thePaingiver
New member
If you right-click and execute with Java it gives error but when you run from terminal it works.I just edited my message.Thanks for advices!
http://www.hoogendoorn.internet-land.nl/atmaguide.html
SPF Utilities Page - including FARA, which is another reporting tool used by some here
I have something similar (I use the Sun Java runtime environment version 1.4), but instead of getting an error, nothing happens, I've had this with all .jar files, including Flavie, Silospen's Save Counter, and GoMule, which I just ran for the first time without actually doing anything with it, I'll try to do a bughunt soon (are there any known instability/corruption issues?), but not today. The solution seems indeed to always open a terminal and type "java -jar programname.jar", but my guess is there is another solution of which I'm not aware due to not having worked with java and learned all standard tricks.If you right-click and execute with Java it gives error but when you run from terminal it works.I just edited my message.Thanks for advices!
If you right-click and execute with Java it gives error but when you run from terminal it works.I just edited my message.Thanks for advices!
Wrong and/or missing information:
+X to null: Cerebus' Bite, Firelizard's Talons, Islestrike, Plague Bearer, Ravenlore: +X to druid/assassin skill (druid/assassin only)
no display for property 52: Azurewrath 1.09 and 1.10, ginther's rift: magic damage
no display for property 73: Baranar's Star: increased durability
no display for property 76: Doombringer: increase maximum life by X%
no display for property 97: Wolfhowl: + to oskill
no display for property 111: The Redeemer: +damage
no display for property 140: Gorefoot: ? not displayed on Arreat summit, nothing that could connect to this in Atma either. Neither do I think there is anything displayed in game, but I won't vouch for that.
no display for property 151: Azurewrath 1.10: active fixed level oskill (sanctuary aura here, many runewords probably have the same property)
no display for property 195: Hellslayer: chance to cast on attack
no display for property 197: Medusa's Gaze, one of the fire facets, cold/die facet: chance to cast when die (always 100%?)
no display for property 198: Baezil's Vortex, Goldstrike Arch: chance to cast on striking
no display for property 199: the other fire facet (see 197), lightning/level up facet: chance to cast on level up (always 100%?)
no display for property 235: The Rising Sun: fire absorb per level, I'm surprised cold absorb per level uses a different mechanism, otherwise this would also be displayed on Blackoak Shield.
no display for property 242: Sandstorm Trek: stamina per level
no display for property 333: fire facets (both), Tal Rasha's Lidless Eye: -X% to enemy fire resistance
no display for property 356: Wirt's Leg: difficulty it's been collected in (only present on nightmare and hell versions)
Elemental damage: only minimum damage is listed. Cold duration not listed. Poison damage and duration display correctly.
Freezes target: needs to get a value relevant for freeze length (is this relevant for hit blinds target as well?)
item type not displayed for unique items, set items, and runewords
durability not displayed
damage to undead not displayed (blunt weapons)
level dependent modifiers not displayed as being level dependent
+X to skill (class only): displayed as "+X to skill"
X% Enhanced damage: displayed as "X% enhanced maximum damage"
X replenishes quantity: unclear what X means, Titan's Revenge and The Scalper list 30 and AS says 1 in 3 seconds, Deathbit lists 25 and AS says 1 in 4 seconds.
Gems, runes, potions and runewords have no properties displayed, neither do items socketed with gems or runes get the properties of the gems or runes added. I don't know what happens for items socketed with jewels, I need to check whether I have one and otherwise make one.
One rare war fist I found in a stash displayed as last line: "Item rare war fist with unknown tree skill for property 188: 48". From Atma it seems this property refers to trap skills, however, I must add that +to skilltab displayed just fine on all the assassin uniques (although none seem to have +trapskills)
name not displayed on rare items, it's nice though that they're sorted by type instead of by name.
Things that could be displayed better:
+X to all stats and + to all (maximum) resistances are listed as +X to each individually, see for example Guardian Angel and The Mahim-Oak Curio
Attacker takes (elemental) damage of X: displayed as "X attacker takes (elemental) damage of"
(Magic) damage reduced by X: displayed as "X (magic) damage reduced by"
Slows target by X%: displayed as "X% slows target by"
+X to all skills: displayed as "X to all skills"
+X to stat: displayed as "X to stat", where stat includes: strength, dexterity, vitality, energy, life, mana, stamina, defense, damage, light radius, minimum damage, maximum damage, attack rating,...
Repairs X Durabilty in Y seconds: displayed as "Repair X Durability in Y seconds"
Reduces all vendor prices by X%: displayed as "X% reduces all vendor prices"
Poison length reduced by X%: displayed as "X% poison length reduced by"
Requirements -X%: displayed as "-X% requirements"
Tomes, keys, keys of destruction/terror/... have a fingerprint and item level, which surprises me.
Inconsistent use of capital letters (I know I'm not doing too good a job in this list either)
Error: null (null, null)
at gomule.item.D2Item.<init>(D2Item.java:189)
at gomule.d2s.D2Character.readItems(D2Character.java:336)
at gomule.d2s.D2Character.readChar(D2Character.java:276)
at gomule.d2s.D2Character.<init>(D2Character.java:99)
at gomule.gui.D2ViewChar.<init>(D2ViewChar.java:114)
at gomule.gui.D2FileManager.openChar(D2FileManager.java:383)
at gomule.gui.D2ViewProject$3.mouseClicked(D2ViewProject.java:113)
at java.awt.AWTEventMulticaster.mouseClicked(AWTEventMulticaster.java:212)
at java.awt.Component.processMouseEvent(Component.java:5557)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3126)
at java.awt.Component.processEvent(Component.java:5319)
at java.awt.Container.processEvent(Container.java:2010)
at java.awt.Component.dispatchEventImpl(Component.java:4021)
at java.awt.Container.dispatchEventImpl(Container.java:2068)
at java.awt.Component.dispatchEvent(Component.java:3869)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4256)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3945)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3866)
at java.awt.Container.dispatchEventImpl(Container.java:2054)
at java.awt.Window.dispatchEventImpl(Window.java:1774)
at java.awt.Component.dispatchEvent(Component.java:3869)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
I just ran into a problem opening a character of mine. It works fine when I play as him, but I can't open him in GoMule. It gives me the following error message:
You have to use the mouse to go to the next item in a stash. This is very annoying, I'd like to use cursor/page up/page down/home/end keys for that, especially when checking many items such as I just did. Using the mouse in the way it is for transferring items is fine, but for going through a stash to find something suitable for your character it's not.
@maxicek:
What does it do when you try to open a stash ?
(some window with an exception, nothing at all, ....)
Randall
You have to use the mouse to go to the next item in a stash. This is very annoying, I'd like to use cursor/page up/page down/home/end keys for that, especially when checking many items such as I just did. Using the mouse in the way it is for transferring items is fine, but for going through a stash to find something suitable for your character it's not.
This should already work with GoMule Stashes, select one item in the table. From there on the up/down arrows should work and move up/down in the stash. (It's something I use for browsing through items)
The window opens, no error messages that I recall, but no items are shown.
It doesn't work for me though, whether I created the stash in Atma or create it in GoMule doesn't matter.
That is strange,
yes, please send me an example stash where items should be visible but none appear. (And do not use this stash in GoMule)
I have sent a stash and a character file for comparison. They are off my backup, so I haven't tried these specific files. When I did my test, I had the same result with all stash files I tried.
Many thanks for your help.
That is strange,
yes, please send me an example stash where items should be visible but none appear. (And do not use this stash in GoMule)
It has nothing to do where the stash is created. It's a "normal" java behavior with tables. (At least it is under MS windows)
What OS do you have ?
Randall