Re: 1.13 Public Test Realm online!
Hey omg

Okay, I may have exaggerated those 9 years, but 10 would probably be a good estimate

.
Let's see those tweaks:
Amazon
-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
No change here. IA still gives no means of killing non-FI en masse. The only way to fix this is to either lower the cooldown, or make the radius meteor-like.
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
What the heck? Is that even a change?
Barbarian
-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
Again - no bearing on the game whatsoever.
Paladin
-Blessed Hammer - No longer ignores resistances of undead and demons.
ME LIKEZ!^^
Druid
-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.
Cool! Bears got a boost! They now have 25 defense and 50 life more!
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
Way to go Blizzard! CE desperately needed a boost!
But really... Again - nothing changed. Okay, maaaaaaaaaybe Blood Golem will become usable.
Sorceress
-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.
Here we have some funky tweaks. Firewall will become a decent backup skill to FO, Nova and CB...Oh, wait! Nova and CB got a 15% nerf, so they just went from "decent" to "underpowered"! That leaves us with FO/FW as the only fair build utilising FWs new boost. The funny thing is, the skill was decent before, and it won't get better than decent no matter it's damage, because of the way it works...
Lightning just got an unnecessary nerf... At least in SP, where Infinity costs quite a bit to get.
The only part of this patch, that actually seems to be promising is the Hydra boost. It was a good skill before albeit a bit on the slow side(took some time to set up enough hydras). Will this boost suffice to bring Hydra to FOs level?
Overall - total disappointment, especially lack of bugfixes. I hope the final patch will be better than this...