There's no reason why we can't just have a .zip file for each char with the backups in it, that may be a sensible solution
Creating and modifying them is easy in Java and they are cross platform.
I have a feature request...
Is it possible to sort items by their level requirement? When I twink my chars, and go to my stash which has 500+ weapons, and don't know which one I'm particulary in search off, I have to check req lvl for every item and that costs a lot of time. If that feature already exists can someone direct me how to use it?
For GoMule ?
Randall,
How can I delete the characters form the list at the left of the screen in GoMule? I have just tried it on a PC and I pressed the delete key. Trouble is I use a Mac and there is no delete key on the keyboard, just a backspace.
On the backups, how about:
Backup Directory > Dated Directory > Character (Stash) named directory > backup files?
Anyway, I like the look of your proposals so far. Keep up the great work :thumbsup:
Yeah, about the zip thing, I had a wee look at the internet and it's full of how hard it is to work with java and zip file![]()
Hey I'd like to know does GoMule(go!) work with version 1.10a (the first beta)... since ATMA IV states clearly it doesn't, leaving GoMule the only way to mule besides self-muling via TCP/IP game :sad2:
edit: also if it doesn't it would be great if such added functionality could be added!
- CK
hissss
First: I do hope you have backups
Second: Check the backups of the stashes, not just of the clipboard. (they might have the items)
Did you put an ear into the stash ?
It might have problems loading the clipboard stash, what file size does the clipboard.d2x have ?
As there is no way you can actually delete items with GoMule.
When items are missing (really gone), it must be a bug.
The standard Clipboard is a stash and should save. (I use it myself when testing items that do not work correctly yet, as it saves me one button click)
I've not seen anything special about it (nor have I experienced item loss here)
How many items are you talking about ?
(ATMA stashes are limited to around 64k items max, a 32 bit counter)
About the ear, as I don't do PvP I don't have one.
I guess all I need to do to get one is to kill one of my own characters with another.
Randall
Error
Incorrect Character version: 0
at gomule.d2s.D2Character.readChar(D2Character.java:125)
at gomule.d2s.D2Character.<init>(D2Character.java:99)
at gomule.gui.D2ViewChar.<init>(D2ViewChar.java:114)
at gomule.gui.D2FileManager.openChar(D2FileManager.java:383)
at gomule.gui.D2ViewProject$3.mouseClicked(D2ViewProject.java:113)
at java.awt.AWTEventMulticaster.mouseClicked(AWTEventMulticaster.java:212)
at java.awt.Component.processMouseEvent(Component.java:5557)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3126)
at java.awt.Component.processEvent(Component.java:5319)
at java.awt.Container.processEvent(Container.java:2010)
at java.awt.Component.dispatchEventImpl(Component.java:4021)
at java.awt.Container.dispatchEventImpl(Container.java:2068)
at java.awt.Component.dispatchEvent(Component.java:3869)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4256)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3945)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3866)
at java.awt.Container.dispatchEventImpl(Container.java:2054)
at java.awt.Window.dispatchEventImpl(Window.java:1774)
at java.awt.Component.dispatchEvent(Component.java:3869)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)