I just wanna comment on the usefulness of DF.
DF is indeed in all cases worse than a fast namelock. And with some practise, Psyhammer + namelock catches even the fastest and most defensive casters.
BUT there is one exception, where I personally find DF very handy.
This is on duels against other assassins of any kind, but mainly other WWsins such as Ghosts or hybrid variants.
In those duels it's really important to get in and hit, deliver venom, some phys dmg and OW, and get away again without getting hit - before your opponent starts whirling as well.
The best way (IMO) to do this is with a quick DF and a short whirl (or even a quick triwhirl) - the key is NOT getting git by mindblast when you tele in.
If you try to lock your opponent with MB first, and then use tele/ww, he will most likely be able to MB lock you as well while you blast him; this is bad because you often won't be able to get away by teleporting anymore and have to whirl away or tank, while tanking often isn't that good (esp. vs hybrids - assuming your opponent got about the same stas as you) because there might be some adverse traps lying around (which means a disadvantage for you while tanking) and whirl away will almost necessarily get you some trap htis too (namelock + trap/mb spam).
So I find that after some back and forth and rather defensive trapping, a sudden offensive attack with DF can be very helpful as you can often get you again WITHOUT getting mindblasted.
This is very important, especially vs hybrids.
In other duels I find DF rather stupid, for it has a really long animation, is bugged etc.
That's why I got DF on my fury as I always use fury in sin vs sin anyway, so I don't have to skill any point into DF and can still use it when I need it.
DF is indeed in all cases worse than a fast namelock. And with some practise, Psyhammer + namelock catches even the fastest and most defensive casters.
BUT there is one exception, where I personally find DF very handy.
This is on duels against other assassins of any kind, but mainly other WWsins such as Ghosts or hybrid variants.
In those duels it's really important to get in and hit, deliver venom, some phys dmg and OW, and get away again without getting hit - before your opponent starts whirling as well.
The best way (IMO) to do this is with a quick DF and a short whirl (or even a quick triwhirl) - the key is NOT getting git by mindblast when you tele in.
If you try to lock your opponent with MB first, and then use tele/ww, he will most likely be able to MB lock you as well while you blast him; this is bad because you often won't be able to get away by teleporting anymore and have to whirl away or tank, while tanking often isn't that good (esp. vs hybrids - assuming your opponent got about the same stas as you) because there might be some adverse traps lying around (which means a disadvantage for you while tanking) and whirl away will almost necessarily get you some trap htis too (namelock + trap/mb spam).
So I find that after some back and forth and rather defensive trapping, a sudden offensive attack with DF can be very helpful as you can often get you again WITHOUT getting mindblasted.
This is very important, especially vs hybrids.
In other duels I find DF rather stupid, for it has a really long animation, is bugged etc.
That's why I got DF on my fury as I always use fury in sin vs sin anyway, so I don't have to skill any point into DF and can still use it when I need it.