In the beginning of Outer Steppes, Fran and Gwinni met only a duo of Flesh Spawners before finding the stairs to the Plains of Despair. I now had quite a large empty corner of the Steppes to fall back on and work with, but I still felt that clearing a bit by the Plains entrance would make for even better safety. So there we went.
Monster draw on the Plains was really great for us - Burning Souls, Doom Casters and Corpulents. The first two were easy pickings for Gwinni while frozen. A few times, I even practiced the juggling of keeping two Burning Souls far apart frozen with Ice Blasts. Probably would not have been possible to do if not for the 4 random points Fran received in in Cold Mastery.
Corpulents have a lot more life than the other two types, but they are vulnerable to Static, so no problem.
Once we were done with the Plains, I chose between doing the Steppes or the City next. I chose the Steppes. Other than spawners, the monsters here were leapers and Corpulents. Against some spawners and what turned out to be a bosspack of Corpulents, I was a fraction of a second too slow to teleport my merc Gwinni away from major danger - and she died!
Whoa...
Major change in gameplay with Fran now on her own for ~80% of the act. The first thing that was perfectly clear was that her Blaze was not quite up to par considering the life/resist on these p8 Act IV NM monsters. That's because Fran at this stage is sort of a hybrid - she has invested about half the available skill points to Thunder Storm. Also, 8 skill points have been (at least mostly) wasted. So her Blaze is very far from being top-notch, with only a few points in Fire Mastery. A regular non-tourney Blaze Sorc would have invested the standard 41 skill points a long time ago.
So Blaze was far less effective than usual at killing spawner pups quickly, leading to far more pain and danger. Normally, it would still have been good enough if the red potion supply wasn't so limited as was the case now. As for those darn Cliff Lurkers (which there was a TON of),
they simply refused to die to Blaze unless the flames were
really really heavily stacked. They also shrugged off Static hits like it was almost nothing. I just had to check out their resists: Fire 80, Lightning 70. Geez...
Highly resistant boss #1:
View attachment 6507
(This is the one in the pack responsible for killing Gwinni)
Fighting leapers with this setup was new for me. The leapers' 'knocked-back when struck' ability was triggered by Thunder Storm. That was both good and bad. If there was only a single leaper, if often kept me safe even when I didn't know where it was (it's hard to see leapers in flames) but it was often hard to lead them to stacked flames. Sometimes, I could use the walls - making a hot Blaze patch there, then leading the leaper to it, quickly run around the leaper and the TS would push it and keep it into the fire.
Example with a Champ:
View attachment 6508
Against every high-life boss and those Champs, I started with a PMH arrow with my Edge bow. Much harder to hit without Inner Sight help, but still doable.
I think Outer Steppes must have taken at least 2.5 hours to clear out. It was
tough! I didn't touch much of my full purples, but my red potions supply went from about 20 down to 2 at worst. I used any extra TP scrolls to get healing from Jamella, and the health/mana shrines nearby had me as a steady visitor.
Last corner of the area was good, with several containers with red potions and some Corpulents also dropping them. Entered the City with 9 red potions.
(BTW, single non-boss Corpulents were pushovers. Blaze is on, move almost up to it, back off, it follows. Double back towards it, back away again. Now it's crawling over 4x Blaze flames. Then it went Ice Blast, Static, Static, Static, Static, Ice Blast, dead monster before that freezing was over.)
The entrance to City of the Damned had a welcoming crew of a bosspack of Damned. As it should be, right? Despite the slight difficulty here to get them to follow me through that winding passage, I was glad to see them. They die readily to Blaze, at least when it's well stacked or they are burned for some time.
Abyss Knights (resists: Fire 40, Lightning 80) were tougher to kill. Worst of all was this guy:
View attachment 6509
The charged bolts sure took a toll on my red potions. I needed at least half a dozen in this fight.
Last critter type was bats. As long as I spotted a pack in time and nothing else interfered, they were easy pickings. Method: arrange a hot fire patch, move right up them so the whole pack stirs, run back to the fire (don't panic!) and whip out the GS:
View attachment 6510
Fran drew the dungeon feature that some of us call Cathedral of the Damned. Without a merc, I had accepted the fact that full clear status would now have to be abandoned. Those windows have a ton of life, and I thought I wouldn't have the patience to have them killed by TS. Plus it was past bedtime already...
But why not try this big hammer I found?
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I can't say it was any fast window vandalism going on here, but definitely bearable speed. However, the hammer broke when I was only about 1/3 done. But I had seen that TS actually shaved off more than a sliver with each hit, as long as the window was kept poisoned. So I continued on with my axe. After the axe was down to about 2/3 durability, I had an even better idea. PMH arrows on all remaining windows, Static hitting 2-3 of them at a time, then just hang around letting TS do its thing. Worked out pretty well, full clear status is still going!
I will enter the River with 9 red potions (unfortunately had no spare ones muled off), I think about 17 TP scrolls in the tome and a little below 250 arrows in my quiver. Hsaru's boots and Boneflesh are muled in.
I dread the next session. Of the 7 monster types that can spawn on the River, there aren't many I look forward to fighting, least of all an early bosspack of them.
Then in the CS, Doom Knights will be FI and Venom Lords highly resistant and with lots of life.
Toyed with the idea of taking down the players setting, but naah. It's /p8 full clear (well, except for Diablo if I get to him) or die trying...
[Highlight]Depressed and Isolated Destroyer Fran the Blaze/TS Sorceress, level 65, NM River of Flame next[/highlight]