Re: WW Ghost Assassin Guide V2.0
60% is with gear on. Unless you do it last, there's little use in maxing it. since sinking a ton of points in will only get you 1-2 %. You have better options
In terms of what to have maxed, Venom, MB, and maybe Claw Mastery should be maxed. Mastery depends on if you're more physically oriented or not.
Then, do the one point wonders like Blade shield, Shadow Master, LS, and Dclaw. After all that, then you focus on block and fade (you'll have plenty of points).
If you have some left over, adding to fade for the res is usually a great place to kill some points.
Gear-wise, enigma comes with 8%, so really, just 42% more. a maxed fade takes care of 20%, and + skills can get as high as 20 ish if you have full shadow GCs (venom builds tend to have them). If you do ever find yourself somehow lacking in DR, a ber rune in the helm solves that.
60% is with gear on. Unless you do it last, there's little use in maxing it. since sinking a ton of points in will only get you 1-2 %. You have better options

In terms of what to have maxed, Venom, MB, and maybe Claw Mastery should be maxed. Mastery depends on if you're more physically oriented or not.
Then, do the one point wonders like Blade shield, Shadow Master, LS, and Dclaw. After all that, then you focus on block and fade (you'll have plenty of points).
If you have some left over, adding to fade for the res is usually a great place to kill some points.
Gear-wise, enigma comes with 8%, so really, just 42% more. a maxed fade takes care of 20%, and + skills can get as high as 20 ish if you have full shadow GCs (venom builds tend to have them). If you do ever find yourself somehow lacking in DR, a ber rune in the helm solves that.