WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

60% is with gear on. Unless you do it last, there's little use in maxing it. since sinking a ton of points in will only get you 1-2 %. You have better options ;)


In terms of what to have maxed, Venom, MB, and maybe Claw Mastery should be maxed. Mastery depends on if you're more physically oriented or not.

Then, do the one point wonders like Blade shield, Shadow Master, LS, and Dclaw. After all that, then you focus on block and fade (you'll have plenty of points).

If you have some left over, adding to fade for the res is usually a great place to kill some points.


Gear-wise, enigma comes with 8%, so really, just 42% more. a maxed fade takes care of 20%, and + skills can get as high as 20 ish if you have full shadow GCs (venom builds tend to have them). If you do ever find yourself somehow lacking in DR, a ber rune in the helm solves that.
 
Re: WW Ghost Assassin Guide V2.0

HERE I've seen a WW Ghost variant which has a Kick addition to it. The build is basically the same with only those changes:

- lv 17 DTalon (to hit 3-kicks)
- shadow dancers

So you loose few skill points which aren't that important for this char and have to invest some more in strength to get pretty awesome boots which you might consider anyway. And you gain a skill which as the author says is better than WW on those chars: Sorcs, Necros, Windys,CS Zons and a little bit better vs Bow Zons, although you can still use both WW and DTalon. On some chars you also gain the advantage to Do The Impossible - take the Chaos off :) Like going Fury Jade vs Sorcs, when you need res and OW.

Of course better chances vs Sorcs aren't THAT important for this char... although much better alternative to DClaw in a hard match up with Necro, and some more changes vs Windys and Zons could help

What do you guys think? Anyone tested it?
 
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Re: WW Ghost Assassin Guide V2.0

It does work, but it works on the same principle as a Ghost anyway. DTalon is used as a stationary attack, much like how a Ghost utilizes DClaw or Norm Attack.

However, DTalon's KB defeats the purpose of remaining stationary, and even helps the opponent escape you. That is why it is an out-dated version of the Ghost. It can work since, after all, it's a ghost, but the KB is what ultimately kills the usefulness of it.
 
Re: WW Ghost Assassin Guide V2.0

So... would I be in good shape weapon-wise if I were to use a Chaos Runic (+2 venom +2DF) and a Runic Cruel Fools of Quickness, or would I need more ias?
 
Re: WW Ghost Assassin Guide V2.0

And that's for 9fpa trap laying, can come from anywhere outside the claws right?
 
Re: WW Ghost Assassin Guide V2.0

Correct. However, keep in mind that the secondary (that'd end up being the Chaos) does not count toward that IAS.
 
Re: WW Ghost Assassin Guide V2.0

Sorry but just to make sure I understand, if I use the fool's of quickness runic (-30 WSM 40% ias) on the primary (glove side) I need 2% more ias from somewhere else

Sorry if it seems like I keep asking the same question but I've never been very good about understanding ias tables and calculations

Would you recommend sticking an ed/ias jewel in the fools or Um?
 
Re: WW Ghost Assassin Guide V2.0

Well, you said it was a cruel fools, so the damage is probably respectable as is, so keep the Um in that, and have the jewel go in the helm (same effect, but you get OW%).
 
Re: WW Ghost Assassin Guide V2.0

usually you will be wearing highlords anyways, so you will definitely reach that BP.

or better even, imho, get a suwwayah chaos for more damage. if required, wsm bug (as depicted in the guide). by wsm bugging and in combination with the IAS from you claw and highlords (=60% ias total) you would have some serious IAS stack just incase you ever needed some.
 
Re: WW Ghost Assassin Guide V2.0

i was just thinking ... a build with guillaumes, gores and a 15fc craft amulet could be an interesting option. (?!?)

almost same ds, 10 ow dual claw and 50 cb.
a fast and frequently hitting attack like ww could get a nice boost by that, especially since a ghosts phys ww is still a lot lower than a barb's, no matter if you got a high phys dmg build and will consequently have to hit more often.
you lose a skill and possibly a socket, which could partly be balanced out by the mods a craft amulet can give compared to highlords.
fhr is made up by guillaumes.
would still end up having a bit lower life i guess. and it'd require 20ias runic fools.
you would possibly lack some res, but inv + fade + ammy/fcring would be sufficient for max res + facet stack in hell with standard eq.
since guillaumes is a cheap item, it would be no problem to have any disired amount of custom sock ones for 1v1.


viable or not?
 
Re: WW Ghost Assassin Guide V2.0

FHR is only partially made up. Depending on boots (dancers or 20% with res), you'd also be missing fhr from jewel(s) and / or shael(s). Same with res.

It definitely seems nice, but CB quickly looses effectiveness with low life, and venom / OW will quickly drain life.


I'd say it's a neat variation for vs high life opponents (barbs / dins) where res isn't a huge issue, but probably still iffy.
 
Re: WW Ghost Assassin Guide V2.0

assuming you have a good amulet (which can be 2shadow or 2 sin) you basically only lose a skill, a socket, and the mods from the boots. and 4% or so DS.
you gain 50% cb and 10% ow.

i dont know, probably would have to test that ..
 
Re: WW Ghost Assassin Guide V2.0

if i were still playing, i'd run a sim to compare average damage of a CB-based build over the course of the duel

...but i pulled a moritz keke
 
Re: WW Ghost Assassin Guide V2.0

watched most of ur vids on youtube brah

I was wondering IF THIS CUD SURVIVE HELL PVM?

I mean like cutting up 8 player baal runs and ****...

or going MFing...

I really like ur build and I want to play it but i cant afford a chaos yet

(useastHCL)

Just wondering if it cud survive 8player hell :D



PS: help me out on my dclaw sin http://www.purediablo.com/forums/showthread.php?p=7488067
 
Re: WW Ghost Assassin Guide V2.0

It can survive hell mode, but is far from practical for 8 players let alone baal runs. MF is even less effective.
 
Re: WW Ghost Assassin Guide V2.0

lol...i liked the idea of a sin using ww...

seems like its just no good for mfing or baal runs
 
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