1.09 Roll Call - Goals, Progress, Finds
Hi all - most of you know about my inexplicable obsession with 1.09, but a fellow Old-Skooler suggested we do a Roll Call so that anybody playing 1.09 has a common place to communicate.
I'll start off by reiterating what most of you already know:
I'm working on completing a 1.09 Septumvariate (completed 5 characters, currently working on a Necro) and looking for the Vex drop from Countess for the screenie to include in my 1.09 guide (I've gotten up to Gul). In the process, I've been slowing filling out a quasi Grail (1.09 has some TC90 items that are simply too rare for a complete Grail to be a reasonable goal). I also have a group of 7 rushees ready for HF collections when I finally pull the trigger on moving on.
I'm also daydreaming of a 1.09 runeword grail (once the Vex drops from Countess, I'll be 1 Jah away from a complete grail - one crazy-rare Jah drop is more feasible than 6 crazy-rare TC90 drops).
Once I meet these goals, I think I'll finally be ready to move on to 1.10s... but that's no guarantee (see previous announcements of moving on).
I've been posting screenies of my finds in the IFT, but I'm thinking maybe this thread might be an alternative location, since the relative value/excitement of items is different for 1.09 than later patches.
I would also like this thread to be a resource for discussing strategies, builds, imbalances from folks currently playing the patch, as well as an invitation from anybody who's been toying with the idea to give it a try an discuss it here.
So, if you are playing 1.09, or are seriously thinking about it, sound off here. Let us know:
(a) Your goal (rushing for 1.10s, build flexibility, nostalgia, exploiting bugs/imbalances, level 90+ "redneck Baal" charms, etc.)
(b) Your character(s) - what build(s) you're trying out.
(c) Your progress/activities
(d) Any notable finds
(e) If you MP, where/with whom do you play?
Also, any general observations you have from playing.
For me:
(a) Addressed above
(b) Finished a Frenzy Barb (currently MFing), MA/GA/FA Buriza Bowazon (currently MFing), Mauling Werebear Druid (currently retired), MeteOrb (currently leveling via cows and some MF), Fanatic Zealot Paladin (currently retired).
Working on a Minion Based Artillary Necro (CE/Bone Spear/IG) through normal, and plan on a Pheonix Strike MA Assassin (hoping to find a Natalya's Mark to use that set).
(c) The necro is making good progress - good twinking makes the early game pretty easy. At level 28, an "Honor" Yari for the Merc + Amp Damage is pwning the game. Duriel was not a problem as he targeted the IG - the Thorns + life leech (from the sword I made it from) seems to have that BG/IM effect.
(d) I'm probably most happy with the Tal's Armor, as that made the Zon an MFer. My other notables are:
Uniques:
3x SoJ
1x Mara's
3x Highlord's Wrath
2x Doombringer
1x Schaefer's Hammer (inspired a character that culminated into a decision to do a Sept)
2x Gladiator's Bane
1x HoZ
2x Homunculus (both planned for use by the Necro)
1x Arreat's Face
2x Jalal's Mane
3x Stormshield
3x Harlequin Crest
>5x Occys, Titan's and Bartucs (1x eth Titan's Revenge)
TC3s: Bane Ash, Knell Striker, Rixot's Keen, Hotspur, Pluckeye, Pelta Lunata, Greyform, Biggon's Bonnet, Lenymo, Blinkbat's Form, Felloak, The Gnasher
Sets:
Tal's Armor (for Tal's MF 3-piece)
Full Naj's Set (maybe try this set out?)
Full Disciple (the ammy is the tricky piece)
Sander's Paragon (found in Frozen River)
Cow King's Horns
Charms:
Perfect Shimmering (15) GC of Inertia
Shimmering (13) GC of Vita
Serpent's GC of Balance, & of Vita
4x Sparking, Harpoonist (1 of Sust) GCs
3x Captains GCs
Toxic SC of Anthrax (290)
My inexplicable gaps (not yet found) items are:
Hand of Broc
Torch of Iro
Gore Riders
(e) I started a group, posted in the MP forum, but I've done very, very little MP, especiall recently.
Observations - Well lots (see my guide), but I'll focus on one that is important for anyone playing 1.09:
MSLE (Multi-Strike Lightning Enchanted) defines the game. It will kill the strongest character FAST if you don't plan for it. For that reason, TGod's Vigor is the most important item in the game, IMHO. Blackhorns' Face is handy too, especially for a Merc.
Hi all - most of you know about my inexplicable obsession with 1.09, but a fellow Old-Skooler suggested we do a Roll Call so that anybody playing 1.09 has a common place to communicate.
I'll start off by reiterating what most of you already know:
I'm working on completing a 1.09 Septumvariate (completed 5 characters, currently working on a Necro) and looking for the Vex drop from Countess for the screenie to include in my 1.09 guide (I've gotten up to Gul). In the process, I've been slowing filling out a quasi Grail (1.09 has some TC90 items that are simply too rare for a complete Grail to be a reasonable goal). I also have a group of 7 rushees ready for HF collections when I finally pull the trigger on moving on.
I'm also daydreaming of a 1.09 runeword grail (once the Vex drops from Countess, I'll be 1 Jah away from a complete grail - one crazy-rare Jah drop is more feasible than 6 crazy-rare TC90 drops).
Once I meet these goals, I think I'll finally be ready to move on to 1.10s... but that's no guarantee (see previous announcements of moving on).
I've been posting screenies of my finds in the IFT, but I'm thinking maybe this thread might be an alternative location, since the relative value/excitement of items is different for 1.09 than later patches.
I would also like this thread to be a resource for discussing strategies, builds, imbalances from folks currently playing the patch, as well as an invitation from anybody who's been toying with the idea to give it a try an discuss it here.
So, if you are playing 1.09, or are seriously thinking about it, sound off here. Let us know:
(a) Your goal (rushing for 1.10s, build flexibility, nostalgia, exploiting bugs/imbalances, level 90+ "redneck Baal" charms, etc.)
(b) Your character(s) - what build(s) you're trying out.
(c) Your progress/activities
(d) Any notable finds
(e) If you MP, where/with whom do you play?
Also, any general observations you have from playing.
For me:
(a) Addressed above
(b) Finished a Frenzy Barb (currently MFing), MA/GA/FA Buriza Bowazon (currently MFing), Mauling Werebear Druid (currently retired), MeteOrb (currently leveling via cows and some MF), Fanatic Zealot Paladin (currently retired).
Working on a Minion Based Artillary Necro (CE/Bone Spear/IG) through normal, and plan on a Pheonix Strike MA Assassin (hoping to find a Natalya's Mark to use that set).
(c) The necro is making good progress - good twinking makes the early game pretty easy. At level 28, an "Honor" Yari for the Merc + Amp Damage is pwning the game. Duriel was not a problem as he targeted the IG - the Thorns + life leech (from the sword I made it from) seems to have that BG/IM effect.
(d) I'm probably most happy with the Tal's Armor, as that made the Zon an MFer. My other notables are:
Uniques:
3x SoJ
1x Mara's
3x Highlord's Wrath
2x Doombringer
1x Schaefer's Hammer (inspired a character that culminated into a decision to do a Sept)
2x Gladiator's Bane
1x HoZ
2x Homunculus (both planned for use by the Necro)
1x Arreat's Face
2x Jalal's Mane
3x Stormshield
3x Harlequin Crest
>5x Occys, Titan's and Bartucs (1x eth Titan's Revenge)
TC3s: Bane Ash, Knell Striker, Rixot's Keen, Hotspur, Pluckeye, Pelta Lunata, Greyform, Biggon's Bonnet, Lenymo, Blinkbat's Form, Felloak, The Gnasher
Sets:
Tal's Armor (for Tal's MF 3-piece)
Full Naj's Set (maybe try this set out?)
Full Disciple (the ammy is the tricky piece)
Sander's Paragon (found in Frozen River)
Cow King's Horns
Charms:
Perfect Shimmering (15) GC of Inertia
Shimmering (13) GC of Vita
Serpent's GC of Balance, & of Vita
4x Sparking, Harpoonist (1 of Sust) GCs
3x Captains GCs
Toxic SC of Anthrax (290)
My inexplicable gaps (not yet found) items are:
Hand of Broc
Torch of Iro
Gore Riders
(e) I started a group, posted in the MP forum, but I've done very, very little MP, especiall recently.
Observations - Well lots (see my guide), but I'll focus on one that is important for anyone playing 1.09:
MSLE (Multi-Strike Lightning Enchanted) defines the game. It will kill the strongest character FAST if you don't plan for it. For that reason, TGod's Vigor is the most important item in the game, IMHO. Blackhorns' Face is handy too, especially for a Merc.
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