1.00 News, Info and Gossip

I've run into many hotkey bugs over the years involving tomes. They never seem to actually let you spawn a portal, though
 
Just tried the following: tome with 4 scrolls, and the arrows into bolts recipe. the tome gets eaten by the cube during transmute, and my 4 scrolls are still on the hotkey. out of town i can repeatedly "cast" the tome and get a casting animation but nothing else. i'll have to document this is video form later today after work
 
I've never used that recipe but believe I've had the same problem (and others) before. Probably multiple ways to cause it.

Not just 1.00, either
 
Oh, wasn't aware these bugs exist later on i've only ever noticed them in pre-LOD. i'd be interested to know when they were fixed.

if you ever wanted an hour long video of trying to find errors in the programming:

https://www.twitch.tv/videos/429500749

warning: contains japanese shoegaze music and literally ten minutes of me picking the cube up and then throwing it back onto the ground repeatedly
 
Last edited:
Im cruzing 1.00 and came upon a weapon that does nice dmg. Im wondering if this would be as good as a pike. because i never see people use this weapon type.
 
Perfect King's + Merciless would provide a 2.98 multiplier on damage.

That axe has 2.87 :eek:

The main downside is that Ancient Axes only have a range of 1, but IIRC they're unaffected by the damage bug that plagues most 2-handed weapons. If so, this is far more damaging than even the best possible Pike, so if you don't mind the poor range it's fantastic. If Ancient Axes are subject to the ED% bug in 1.00, it may be worth porting forward to 1.04, where Whirlwind's search radius is much friendlier to low-range weapons - or just build a Charger and one-shot everything :D
 
Ill certainly test it vs a pike, maybe in p8 its handy for lvling its a cool axe for certain. Dont know what the knockback will do though^^ A charger is always an option for sure. Ill test and report on the axe.
 
Damn, hell of an axe. I prefer the extra range some other weapons have to offer, but against smaller groups, and especially single-target, that axe is very hard to beat. If I'd find something like that, I'd just make a Barbarian for it out of principle. :P

That axe has 2.87 :eek:
Maybe handy to know that min and max get separate rolls in pre-LoD patches. Before I realized it myself, I figured something was bugged, and wasted my time looking for a display/calculation bug. :<
If you're referring to the lousy two-handed sword damage; all two-handed melee weapons are subject to it. I'm not so sure it's really a bug, but just a calculation decision that wasn't really thought through. It doesn't really hurt "pure" two-handed weapons so much, though. (Or were you referring to something else?)
 
If you're referring to the lousy two-handed sword damage; all two-handed melee weapons are subject to it. I'm not so sure it's really a bug, but just a calculation decision that wasn't really thought through. It doesn't really hurt "pure" two-handed weapons so much, though. (Or were you referring to something else?)

I was thinking of the issue that impacted (at least) bows, mauls, and off-weapon ED% damage sources in 1.00, where the ED% was applied to an unused 1-1 one-handed damage stat. I wasn't sure if it also applied to polearms and axes; the only weapon class that I know escaped unscathed were spears.
 
The 1-1 is not unused, which is exactly the problem; +%ED is applied to one-handed damage, but for those specific weapons (Maul and such), the one-handed damage is really low in the weapons.txt file, so the bug is just a small error there. The bow bug is a different one, where the +%ED is not applied at all (bug in the missile code). Finally, the off-weapon +%ED also is not really the same; I assume they meant for the +%ED to get applied to the weapon, but in stead it is applied to the armor itself, which have 0-0 damage. But afaik the damage is correctly displayed for melee weapons, so that Ancient Axe really does deal disgusting damage. :P
 
Hi Guys ! After som struggle, I successfully get a Diablo 1.00 version to work (thanks to Trenshaws version) !
But now, some old rule comes back to me : you have to beat diablo in SP before you can create a HC character.

As I want to play HC imediately, is it possible to share a D2s file, to save me some time ? I didn't see it's not allowed in the forum rules post, so I guess it's alright.

I can't wait to give 1.00 a try !! :)
 
At this point it's the other way around for me. Played so much pre-LoD that whenever I play LoD, it feels like I'm running the game with a zoom-mod. :D But yeah, pre-LoD can feel kind of claustrophobic. :E
 
I've been playing for 40mn and, wow, I feel like it's a mod !
- no drops !
- it's really hard. My sorc had a NDE at the beginning of the stony field :eek:
- shift+clic on potion doesn't move to the belt
- no "repair all" button
- ligthning stike in the cold plains ! it doesn't exist any more, is it ?
- fought an aura enchanted monster : I still had the curse on me a few seconds after he died !
...

I love it !! :p
 
Glad to hear Patch 1.00 is finally running ;)

And yes, be aware of Rakanishu in the stony field, his lightning
forces are very mighty ...
 
Hey everyone. Wanted to join in on the discussion as I've been playing 1.00 lately.
Firstly, I absolutely love it. I've just finished Normal and have been running Cow King for a few days now trying to gear my characters for Nightmare and beyond.
I've had a pretty good luck with pikes for my barb.
l84aRrp.jpg


Interestingly enough, next day after this one dropped, another failed unique pike dropped from CK, and it was completely identical to this one. Same name, same damage, same modifiers. Even the AR and +MaxDamage rolls were the same. I didn't save the second one, unfortunately, so I cannot send it forward and check fingerprint. Have anybody encountered anything like that?
 
Yes, there is discussion elsewhere in this thread about it. Most versions of classic are capable of this, but it's most evident when running cow king in 1.00 and 1.01. Wasn't it fixed in 1.06?
 
Hello!

I wish to start playing hardcore in 1.00. However, creating a HC character is not allowed until the player has beaten the game on normal difficulty. Is there any way around this?

All I could find was a registry edit (add DWORD AllowHardcore with value 1 to HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II), which doesn't seem to work, there's no checkbox for HC in the character creation screen. Or am I missing something?

I tried searching all over the forums and Google, but that's all I could find.
 
Back
Top