ø Old Gods of Chaos Tournament ø

@Dazliare - grats on Duriel! looks like it was close, yikes!

Kiora and Gaile continued carefully through Hell Act 1, occasionally doing Crypt/Mausoleum runs when I didn't have time for a longer play session. I spent some time trying to get a good map for it with no luck, so I doubt I'll do much more of that. The best find so far is this:
---
Infernostride
Demonhide Boots
Defense: 99
Durability: 6 of 12
Required Level: 29
Required Strength: 20
Fingerprint: 0x3e1c6e4
Item Level: **
Version: Expansion 1.10+
5% Chance to cast level 8 Blaze when struck
+20% Faster Run/Walk
Adds 12 - 33 Fire Damage
+135% Enhanced Defense
+15 Defense
+10% to Maximum Fire Resist
Fire Resist +30%
56% Extra Gold from Monsters
+2 to Light Radius
---
Which Zisla approves of (yay goldfind!) and helps greatly with fire resist.

I used my Normal imbue on an orb, but it wasn't great. I still have NM imbue, NM socket, NM personalize (haha), and Hell imbue to use if I need to. The tower is difficult and Countess is always fire immune, so I'm waiting for more points in Cold Mastery and a better bow for Gaile.

I had my first S&E to avoid death in the Tamoe Highlands to a fanaticism lancer pack. Gaile died instantly and I couldn't outrun them. Blarg.

I found this exotic thing:
---
Pain Sever
Broad Sword
One Hand Damage: 26 - 52
Durability: 17 of 32
Required Level: 48
Required Strength: 48
Fingerprint: 0x2983c43b
Item Level: 71
Version: Expansion 1.10+
5% Chance to cast level 3 Ice Bolt on attack
276% Enhanced Damage
+98 to Attack Rating
+71% Damage to Undead
+70 to Attack Rating against Undead
6% Life stolen per hit
---
I was really excited about that enhanced damage number at first.

Fire immune dark ones in the catacombs were difficult. An unsynergized Blizzard takes a long time to kill things, although the Cold Mastery is helping. The layout of the catacombs was incredibly nice though. I was able to go down to cata 4 with minimal encounters. I took 8 antidote potions to give myself... 30 poison resist! Andariel fell quickly to the hydras once again.
View attachment 4219

As I was running around picking up loot after Andariel, I accidentally stood in a fire for just a moment:
View attachment 4220
I love my new boots. =)

Kiora and Gaile, cultists of Zisla, lvl 75, Hell Lut Gholein
pyromania, charm expert, specialist
133 points

Great progress! Is S&E allowed to avoid death? I've always assumed it wasn't, but that would be good knowledge to have
 
According to some earlier posts:

Before I venture further into Hell, are we allowing save & exit to avoid death? Didn't see this forbidden in the rules as this is replay allowed. Just had an NDE with some extra fast lancers but mind blast saved me this time. Now I have the esc trigger finger. A bit early but is resetting ancients allowed too?

@broxi_111RIP and welcome back.
@mwille I would be specifically the ones with "+% fire resist".
@NanoMist Sure you can avoid death if you want, and you can reset the ancients.
Can't wait to have a break and play some D2...

So be ready to pray for some divine (chaotic?) intervention if necessary.
 
Great progress! Is S&E allowed to avoid death? I've always assumed it wasn't, but that would be good knowledge to have

S&E to avoid death disqualifies in most tournaments, you're right. I did see the reply earlier in the thread that it was allowed here.
 
Act 2 Hell was going pretty smoothly until Claw Viper Temple (not surprising). There are large groups (bad configuration for hydras) of cold immune vipers with their fast, hard-hitting charge attacks. Gaile did not like to stay still to help tank those, so things could get out of control quickly. On the first attempt, something on Viper 2 had fanaticism, so I noped out of there right away. On the second attempt, the greeting party at the entrance wouldn't let me through, so I ran away again. Third try was the charm, although Gaile died to cursed Fangskin three times and it took a big chunk out of my purple pot supply, but I did get the amulet.

I had thought that the sewers and Radament would need to be saved for later because of fire immunes. But I looked some stuff up, and that was not the case. The Burning Dead Archers are not immune to fire. Mwahahaha! I did find out that my suspicions about the Countess were correct though. She's always cold and fire immune in Hell, so Gaile will have to solo her. Not right now.

Maggot Lair wasn't too bad. Fire is a good attack type in there and so is the ability to shoot around corners. I didn't even try to take out Coldworm; I just ran in and got the chest and got out. The cellars were also pretty easy with hydra. Hydra is really good against all the archers since I can stay on the other side of the wall and still kill them. I led Fire Eye's pack (fire immune and very fast) away from the portal and came back from a different direction. Parts of the Arcane Sanctuary were tough though:
View attachment 4224
Monsters started ignoring Gaile after these, and there were plenty more lightning spires. I did my best to dodge the bolts, but ended up getting hit by quite a few anyway. Combined with the fire immune Hell Clans and the high mana cost of Blizzard, there was much returning to town for potions.

I found a 4 socket Blade Bow, so all I need now for Gaile's Passion bow is the lem. After Act 2 I plan to go back and use my imbues on orbs. I hope to find a blue elite orb to reroll in the cube with chippies.

I went straight to the true tomb (circle), which had unravelers, ghosts, and vampires. There were three hallways, so I went back and forth between them to give the corpses time to disappear. I was proud of myself for playing carefully, patiently, and efficiently.

The Duriel fight was tough. Even with plenty of thawing potions for both Kiora and Gaile, I went through lots of purples and had to go back to town to res Gaile several times. Eventually though, I managed to keep her alive so she could tank Duriel in the corner so he wouldn't move and dodge the hydras.
View attachment 4225
View attachment 4226
I love you, Duriel. Don't ever change.

Kiora and Gaile, searching for Zisla's truth, lvl 77, Hell Kurast Docks
pyromania, charm expert, specialist
145 points

Code:
Name ----------- Points ----------- Score
Zisla            +10                193
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Squid           Necromancer/Zisla    Xios             86          5hell     183
Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Kiora           Sorceress/Zisla      SunsetVista      77          3hell     145
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Geras           Druid/Malstrom       Pb_pal           61          4nm        89
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0
Xiu-Aethera     Assassin/Xiu-Matesh  Dazliare          1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         63          4nm       73?
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
 
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I have an odd relationship with act 3. I never really look forward to it, but once I get there, I find myself enjoying getting lost in the forests and taking out hordes of flayers. Xiu-Aethera is no different in that regard, and phoenix strike makes those hordes even more entertaining. Just look at it:

View attachment 4227

I also finally found my first unique of this character; duskdeep. I kept it on the off chance I need resists once I get to hell, but I don't imagine I'll end up using it. Mephisto's drop was rather unfortunate:

View attachment 4228

I may try to push through act 4 today, but we'll see. Morrowind is calling my name. Level 32

Also, I want to make King's Grace, but don't have an Amn rune. Is there a decent way to find one at this point? I was thinking maybe RoF super chests but I'm not sure. I also don't know what LK can drop in normal
 
@Dazliare - nice progress! I really like Morrowind too! Telvanni Pride!

Right after Duriel, I went to use my imbues. One of them was junk, but the other is a good item:
---
Eagle Heart
Eldritch Orb
One Hand Damage: 18 - 50
Durability: 23 of 30
Required Level: 66
Fingerprint: 0x4d198fa8
Item Level: 81
Version: Expansion 1.10+
+2 to Cold Skills (Sorceress Only)
+20% Faster Cast Rate
Adds 1 - 383 Lightning Damage
+3 to Frozen Orb (Sorceress Only)
+3 to Chilling Armor (Sorceress Only)
+3 to Fire Wall (Sorceress Only)
+18 to Life
+64 to Mana
---
not much use for Kiora, but still awesome.

I ran Crypt/Mausoleum until lvl 80. There was one NDE where I was just a little too close to a cold enchanted zombie. After that I was much more careful. I was looking for a magic elite orb, a magic ward or hydra bow, a lem rune, and gold for gambling. I did find the orb and rerolled it with chippies into this:
---
Volcanic Vortex Orb
Vortex Orb
One Hand Damage: 12 - 66
Durability: 29 of 40
Required Level: 63
Fingerprint: 0xed1f93f3
Item Level: 25
Version: Expansion 1.10+
+3 to Fire Skills (Sorceress Only)
+1 to Enchant (Sorceress Only)
+2 to Fire Wall (Sorceress Only)
+2 to Lightning (Sorceress Only)
+30 to Life
1 Sockets (0 used)
---
Which is an upgrade over the +2 fire one I was using earlier.

I was worried about my resists possibly facing Gloams in the Great Marsh, so I stuck this jewel in the orb:
---
Scintillating Jewel
Jewel
Required Level: 26
Fingerprint: 0x3cffbfaa
Item Level: 49
Version: Expansion 1.10+
Cold Resist +13%
Lightning Resist +13%
Fire Resist +13%
Poison Resist +13%
---
and used my NM socket reward to punch a hole in my Circlet of the Whale so I could put an Ort rune in there. While I was visiting NM I personalized the Magefist, since it's Kiora's best piece of gear.

Having fire as a main attack is pretty good against Flayers, since only the shamans are immune. I had some difficulty with Cloud Stalkers because they are so fast and it seemed like every bosspack had manaburn. I found the Spider Lair pretty quickly and cleared it out very carefully so that I could safely run away from Sszark's fire immune pack as needed. That was good, because here he is with Fanaticism:
View attachment 4233
After he ran away into that corner, everything went better than expected.

Fortunately, the Great Marsh and the Flayer Jungle were in completely opposite directions so I didn't need to worry about Gloams just yet. There were plenty of trips back to town for more potions and to get decursed (or sometimes res Gaile, since getting cursed seriously ruined her day), but that wasn't so bad. Every time I was in town I checked Asheara's shop for a magic ward bow, and eventually I got one! I plan to reroll it with chippies into a cruel or grandmaster's bow for Gaile. Then I can make Treachery instead of Passion if I find a Lem.

Kiora and Gaile, cultists of Zisla, lvl 80, Hell Lower Kurast
pyromania, charm expert, specialist
149 points

Next is rerolling that bow and checking out LK, then gathering waypoints up to Trav, then going back for the Flayer Dungeon
 
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I rolled this bow for Gaile. I ran out of chippies and started using regular gems.
---
Cruel Ward Bow
Ward Bow
Two Hand Damage: 79 - 209
Durability: 46 of 48
Required Level: 60
Required Strength: 72
Required Dexterity: 146
Fingerprint: 0xb1c705dc
Item Level: 30
Version: Expansion 1.10+
295% Enhanced Damage
14% Extra Gold from Monsters
1 Sockets (1 used)
Socketed: Jewel of Avarice

Jewel of Avarice
Jewel
Required Level: 1
Fingerprint: 0x4a07a2f0
Item Level: 23
Version: Expansion 1.10+
14% Extra Gold from Monsters
---
I am very happy about this.

LK has two fires and they are both very near to the waypoint. It's a little dangerous right now because there are fast-moving fire immunes here. I don't think I'll open many boxes, but Zisla has given me that option.
View attachment 4234
The Ruined Temple was intense. My first few tries ended with Kiora and Gaile running back up the stairs almost right away and then S&E because I'd created my own handmade stairtrap and was not about to go back in there. A Spider Magus bosspack spawned close to the stairs (not quite on the stairs, thank Zisla!) very consistently. They are fire immune and fast, and the poison really hurts Gaile (and Kiora, with her -7 poison res). I would lead the spiders into a side chamber and port out, hopefully to split them up, and then come back down the stairs from the waypoint.

There was very little space to work with. Sometimes there were other monsters in the room I ran to and once Gaile shot into the big room and pulled Battlemaid Sarina along with everything else. Most times I could run or portal out, but I did S&E to avoid death once or twice when I got surrounded. Battlemaid Sarina's pack is cold immune, which means that I can't slow them down with Blizzard. Like the spiders, they're fast and hit hard. I used the same tactics to split them up but it was harrowing. Wow. I love this game. And finally, after we dodged a few meteors, the temple was clear and we got the book.

Not done yet, though! The sewers had dolls, but also plenty of corners to hide behind while Gaile distracted them. I panicked when Icehawk Riftwing teleported right onto me as he was about to die, but I survived the ice nova. I ran in and grabbed the heart and got out before I could get mobbed by the sucker bosspack and the horadrim ancient's skellies; it was close.

Found a Small Charm of Vita with 20 life on it. Yay!

Flayer Dungeon is next. I am worried about Witchdoctor Endugu. Hopefully he won't also be cold immune.
 
The Ruined Temple is always a challenge due to how many boss packs they need to stuff into such a tiny map on Hell. Almost guaranteed to be a stair trap it seems, or at the very least a precarious entrance.

Now picture going through that Sewers, yet every single thing is invincible. Now you know how the Squid felt. ;)

I've been pulled on to Battle.net since the ladder reset to play with friends, but I'll finish off my updates for the Squid soon.
 
@Xios - yep, poor Squid having to deal with that, he was really brave!

Witchdoctor Endugu was not cold immune, but I didn't need to kill him. He ran away out of the chest room down a hallway, so we let him go and just grabbed the brain. So, uh, the Council... One of them is always fire and cold immune, and most of the others are also fire immune. I filled up my stash with full rejuvs and made sure I had plenty of money for merc resurrections. I carefully cleared Trav. Uh oh, this Might aura is a bad omen:
View attachment 4236
While I was clearing the upper left corner, the merc bug threatened to strike, and I let it happen. Now Gaile was invisible to monsters. I considered this exceptionally good fortune, since it meant she wouldn't get completely wrecked by hydras. Thanks, Zisla! My own hydras helped me pull the Council one at a time. Toorc Icefist, the fire and cold immune one, came first.
View attachment 4237
I pulled him toward the center platform. The altars there block line of sight and the enemy AI has some difficulty navigating the circular pits. So I had some protection from the hydras and a nice, tight path to kite in so that Gaile would keep shooting and not wander off. Sometimes Toorc Icefist was a good sport and got stuck in the corner for a while. We still had to reposition several times but Gaile was eventually victorious. Good job Gaile!

The shrine on the map is a mana regen shrine, which was amazingly helpful as I ran in circles through my blizzards to take out minion council members. I was very glad that Ismail Vilehand decided to stay indoors:
View attachment 4238
Nice mods on that guy... As you can see, Gaile is standing in front of Kiora to tank the charged bolts. Kiora is far enough away that Ismail can't see her to cast hydras, but the blizzard just reaches him. Even though Gaile is getting hit by the bolts, she's still bugged, so no hydras are cast at her either.

Geleb Flamefinger finally came out the front door after we aggressively came in and asked if he'd found Zisla. We dealt with him by more running in tight circles through blizzard as Gaile shot him down:
View attachment 4239
Ok, Council down. Phew. But with Gaile bugged, I greatly feared dolls in the Durance. I didn't want to S&E to reset her, since without teleport I'd have to fight the Council again to get to the stairs. A blessing and a curse? Very appropriate for an Old God of Chaos. So, Kiora and Gaile continued to the Durance.

First, we saw Maulers. Ok, no problem, although I had to kite them by myself. Then, Dark Lords, even less of a problem since they didn't cast meteors on Gaile. And the final monster is...
Cadavers! Thank you Zisla!
This thing refused to die, so we had to park him. He's not fire immune, but I needed to keep the blizzard going so that I could outrun him.
View attachment 4240
There were dolls on Durance 2. But, surely by another act of Divine Providence, the waypoint was right there, the first room left from the stairs. Yes!

Kiora and Gaile, obviously some of Zisla's favorite cultists, lvl 81, Hell Durance 2
pyromania, charm expert, specialist
155 points

Mephisto next, but I plan to moat trick him, and because I have the waypoint I can reset the monster roll if I get dolls again.
 
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@Dazliare - I looked up Amn and apparently it can drop at lvl 25 or higher. Things in River of Flame would work.

I actually had one drop last night :) Once I find the waypoint at City of the Damned I'll S&E to mule in the runes to make my King's Grace. I think it'll help a fair bit with the rest of act 4
 
There were dolls on Durance 2, but I didn't reroll them. Gaile handled that well. It was good that I hadn't needed to use very many purple pots in Trav, because I needed them on Durance 3. Kiora and Gaile were greeted, uh, warmly, by 2 bosspacks and a champion pack of blood lords in the first room. And a shrine. A Monster Shrine. I shouldn't have touched it, because it made this:
View attachment 4241
(Extra Fast, Fire Enchanted, Mana Burn) Gaile could not kill it, we had to park it, but that was difficult, and it didn't stay put. So we had to park it a few more times, while fighting some council members, one of which was lightning enchanted. Gaile got shattered and I finished off the council members myself while dodging meteors and firewalls and fireballs and hydras and bolts. And then I had to park that thing again before I could res Gaile. Fun stuff!

I like to moat trick Meph on the left side. The council member on that side was fire immune and killed Gaile so fast that I wanted nothing to do with it. I ran into the room and killed some more blood lords, then portaled out, effectively leaving that council member behind in my moat trick spot. I felt like I'd run out of safe places to park things, so moat trick was no longer an option since it would be too risky to clear the right side. After ressing Gaile, I decided to pull Meph now instead of risking another blood lord bosspack while trying to clear the top.

I managed to get Kiora and Gaile on different sides of Meph so that he wouldn't bolt us both at once. Looking at this screenshot, I guess I must have accidentally clicked my life bulb at some point during that nonsense because the numbers aren't there.
View attachment 4242
He actually cast his blizzard, which is something I don't think I've ever seen before, and liked to fill the area with charged bolts. Fortunately, Gaile is actually pretty tough with her gear of the Whale and we mostly required only red pots to stay alive.
View attachment 4243
The rune scepter is pretty exotic:
---
Order Breaker
Rune Scepter
One Hand Damage: 42 - 88
Durability: 30 of 50
Required Level: 43
Required Strength: 58
Fingerprint: 0x1033ef52
Item Level: 87
Version: Expansion 1.10+
229% Enhanced Damage
+10 to Maximum Damage
+193 to Attack Rating
+150% Damage to Undead
7% Mana stolen per hit
8% Life stolen per hit
---
I like the dual leech and the name. Order Breaker is a great weapon name for cultists of Old Gods of Chaos.

I also found an io rune and a kraken shell down there. Kiora won't be wearing it though. The strength requirement is too high and I knew that when planning the character, even though I think it would have been cool.
 
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Everything good that happens is proof of Zisla's favor. Like this map. The staircase is right there, never seen that before.
View attachment 4247
The Plains of Despair also did not have Burning Souls. Venom Lords, Doom Knights, and Doom Casters, but no risk of sudden death by lightning. Izual is not immune to fire. Nice.

The City of the Damned had Pit Lords, Abyss Knights, and Stygian Hags. There were some really nasty bosspacks right at the entrance. Sometimes I could use terrain in my favor:
View attachment 4248
But my mana was going down faster than his health, so I had to park him on the left side, along with a stygian hag boss that followed me from the right side. This thing came up the stairs, so I had room to kite him in circles with blizzard:
View attachment 4249
And look, I remembered to click on my life bulb again to show numbers. Ha!

Here's how I dealt with the monsters:
* Pit Lords are immune to fire, so I used blizzard on them after running away until they were separated from the cold immune stygian dogs. This was really hard on my mana and required many trips to town to refill on blues.
* Stygian Hags summon Stygian Dogs, which are fast and chase quickly. Gaile and Kiora stayed on one side of the hag, kited the dogs in circles, and dropped hydras behind the hag so that they'd shoot at it instead of the dogs.
* Abyss Knights were offscreened with hydra's long range whenever possible. I'd pause for a moment to let them target me and then dodge the projectiles. So that's why...

I had a NDE to invisible abyss knight poison projectiles, which started happening after a spectral hit, lightning enchanted, holy fire abyss knight boss. The hydras finally killed it offscreen so I never actually got to see the mods. I was getting hit hard with the fire animation at a distance and getting poisoned, and Gaile got killed by the charged bolts.

There were Maw Fiend cages and no way to get around them safely. That's a bad combination with the stygian dogs. And also bad with invisible projectiles, something that happened to Gaile and one-shot her. My supplies of purple potions and gold decreased at an alarming rate. I've never been happier to find that waypoint.

I'm considering revisiting the Crypt/Mausoleum so that I can restock on purple pots and gold. I know I will need more for the Ancients, if not sooner, and the City of the Damned waypoint is a good spot to take that break.

Izual dropped this exotic elemental damage staff:
---
Corpse Chant
War Staff
Two Hand Damage: 12 - 28
Durability: 38 of 50
Required Level: 37
Fingerprint: 0x4d5fe13c
Item Level: 86
Version: Expansion 1.10+
Adds 67 - 114 Fire Damage
Adds 1 - 213 Lightning Damage
Adds 12 - 37 Cold Damage Over 2 Secs (50 Frames)
7% Mana stolen per hit
+1 to Hydra (Sorceress Only)
Level 7 Ice Blast (32/56 Charges)
---
Elemental damage, mana leech, +to Hydra so I could use it if I wanted to, and Ice Blast charges, which I can't use but are cool.

Kiora and Gaile, lvl 81, thanking Zisla all the time, Hell City of the Damned
pyromania, charm expert, specialist
159 points
 
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The Crypt/Mausoleum runs were a success. Now we've got plenty of pots and over 2 million gold. That should help, and maybe allow me to gamble more circlets. Maybe.

This came out of the cube, yay!
---
Amulet of the Whale
Amulet
Required Level: 37
Fingerprint: 0xcaa84fa0
Item Level: 60
Version: Expansion 1.10+
+98 to Life
---
While I was in Act 1, I decided to try the Countess. I'm glad I waited, because the extra points in Cold Mastery helped a lot with the fire immunes in there. Hydra completely destroyed the archers that are the bane of so many characters; I was very pleased with that. There were no stairtraps, either. The Countess herself had blessed aim and something else that didn't matter. Gaile took her out pretty quickly.
View attachment 4252

So, after a few more Crypt/Mausoleum runs to get lvl 82, Kiora and Gaile ventured back to Act 4 to clear the River of Flame. There were Maw Fiends, Pit Lords, and Urdars. Urdars are really tough, but that was better than things with ranged attacks or enemy spawners. Fun fact about Urdars: they don't fit up the stairs.
View attachment 4253
(Stone Skin, Cold Enchanted, Fire Enchanted) Can't touch this!
View attachment 4254

Hephasto can climb stairs...
View attachment 4255
...but he doesn't know how to get down.

Hellforge was Um. Nice.
View attachment 4256
Kiora and Gaile, staying out of trouble with Zisla's guidance, lvl 82, Hell River of Flame
pyromania, charm expert, specialist
163 points
 
@SunsetVista I love reading your progress with Kiora! It gives me inspiration to keep going with my cultists

On my end, Xiu-Aethera easily vanquished Diablo, and has just started act 5. I love getting to A5 in these tournaments because the experience there is so good, and levels give Xiu-Aethera quite a bit of damage. I may play some dark souls 3 tonight, but I do plan to at least make some progress through A5 as well
 
I had some unfinished business with a Squid, so I thought it was time to wrap that up promptly.

There were two final hurdles that were waiting before I could claim I had completed all the quests. First, there was my arch-nemesis: inanimate objects that are poison immune, preventing me from finishing the Rescue on Mount Arreat. Finally of course there was Nihlathak, his mocking Corpse Explosion that I can't do, his house of pain and his poison immune gatekeeper, Pindleskin.

The Rescue went well now that I have a fairly geared Merc. With a bit of coaxing I managed to avoid having to smack pens open myself for the better part of an hour. I forgot how spooky Rogue Lancers can be in Hell though, they gave me a bit of a scare at one point. Either way, it didn't take long before I collected my Runes. Anyone else feel like they should have done three separate Runeword rewards for the various difficulties? Definitely feels like a waste. Obviously it doesn't need to be HRs or anything but surely there's some nice mid-range Rune sets you can reward people with.

Next came the scary part. I had to get into Nihlathak's lair but directly in the path is Pindle and his goon squad. Trying to lure them out would have me surrounded by who knows how many other poison immunes mobs. In perhaps not the smartest idea, I decided my best chance would be to terror-spam the pack and simply try to rush the entrance. In a rather nerve racking moment, I managed to barrel my way through the staircase, but not before getting smacked to about a third of my health and causing a hasty drink of the purple stuff.

Of course, now that I was inside, the fun was merely beginning. Halls of Anguish had Prowling Dead (thankfully not Poison Immune) Flayers, and Temple Guards. I was promptly greeted by an Extra Strong, Cursed, Extra Fast pack of Prowling Undead that true to their namesake decided to jump me around a corner. After getting blasted through my Bone Armor to about a quarter of my health and watching my Merc get practically one shot, I had some choice expletives before deciding to use the knockback to get a head start in the exact opposite direction of those guys. After cutting through plenty of Flayers and deciding the best way to fight those Undead was to be one screen over, I eventually managed to make it to the Halls of Pain.

Here, there were Blood Maggots, Fetish Blow Darts, and Hierophants/Zealots. The name of the game here was trying not to get swarmed, or have the hallways blocked by gigantic amounts of maggot young. This was a quite common occurrence:

View attachment 4257

Thankfully, they're only barely immune to Poison, so I'm able to eventually work my way through them. In fact there was a coincidentally good time to be surrounded by them as it gave me a sort of meat shield preventing a Might pack of Zealots from engaging me properly.

I decided to pick up the waypoint as I certainly won't be farming Pindle, and I know I'll probably need to reroll the third level depending on monster composition. I had a pretty good map for that however.

View attachment 4258

The particularly astute may notice that's not a corpse of one of the monsters I mentioned. That's because upon finding the way down I was immediately met by Night Marauders (Poison AND Physical Immune) and Returned Archers (Poison Immune). While I might have been able to power through the latter, the former was impossible for poor Diane, so a rerolling was necessary.

Despite the fairly short walk from the waypoint, I managed to be greeted by not one but two packs of boss Night Lords. After watching a Cursed Diane get chopped to pieces I lead them on a wild goose chase, letting them all eventually succumb to the poison.

Back in the Halls of Vaught, I was met with Prowling Undead and Returned Archers. Since I knew there were two sets of Poison/Physical Immune monsters, I figured this was about as good as I was going to get, so I tried maneuvering around the Archers or letting Diane fight them. The first path I took turned into a veritable wall of archers however, causing me to investigate the other paths first. I made it a majority of the way until I saw the telltale Quest box popup. At this point I wasn't even registering that there was a third monster down here that I was forgetting, until it hit me-- namely by getting domed from some Tomb Viper shots around a corner. Thankfully there were just a few stragglers that were able to be picked off by my Merc.

Fighting Nihalathak's brood, I decided to lure as many away as I could to avoid giving him fresh corpses. Once a majority were dealt with I ran into the man of the hour. He had some fairly irrelevant modifiers (Teleport and Extra Strong) so I felt okay about fighting him. My Merc however did not share my sentiment, as she tanked two of the few Corpse Explosions and promptly died. Halfway through the fight I was hit by one myself, which took me to about half through my Bone Armor. He was however only able to detonate whatever he summoned, so it was fairly manageable. At long last I was rewarded with this visual treat (and no drops):

View attachment 4259

I'm always a fan of how sassy and unimpressed the Necromancer is in all of his quotes.

And with that, every quest had been completed. With a mostly full experience bar, I decided to wind down the playthrough with a bit of a mixture of Eldritch, Pits, Lower Kurast and at one point a Cow Run. Before long I hit 87, and for the time being I believe the Squid shall be having some well deserved rest.

I might make a Patriarch thread for him as far as a final summary goes, if I do I may link it with an edit.

Level: 87
Act: Hell Act 5 [Completed]
Points: 187
Current Wealth: 1,522,346
Highest Rune: Vex
Talents: Boon, Maleficium, Specialist, Charm Expert

Rare Coronet: +1 Necro , +15 All , MDR 2
Safety Amulet: +1 Necro, +40 Mana, 35 Cold Resist, 1 PDR, 1 MDR, +1 Block
White [Runeword] Wand (+3 Bone Armor)
Que-Hegan's Wisdom
Homunculus
Safety Gauntlets: 6 Cold Res, 15 Fire Res, PDR 1, MDR 2
Rare Ring: 28 Lightning Res, 20 Fire Res, 7 Poison Res, PDR2, MDR 2
Safety Spiderweb Sash: 24 FHR, 22 Fire Resist, 5 Poison Resist, PDR 4, MDR 1, 80 GF
Safety Ring: 3 Min Damage, 5 Str, 1 Vit, 27 Cold Resist, PDR3, MDR4
Safety Greaves: 30% FRW, 6 Fire Res, 21 MF, PDR1, MDR2

Current Resists (in Hell): 75/75/63/54
Current Life: 1147

Merc Gear:

Passion (Great Bow)
Treachery (3os Eth Dusk Shroud)
Hwanin's Splendor

Very Bone/Skull themed drops, including this amusing moment:

View attachment 4260

Bonesnap
Skullsplitter
Natalya's Totem
Tancred's Skull
Angelic Mantle
3os Phase Blade and a 4os Superior Dusk Shroud (Care to swap sockets there, gear?)

This may require some updating (as I see Xiu-Aethera is in A5), but..

Code:
Name ----------- Points ----------- Score
Zisla            +10                197
Thoth            +10                181

~ Cultists ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Squid           Necromancer/Zisla    Xios             87          5hell     187
Pyre            Assassin/Thoth       NanoMist         77          5hell     171
Kiora           Sorceress/Zisla      SunsetVista      82          3hell     163
Derevus         Paladin/Sol          Vildecor         74          1hell      98
Geras           Druid/Malstrom       Pb_pal           61          4nm        89
ManOfSteel      Barb/Fractured One   Bry              28          4          38
Toxic_Tom       Barbarian/Pherydimox mwille           27          3          28
Imoquir         Necromancer/Requiem  broxi_111        28          3          24
UndeadCooper    Druid/Requiem        Mezion           26          2          22
Kraxian         Druid/Sol            ranagrande       20          2          12
Vrauzhul        Necromancer/Chimaera iMonsterEatCity  17          1           8
Stefon          Barbarian/Ouroboros  Neksja            1          1           0
Xiu-Aethera     Assassin/Xiu-Matesh  Dazliare          1          1           0

~ Legacy ~

Character ----- Class/ God    ------ Forum Name ----- Level ----- Act ----- Score

Wicular         Necromancer/Requiem  Southpaw8668     74          2hell     135
GoreJess        Assassin/Ullr        mwille           65          5nm        97
Xiu_Atesh       Druid/Xiu-Matesh     Dazliare         63          4nm       73?
Gore            Assassin/Ullr        mwille           49          1nm        63
BaileyCat       Assa./Antediluvianis Mezion           27          5          48
Lycaon          Druid/Ouroboros      Neksja           29          4          40
Perturbator     Paladin/Pherydimox   Mezion           33          4          38
OwenCat         Necro/Antediluvianis Mezion           27          4          38
GoreLord        Necromancer/Ullr     mwille           31          4          38
AnnGore         Amazon/Ullr          mwille           32          4          38
Derevus         Paladin/Sol          Vildecor         32          4          34
Quimble         Necromancer/Sol      ranagrande       28          2          16
Sabine          Sorc/Chimaera        iMonsterEatCity  25          2          18
Snirn           Barbarian/Pherydimox broxi_111        22          2          10
Gunvor          Assassin/Ullr        mwille           20          2          10
[code]
 
@Xios - Congratulations on going back and finishing the quests! Sounds like it was pretty difficult, I had fun reading your write-up. =)

Kiora and Gaile cleared the Chaos Sanctuary slowly and carefully, ready to fight the seal bosses. Lots of blizzards, some hydras on Oblivion Knights. Most of the time I was able to maneuver so that Gaile stood in front of Kiora and tanked the bolts and bone spirits. I almost always do Infector first, and this time was no different. Except:
View attachment 4261
(cursed, cold enchanted) This looks like a job for Gaile! I pulled him all the way out here since there was no way she could stand against his attacks and I worried about being able to outrun him in a kiting situation. At first she was doing ok chipping away at his health, but then when he'd run back and forth and she missed a couple shots, he'd regen back to full. I know the wiki says most Super Uniques do not regenerate. The wiki is wrong here, or maybe something weird was going on because I pulled Infector so far back. Argh! Regardless, I realized that I need a way to prevent monster heal.

edit Even the Arreat Summit says that SuperUniques don't regenerate. So what's going on?

I had an idea for a hat for Gaile that would solve this problem. I'd already shopped an Artisan's Great Helm of the Mammoth (it happens when you check the vendors for socketed whale gear every time). With three sockets, one would be a jewel of avarice, and one a jewel of envy. Jewels of Avarice can spawn at ilvl 1. I wanted to maximize my chances so I went to the easiest place to farm low-level jewels: ghosts in Normal Countess Tower. That may be one of the weirdest places for a lvl 82 character to run. Each run was quick, but it took a lot of them before this dropped:
---
Blood Heart
Jewel
Required Level: 5
Fingerprint: 0xea777f4a
Item Level: 7
Version: Expansion 1.10+
+6 Defense
+2 to Dexterity
Cold Resist +15%
21% Extra Gold from Monsters
---

My plan for the third slot in the helm was something to give Gaile lifeleech. Skulls only do that in weapons, so I did this instead:
---
Artisan's Great Helm of the Mammoth
Great Helm
Defense: 39
Durability: 40 of 40
Required Level: 60
Required Strength: 63
Fingerprint: 0xb7dee561
Item Level: 85
Version: Expansion 1.10+
Adds 20 Poison Damage Over 2 Secs (50 Frames)
+6 Defense
+2 to Dexterity
+38 to Life
Cold Resist +15%
Fire Resist +30%
10% Damage Taken Goes To Mana
21% Extra Gold from Monsters
3 Sockets (3 used)
Socketed: Blood Heart
Socketed: Dun Jewel of Envy
Socketed: Ral Rune

Blood Heart
Jewel
Required Level: 5
Fingerprint: 0xea777f4a
Item Level: 7
Version: Expansion 1.10+
+6 Defense
+2 to Dexterity
Cold Resist +15%
21% Extra Gold from Monsters

Dun Jewel of Envy
Jewel
Required Level: 5
Fingerprint: 0xe0bd6018
Item Level: 19
Version: Expansion 1.10+
Adds 20 Poison Damage Over 2 Secs (50 Frames)
10% Damage Taken Goes To Mana

Ral Rune
---

...but before that I spent a ton of gold gambling for circlets, hoping to get something else that would solve the problem. I considered farming for a 6 socket longbow with Eths and the avarice jewel so that Kiora could possibly hit things to apply poison from a small charm. When I started this challenge I wanted to keep rerunning to a minimum. Which is funny, because now I'm back in Crypt/Mausoleum to replenish the gold. Derp. That's why single pass usually does full clears of everywhere I guess.

Kiora and Gaile, frustrated cultists of Zisla, lvl 82, Hell River of Flame
pyromania, charm expert, specialist
163 points
 
Last edited:
Xiu-Aethera
Cultist of Xiu-Matesh
Boon
Charm Expert
Bloodbond
Mind's Eye
Level 47

Just about to finish Act V, but I had to post an update just to show this helm. Once I need more resists, I'll probably Hel out the topazes, but for now, I'm super happy

View attachment 4262
 
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