Maybe handy to know that min and max get separate rolls in pre-LoD patches. Before I realized it myself, I figured something was bugged, and wasted my time looking for a display/calculation bug. :<That axe has 2.87![]()
If you're referring to the lousy two-handed sword damage; all two-handed melee weapons are subject to it. I'm not so sure it's really a bug, but just a calculation decision that wasn't really thought through. It doesn't really hurt "pure" two-handed weapons so much, though. (Or were you referring to something else?)ED% bug
If you're referring to the lousy two-handed sword damage; all two-handed melee weapons are subject to it. I'm not so sure it's really a bug, but just a calculation decision that wasn't really thought through. It doesn't really hurt "pure" two-handed weapons so much, though. (Or were you referring to something else?)