WSM Bugging
WSM bugging is a little trick used to lower the AWSM of your two claws, lowering the IAS requirements for trap + non-WW animations. It works by placing your secondary claw in your inventory first. That means that after you switch to your weapons, lift and replace your glove-side claw, and it’ll bug your WSM.
I feel it's required to note that the secondary claw is not only a different type, but must be a faster claw than the one over the gloves. This is crucial.
So what I was doing wrong was the averaging the clawspeeds - but just to be clear, the IAS on the claw does or does not affect its wsm, since AoAA's original statement was that IAS on secondary claw doesn't count?
IAS has zero affect on the WSM. What he means is that the base claw speed (-30 WSM for a runic) is what determines what break point to hit (42% for traps for a runic). Secondary claws do not add up to that percentage, only the primary claw's IAS can count. The secondary claw's speed works only on WW, which is dependent on each individual claw.
The ias on the claw would affect its base speed, effectively turning -30 to -65 (chaos runic/gt) as I'm seeing according to Ias Tables. Since a level 5 bos is all that's needed to see 9fpa, when testing between my claws and fade vs no claws and bos there's only the slightest speed difference.
That is true
only for WW (to determine if it hits -13). For determining trap speed, no amount of IAS will change a Runic/GT from -30 AWSM. There is no way to change a WSM to -65. Even with WSM bugging, I think the max was -50 it could acheive.
Looking at this, please show me where I'm wrong in my understanding -
If only going off primary claw (no awsm)
I'll interrupt a tiny bit, but I have to say, the AWSM is just so important. If they're the same base WSM, then that's fine, but always assume you're working on the AWSM when determining speeds while c/c.
40% IAS on Fury = +30 EIAS
-30 WSM of Fury = +30 EIAS
60% EIAS leaves me needing 1 to hit 9fpa does it not, being the bp is 61. 1% EIAS is different than IAS, I do see where that was wrong to say IAS vs EIAS. However the only IAS Jewels I'm aware of are 15% and calculating that 15% in the mix puts us over the 9fpa breakpoint.
Erm, I see a few things wrong. While a Runic with 40% ias provides 30 EIAS, you MUST state that to be the case. Simply stating "40 IAS on Fury" can be misleading, though you were indeed talking about Runics. The same goes for the -30 adding 30EIAS. Keep in mind that only a RT/GT will add that 30. A Feral Fury (which may well be used) will not add this, so specifying reduces alot of confusion. It's more of a precaution IMO.
The 60% EIAS is the game's internal calculation determining
why only a Runic Fury will hit 10 frames, however, this is not the same as the 1% IAS you described earlier. If you meant 1% EIAS, that would be an entirely different story, but IAS and EIAS are different, so again, please keep things separate. A 15% IAS jewel in the helm would puch you over the 61% EIAS easily, but that's the goal ^^
In the case of two claws being -30, the awsm is -30 as we don't calculate the ias on either claw for awsm - that I was unclear about as I had interpreted the modified wsm as applying always, not just to ww.
Glad you finally get this part of the WSM.
Currently, I'm using a Feral Chaos and Runic Suwwayah. I typically don't bug the awsm for the sake of convenience since I hit the 10frame break point, and don't want to be caught off guard on an accidental weapon switch resetting bug awsm
Ok, this really stood out at me. Feral Chaos is one thing, but Runic Suwayyah? That'd be neat, but uh...yeah
If you meant Feral Chaos + Runic Fury, then yeah, that'd hit the 10 frame trap speed (Fury primary). Feral Chaos + Suwayyah Fury does not hit a 10 frame trap, however; it hits the 11 frame trap speed.
To WSM bug anyway, it's usually best for the Chaos to be the slow claw (Suwayyah), and Fury be the faster one (Runic or Feral, depending on available IAS (highlords comes to mind)).
I think the lack of an example of 2 ias claws would have helped to make things abundantly more clearer, as I was under the impression that the modified wsm applied even in awsm calculations because of how it leads the EIAS calculations. The beginning notes that the IAS on second claw will only apply to whirlwind and normal attack, but it doesn't explicitly state that in calculating weapon speed, you only use the base speed and not the modified weapon speed when averaging the wsm. I believe that is where a lot of us have been getting mixed up initially when running our numbers. When I think average of each weapon speed, I'm thinking the final speed of both claws would be most logical as opposed to just the base speeds.
Well the intro to the IAS Tables defines WSM, and then says that that is what determines the break points to shoot for in the charts. I can almost see how one would think MWSM, but for future reference it's AWSM.
As for 42ias vs 61EIAS, I was under the impression that equipment IAS and weapon IAS calculated differently. Hitting 42ias sounds much simpler when you know the 40ias on your claw counts toward it, which oddly enough never gets mentioned yet the standard claw for a ghost is fury.
Erm, well, the weapons
are equipment

.
I'm guessing the reader would be able to think that the 40% IAS on their claw helps (as long as they understand the relation between primary and secondary, which some still don't grasp.
For the sake of freeing up your helm and so you don't need any jewels for IAS, WSM Bugging is so much better for the ghost. On top of less required IAS, you get a stronger WW too.