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==Stats and Attributes== | ==Stats and Attributes== | ||
A collection of useful stats and figures for the | A collection of useful stats and figures for the Bard. Refer to the [[Diablo Characters]] page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire. | ||
{| | {| | ||
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! Increases | ! Increases | ||
|- | |- | ||
| valign="top" | '''Life:''' | | valign="top" | '''Life:''' 45<br />'''Mana:''' 35<br />'''Strength:''' 20<br />'''Magic:'''20<br />'''Dexterity:''' 25<br />'''Vitality:''' 20 | ||
| valign="top" | '''Life:''' | | valign="top" | '''Life:''' 221<br />'''Mana:''' 231<br />'''Strength:''' 120<br />'''Magic:'''120<br />'''Dexterity:''' 120<br />'''Vitality:''' 100 | ||
| valign="top" | '''Life:''' | | valign="top" | '''Life:''' 761<br />'''Mana:''' 865<br />'''Strength:''' 370<br />'''Magic: '''360<br />'''Dexterity:''' 360<br />'''Vitality: '''340<br />'''To/Hit:''' 565<br />'''AC:''' 413 | ||
| valign="top" | | | valign="top" | | ||
Per Level Up: *** | Per Level Up: *** | ||
* '''Life:''' + 2 | * '''Life:''' + 2 | ||
* '''Mana:''' + | * '''Mana:''' + 2 | ||
Per Attribute point: | Per Attribute point: | ||
* 1 Vitality = | * 1 Vitality = 1.5 life | ||
* 1 Magic = 1 mana | * 1 Magic = 1.75 mana | ||
|} | |} | ||
Revision as of 13:38, 23 August 2008
These it.
Inherent Skill
Bards are only playable in Hellfire, once they've been enabled by the Command.txt file.
The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to pay Deckard Cain 100 gold, and need not talk to him except to receive quest prompts required to advance through the game.
Stats and Attributes
A collection of useful stats and figures for the Bard. Refer to the Diablo Characters page to see these figures, and others, in tables for easy comparison between the six character classes of Diablo and Hellfire.
Start Values | Max Values (Naked) | Max Values (Equipped) * Diablo / Hellfire ** | Increases |
---|---|---|---|
Life: 45 Mana: 35 Strength: 20 Magic:20 Dexterity: 25 Vitality: 20 | Life: 221 Mana: 231 Strength: 120 Magic:120 Dexterity: 120 Vitality: 100 | Life: 761 Mana: 865 Strength: 370 Magic: 360 Dexterity: 360 Vitality: 340 To/Hit: 565 AC: 413 | Per Level Up: ***
Per Attribute point:
|
- * Not all maximum values can be achieved at once. Each value is only attainable by devoting all of your equipment to that particular attribute or statistic.
- ** Hellfire maximum values are higher for the Rogue, Warrior, and Sorcerer since new uniques added in Hellfire make possible much higher attribute levels. The values for mana and life do not include the unique jewelry that transfers life to mana, or vice versa.
- *** No life or mana increases are granted at level 50.
Rogue Tactics
Ront.
Melee Combat
Roeds.
Magery
Ros.
Bow Strategy
Ths.
Spell Support
Fing.
Bow Damage Limitation
To__.)
Rogue Lore
Rogu
Rogues returned in Diablo II, as the main NPCs of Act One. It was their monastery through which the Dark Wanderer passed, waking demons and calling forth Andariel, the Maiden of Anguish, to corrupt and defile the Sisters and their stronghold. Rogues can be hired as mercenaries in Act One, and as part of the game fiction players learn that the rogue character from Diablo I returned to the Monastery and was corrupted, eventually becoming Blood Raven, a demon archer you must defeat in one of the earliest quests in Diablo II.
Delete requested | ||
This article is a candidate for deletion, because: deprecated/dupe. If you believe this article should not be deleted, explain it on this discussion. |
Uniques | Base Items | Miscellaneous Items | Characters | Other Essentials |