WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

Arreat Summit's saying 2107 for all 3.:scratchchin:


Oh well, still way more than most casters you'd worry about.
 
Re: WW Ghost Assassin Guide V2.0

Well I'm a little confuse about all these calculations...

1) So I have a Runic Talons and Suwayyah, I should make a Fury on the Runic and Chaos on the Suwayywah? Also, by using this 2 claws, do I already achieve 4 WW frame, or I need WSM Bugging? How much more IAS do I need to hit the 9 frame Trap Laying Speed?

2) Just to confirm for WSM bugging, so basically I put the faster claw(Runic Talons) at the boots-side, and slower claw (Suwayyah) at the glove-side, lift and replace the Suwayyah?

3) If I were to use a Jade Talons (Wrist Sword) - for Auradins/sorcs, instead of Fury, how much IAS do I need to hit the 9 frame Trap Laying Speed? Do I still hit the 4 WW frame (with runic talons)?
 
Re: WW Ghost Assassin Guide V2.0

I've been duelling a friend who has an es light sorc wearing gbane and I'm having alot of problems. He has enough pdr/mdr so that I can't physically kill him unless I can drop his eshield entirely.

If I play super aggressive I sometimes feel like I can do it but then sometimes he gets a namelock on me and 2 shots later I'm fhr locked and dead. Now I've started to hesitate and I keep getting owned all the time.

I have to keep on him all the time otherwise his mana regens and the duel goes on for ages (with me normally losing). Has anyone played a sorc like this and can share any tips on what to do? I can definitely get my tri whirls neater but once he has a namelock its hard to approach because he can maintain the lock farther than the maximum range of lightning.

On my end I can see lightnings shooting towards me and disipating before they hit. If I teleport closer its often into the path of a lightning bolt.
 
Re: WW Ghost Assassin Guide V2.0

That's pretty crazy that he has enough mdr to negate venom. What is your venom damage? And what else is he using other than gbane?

If he name locks you just tele 2.5 screens away and he'll lose the name lock unless he goes aggressive and tries to chainlock you which is basically suicide for him. Then just approach again.

Also what realm is this, I'd like to see a sorc built like that.
 
Re: WW Ghost Assassin Guide V2.0

I don't think MDR works on poison at all, otherwise it would complete screw over venom and most other poison attacks, which work in small increments per frame.

ES sorcs are fairly tough for Ghosts. Poison and OW will bypass their ES, but dealing enough damage to get that last 1hp from them can be tricky.
 
Re: WW Ghost Assassin Guide V2.0

I'd have to disagree ES sorcs are ridiculously easy for a ghost. just psychic hammer or mindblast the last 1HP away. Only sorcs that are hard are max block/vita.
 
Re: WW Ghost Assassin Guide V2.0

Psychic hammer and MB are both diverted by ES and reduced by MDR. An ES sorc with Glads Bane should be able to completely ignore damage from both.
 
Re: WW Ghost Assassin Guide V2.0

I've dueled many many ES sorcs wearing perfect viper 12MDR and at one hp mindblast always kills them. I seriously doubt a gbane with an extra 8mdr would save them.

Like I said though I'm really interested to see an ES sorc setup like this that would possibly be hard for a ghost.
 
Re: WW Ghost Assassin Guide V2.0

I've tested a few things with him and I can knock him down to 1 hitpoint with venom/open wounds and then I can dclaw him, tri whirl him, spam mb on top of him and lay 3 wofs at his feet at the same time. Can't kill him unless I take enough of his mana to collapse his eshield. After that he dies quickly but from full mana it takes alot to collapse his eshield.

Put it this way, I can catch him with mb in a wof, tele on top of him triwhirl him (2 tight consecutive triangles). The wof and stun will wear off and then he spams lightning at me which...hurts. He has killed me a few times like this when I'm coming out of the whirl. I'm trying to make the whirls shorter and back off earlier + set up a new stun but I don't know if its paying off. The duel just goes on longer and I still usually die in the end.

I don't have any problem with him using gbane though as it makes the duel alot more interesting and you get good practice with your whirls and approach. I was just wondering if anyone duelled one of these types of sorcs before and what you think works and what doesn't. I don't know if he has other sources of pdr/mdr other than gbane. I'll ask him in irc.

That's pretty crazy that he has enough mdr to negate venom. What is your venom damage? And what else is he using other than gbane?

My Ghost isn't the best but there are no glaring flaws in the way its built. Its definitely a problem with my execution. I'm just not making the stats count in some way.

I have:

level 46 venom (whirl dmg = 3.8k about half of which is accounted for by venom).
level 43 mind blast
60% claw block
max light res (with +30ish overstack)
3.8k life (its more now. We were duelling mid level 80s since we both remade. I had 4.1k life on my last Ghost which was lvl 95)

If he name locks you just tele 2.5 screens away and he'll lose the name lock unless he goes aggressive and tries to chainlock you which is basically suicide for him.

Well he plays quite aggressive. About as aggressive as anyone that can shrug off venom/ow/mb. If he ditches the pdr/mdr gear he can't ever really be aggressive just like any regular sorc. all I need to do is catch him with a single whirl (even a sloppy one will do) and then teleport within 3 blocks of him. Shadow Master will insta kill him off screen with mb.

By the way I'm on useast and no hes not using bugged manas so theres lots of room to make this sorc meaner than it already is.


 
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Re: WW Ghost Assassin Guide V2.0

Well I'd love to know his gear setup that he gets that much PDR/MDR. My ghost on east has almost the same stats as yours only about 4k damage 3.8k life.

I've never actually run into a sorc that was immune to mindblast/wof damage and ww until their mana was gone. I'd really like to duel your friend just to see.

As for your execution, it's tough to say what you're doing wrong without seeing it. No one is perfect at triwhirls, so you can probably always get better at that. The only other tricks vs lightning sorcs that I've ever used to approach from angles and to move away to shake a namelock. But your friend sounds a whole lot harder to fight than any "normal sorc" if you have to drain his whole mana pool to kill him. You just need to play it more perfect with your namelocks/triwhirls.
 
Re: WW Ghost Assassin Guide V2.0

I've been duelling a friend who has an es light sorc wearing gbane and I'm having alot of problems. He has enough pdr/mdr so that I can't physically kill him unless I can drop his eshield entirely.

If I play super aggressive I sometimes feel like I can do it but then sometimes he gets a namelock on me and 2 shots later I'm fhr locked and dead. Now I've started to hesitate and I keep getting owned all the time.

I have to keep on him all the time otherwise his mana regens and the duel goes on for ages (with me normally losing). Has anyone played a sorc like this and can share any tips on what to do? I can definitely get my tri whirls neater but once he has a namelock its hard to approach because he can maintain the lock farther than the maximum range of lightning.

On my end I can see lightnings shooting towards me and disipating before they hit. If I teleport closer its often into the path of a lightning bolt.

Ya there are some setups "invincible" sorcs have which can negate all whirl/dclaw/mb damage at 1 hp. Most sorcs built on bnet are not this and get broken at 1 hp. Most attempts at these types of sorcs can also be broken with some effort: good physical damage claws + high physical damage setup, or good and prebuffed venom damage. If either of these two is high enough and the sorc is lacking in her invincible setup this will break es and kill.
however to note.. there are ways to get enough idr/mdr on these invincible sorcs to get around even the highest damage claws and venom damage. In which case you will have to break the es the way you are doing now: depleting all the mana and not letting the sorc breathe for a moment in the duel.

If you were playing a trapper or hybrid this type of sorc would not be a problem, but you are a ghost, so if you want to beat this sorc with a ghost then practice practice practice.
learn how to tele long distances while not teleporting in a straight line which can be predicted easily. learn to circle in on opponents. keep shadow master minionstacked on top of you while teleporting.
when you get a stunlock learn to continue it. learn the timing on your traps and fill in the "dead time" in between trap stun with your own mb and whirl stun, and learn how to time trap leading and trap resets during the moments your traps are creating stun, so that your opponent is in a constant state of stun throughout the whole process.
combine wof + ls in your stunlocking tactics for a very difficult to escape from stunlock. keep the stunlock going and don't let him reset the duel by escaping. keep on him. learn whirl range for triwhirls and whirl such that he can't get light hits on you while you are stunlocking/whirling at melee. (although him escaping is really the concern)
if he does escape, knowing how to follow up and reestablishing a stunlock is a good skill to practice on, because these sorcs can take a while to break if they are chugging mana pots and getting out of stunlocks.



 
Re: WW Ghost Assassin Guide V2.0

Ya there are some setups "invincible" sorcs have which can negate all whirl/dclaw/mb damage at 1 hp. Most sorcs built on bnet are not this and get broken at 1 hp. Most attempts at these types of sorcs can also be broken with some effort: good physical damage claws + high physical damage setup, or good and prebuffed venom damage. If either of these two is high enough and the sorc is lacking in her invincible setup this will break es and kill.
however to note.. there are ways to get enough idr/mdr on these invincible sorcs to get around even the highest damage claws and venom damage. In which case you will have to break the es the way you are doing now: depleting all the mana and not letting the sorc breathe for a moment in the duel.

If you were playing a trapper or hybrid this type of sorc would not be a problem, but you are a ghost, so if you want to beat this sorc with a ghost then practice practice practice.
learn how to tele long distances while not teleporting in a straight line which can be predicted easily. learn to circle in on opponents. keep shadow master minionstacked on top of you while teleporting.
when you get a stunlock learn to continue it. learn the timing on your traps and fill in the "dead time" in between trap stun with your own mb and whirl stun, and learn how to time trap leading and trap resets during the moments your traps are creating stun, so that your opponent is in a constant state of stun throughout the whole process.
combine wof + ls in your stunlocking tactics for a very difficult to escape from stunlock. keep the stunlock going and don't let him reset the duel by escaping. keep on him. learn whirl range for triwhirls and whirl such that he can't get light hits on you while you are stunlocking/whirling at melee. (although him escaping is really the concern)
if he does escape, knowing how to follow up and reestablishing a stunlock is a good skill to practice on, because these sorcs can take a while to break if they are chugging mana pots and getting out of stunlocks.
if you want to be sneaky, cast a poison vine charge from a carrion wind ring :thumbup:. the poison damage from the vine automatically does 1 damage, so it'll kill the sorc if its dropped down that low.

[YOUTUBE]ecKdZnrys1M[/YOUTUBE]



 
Re: WW Ghost Assassin Guide V2.0

That's very interesting. I've never seen a sorc built like that. That video was from d2pk so basically perfect gear available there. What kind of setup would you use for that? hoto for rep and perf gbane + ?.

Seems like it would be really hard to beat a fireball or blizz sorc that did this same PDR/MDR stack.
 
Re: WW Ghost Assassin Guide V2.0

I tried Carrion Wind today and yeah the vine kills him once hes down to 1hp. After that I stashed it and we dueled as normal which I'm ok with because I seem to get better real fast when I have the disadvantage.

I think my problem was not being aggressive enough since I can kill him now if I can get a solid stun chain going. I think my biggest problem before was mistiming mb/wof/whirl and not hounding him into the ground and I reckon the guide is right when it says you are alot safer if you stay in their face as counter-intuitive as that may seem.

I found dclaw was a useful finisher as I'm coming out of a whirl and if I've still got a stun + wof firing I can sometimes just spam dclaw until his shield collapses and either wof or dclaw takes the last hitpoint.

He has 27 pdr. I forgot to ask him about mdr. ES Light Sorc. He says he does 20k lightnings which seems kind of low but on my end it really hurts - 2 or 3 hits will kill me and getting locked in hit recovery is a real problem. He looks like that sorc in the video except he doesn't use nova. If I get hit once or twice then I still have problems because I have like 400 life left and he starts spamming fields of charged bolts making it hard to get close.
 
Re: WW Ghost Assassin Guide V2.0

1) So I have a Runic Talons and Suwayyah, I should make a Fury on the Runic and Chaos on the Suwayywah? Also, by using this 2 claws, do I already achieve 4 WW frame, or I need WSM Bugging? How much more IAS do I need to hit the 9 frame Trap Laying Speed?
Yes, that is how the claw Rune words are made. Any and all claws a chaos / Fury can be made in always hit 4 frame ww. When bugging (suwayyah gloves, runic boots), the IAS required is 19%. This is achieved by Fury Runic, or a fools runic with at least 20 IAS in it.

2) Just to confirm for WSM bugging, so basically I put the faster claw(Runic Talons) at the boots-side, and slower claw (Suwayyah) at the glove-side, lift and replace the Suwayyah?
100% yes :)

3) If I were to use a Jade Talons (Wrist Sword) - for Auradins/sorcs, instead of Fury, how much IAS do I need to hit the 9 frame Trap Laying Speed? Do I still hit the 4 WW frame (with runic talons)?
If instead of Fury (I assume still a Suwayyah Chaos), then your wsm will be too slow to practically hit that 9 frame trap. Chaos will hit 4 frame WW, but the Jade requires a 15% IAS jewel / Shael rune to hit the 4 frame WW (normally -10 without any IAS).

That's pretty crazy that he has enough mdr to negate venom. What is your venom damage? And what else is he using other than gbane?
MDR did not and cannot negate venom. The MDR uses the mdr bug to prevent much more damage past one, but venom will only reduce to one. It cannot kill in pvp. In terms of other gear, it was stacked with dr and Mal runes.

ES sorcs are fairly tough for Ghosts. Poison and OW will bypass their ES, but dealing enough damage to get that last 1hp from them can be tricky.
Only if stacking mdr. Without it, ES usually pops and / or they just die.

Put it this way, I can catch him with mb in a wof, tele on top of him triwhirl him (2 tight consecutive triangles). The wof and stun will wear off and then he spams lightning at me which...hurts. He has killed me a few times like this when I'm coming out of the whirl. I'm trying to make the whirls shorter and back off earlier + set up a new stun but I don't know if its paying off. The duel just goes on longer and I still usually die in the end.
Lay more than one WoF and do not forget to occasionally stop a WW, trap and MB again to reapply the lock up. ;)


Oh, and dave hax.
 
Re: WW Ghost Assassin Guide V2.0

I think part of the reason why I was losing was because I was just sloppy with setting up good stun. And then a sloppy and/or mistimed whirl or two would usually get me killed. Its easier now if I keep my whirls short and get more mbs in between wofs/whirls. I think my shadow master really helps with that cuz it machinegun mbs all over the place.

After some practice I think this sorc isn't that difficult to beat once you figure out what you can/cant get away with. Its not very forgiving if I play sloppy though.
 
Re: WW Ghost Assassin Guide V2.0

I think part of the reason why I was losing was because I was just sloppy with setting up good stun. And then a sloppy and/or mistimed whirl or two would usually get me killed. Its easier now if I keep my whirls short and get more mbs in between wofs/whirls. I think my shadow master really helps with that cuz it machinegun mbs all over the place.

After some practice I think this sorc isn't that difficult to beat once you figure out what you can/cant get away with. Its not very forgiving if I play sloppy though.
i think if you want to set up a long-period stun, using LS is a very good idea, since the traps last longer and have longer range. you can use wof initially and then transition to LS before you jump.

THERE MAX, I SAID IT!



 
Re: WW Ghost Assassin Guide V2.0

i think if you want to set up a long-period stun, using LS is a very good idea, since the traps last longer and have longer range. you can use wof initially and then transition to LS before you jump.

THERE MAX, I SAID IT!

You shouldn't have said it!

I prefer Inferno when I want it to last longer, it stuns better than LS, just a bit less range, which doesn't matter if they aren't going anywhere.


 
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