Re: Y.A.W.P's Warcraft Themed Pen 'n Paper RPG style Mafia Game Game Thread
Cast and Credits:
Gorny: Adventurer
Feysal: Spymaster
Noodle: Role Blocker
Sathoris: Kingpin
Goryani: Civilian
Bad Ash: Leader
Ankeli: Traitor
Uraj: Spy
Dragomir: Civilian
Noammar: Civilian
Trionth: Operative
Nolecub: Civilian
Miss Leo: Village Idiot
Nurman: Cultist
ThunderCat: Assistant Moderator
Your Average WoW Player: Newbie Moderator
Role: Adventurer
Name: ??? (You decide!)
Affiliation: Townie, Pro-Town
You are a brave adventurer in service to the Horde. You are the fighting force of the Town against the insidious Cultists.
You may choose one class from World of Warcraft:
Druid: +1 DPS, +1 HPS, +1 Tank
Hunter: +3 DPS
Mage: +3 DPS
Paladin: +1 DPS, +1 HPS, +1 Tank
Priest: +2 DPS, +1 HPS
Rogue: +3 DPS
Shaman: +2 DPS, +1 HPS
Warrior: +1 DPS, +2 Tank
Death Knight: +2 DPS, +1 Tank
Abilities:
Adventurers ho!: Every night, each Adventurer will learn the name of another Adventurer (provided there are other Adventurers).
Statistics: 2 DPS, 2 HPS and 2 Tank, plus whatever you gain through questing and your class.
Role: Spymaster
Name: Vol’jin
Affiliation: Townie, Pro-Town
Abilities:
Night Kill Resistant: Chance that a Night Kill will fail.
Intelligence Gathering: Once every other night, the Spymaster will receive a dossier on a random player.
Attack: Once per day, the Spymaster may attack another player and fight with him.
Slippery: There is a chance a lynch vote will fail entirely.
Statistics: 7 DPS, 10 HPS, 8 Tank
Role: Role Blocker
Name: Leeroy Jenkins
Affiliation: Townie, Pro-Town
Abilities:
Valiant War Cry: Each night, you may sound the (in)famous war cry upon one person, distracting them and making them forget what they were doing.
Statistics: 4 DPS, 4 HPS, 4 Tank
Role: Kingpin
Name: Cho’gall
Affiliation: Mafia
Abilities:
Mafia Triumvirate: Able to speak privately at anytime during the night with other members of the Triumvirate.
Night Kill: Once per night, you may kill one person.
Night Kill Immunity: You cannot be Night Killed.
Slippery: There is a chance a lynch vote against you will fail entirely.
Attack: Once per day, you may attack another person.
Preach the Word: Starting on Night 1 and once every other night from there, the Kingpin may attempt to recruit someone to be a Cultist. If the target is a Civilian, than a new Cultist is born, otherwise, nothing happens.
Statistics: 12 DPS, 12 HPS, 12 Tank
Role: Peon
Name: ??? (You Decide!)
Affiliation: Townie, Neutral-Town
Abilities:
Disenfranchised: You seek a better life beyond what you have. Should you be recruited, you will become an Adventurer or Cultist.
Exceptionally Cowardly: In combat, you will find it much easier to flee.
Always Resting: Each night, you will always recover all injuries.
Statistics: 2 DPS, 2 HPS, 2 Tank
Role: Leader
Name: Thrall, Warchief of the Horde
Affiliation: Townie, Pro-Town
Night Kill Immunity: Immune to Night Kills UNLESS the Mafia know EXACTLY who you AND the Traitor are.
Slippery: There is a chance a Lynch vote will fail entirely.
Attack: Once per any day, the Leader may attack another player and fight with him.
Hero’s Call: Starting on Night 0 and once every other night, the Leader may attempt to recruit someone to be an Adventurer. If the target is a Civilian, than a new Adventurer is born, otherwise, nothing happens.
Statistics: 12 DPS, 12 HPS, 12 Tank
Role: Traitor
Name: Grand Magister Rommath
Affiliation: Townie, Anti-Town
Mafia Triumvirate: The Traitor becomes part of the Mafia Triumvirate once the Mafia knows who he is.
Practiced Liar: Any investigation on the traitor will show the alignment as Pro-Town.
In order for a Night Kill on the Leader to succeed, the Traitor must be alive.
Night Kill Resistant: Chance that a Night Kill will fail.
Statistics: 5 DPS, 5 HPS, 7 Tank
Role: Spy
Name: Rok’han
Affiliation: Townie, Pro-Town
Night Kill Resistant: Chance that a Night Kill will fail.
Investigate: Each night, the spy may investigate one person and get a read off of them.
Slippery: There is a chance a lynch vote will fail entirely.
Statistics: 11 DPS, 4 HPS, 9 Tank
Role: Peon
Name: ??? (You Decide!)
Affiliation: Townie, Neutral-Town
Abilities:
Disenfranchised: You seek a better life beyond what you have. Should you be recruited, you will become an Adventurer or Cultist.
Exceptionally Cowardly: In combat, you will find it much easier to flee.
Always Resting: Each night, you will always recover all injuries.
Statistics: 2 DPS, 2 HPS, 2 Tank
Role: Peon
Name: ??? (You Decide!)
Affiliation: Townie, Neutral-Town
Abilities:
Disenfranchised: You seek a better life beyond what you have. Should you be recruited, you will become an Adventurer or Cultist.
Exceptionally Cowardly: In combat, you will find it much easier to flee.
Always Resting: Each night, you will always recover all injuries.
Statistics: 2 DPS, 2 HPS, 2 Tank
Role: Operative
Name: Saurnok the Mystic
Affiliation: Mafia
Abilities:
Mafia Triumvirate: Able to speak privately at anytime during the night with other members of the Triumvirate.
Investigate: Each night, the operative may investigate one person and get a read off of them. There is also a chance the operative will learn the player’s roll. If the Operative investigates the Traitor, then he will learn everything about the Traitor. There is a chance this will fail.
Night Kill Resistant: Chance that a Night Kill will fail.
Statistics: 7 DPS, 4 HPS, 8 Tank
Role: Peon
Name: ??? (You Decide!)
Affiliation: Townie, Neutral-Town
Abilities:
Disenfranchised: You seek a better life beyond what you have. Should you be recruited, you will become an Adventurer or Cultist.
Exceptionally Cowardly: In combat, you will find it much easier to flee.
Always Resting: Each night, you will always recover all injuries.
Statistics: 2 DPS, 2 HPS, 2 Tank
Role: Village Idiot
Name: Gamon
Affiliation: Neutral
Abilities:
Village Idiot: You will achieve a Total Victory should you get yourself lynched. Any other fate, and you live.
Statistics: 2 DPS, 2 HPS and 2 Tank
Role: Cultist
Name: ??? (You decide!)
Affiliation: Townie, Pro-Town
You are a brave Cultist in service to the Twilight’s Hammer. You are the fighting force of the Mafia against the blasphemers of the Town.
You may choose one class from World of Warcraft:
Druid: +1 DPS, +1 HPS, +1 Tank
Hunter: +3 DPS
Mage: +3 DPS
Paladin: +1 DPS, +1 HPS, +1 Tank
Priest: +2 DPS, +1 HPS
Rogue: +3 DPS
Shaman: +2 DPS, +1 HPS
Warrior: +1 DPS, +2 Tank
Death Knight: +2 DPS, +1 Tank
Abilities:
Cultists ho!: Every night, you will learn the name of another Cultist (provided there are other Cultists).
Statistics: 2 DPS, 2 HPS and 2 Tank, plus whatever you gain through questing and your class.
Assistant Moderator (John Kramer AKA: Jigsaw)
Abilities:
Assistant Moderator: Keeps the Newbie Moderator in line and makes sure he doesn’t screw up.
Night Kill Immunity: The Assistant Moderator may not be Night Killed.
Lynch Immunity: The Assistant Moderator may not be Lynched.
Fight Immunity: The Assistant Moderator’s godly aura sends fear into even the stoutest of hearts, causing Adventurers and Cultists alike to flee if battle is joined.
Statistics: Over 9000 DPS, Over 9000 HPS, Over 9000 Tank
Newbie Moderator (The Illusive Man)
Abilities
Moderator: He runs the game.
Night Kill Immunity: The Newbie Moderator may not be Night Killed.
Lynch Immunity: The Newbie Moderator may not be Lynched.
Fight Immunity: The Newbie Moderator’s godly aura sends fear into even the stoutest of hearts, causing Adventurers and Cultists alike to flee if battle is joined.
Statistics: Over 9000 DPS, Over 9000 HPS, Over 9000 Tank