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Thresh Socket: Difference between revisions

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m (the blood bringer article makes it clear all blood bringers are animals, so you don't have to say thresh is one)
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[[Image:Mon-thresh01.jpg|frame]]Thresh Socket is an [[Animals|Animal]], and a [[Siege Beast|Blood Bringer]].
[[Image:Mon-thresh01.jpg|frame]]Thresh Socket is a [[SuperUnique]] [[Siege Beast|Blood Bringer]].


Thresh Socket is found at the very end of the [[Arreat Plateau]], guarding the entrance to the [[Crystalline Passage]]. He is not connected to any quests, and need not be killed to advance through the game.
Thresh Socket is found at the very end of the [[Arreat Plateau]], guarding the entrance to the [[Crystalline Passage]]. He is not connected to any quests, and need not be killed to advance through the game.
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Prior to v1.09, Thresh was randomly spawned somewhere in the [[Frigid Highlands]]. During the v1.09 patch, Thresh was a valuable item run, since he spawned with a [[Demon Imp]] on his back. Both the Siege Beast and the Imp dropped like a boss, and the Imp could further be [[Barbarian_Warcries#Find_Item|Horked]] for a potential triple drop for a Barbarian. Since v1.10 Thresh spawns without a Demon Imp, and only drops once even if an Imp happens to leap upon him.
Prior to v1.09, Thresh was randomly spawned somewhere in the [[Frigid Highlands]]. During the v1.09 patch, Thresh was a valuable item run, since he spawned with a [[Demon Imp]] on his back. Both the Siege Beast and the Imp dropped like a boss, and the Imp could further be [[Barbarian_Warcries#Find_Item|Horked]] for a potential triple drop for a Barbarian. Since v1.10 Thresh spawns without a Demon Imp, and only drops once even if an Imp happens to leap upon him.


* All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''
*All values are listed by difficulty level: '''Normal / Nightmare / Hell.'''


=Statistics=
=Statistics=
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=Offense=
=Offense=
Thresh Socket is always [[Monster_Modifiers#Cursed|Cursed]]. He gains 1 random modifier on Nightmare and 2 on Hell.
Thresh Socket is always [[Monster_Modifiers#Cursed|Cursed]]. He gains 1 random modifier on Nightmare and 2 on Hell.
 
*The stomp attack of Siege Beasts is the most damaging single attack in the game. Fortunately, it's very seldom used successfully.
* The stomp attack of Siege Beasts is the most damaging single attack in the game. Fortunately, it's very seldom used successfully.


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=Defenses=
=Defenses=
 
Like most [[SuperUnique]]s, Thresh Socket does not regenerate hit points.
Like most SuperUniques, Thresh Socket does not regenerate hit points.
*Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
 
*Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
*Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
*Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.


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=Resistances=
=Resistances=
 
*Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
*<font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.


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=Locations=
=Locations=
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)



Revision as of 06:52, 20 June 2008

Mon-thresh01.jpg

Thresh Socket is a SuperUnique Blood Bringer.

Thresh Socket is found at the very end of the Arreat Plateau, guarding the entrance to the Crystalline Passage. He is not connected to any quests, and need not be killed to advance through the game.

Prior to v1.09, Thresh was randomly spawned somewhere in the Frigid Highlands. During the v1.09 patch, Thresh was a valuable item run, since he spawned with a Demon Imp on his back. Both the Siege Beast and the Imp dropped like a boss, and the Imp could further be Horked for a potential triple drop for a Barbarian. Since v1.10 Thresh spawns without a Demon Imp, and only drops once even if an Imp happens to leap upon him.

  • All values are listed by difficulty level: Normal / Nightmare / Hell.

Statistics

NameLevelExperienceHit PointsSpeedMax TC/Rune
Thresh Socket41 / 63 / 8416710 / 155,530 / 594,8653000 / 14514-16932 / 41198-48064439/Dol, 63/Ist, 87/Zod


Offense

Thresh Socket is always Cursed. He gains 1 random modifier on Nightmare and 2 on Hell.

  • The stomp attack of Siege Beasts is the most damaging single attack in the game. Fortunately, it's very seldom used successfully.
NameMelee AttackAttack RatingStomp# of Minions
Thresh Socket22-31 / 72-114 / 131-2061079 / 2080 / 572952-72 / 221-347 / 552-8672 / 3 / 5


Defenses

Like most SuperUniques, Thresh Socket does not regenerate hit points.

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
  • Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
NameDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness

Thresh Socket

200 / 734 / 1422
----
100 / 100 / 100
50 / 40 / 33


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
NamePhysicalFireColdLightningPoisonMagic

Thresh Socket

0% / 0% / 50%0% / 0% / 75%0% / 0% / 120%0% / 0% / 33%0% / 0% / 0%0% / 0% / 0%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

NameLocation
Thresh SocketAct 5: Arreat Plateau. (Very end of the level, at entrance to Crystalline Passage.)
Prior to v1.09, Thresh Socket was randomly located in the Frigid Highlands.