Random Tournament 2021 D2R edition!

Ansa has conquered Nightmare! And a bit more... this will be a lengthy update.

Last time, Ansa left off having slain Mephisto. She started Act IV with a change of gear: having recently found a Chromatic Amulet (+23@), she doffed her MF amulet for it, enabling her to shift other gear around and shop a Plated Belt of the Whale. This gave her both a large health and resistance boost, such that when she switched to her dual claws for trapping, she still had nearly capped lightning resistances. She still planned to proceed at /p5, for now.

Screenshot001.jpg
A pleasant sort-of stair trap to start things off in the Outer Steppes. She ran in, found a unique Venom Lord pack, and started dancing around it, wearing it down with kicks and traps. But this triggered a unique Leaper pack, and then another unique Leaper pack! So Ansa retreated to the safety of the abyssal staircase. This would not be the last time that Ansa's dancing provoked quite a party at an area's entrance.

Screenshot004.jpg
Hephasto brought a couple of goons with him this time, which made things a bit more complicated. But in the end...

Screenshot006.jpg
...Life Tap and kicking were too much for him. Now, for that sweet Hellforge reward. Ansa crossed her fingers, hoping for a Lem rune:

Screenshot007.jpg
An Um! She's not sure if that's better or worse than a Lem, but it's certainly useful! Now, the hunt for a base for Duress begins.

Screenshot008.jpg
As usual, Ansa sat coolly in melee and kicked Diablo until his pinata popped:

1636447157703.jpeg
That could be interesting...

Screenshot010.jpg
Hm. Not sure what to make of this. Ansa tested it out in the Bloody Foothills for a bit, both on /p5 and /p7 (hoping to squeeze out a bit more experience: more on that later). It didn't trigger quite regularly enough for her to keep it on, but maybe it'll be useful for tough PIs in Hell?

Of the three problems that Ansa had had before (source of Cannot be Frozen, Lem rune, elite boots), she had sort-of solved two of them. Which means she still needed that last piece -- a nice pair of elite boots. Any quality would do: white could be imbued, magical rerolled or crafted, and rare...

1636447333838.jpeg
...well, there it is!

Screenshot013.jpg
Too bad they have almost nothing going for them affix-wise. They still improved Ansa's kick damage by quite a lot, though at the expense of her last bit of FRW. Slow again, but only until Hell, when Burst of Speed will finally open up to Ansa.

Screenshot014.jpg
Another nice drop. With her dual +1 talons and Cunning circlet, this currently puts her at +7 to Traps. Quite impressive.

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Nihlathak's waypoint was tricky this time, not sitting at the end of a corridor but at a crossroads. Ansa nearly touched it, which would have made shopping for Witch-hunter's talons much more complicated.

Shortly after this, Ansa took a quick break to shop Anya for a bit. Ansa and Anya formed a bit of a bond over their similar names, and Ansa quickly ended up with two Cunning talons on switch to get her through the rest of Nightmare.

Screenshot018.jpg
That's a lot of Fetishes! But, at least they aren't minotaurs. Where are those behemoths, anyways?

Screenshot019.jpg
Of course, hiding in the Icy Cellar with the Succubi and Vipers. Likely drinking what's left of the barbarians' booze, too.

Screenshot020.jpg
Another unique ring. Dwarf Star would be fitting and useful. Alas, it was merely another Nagelring (18%).

Screenshot021.jpg
I thought Lister and his brethren might be tough, but he wasn't extra fast, so traps and kicking were sufficient to take him down without too much work.

Feeling confident, Ansa upped Baal's difficulty to /p8, because she really wanted level 74 prior to entering Hell. She had saved a LOT of magical jewelry over the course of her travails, and rerolling at 74 would give her access to the Chromatic affix. Her dream amulet was a Chromatic Amulet of Life Everlasting, which might give her a shot at finishing Hell, even without any minions or crowd control.

Screenshot022.jpg
Baal proved amenable to her strategy, and stayed on the T-bridge for the whole time that it took Anya's boots to whittle down his tough exoskeleton.

Screenshot024.jpg
Unfortunately, he dropped nothing useful. But, at last...

Screenshot025.jpg
A Conqueror!

Ansa used /p7 for the moocows, and shortly after entering went to /p8 in an attempt to get that last bit of experience for 74. But it proved not to be:

Screenshot026.jpg

Code:
Name:       Ansa
Class:      Assassin
Experience: 402078245
Level:      73

            Naked/Gear
Strength:   80/100
Dexterity:  183/201
Vitality:   167/177
Energy:     25/25
HP:         675/853
Mana:       133/180
Stamina:    368/368
Defense:    45/364
AR:         100000879/100001144
(pretty sure this should be 879/1144)

Fire:       117/77/17
Cold:       58/18/-42
Lightning:  128/88/28
Poison:     62/22/-38

MF:         140       Block:      75
GF:         127       FR/W:       0
FHR:        50       IAS:        10
FCR:        0

Fire Blast: 20/25
Shock Web: 1/6
Blade Sentinel: 0/0
Charged Bolt Sentry: 1/6
Wake of Fire: 0/0
Blade Fury: 0/0
Lightning Sentry: 20/25
Wake of Inferno: 0/0
Death Sentry: 0/0
Blade Shield: 0/0

Claw Mastery: 0/0
Psychic Hammer: 0/0
Burst of Speed: 0/0
Weapon Block: 0/0
Cloak of Shadows: 0/0
Fade: 0/0
Shadow Warrior: 0/0
Mind Blast: 0/0
Venom: 0/0
Shadow Master: 0/0

Tiger Strike: 0/0
Dragon Talon: 20/20
Fists of Fire: 0/0
Dragon Claw: 1/1
Cobra Strike: 0/0
Claws of Thunder: 0/0
Dragon Tail: 1/1
Blades of Ice: 0/0
Dragon Flight: 1/1
Phoenix Strike: 0/0


Bloodfist
Heavy Gloves
Defense: 18
Durability: 14 of 14
Required Level: 9
Fingerprint: 0xf0d89750
Item Level: 28
Version: Expansion 1.10+
+10% Increased Attack Speed
+30% Faster Hit Recovery
+5 to Minimum Damage
+15% Enhanced Defense
+10 Defense
+40 to Life

Tome of Town Portal
Fingerprint: 0x9c6e5f11
Item Level: 28
Version: Expansion 1.10+

Raven Frost
Ring
Required Level: 45
Fingerprint: 0xe5ad3123
Item Level: 55
Version: Expansion 1.10+
+175 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+18 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Shimmering Large Charm of Burning
Large Charm
Required Level: 26
Fingerprint: 0x40628236
Item Level: 43
Version: Expansion 1.10+
Adds 4 - 10 Fire Damage
All Resistances +6

Ocher Plated Belt of the Whale
Plated Belt
Defense: 9
Durability: 24 of 24
Required Level: 37
Required Strength: 60
Fingerprint: 0xf8eae17f
Item Level: 66
Version: Expansion 1.10+
+87 to Life
Lightning Resist +19%

Large Charm of Sustenance
Large Charm
Required Level: 34
Fingerprint: 0x7aa1dc62
Item Level: 56
Version: Expansion 1.10+
+21 to Life

Foul Small Charm
Small Charm
Required Level: 31
Fingerprint: 0x5d4b163e
Item Level: 57
Version: Expansion 1.10+
Adds 50 Poison Damage Over 4 Secs (100 Frames)

Garnet Ring of Fortune
Ring
Required Level: 31
Fingerprint: 0xeb06b08e
Item Level: 58
Version: Expansion 1.10+
Fire Resist +28%
19% Better Chance of Getting Magic Items

Lapis Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x56dba2b1
Item Level: 43
Version: Expansion 1.10+
Cold Resist +7%

Amber Grand Charm of Quality
Grand Charm
Required Level: 33
Fingerprint: 0x7d361bcd
Item Level: 52
Version: Expansion 1.10+
+2 to Maximum Damage
Lightning Resist +30%

Garnet Grand Charm
Grand Charm
Required Level: 15
Fingerprint: 0xd6402a01
Item Level: 24
Version: Expansion 1.10+
Fire Resist +21%

Amber Large Charm
Large Charm
Required Level: 27
Fingerprint: 0x9943328a
Item Level: 51
Version: Expansion 1.10+
Lightning Resist +14%

Fiend Blazer
Wyrmhide Boots
Defense: 77
Durability: 12 of 12
Required Level: 45
Required Strength: 50
Fingerprint: 0x9cfef89a
Item Level: 63
Version: Expansion 1.10+
12% Chance to cast level 4 Charged Bolt when struck
+23% Enhanced Defense
Lightning Resist +7%
Fire Resist +10%
77% Extra Gold from Monsters

Trickster's Amulet
Amulet
Required Level: 30
Fingerprint: 0xcc7edf61
Item Level: 63
Version: Expansion 1.10+
+2 to Trap Skills (Assassin Only)

Russet Small Charm
Small Charm
Required Level: 10
Fingerprint: 0x8513dc4c
Item Level: 43
Version: Expansion 1.10+
Fire Resist +7%

Ocher Small Charm of the Icicle
Small Charm
Required Level: 15
Fingerprint: 0x6894640
Item Level: 41
Version: Expansion 1.10+
Adds 2 - 4 Cold Damage Over 1 Secs (25 Frames)
Lightning Resist +7%

Emerald Small Charm of Fire
Small Charm
Required Level: 32
Fingerprint: 0xf4420e36
Item Level: 56
Version: Expansion 1.10+
Adds 2 - 3 Fire Damage
Poison Resist +11%

Gemmed Gothic Plate
Gothic Plate
Defense: 133
Durability: 55 of 55
Required Level: 18
Required Strength: 70
Fingerprint: 0x90344cf0
Item Level: 46
Version: Expansion 1.10+
96% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Perfect Topaz
Socketed: Perfect Topaz
Socketed: Perfect Topaz
Socketed: Perfect Topaz

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Lizard's Grand Charm of Balance
Grand Charm
Required Level: 1
Fingerprint: 0xc0881ac0
Item Level: 7
Version: Expansion 1.10+
+12% Faster Hit Recovery
+7 to Mana

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xfec29912
Item Level: 64
Version: Expansion 1.10+
+13 to Life

Tome of Identify
Fingerprint: 0x95a638f2
Item Level: 28
Version: Expansion 1.10+

Large Charm of Balance
Large Charm
Required Level: 14
Fingerprint: 0xd952e542
Item Level: 45
Version: Expansion 1.10+
+8% Faster Hit Recovery

Cunning Circlet
Circlet
Defense: 24
Durability: 35 of 35
Required Level: 45
Fingerprint: 0xde375039
Item Level: 59
Version: Expansion 1.10+
+3 to Trap Skills (Assassin Only)

Nadir
Circlet
NefTir
Defense: 41
Durability: 35 of 35
Required Level: 16
Fingerprint: 0xfbcbd531
Item Level: 38
Version: Expansion 1.10+
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
+5 to Strength
+2 to Mana after each Kill
-33% Extra Gold from Monsters
-3 to Light Radius
Level 13 Cloak of Shadows (9/9 Charges)
2 Sockets (2 used)
Socketed: Nef Rune
Socketed: Tir Rune

Nef Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: Knockback
Armor: +30 Defense vs. Missile
Shields: +30 Defense vs. Missile

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Yew Wand of Life Tap
Yew Wand
One Hand Damage: 2 - 8
Durability: 15 of 15
Required Level: 24
Fingerprint: 0x8d539240
Item Level: 69
Version: Expansion 1.10+
+3 to Poison Explosion (Necromancer Only)
Level 3 Life Tap (60/82 Charges)

Malice
Blade Talons
IthElEth
One Hand Damage: 13 - 27
Durability: 62 of 69
Required Level: 15
Required Strength: 50
Required Dexterity: 50
Fingerprint: 0x85aa275d
Item Level: 35
Version: Expansion 1.10+
33% Enhanced Damage
+9 to Maximum Damage
-25% Target Defense
+50 to Attack Rating
100% Chance of Open Wounds
Prevent Monster Heal
-100 to Monster Defense Per Hit
Replenish Life -5
+0 to Light Radius
3 Sockets (3 used)
Socketed: Ith Rune
Socketed: El Rune
Socketed: Eth Rune

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf39ae4df
Item Level: 64
Version: Expansion 1.10+
+17 to Life

Horadric Cube
Fingerprint: 0x9f1900b
Item Level: 13
Version: Expansion 1.10+

Cunning Blade Talons of Venom
Blade Talons
One Hand Damage: 10 - 14
Durability: 69 of 69
Required Level: 45
Required Strength: 50
Required Dexterity: 50
Fingerprint: 0x32e1fc9b
Item Level: 76
Version: Expansion 1.10+
+3 to Trap Skills (Assassin Only)
Adds 21 Poison Damage Over 4 Secs (100 Frames)

Cunning Blade Talons
Blade Talons
One Hand Damage: 10 - 14
Durability: 69 of 69
Required Level: 45
Required Strength: 50
Required Dexterity: 50
Fingerprint: 0x12dc3c52
Item Level: 76
Version: Expansion 1.10+
+3 to Trap Skills (Assassin Only)

Strength
Blade Talons
AmnTir
One Hand Damage: 13 - 18
Durability: 69 of 69
Required Level: 25
Required Strength: 50
Required Dexterity: 50
Fingerprint: 0x410a7e7b
Item Level: 24
Version: Expansion 1.10+
35% Enhanced Damage
7% Life stolen per hit
25% Chance of Crushing Blow
+20 to Strength
+10 to Vitality
+2 to Mana after each Kill
2 Sockets (2 used)
Socketed: Amn Rune
Socketed: Tir Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Rhyme
Scutum
ShaelEth
Defense: 53
Chance to Block: 34
Durability: 62 of 62
Required Level: 29
Required Strength: 71
Fingerprint: 0x79067ef3
Item Level: 49
Version: Expansion 1.10+
+40% Faster Block Rate
20% Increased Chance of Blocking
Regenerate Mana 15%
All Resistances +25
Cannot Be Frozen
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

At this point, Ansa had a decision to make. Reroll the jewelry now, or respec first, clear the Blood Moor and the Den of Evil, and then worry about the crafting extravaganza. She chose the latter approach. She respecced into her final skills, maxing Lightning Sentry and Fire Blast, putting 1 in Shadow Warrior and Burst of Speed (and their prerequisites), and then 12 into each of Dragon Talon and Shock Web. This left her with 6 extra skill points, soon to be 8, which she would use to max either Talon or Web depending on how things felt.

Since Ansa was switching to dual talons, she no longer needed much dexterity, and dumped all of those points instead into vitality. This brought her up to nearly 1200 health, and that was with ~85 stat points left unspent (in case shopping Anya provided her with some nifty Greater Talons that she wanted to equip). Ansa then ditched her MF gear, stuffed as many resist charms as she could into her inventory, and cleared the Moor (at /p3). This brought her to 74, and then some.

The rest of the Hell preparations involved jewelry cubing, crafting, PGem rerolling, and gambling. She had 344 rings + amulets to reroll, hoping for an Amulet of Life Everlasting. Unfortunately, she got nothing. Crafting proved a bit more fruitful, but only because Blood Gloves have fixed affixes. These were to be equipped later, once Ansa found a suitable base for Duress (for now, she was wearing Vipermagi). She could try to make it in one of a couple suits of Linked Mail she had stored away, but ever optimistic, she was hoping for something like a Dusk Shroud instead.

Ansa's main problem at this point was a lack of Fire Resistance, and her terrible boots were not helping this problem. So, she decided to do something about it:

Screenshot028.jpg
This resulted in...

Screenshot029.jpg
Something even worse! Oh dear. Maybe crafting a few rings will give something with useful FR?

Screenshot030.jpg
Looks nice, but unfortunately, nothing useful came out the other end of the enigmatic cube.

Ansa took to gambling boots, and did eventually find a pair of magical Wyrmhide boots. She rerolled them a few times with the remains of her PGems, and got one with 15% CR. She somewhat ruefully donned her Prismatic circlet again, and ended up with passable Hell resistances (~70 LR, 65 FR, ~0 CR (+20% Cold Absorb from Raven Forst), 7 PR).

As the final preparation, Ansa once again shopped Anya a bit, looking for Witch-hunter's talons to round out her equipment. After a couple of hours sorting through the horrible mess in Anya's basement, she found a couple pairs, one even with +30% IAS! With Burst of Speed, this would give her 9 frame trap laying without any IAS on the rest of her gear. She took them over to Larzuk to work on:

Screenshot031.jpg
And got two sockets, which she stuffed with Eth runes. She also dumped the other 8 skill points into maximizing Dragon Talon. This, combined with the Eths, should give it a solid chance to hit, and once Duress is made will give her a fairly strong single-target attack.

With her preparations complete, Ansa thought of the future. She hoped to find a few more pairs of Wyrmhide Boots in Act I, either for imbuing or crafting with her saved Perfect Amethysts. She also hoped to find a nice base for Duress, but was willing to make it in a Linked Mail if the first few areas didn't prove fruitful. She didn't want to get too greedy, after all.

Ansa was a bit tired at this point, but was too excited to test out her new clothing setup to stop now. She planned to clear the Cold Plains and associated areas (at /p3) before calling it a day. Blood Raven went down to kicking, though without any crushing blow at the moment, she required a LOT of kicks. The Mausoleum and Crypt were inhabited by entirely lightning immune monsters, which further thinned Ansa's waning patience. These two dungeons were mostly depopulated with a lot of dancing around, running in circles around the packs of slow monsters while lobbing fire grenades at them.

Finally, Ansa took on the Cave. Upon entering, she was immediately assaulted by a pack of Extra Strong Extra Fast skeletons. Too tough to fight head on, Ansa lobbed a few grenades at them then retreated down a side tunnel deeper into the Cave. There, she met a Mana Burning Might pack of skeletons, a unique pack of zombies and a dead end. Ansa quickly took a town portal to safety. She could just take the waypoint, walk back to the mouth of the Cave, and assault the three packs with grenades from there. She shouldn't even need Nadir for this.

But her sleep-addled brain clicked the portal instead of the waypoint, and back Ansa went into the depths of the Cave. Disoriented and suddenly surrounded by monsters instead of an open field, Ansa ran directly into the pack. She tried to cast a town portal, but it was blocked by enemies. She slammed potions of all kinds and tried to Dragon Flight out, but either she was mana burned or in hit recovery, for the next thing she knew...

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Her killers:

Screenshot034.jpg

Screenshot035.jpg

(And a zombie pack with unknown affixes)

-----

Unsurprisingly, I'm a little disappointed. True, without any crowd control abilities to speak of, stair traps in Hell were always going to be a problem for Ansa. But she had a LOT of health, and decent damaging abilities for this tournament. I think with Duress and iPDR somewhere in her gear, she could've made it to at least the temples in Act III before getting murdered by the denizens of Hell. But ultimately, mistakes led to her early demise. That makes two failed hardcore attempts in a row for me, the last being a Blaze+Frozen Orb Duchess slain in Act II Hell.

I'll probably take a break for a bit, then see if another tournament pops up that catches my eye. I'm still somewhat interested in a kicker, though maybe I'll try for a Dragon Tailer next time, assuming I get to pick my abilities.

Good luck to those remaining in the tournament!

Code:
   D2R Forum Name        Character Name       Class   Level  Skills         Location               Score
-- --- ----------        --------------       -----   -----  ------         --------               ----
   Yes Babyhell          BleedRunner          Pal     83.3   78+86+71       Guardian 10/27/21       45
   Yes Vang              Levia                Ama     82     69+9+90        Guardian 10/29/21       45
SP Yes Quackerz          Nero                 Dru     73     52+26+42       Lut Gholein H           39
SP Yes Grisu             Randomnipotent       Nec     74     33+14+34+58+83 Hell Rogue Camp         36
SP Yes aitrus            RandomDeadNecro      Nec     42     21+75          NM Lut Gholein          21
SP Yes thefranklin       RandomWayToDie       Ass     48     40+74          NM Cold Plains          18
   Yes Vildecor          Fernando             Pal     46     96+80          NM Black Marsh          15
   Yes D4di56lu3         Deva                 Ass     48     19+06          NM Cold Plains          15
   Yes maxicek           Forley               Bar     29     42+18          Pandemonium Fortress    9
SP Yes Dazliare          Mulgram              Bar     20     56             Tombs                   3
SP Yes Babyhell          VangKenstein         Sor     20.8   66+88          Lut Gholein             3
SP Yes jstani01          mystery              Bar     6      93             Cold Plains             0
-------------------------------------------------------------------------------------------------------
Your SOUL was swallowed by the resurrection (aka Deeds)
-------------------------------------------------------------------------------------------------------
SP No  softlyfalling     Ansa                 Ass     75     39+12+14+58    Deeds                   36
SP Yes Jcakes            SerafinaPekkala      Ama     60     5 + 50         Deeds                   24
   Yes Vang              Multiple             Multi   58     Many           Deeds                   21
   Yes corale            Meoh                 Dru     43     65             Deeds                   15
   Yes Dazliare          Priscilla            Sor     25     25+72          Deeds                   9
   Yes Miron             Hartwig              Bar     29     8+75           Deeds                   6
   Yes coju              RandyTom             Bar     25      5             Deeds                   3
   Yes Sid               Brisket              Dru     8      07+52          Deeds
   Yes Jamesixgun        Devi                 Sor     7      66+78          Deeds
   Yes Sid               Bortleby             Pal     23     40             Deeds
 
Condolences on Ansa’s deeds, had hoped to see another assa complete the tourney, though I am biased in that regard.
 
Great write up, the deeds was really unexpected after reading through your preparations for hell.
 
@softlyfalling The bane of D2 HC tournaments: Entering Hell and getting used to the additional mods. Always a killer unfortunately>

Great write-up leading to that though!
 
Oh my... SP is soooo tough..! Not even completed Act 2, not enough long sessions available... this will be a loooong project!!! Clvl 25, still no Ral (well) nor Eth (sic) dropped for Leaf or Stealth... -_-

Act 1x3667Blood Moor
Act 1x3668Cold Plains
Act 1x3768Stony Field
Act 1x3868Dark Wood
Act 1x3869Black Marsh
Act 1x3969Tamoe Highland
Act 1x3679Den of Evil
Act 1x3677The Cave Level 1
Act 1x3769Underground Passage Level 1
Act 1x3880The Hole Level 1
Act 1x3985The Pit Level 1
Act 1x3778The Cave Level 2
Act 1x3883Underground Passage Level 2
Act 1x3981The Hole Level 2
Act 1x4085The Pit Level 2
Act 1x3680Burial Grounds
Act 1x3783Crypt
Act 1x3785Mausoleum
Act 1x3875Tower Cellar Level 1
Act 1x3976Tower Cellar Level 2
Act 1x4077Tower Cellar Level 3
Act 1x4178Tower Cellar Level 4
Act 1x4279Tower Cellar Level 5
Act 1x4070Monastery Gate
Act 1x4070Outer Cloister
Act 1x4070Barracks
Act 1x4171Jail Level 1
Act 1x4171Jail Level 2
Act 1x4171Jail Level 3
Act 1x4172Inner Cloister
Act 1x4272Cathedral
Act 1x4272Catacombs Level 1
Act 1x4273Catacombs Level 2
Act 1x4373Catacombs Level 3
Act 1x4373Catacombs Level 4
Act 1x3976Tristram
Act 1286481Secret Cow Level
Act 2x4375Rocky Waste
Act 2x4476Dry Hills
Act 2x4576Far Oasis
Act 2x4677Lost City
Act 2x4677Valley of Snakes
Act 2164879Canyon of the Magi
Act 2x4374Sewers Level 1
Act 2x4374Sewers Level 2
Act 2x4475Sewers Level 3
Act 2134778Harem Level 2
Act 2134778Palace Cellar Level 1
Act 2134778Palace Cellar Level 2
Act 2134878Palace Cellar Level 3
Act 2x4478Stony Tomb Level 1
Act 2x4479Halls of the Dead Level 1
Act 2x4581Halls of the Dead Level 2
Act 2x4782Claw Viper Temple Level 1
Act 2x4479Stony Tomb Level 2
Act 2x4582Halls of the Dead Level 3
Act 2x4783Claw Viper Temple Level 2
Act 2174584Maggot Lair Level 1
Act 2174584Maggot Lair Level 2
Act 2174685Maggot Lair Level 3
Act 2x4685Ancient Tunnels
Act 2174980Tal Rasha's Tomb
Act 2174980Tal Rasha's Chamber
Act 2144879Arcane Sanctuary
Act 3214979Spider Forest
Act 3215080Great Marsh
Act 3225080Flayer Jungle
Act 3225280Lower Kurast
Act 3225281Kurast Bazaar
Act 3235281Upper Kurast
Act 3245381Kurast Causeway
Act 3245482Travincal
Act 3215079Spider Cave (Arachnid Lair)
Act 3215079Spider Cavern
Act 3215180Swampy Pit Level 1
Act 3215181Swampy Pit Level 2
Act 3225181Flayer Dungeon Level 1
Act 3225182Flayer Dungeon Level 2
Act 3215182Swampy Pit Level 3
Act 3225183Flayer Dungeon Level 3
Act 3235284Sewers Level 1
Act 3245385Sewers Level 2
Act 3235384Ruined Temple (In Kurast Bazaar)
Act 3235384Disused Fane (In Kurast Bazaar)
Act 3235384Forgotten Reliquary (In Upper Kurast)
Act 3245485Forgotten Temple (In Upper Kurast)
Act 3245485Ruined Fane (In Kurast Causeway)
Act 3245485Disused Reliquary (In Kurast Causeway)
Act 3255583Durance of Hate Level 1
Act 3255583Durance of Hate Level 2
Act 3255583Durance of Hate Level 3
Act 4265682Outer Steppes
Act 4265683Plains of Despair
Act 4275784City of the Damned
Act 4275785River of Flame
Act 4285885Chaos Sanctuary
Act 5245880Bloody Foothills
Act 5255981Frigid Highlands
Act 5266081Arreat Plateau
Act 5296182Crystalized Cavern Level 1 (Crystalline Passage)
Act 5296183Cellar of Pity (Frozen River)
Act 5296183Crystalized Cavern Level 2 (Glacial Trail)
Act 5296184Echo Chamber (Drifter Cavern)
Act 5276081Tundra Wastelands (Frozen Tundra)
Act 5296282Glacial Caves Level 1 (Ancients' Way)
Act 5296283Glacial Caves Level 2 (Icy Cellar)
Act 5376887Rocky Summit (Arreat Summit)
Act 5326383Nihlathak's Temple
Act 5336383Halls of Anguish
Act 5346484Halls of Death's Calling (Halls of Pain)
Act 5366484Halls of Vaught
Act 5396081Hell 1 (Abaddon)
Act 5396182Hell 2 (Pit of Acheron)
Act 5396283Hell 3 (Infernal Pit)
Act 5396585The Worldstone Keep Level 1
Act 5406585The Worldstone Keep Level 2
Act 5426685The Worldstone Keep Level 3
Act 5436685Throne of Destruction
Act 5436685Worldstone Chamber
 
VangKenstein, Normal SP, p8 - part 4

We left VangKenstein right after Andy's death. Act 2 started with a bit of shopping for a 2os helm (hoping to craft a Lore at some point) and a 2os +2 Warmth Gnarled staff to hopefully become a Leaf.

Then that was time to quest again, on p8, to capitalize xp. Due to SP, full clears are (still...) made, not sure how long I will follow @Grisu's path, but for now I do succeed in being patient enough!
epQfvc0l.png

Radament's disco party

Soon after found a somehow meh GC...3allres 12 FHR. The fight for the cube granted clvl 23, Ancient's tunnel the first Tir, and it was time to head for the staff pieces, starting with the amulet.
IQpz1w5l.png

Fight wasn't as tough as expected :p

She finally hit clvl 26 just before getting the Arcane Sanctuary waypoint. Some points are saved, especially skillpoints, to have a stronger Frozen Orb in the end.
v8MAkdUl.png

Let's take a break before the legs

Teleport is sooooo great for merc repositionning, it was soooo helpful, especially in the Maggot's Lair levels... no regret about not being Fire powered, even if Ice blast is not as strong it is still very usable.

On the minus side: still no Leaf nor Stealth -_- 6x El runes!

See you on next update!

Code:
   D2R Forum Name        Character Name       Class   Level  Skills         Location               Score
-- --- ----------        --------------       -----   -----  ------         --------               ----
   Yes Babyhell          BleedRunner          Pal     83.3   78+86+71       Guardian 10/27/21       45
   Yes Vang              Levia                Ama     82     69+9+90        Guardian 10/29/21       45
SP Yes Quackerz          Nero                 Dru     73     52+26+42       Lut Gholein H           39
SP Yes Grisu             Randomnipotent       Nec     74     33+14+34+58+83 Hell Rogue Camp         36
SP Yes aitrus            RandomDeadNecro      Nec     42     21+75          NM Lut Gholein          21
SP Yes thefranklin       RandomWayToDie       Ass     48     40+74          NM Cold Plains          18
   Yes Vildecor          Fernando             Pal     46     96+80          NM Black Marsh          15
   Yes D4di56lu3         Deva                 Ass     48     19+06          NM Cold Plains          15
   Yes maxicek           Forley               Bar     29     42+18          Pandemonium Fortress    9
SP Yes Babyhell          VangKenstein         Sor     26     66+88          Arcane Sanctuary        3
SP Yes jstani01          mystery              Bar     6      93             Cold Plains             0
-------------------------------------------------------------------------------------------------------
Your SOUL was swallowed by the resurrection (aka Deeds)
-------------------------------------------------------------------------------------------------------
SP No  softlyfalling     Ansa                 Ass     75     39+12+14+58    Deeds                   36
SP Yes Jcakes            SerafinaPekkala      Ama     60     5 + 50         Deeds                   24
   Yes Vang              Multiple             Multi   58     Many           Deeds                   21
   Yes corale            Meoh                 Dru     43     65             Deeds                   15
SP Yes Dazliare          Mulgram              Bar      ?     56             Act 5                   12
   Yes Dazliare          Priscilla            Sor     25     25+72          Deeds                   9
   Yes Miron             Hartwig              Bar     29     8+75           Deeds                   6
   Yes coju              RandyTom             Bar     25      5             Deeds                   3
   Yes Sid               Brisket              Dru     8      07+52          Deeds
   Yes Jamesixgun        Devi                 Sor     7      66+78          Deeds
   Yes Sid               Bortleby             Pal     23     40             Deeds
 
Last edited:
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Been a while, but Mulgram died to some death lords in Act V. Reading about the IAS issues makes this death more frustrating. I barely took damage from anything, then died almost instantly two three of them. Good to know for the future though
 
Edited the table to take his death into account. Sad news...
Thanks Babyhell. I'm not sure how I feel about this one. On the one hand, I mentioned the broken IAS meaning death lords are super scary, which is a bummer for sure.

That said, Mulgram was a bit of a slog to play (as I've found for almost every barb I've played in tournaments). I didn't have a damaging skill in normal, and normal attacks fell off really quickly, so play was almost entirely just sitting back and letting my merc do the work.

SO THAT SAID - Druids are my favorite class. Anyone care to roll me up? We'll see how much I play, but I only have one other active character right now who is expected to deeds very soon...
 
Thanks Babyhell. I'm not sure how I feel about this one. On the one hand, I mentioned the broken IAS meaning death lords are super scary, which is a bummer for sure.

That said, Mulgram was a bit of a slog to play (as I've found for almost every barb I've played in tournaments). I didn't have a damaging skill in normal, and normal attacks fell off really quickly, so play was almost entirely just sitting back and letting my merc do the work.

SO THAT SAID - Druids are my favorite class. Anyone care to roll me up? We'll see how much I play, but I only have one other active character right now who is expected to deeds very soon...
Random rolls on weapons or any preference?

For now it would be:
Random 2 of 1 handed, 2 handed, polearms

Edit: well as it stands you are displayed online but probably off, so i rolled as a random one. Hope you'll like the rolls... there are some doubles xD
 
Last edited:
Dazliare's random Druid:

Skill sets:

23​
9, 12, 21ArmaguedonLycanthropyRaven
67​
6, 15, 26TwisterMaulHeart of Wolverine
29​
3, 5, 8Arctic blastCyclone armorTornado
52​
4, 21, 30FissureRavenGrizzly
40​
6, 15, 29TwisterMaulSpirit of barbs

Weapons:
1: 1H: 6 -> Broad sword
3: Polearms: 6 -> War Scythe
3: Polearms: 4 -> Poleaxe

Armor:
8: Bone Helm
1: Armor 1
3: Large Shield
4: Light Gauntlets
1: Boots
3: Belt
4: Falcon mask

Rerolls were:
Set 88 -> Set 23: 9,12,21 -> Armagueddon, Lycanthropy, Raven
3: Scythe -> 6: War Scythe
7: Crown -> 8: Bone Helm
 
Last edited:
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Dazliare's random Druid:

Skill sets:

88​
4, 12, 29FissureLycanthropySpirit of barbs
67​
6, 15, 26TwisterMaulHeart of Wolverine
29​
3, 5, 8Arctic blastCyclone armorTornado
52​
4, 21, 30FissureRavenGrizzly
40​
6, 15, 29TwisterMaulSpirit of barbs

Weapons:
1: 1H: 6 -> Broad sword
3: Polearms: 3 -> Scythe
3: Polearms: 4 -> Poleaxe

Armor:
7: Crown
1: Armor 1
3: Large Shield
4: Light Gauntlets
1: Boots
3: Belt
4: Falcon mask

Any rerolls?
I'm confused - shouldn't I have two randoms from 1H?

Also I'll have to think about this. Not a lot of synergy going on here, aside from tornado and twister, but I don't love the sound of that without hurricane. Fissure is amazing, but really needs the synergies to be viable. I don't see really anything in the summoning category that's viable, and I don't think Maul will work without points in werebear
 
Hmmm well if i'm not confusing, there's a roll between 1H, 2h and polearms to choose the two, and one amongst the two to roll the 2x category... @Vang?

Just one point: Cyclone armor is a Tornado synergy too, so basically this skillset is already Tornado with a synergy. Double twister doesn't hurt IMO for NM and Hell needs, but well yes Hurricane would definitely be a better additional synergy.

Regarding Maul, remember that you are allowed a point in Werebear to use the rolled skill. Well not enough to boost damage, so maybe that was your point...

Good night ;-)
Edit: after confirmation, spoiler has been removed.
 
Last edited:
Oh yeah, I forget about cyclone armor. So nado is feasible! :D

I'll still think about potential rerolls, and let you know
 
@Dazliare @Babyhell You, rolled it correctly, its a random 2 of either 1 handed, 2 handed, or polearms and the other weapon category rolled getting 1.
 
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RandomWayToDie has finished act 2 nm, which is the furthest I have ever been in a hc tourney. It was long and slow. I was able to complete a 4 ptopaz armor, but that is it. And I think I used 3 gem shrines for the topazes, they just won't drop! I ended up doing the second half of the act at p3. Anytime a unique pack showed up, my merc was having some big troubles. I found an eth sup bill that would get 4 sockets at larzuk for a decent insight. If it gets much slower in nightmare and I don't find an upgrade to my strength partizan, I will consider this. The downside is that there is no good way to get life leach with insight.

Cute little sorc ammy
Screenshot029.png

Hey, maybe solves some hell resistances:
Screenshot027.png

Code:
   D2R Forum Name        Character Name       Class   Level  Skills         Location               Score
-- --- ----------        --------------       -----   -----  ------         --------               ----
   Yes Babyhell          BleedRunner          Pal     83.3   78+86+71       Guardian 10/27/21       45
   Yes Vang              Levia                Ama     82     69+9+90        Guardian 10/29/21       45
SP Yes Quackerz          Nero                 Dru     73     52+26+42       Lut Gholein H           39
SP Yes Grisu             Randomnipotent       Nec     74     33+14+34+58+83 Hell Rogue Camp         36
SP Yes aitrus            RandomDeadNecro      Nec     42     21+75          NM Lut Gholein          21
SP Yes thefranklin       RandomWayToDie       Ass     59     40+74          NM Kurast Docks        24
   Yes Vildecor          Fernando             Pal     46     96+80          NM Black Marsh          15
   Yes D4di56lu3         Deva                 Ass     48     19+06          NM Cold Plains          15
   Yes maxicek           Forley               Bar     29     42+18          Pandemonium Fortress    9
SP Yes Babyhell          VangKenstein         Sor     26     66+88          Arcane Sanctuary        3
SP Yes jstani01          mystery              Bar     6      93             Cold Plains             0
-------------------------------------------------------------------------------------------------------
Your SOUL was swallowed by the resurrection (aka Deeds)
-------------------------------------------------------------------------------------------------------
SP No  softlyfalling     Ansa                 Ass     75     39+12+14+58    Deeds                   36
SP Yes Jcakes            SerafinaPekkala      Ama     60     5 + 50         Deeds                   24
   Yes Vang              Multiple             Multi   58     Many           Deeds                   21
   Yes corale            Meoh                 Dru     43     65             Deeds                   15
SP Yes Dazliare          Mulgram              Bar      ?     56             Act 5                   12
   Yes Dazliare          Priscilla            Sor     25     25+72          Deeds                   9
   Yes Miron             Hartwig              Bar     29     8+75           Deeds                   6
   Yes coju              RandyTom             Bar     25      5             Deeds                   3
   Yes Sid               Brisket              Dru     8      07+52          Deeds
   Yes Jamesixgun        Devi                 Sor     7      66+78          Deeds
   Yes Sid               Bortleby             Pal     23     40             Deeds
 
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Oh yeah, I forget about cyclone armor. So nado is feasible! :D

I'll still think about potential rerolls, and let you know
Forever: 29

Normal 29+rerolled 88
Tough is the early journey... when Tornado is hit, after having some points in Cyclone Armor, that shall be enough.
Is early really doable with Arctic blast?
I'd take my chance on a reroll on 88.

Nightmare 29+40
A Twister synergy shall be enough to go through with Tornado alone. Any would do, so better keep the the one HoW for Hell as merc/grizzly support

Hell 29+67+52
Grizzly, HoW, double synergized Tornado including Cyclone armor... anything to add really? Purely physical, but seems solid to me
 
@thefranklin nice to have already secured a Lum so early, especially in SP! And this ammy is really nice too, big good dual res :) would have been solid if for Sin.
Thanks!

Forever: 29

Normal 29+rerolled 88
Tough is the early journey... when Tornado is hit, after having some points in Cyclone Armor, that shall be enough.
Is early really doable with Arctic blast?
I'd take my chance on a reroll on 88.

Nightmare 29+40
A Twister synergy shall be enough to go through with Tornado alone. Any would do, so better keep the the one HoW for Hell as merc/grizzly support

Hell 29+67+52
Grizzly, HoW, double synergized Tornado including Cyclone armor... anything to add really? Purely physical, but seems solid to me
Fissure will wreck normal.
 
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