastest Cast : Spectral Shard Blade (p 186 of that guide)

If the above is true, my deduction is Spectral Shard can hit a higher FCR breakpoint than a rare in the same slot and may be worth the dex investment

We would need to confirm

1) Spectral Shard's 1.00 stats in game . I don't have one. Can someone with a 1.00 Spectral Shard please post a screenie? Does it say Fastest Cast?
2) If 1) is true, the FCR table for set and unique items. Does Fastest Cast means 30 or more FCR is applied for sets and uniques?

Edit : to fix the tables
 
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No item in classic has more than 20% faster cast. It is simply inconsequent descriptions on blizz' part.

You count "fast cast" as one point, and anything better as two points, then add it together to get a score to check in the table reposted below:

Code:
Points*  frames per cast
0        13
1        12
2        11
3/4      10
5         9
6/7       8
8/9       7

*count "fast cast" as 1 point and "fastest cast" as 2 points
 
Some items are broke in their inherent rate:
Code:
- Fixed cast rate descriptions for the unique and set items: Arcanna's
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the
  Eyeless, and Magefist.
There are 3 modifiers for rates. In this case, ca00 (Fast), ca01 (Faster), and ca02 (Fastest). All three mods may be given 10% or 20%. Some items in 1.00 use the incorrect modifier but still give the correct %. I'm not sure why blizzard used this system, they did so up until 1.10 which eliminated it.
 
No item in classic has more than 20% faster cast. It is simply inconsequent descriptions on blizz' part.

You count "fast cast" as one point, and anything better as two points, then add it together to get a score to check in the table reposted below:

Code:
Points*  frames per cast
0        13
1        12
2        11
3/4      10
5         9
6/7       8
8/9       7

*count "fast cast" as 1 point and "fastest cast" as 2 points

Thanks @helvete and @GalaXyHaXz . I was half expecting that it was a blizzard bug and as I do not have much knowledge of classic or pre LOD 1.10 I thought it easier to put the theory to the test. From the table variables sounds like blizzard changed the values after initial game testing. Also the FCR table is very helpful for newcomers to 1.00. Does the FCR table apply to all classes or just Sorcs. Presumably Barb warcrys also use FCR bps like in 1.10

@helvete, you mention the table was a repost. Where was originally posted not in the SPF presumably as I did search it
 
Well; NM canyon maggots weren't getting my mules anywhere fast, though my main char leveled quite a bit.

So I tried a few RoF runs in normal again, and I got a map with a decent amount of maggots, and I think RoF maggots hatch faster for some reason? It feels much faster. so my mules are finally 24+ but I will push to 30ish and then try NM maggots again


edit: BTW it doesn't appear that cleansing or meditation synergize with prayer. Bummer!
 
I also found if the lvl gap between the xp rusher and xp leeches is too great like 11 lvls or greater it takes a lot longer to level mules. Out of curiosity what is the gap currently.

But at 24, the leeches can lvl to 30 in normal maggots without penalty. The rusher on the other hand will get the penalty and that will reduces the leeches xp anyway.

I was also reading about the outrageous radius of many paladin auras in 1.00. If there isn't an existing table I am tempted to create a will create one with these skills. It is a shame that there are no prayer synergies for other defensive auras.
 
well it was ~36 to 21 and IO leveled my barb to 44ish before going back to RoF. Now my mules are around lvl 27 but frankly it's just the area being so much more efficient. I wonder how soon I can move on to NM maggots.

Anyway, I still have to collect all of the gidbinn rings from my mules since the quest failed so once I've finished with normal levels I'll do that. I'm also filling up some mules with useful crafting gems for forwarding to 1.07. I think I'll do a few mules at a time.
 
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