WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

I see, so i need -25 awsm (ferals+runics) to have 9 fpa trap laying without bugging. Thanks a lot ^_^
 
Re: WW Ghost Assassin Guide V2.0

It is good, but it isn't as noticeable as, say, using a fools claw. If you have it, it'll definitely help.
 
Re: WW Ghost Assassin Guide V2.0

:S That's a tad hard to say. Average AR for Fury is ~5K, so 6K as the difference sounds about right. Adding fools usually brings ar to 8-10+.
 
Re: WW Ghost Assassin Guide V2.0

What's the best setup you'd recommend for Venom Ghost? I'm thinking about upgrading from my low budget you gave me to the "best one possible" :) Is Fool better than Fury even for Venom Ghost? I fell in love in OW

Also, should I put 1 point in Dragon Claw? Looks like it's better then... normal attack :) In which duels do you use it?

Do you ever use light traps?

Finally, the question about re-applying stun - do you and when do you do this? Then doing it, it's like WW, WW, WW, Wof, MB, Wof, MB, WW? Or a little bit different order / number or traps etc? :)
 
Re: WW Ghost Assassin Guide V2.0

Hmm...If I had to think of a dream set-up...

Helm: 2sin/20cast/2soc/20res/life
armor: Enigma
amulet: Storm hide (ish)
Chaos Suwayyah (3mb, 3venom)
Fools Runic 40IAS/2soc (UmUm) +3 MB +3 venom.
Trangs
Raven 20/250
arach
10cast/11 res/life/dex
40% trires 20 fhr

In a perfect world, that'd probably be what I'd use. Now, if only I could get some of that myself :P

And yes to DClaw. It is better than norm (+damage, EDIT: misread :whistling: ), it's fast, and is very useful to chainlock necs. Also, it's used for chainlocking in general, so good vs very defensive sorcs.

I use one point in LS. It shoots sooner than WoF, and sometimes makes people think you're a trapper o.O I mix the traps up.

Actually, your example is pretty accurate. The particulars depend on your own rhythm, but basically after a brief tri whirl, WoF would have used itself up, so trap (name lock just in case he gets free) and MB. Then go back for a triwhirl if it worked.
 
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Re: WW Ghost Assassin Guide V2.0

Oh, a little bit too dreamy probably :) But well...
Helm - extremely expensive for me but possible! But how should I socket? In case of almost-dream equip, we'll get to that :)
Amulet - what is this thing? If it's duped or worth more then 15 ists let's say it's out of my league :)
Fools - always better than Fury except ES sorcs?
Ring - I have pretty similar!
Boots - mine got 10fhr and 3X res

No changing gears in this Dream gear, right? Does it differ if I can't get this Storm Hide thing? What would be the alternative to it?

I'm going to invest 1 in DClaw then. But quick question - isn't it possible via claws? And same about LS. Mine have 2mb 2df 2ls but maybe ls doesn't couple with venom in one claws or something? Btw I've killed one more sorc via DF today, can't believe you guys don't use it :p But yeah, also died to nec when trying to finish him with it because I forgot about the casting freeze after shadow master :)

Could you think of any strategies of using LS in duel? Then exactly it's better than WoF? Cause for sure it's not "random trap mixed with MB". And, vs which chars do you re-stun and vs which you just keep WWing hoping then to die?

I'm going pretty deep in those questions, but I think this is how we're supposed to play. You definitely do play like that and I definitely don't - this is why I ask ;)

PS. Any Europe Ladder players here?
 
Re: WW Ghost Assassin Guide V2.0

What is that e-bugged suwayah that Tienje uses about?

I mean is there any chances of getting it indestruct + ethernal?
Zod removal bug? Or?
 
Re: WW Ghost Assassin Guide V2.0

With those kinda high qlvl items as runic talons u can get any +3 to skills in range of 4 tiers (like venom, lightning sentry, weapon block) , so its possible, but highly unlikeable on b.net.
 
Re: WW Ghost Assassin Guide V2.0

yeah, some are pretty ridiculous. I was half fantasizing myself :P

Even tienje shows some pretty great gear as his end game (it was a physical build, so tweaked a bit for venom)
* 2 Sin | 20 FCR | 5% life (Jah) | 10 DEX | 8 MAX | 24-45 fire damage | 18 all RES Circlet
* Highlords Ammy
* 10 FCR | 78 AR | 6 life leach | 10 life | 78 mana | 21 LR Ring
* 248 | 20 Raven Frost Ring
* Gothic Plate Enigma Armor
* Trang’s Glove
* Arachnid's Belt
* Imp Shanks Boots (30 FRW | 20 FHR | 18 STR | 49 LR | 35 FR | 22 PR)
* Feral Fury (with +3Venom and +3LS) Claw
* Ebugged Suwayyah Chaos Claw

And no real changes. If you build like that, you basically have built in your rings, belt and other stuff so you can't swap it out for sorb or something. Really, there's no need anyway, so IMO, it's always best to just get the gear and use it.

@ Dflight: We don't deny that it's capable of a kill and all, but it's necessarily risky. If it was faster, it's be worth dealing with it getting interrupted so easily + missing when the opponent moves off screen. But since it's so slow (almost a full second to cast), you can tele + do a triwhirl by the time dflight gets to the opponent. Tele is able to be cast and telestomp off screen, won't be interrupted as easily, and you are free to move once you have stomped (not waiting to put your foot down before you can move).

Also, any opponent that can be killed by a low level dflight in one kick can be killed by 1-2 MB casts, which can be done off screen (even by the master as a better kill).



I'm not sure if Dclaw can spawn normally. I remember there's a cube socket + low level conversion that could make a runic get claw mastery and other low tier skills, but not 100% sure since I've never tried it. At the very least. it's only 2 skill points to get it :P


Hmm details on LS. I use LS vs necs, since they hit the hardest. I want them stunned ASAP. I lead in with LS, and if I can NL, it's with WoF. After that, MB MB MB!!! They'll get stunned just enough for WoF to hit, and if they stayed near LS, that'll hit first (ensuring they stay for WoF). Then I dclaw.

LS is better when speed is an issue. Like I said, necs especially, but even druids. However, due to their close range, LS should be used when following so you don't need to get too close, and WoF when you are close. Their low range and Wof's low range works lout like that.

Bows are another thing where they can run and run. So, the far reaching LS )and fast LS) is perfect for tripping them up to start with. Then, WoF. Bows + java tend to have the D/E/A, and WoF is killer on their dodges. However, once they run out, javas can hurt, and bowas like to get out ASAP. Re stunning quickly helps stun them better.




The E-bugged suwayyah is a suwayyah from a few patches ago where you could Hel out a Zod socket, and it would remain indestructible. He has a Chaos runeword made in that claw. Since it's eth with indestructible and doesn't have to worry about it breaking, it's very strong.
 
Re: WW Ghost Assassin Guide V2.0

Yeah i have 338% ed suwayah chaos, and tienje's has about 1.5 or 2x more damage than mine. That's crazy ^_^. I'm on ladder atm, so when i'll on NL, maybe it'll be possible to get that thing.
 
Re: WW Ghost Assassin Guide V2.0

By the way any west-sc-ladder ghosts who wanna to duel to improve skills?
I'm ghost - begginer ^_^.
 
Re: WW Ghost Assassin Guide V2.0

Venom- Venom is your main damage skill. At high levels, it applies damage every .4 seconds, which is every 10 frames (there are 25 frames per second). Whirlwind hits every 4 frames, so it should be noted that venom does not deal full damage every time WW hits. % Poison Damage is currently bugged and is applied twice, similar to enchant + fire mastery. % Poison Damage gets applied once when you cast venom, and once more when it is applied to the enemy. Trang’s glove’s 25% Poison Damage is actually 56.25% (1.25*1.25) more damage.

Is the bug still there in 1.12, 1.13? how to I check if it is?
From what I understood was that Poison Damage from Venom actually did 2 times more damage than what it was supposed to do.

People are telling me to get Venom Items only for Prebuff, then switch those items to deal more LS damage(example shadow gc with traps gc). Are they right?
 
Re: WW Ghost Assassin Guide V2.0

Is the bug still there in 1.12, 1.13? how to I check if it is?
From what I understood was that Poison Damage from Venom actually did 2 times more damage than what it was supposed to do.

People are telling me to get Venom Items only for Prebuff, then switch those items to deal more LS damage(example shadow gc with traps gc). Are they right?
It's not a bug and it still works.
Its not that venom gets twice the damage it should, its that poison mastery (trangs and other such items are poison mastery) will boost poison skills as well as on-gear poison damage. When you cast venom, it gets the poison mastery boost will boost how much poison damage is added by venom to your gear, once its "on" your gear and you ww, every time you hit poison mastery does another increase on all poison damage you deal from that attack, same as it would for poison damage on items if you have poison mastery items on a character without venom. That is where the "second" venom buff comes from. It's not a bug, just the way mastery works, same as light mastery will boost equipment light damage, fire mastery boosts equipment fire damage.

about the prebuff, its not allowed in most leagues but if you just pub - yeah of course you can buff your venom beforehand and go for more +LS skills (assuming you are talking about hybridsins and not ghosts like what this guide is about), switching gcs is still not advised because you lose other shadow discipline passives you should be using in combat. buffing with other equipment is still used by pubby hybridsins, its pretty common. A hybridsin should be able to do just fine without buffing, but it does help of course if players want that boost.



 
Re: WW Ghost Assassin Guide V2.0

+Poison SCharms should be removed? I've heard something about it in the past, but don't remember now

I've invested 1 point in DClaw. Isn't it slower than normal attack? Should I just put in on L-click and leave it there on EVERY battle or it changes? I think that's the way, but I've seen on the videos of the author he doesn't always have in on L-click
 
Re: WW Ghost Assassin Guide V2.0

Yes, remove poison charms if you intend to ever use venom (which is stronger). The time mechanism on Venom cuts any item poison, but doesn't make the damage proportional, and cuts it as well.

D-Claw I think is a little slower, but you use it vs a nec, and you have BoS already ;)

Even I don't always have it on left, though that's because when I WSM bug, the skill turns from Dclaw to norm attack, so I keep talon hot keyed (so it doesn't go changing to anything), and swap to Dclaw when i need it for that duel.
 
Re: WW Ghost Assassin Guide V2.0

I'm still pretty confused about the claws, want to make sure I choose a good ones.
I still have the "poor setup" you recommended, including Chaos suwayyah and Fury GT. I'd like to go one level beyond that. Probably switching Fury for Fools will help, right? But in which claw should it be? What should I look for?
 
Re: WW Ghost Assassin Guide V2.0

For the same reason Fury is in a GT, you want a fast claw. So a GT fools works well, and stays consistent with your build.

Fools is always good for its boost, which you'll need vs a barb and paladin.

Bare minimum, Fools with IAS on it (40% ideally). If it's magic, Larzuk adds sockets, so 2x Um runes gives you a high OW%. For rares, it's just extra fluff like damage, skill, staff mods, etc.
 
Re: WW Ghost Assassin Guide V2.0

I tried to build my ghost but I dont really understand how to finish the build in term of skills. I put all other skills except these 2, and I got @40 skills points to add.
# Claw Block- enough for 60%
# Fade- pump until 50% DR with equipment
Do I max both of them? I read on arreat that every pt in Fade gets 1% dr. So considering we have 30 points in fade we then have 30% dr. How do we reach 50% dr with our equipment? The main gear doesn't contain dr.
And as for Claw Block, enough for 60% means when you're naked? or with the gear on? and why not more than 60%? if we have the skill points to add.
 
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