WW Ghost Assassin Guide V2.0

Tien, do you build in Maras +5 attributes to your Enigma (regular) setup?

Koo vids.
i actually built with a highlords. my ghost uses something closer to the physical emphasis setup. whether you build for the maras or not depends on whether you'll be using nok or some other setups. usually, the only ammy switch out for is cats eye, so that i can use a nef widowmaker vs barbs.



 
It's also nice to keep 65 FCR in some setups, like wearing Tgods or switching out rings. The best way to get this is to use a 5%+ or 15%+ ammy, which will likely not have +stats. I didn't build my maras in personally.
 
i actually built with a highlords. my ghost uses something closer to the physical emphasis setup. whether you build for the maras or not depends on whether you'll be using nok or some other setups. usually, the only ammy switch out for is cats eye, so that i can use a nef widowmaker vs barbs.

Hm, ok.

I personally don't like sorb :P But the Cat's Eye thing sounds interesting. My Widowmaker is Hel'd, and I did kind of screw up my stat points a bit on my remake. Added two extra points in Dex to use Hel'd Widow, but I forgot that on CtA switch I lose 10 STR from Chaos -> no str for Dancers -> no dex for Widow. I do have a Highlord's planned for a Fort switch, but that's it.

I think I might just do a 2nd remake to fix the problem and add in the Cat's Eye thing. Dunno.



 
i think also should be noted that you can achieve all these different res setups without swapping out an ammy, namely through differently socketed 2/20/2 circlets, with 2lo's, 2vex, etc. if you utilize WSM bugging, you won't need the ias in the helm, and should be to swap those out readily.

EDIT: tbh, i wouldn't remake if its just a matter of a few points. i've seen some really ****tily built ghosts do very well. a hundred life or so won't make much of a difference at all.
 
i think also should be noted that you can achieve all these different res setups without swapping out an ammy, namely through differently socketed 2/20/2 circlets, with 2lo's, 2vex, etc. if you utilize WSM bugging, you won't need the ias in the helm, and should be to swap those out readily.

EDIT: tbh, i wouldn't remake if its just a matter of a few points. i've seen some really ****tily built ghosts do very well. a hundred life or so won't make much of a difference at all.

It's a matter of two points :laugh:



 
A couple of years ago i made a new sin and got her to lvl 92 or more, cant remember exactly.

I had just added enough str and dex and was redy to blow the rest in life when d2 lagged. i pressed the mouse a couple of times and i lost my connection.

When i entered a new game a had myself a brand new sin with all the points in STR and base life.

THANKS B.net
 
A couple of years ago i made a new sin and got her to lvl 92 or more, cant remember exactly.

I had just added enough str and dex and was redy to blow the rest in life when d2 lagged. i pressed the mouse a couple of times and i lost my connection.

When i entered a new game a had myself a brand new sin with all the points in STR and base life.

THANKS B.net

At least if you decide to kick with DTalon it'll do godly damage :tongue:



 
yo tienje i have like 7 extra skill points left and i maxed out fade so u htink i hsould these points in to blade fury or shadow would extra points in shadow really benefit me
 
yo tienje i have like 7 extra skill points left and i maxed out fade so u htink i hsould these points in to blade fury or shadow would extra points in shadow really benefit me
you could pump your shadow, more into claw block, or probably the best option (if you use it), would be to pump dclaw/dtalon. getting a point into LS could also be useful, though i've never found a need for it.



 
Get a point in LS, it has 3 uses:

1) Mix LS with a camping trappers traps. Because your shadow MBs off screen so often, the trapper often gets hit and stuck on the LS, allowing you to jump in and either WW or build a real stun lock.
2) I really think it stuns barbs better. If you get a couple LS on a barb at the end of his WW, he can get stuck in place long enough for you to WW him.
3) The long range helps against desync running zons and runners.

Also, sometimes if people see LS they assume you're a hybrid and stack up light res = gear they aren't using for FCR, DR or w/e.

Extra shadow points don't help much.

Make sure you have 60% claw block in ALL setups, remember that when you put on stack/sorb/FHR you can lose +skills and thus a % of claw block.

After that yah, dump points to your left click melee.
 
wow nice thnx alot tienje and ollie that was some good info lol il be putting in ls and one more question is it a big diffrence putting in 7 points into wof or 7 points into ls
 
Do not put 7 points into either. You won't get enough damage to make it worth your while. Both your WoF and LS should be lvl 1 unless you decide to make a hybridsin. In the event that you make a hybrid sin, you have to change your skills and gear completely.

Like they said, make sure you have 60% Clawblock, your Shadow is lvl 17 or above, you have 1pt in LS, 1 pt in Blade Shield (if you don't get from your claws), 1 pt in DF (if you dont get from your claws), enough fade for max DR.

Then you have a couple options if you still have points:
1.) Cloak of Shadows: you could pump into this to boost your ar and lower your enemie's def
2.) Fade: More points = more res (and DR)
3.) Dragon Talon or Dragon Claw: your left click skill which helps vs chars with summons or when you really can't afford to miss a triwhirl.

I think that about covers your possibilities.
 
Unless you are going with a trapper hybrid (meaning maxed traps and synergies) you should be using both wof and ls as 1 point skills.

If you are not playing a hybrid I recommend you get 1 point in blade fury as well. 1 point in flight can be useful but its possible to play without it.

Whats your skill layout so far? (with those 7 unspent points)
 
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