WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

I read back & was typing before I grabbed the calculator, so perhaps "wrong" wasn't quite the most prudent thing to say, but meh.

The Fury will more or less give a "base" EIAS then? If that's not going to change, then the WSM is the only other factor unless there is outside IAS.




Maybe it's just me, but I need things specified or I start thinking weird :P

the IAS component is non-linear, so you can't say that fury's 40% IAS will always give +30 "base" EIAS. the amount of EIAS you get from fury depends on how much other IAS there is.

WSM and IAS are the only two components into EIAS, so regardless of how you interpret the IAS part, WSM will be the only other factor.



 
Re: WW Ghost Assassin Guide V2.0

Sass, the reason for the confusion on weapon ias is the fact that things get calculated differently off weapons a lot of the time, like max damage for instance, so its not surprising a lot of folks would believe that ias on claw affects things differently than ias on gear, as gear applies to all ias while claw/claw ias is separate and may or may not apply.

AWSM and MWSM isn't confusing by themselves, its when you're aware that both exist and have no examples stating that mwsm doesn't apply to awsm or something stating directly that ias doesn't affect awsm.

And yes, Fury does guarantee 30EIAS since that's what the 40IAS converts too, (as Tienje shows above, rest of EIAS is dependent on equipment IAS) the reason for the second 30IAS was because the previous post had established runic/gt base claw, after all you want your fury fastest ;) When looking at EIAS, it is just a matter of base speed to know how much EIAS you need, but if you look at it that way, you have to convert it back to IAS anyway.
 
Re: WW Ghost Assassin Guide V2.0

Oh Tienje since we know you can edit now ;) Would you be willing to add griffon's into your guide as a possible alternative? I wasn't going to bother to ask until it was brought up that someone else was using it for fcr breakpoint and +1 to all.
 
Re: WW Ghost Assassin Guide V2.0

Sass, the reason for the confusion on weapon ias is the fact that things get calculated differently off weapons a lot of the time, like max damage for instance, so its not surprising a lot of folks would believe that ias on claw affects things differently than ias on gear, as gear applies to all ias while claw/claw ias is separate and may or may not apply.

AWSM and MWSM isn't confusing by themselves, its when you're aware that both exist and have no examples stating that mwsm doesn't apply to awsm or something stating directly that ias doesn't affect awsm.
well, we're coming from the other direction, in that MWSM is always the exception rather than the rule for every character class. i introduced AWSM as a function of just WSM, and since WSM does not depend on MWSM (rather, its the other way around), MWSM should not be used to calculate AWSM.

And yes, Fury does guarantee 30EIAS since that's what the 40IAS converts too, (as Tienje shows above, rest of EIAS is dependent on equipment IAS) the reason for the second 30IAS was because the previous post had established runic/gt base claw, after all you want your fury fastest ;) When looking at EIAS, it is just a matter of base speed to know how much EIAS you need, but if you look at it that way, you have to convert it back to IAS anyway.
fury doesn't guarantee 30 EIAS for the reason i mentioned to sass. if you have a total of 60% IAS (40 from fury, 20 from highlords for example), the fury claw would only be responsible for 2/3 of the 40 EIAS from equipment IAS, or 26.7 EIAS.

Oh Tienje since we know you can edit now ;) Would you be willing to add griffon's into your guide as a possible alternative? I wasn't going to bother to ask until it was brought up that someone else was using it for fcr breakpoint and +1 to all.

i don't like griffons for ghosts actually, so probably not



 
Re: WW Ghost Assassin Guide V2.0

why not it gives 25% trap dmg

Actually it doesn't affect trap damage aside from the +1 to all - the additional lite damage/-elr doesn't apply to lightning traps.

I prefer griff for the 25fcr and the +1 to all for bo and ww as it opens up a ring slot but it's your guide afterall Tienje.

Oh and even if it did affect trap damage, a ghost would be wielding wof for stunning purposes, so it wouldn't apply regardless.


 
Re: WW Ghost Assassin Guide V2.0

Actually it doesn't affect trap damage aside from the +1 to all - the additional lite damage/-elr doesn't apply to lightning traps.

I prefer griff for the 25fcr and the +1 to all for bo and ww as it opens up a ring slot but it's your guide afterall Tienje.

Oh and even if it did affect trap damage, a ghost would be wielding wof for stunning purposes, so it wouldn't apply regardless.

you got trolllll'd



 
Re: WW Ghost Assassin Guide V2.0

bu3h3h3h3h3h3h win

but seriously dont use griffons on a ghost unless you want to use a certain 102 fc switch, i dont know.
 
Re: WW Ghost Assassin Guide V2.0

It adds +1 to bo and +1 to ww, I'm content in having the open ring slot and not having to wait forever and a day till I find a good circlet for sale and I had griffon's already available.

Of course when I hit non-ladder that may change, but +all skills are hard to find on a ghost.
 
Re: WW Ghost Assassin Guide V2.0

the math/terminology is right now, but your decision not to go for 9 frame traps is based on a flawed premise. the only reason why the 9 and 10 FPA animations result in 2 traps per second is because you are cutting off the decimals that show the difference. if you introduce rounding, you could just as easily make the claim that using a shael in your hat instead of a IAS jewel won't save you any life because you stay at 4k life.

regardless, arguments over BPs should not be done using "per second" comparisons. the difference between escape and absolute stun can very often be a difference of just 1 FPA (i.e. 10 FPA vs 9 FPA fireblast). it's a minute change when analyzed with casts per second metrics, but it makes a world of difference in the way the characters react.

I just wouldn't rely on theory crafting for a reliable comparison of the effectiveness of 9FPA vs 10FPA. On paper, 10FPA looks a lot better than it actually plays out.

@ people that don't know: In conclusion, shoot for 9FPA...and stay far away from two suwayyahs.


 
Re: WW Ghost Assassin Guide V2.0

Theory crafting is a poor comparison for a difference as small as 1 frame. I was simply referring to my own experience in using wof as I can bug to hit 9f bp. I don't ever bother because I hate forgetting to bug after a bo or accidentally switching weapons in battle, and I'd have to make some significant adjustments to gear/charms to compensate adding ias otherwise.

The nice thing about wof is its not very threatening and most folks unaware of its purpose aren't bothered by its appearance. Folks that underestimate it's ability to maintain stun are usually caught in my ww by the time they see it. It's the high fcr, always on the move characters that practice evasion that I have the most trouble with (as far as casters go) as they're well aware they need to minimize the time that they're on my screen while attempting to get damage in.

Now as far as getting namelock and switching to wof in between, haven't tested that often enough to make a sound comparison, as my targets more often than not are either attempting to close the gap (ie smiters/hdins) or get off screen (almost everything else). As suggested, I do try to lay out the wof's first as they're very unassuming and hard to see when compared to LS.

My friend was greatful to see the difference made when he swapped out one of his suwwayah's, made our duels a bit more interesting =)
 
Re: WW Ghost Assassin Guide V2.0

the IAS component is non-linear, so you can't say that fury's 40% IAS will always give +30 "base" EIAS. the amount of EIAS you get from fury depends on how much other IAS there is.

WSM and IAS are the only two components into EIAS, so regardless of how you interpret the IAS part, WSM will be the only other factor.
>> True enough. Though keeping in mind that the Fury part will give 30 if that's the IAS would have been nice to know (instead of grabbing a calculator every single time ><). I think that was what was trying to be done, but idk :P


Sass, the reason for the confusion on weapon ias is the fact that things get calculated differently off weapons a lot of the time, like max damage for instance, so its not surprising a lot of folks would believe that ias on claw affects things differently than ias on gear, as gear applies to all ias while claw/claw ias is separate and may or may not apply.
For C/C only primary matters in terms of what gets counted where. Certain skills (ww, norm) change this, but those specifically state there is a difference. For the most part, it's just a primary thing. Barbs even get this issue, but 2x BA kinda makes that moot ><

AWSM and MWSM isn't confusing by themselves, its when you're aware that both exist and have no examples stating that mwsm doesn't apply to awsm or something stating directly that ias doesn't affect awsm.
The IAS tables sticky tells you what determines the AWSM, WSM, and even how to find it out. It doesn't mention IAS on gear, so personally I'd have made that extra step to assume it doesn't factor in that particular instance.:scratchchin:

And yes, Fury does guarantee 30EIAS since that's what the 40IAS converts too, (as Tienje shows above, rest of EIAS is dependent on equipment IAS) the reason for the second 30IAS was because the previous post had established runic/gt base claw, after all you want your fury fastest When looking at EIAS, it is just a matter of base speed to know how much EIAS you need, but if you look at it that way, you have to convert it back to IAS anyway.
Mayhaps I am a bit weird or am misreading, but where is a second 30 IAS coming from? There's an EIAS granted by the type of claw, so I'm thinking you were talking about that >> Sry if I'm just being too picky with that, but even EIAS and IAS are also a bit too tricky to mix up :P

fury doesn't guarantee 30 EIAS for the reason i mentioned to sass. if you have a total of 60% IAS (40 from fury, 20 from highlords for example), the fury claw would only be responsible for 2/3 of the 40 EIAS from equipment IAS, or 26.7 EIAS.
Meh, then why bother with the separation? :crazyeyes:

I prefer griff for the 25fcr and the +1 to all for bo and ww as it opens up a ring slot but it's your guide afterall Tienje.
The ring slot can be opened from the 10 FCR, but you also lose a boost to sin skills (1 skill vs 2x), stats, life, res, etc and all for +1 WW and bo. Not quite worth it in my book, but if it's a budget reason, it can work fine, though there are much more optimal alternatives. :)

It adds +1 to bo and +1 to ww, I'm content in having the open ring slot and not having to wait forever and a day till I find a good circlet for sale and I had griffon's already available.
Yeah, availability of certain items are a pain when building, especially when you need a really specific item. It won't break a char, but it can be much better though :P

Of course when I hit non-ladder that may change, but +all skills are hard to find on a ghost.
2 enigma, 1 arach, (maybe) 1 highlords, OR 2 maras, 1 from BC, 4 from Torch / anni charms....I'm thinking at least 9-10 from that alone. That isn't including a circlet, dancers, GCS, or any of that, so we're talking alot of + all, and skill a lot of sin / skill tab boosts. Also, you can even add +3 all skills when casting stuff like Venom or Fade on your CTA/Spirit side.

@ people that don't know: In conclusion, shoot for 9FPA...and stay far away from two suwayyahs.
But, butt...aero flipping is best on a ghost O.o

Theory crafting is a poor comparison for a difference as small as 1 frame. I was simply referring to my own experience in using wof as I can bug to hit 9f bp. I don't ever bother because I hate forgetting to bug after a bo or accidentally switching weapons in battle, and I'd have to make some significant adjustments to gear/charms to compensate adding ias otherwise.
Well there is a very noticeable difference in speeds that feels like a snail's pace if I ever forget, and eventually never had that problem. It's become so natural, and I so rarely forget now, I do it without thinking. it's lond since been integrated in my BO ritual. For instance, swap, cast BC, cast Bo, do ny fade bs and venom (all lined up neatly in the F row for buffs :P ) then swap back, bug, swapping to the shadow's hotkey while clicking, and cast by the time that's done. It all only takes a few seconds to do, and the bugging itself maybe one second maximum.

The nice thing about wof is its not very threatening and most folks unaware of its purpose aren't bothered by its appearance. Folks that underestimate it's ability to maintain stun are usually caught in my ww by the time they see it. It's the high fcr, always on the move characters that practice evasion that I have the most trouble with (as far as casters go) as they're well aware they need to minimize the time that they're on my screen while attempting to get damage in.
yeah, fast casters who know how to keep out of WoF stun can be tricky, but still fun. Others who just ignore WoF all together really won't be much of a threat to the Ghost. :P


 
Re: WW Ghost Assassin Guide V2.0

The first 30EIas on fury comes from the 40Ias - the second 30EIAS came from the base claw type (-30 base weapon speed = 30 EIAS) thus totalling 60EIAS for a greater talon or runic fury.

As for griffon's, I just prefer having options in gear since I do swap at least one ring depending on opponent, though usually its just another raven for a little extra damage and the ar boost (really the ar boost). I haven't gone through my rare rings in a while. The best circlet I've seen available for trade (at least on here and bnet) thus far has been a 2/20/2 with a shael and 15 res all jewel, and at the asking price of 10hrs, I'll stick to the griffon's since its in much higher demand overall.

When I think plus all skills, I think pure plus all like soj, anni, maras, griffons, etc. While it's not hard to get plus sin skills on a ghost, you're pretty limited on the plus all, and they do affect the ar/dmg as well as life boost from self bo. Granted if I had a pretty rare ring and the circlet to match, I'd probably make the switch eventually, I just like knowing my rings and ammy are interchangeable depending on opponent.

The other reason I'm not fond of bugging is lag - I lost a claw once bugging where I picked it up and after lag took its course it dropped on ground and no one wanted to return it. Of course, the nice thing about runic fury and chaos feral is bugged it hits 9fpa if i need to.

Depending on the opponent, I do have prebuff gear too, a soj and bk, 2 +3 shadow skill claws, a bramble, and a +2 circ with 90% ar bonus (I was disappointed in the ar boost when I saw the actual difference) that i can switch to if i feel the need, along with a demon limb. After days of shopping I finally found a 40ias fool's, the drawback it being in a blade talon. But it socketed for 2 (um'd) and since my other greater talon fool's (no ias) only had so much more damage, it's proofed to be very useful.
 
Re: WW Ghost Assassin Guide V2.0

Well my gear is always stationary no matter the opponent >> The only thing I'll change is really Fade vs BoS.

As for griffon's, I just prefer having options in gear since I do swap at least one ring depending on opponent, though usually its just another raven for a little extra damage and the ar boost (really the ar boost). I haven't gone through my rare rings in a while. The best circlet I've seen available for trade (at least on here and bnet) thus far has been a 2/20/2 with a shael and 15 res all jewel, and at the asking price of 10hrs, I'll stick to the griffon's since its in much higher demand overall.
Again, budget is the biggest thing about optimizing the ghost, but while it can make do fairly well, shouldn't really be listed as a viable end goal for the gear (which would happen. People wouldn't spend a ton on a new circlet instead when they've been able to get kills while wearing a griffon.)

When I think plus all skills, I think pure plus all like soj, anni, maras, griffons, etc. While it's not hard to get plus sin skills on a ghost, you're pretty limited on the plus all, and they do affect the ar/dmg as well as life boost from self bo. Granted if I had a pretty rare ring and the circlet to match, I'd probably make the switch eventually, I just like knowing my rings and ammy are interchangeable depending on opponent.
Eh, circ and rings with life and stats are usually going to net more life (and usually alot more res) than searching for + 1 BO.

The other reason I'm not fond of bugging is lag - I lost a claw once bugging where I picked it up and after lag took its course it dropped on ground and no one wanted to return it. Of course, the nice thing about runic fury and chaos feral is bugged it hits 9fpa if i need to.
Unless you have an IAS Jewel in the griffon along with a primary fury, you'd hit 10 frames with only a runic / Feral (52% IAS as opposed to 42%).

I've never really been one for prebuff. It's too tedious and only helps me in terms of char strength, not how well I can play out a duel.
 
Re: WW Ghost Assassin Guide V2.0

I'm really grateful I don't need the highest in gear to be competitive, otherwise I'd be so sick of pvm I wouldn't have any desire to pvp.

Granted, I've only been doin pub duels and an occasional ft5 but I manage to hold my own. I do prebuff for certain individuals, but more often than not its really a matter of tactics vs the extra boost, at least since I got a decent fool's for the high def palli's. On certain max block casters I end up treating like an hdin, and it usually works out well. It would be so nice to have some more life or fhr shadows, but Tatianna on US West is decent enough that it's not uncommon for her to get bm'd when the opponent suffers several losses in gm. As irritating as it can be, at times its nice to know your opponents are so frustrated they resort to bm play.

I still have plenty of room to improve, but since I'm not doing any tourneys or anything i'm quite satisfied with her. When she hits nl I'll get acquainted with the market and hopefully load her up on some more goods.
 
Re: WW Ghost Assassin Guide V2.0

Bad guide.
You should use 2x suwayyahs, shako, and maras/shide on a ghost.
Make game for 1v1 slam if you don't believe me kid.
Namelock was slain by AREO_FLIPS get good kthnx.
 
Re: WW Ghost Assassin Guide V2.0

Bad guide.
You should use 2x suwayyahs, shako, and maras/shide on a ghost.
Make game for 1v1 slam if you don't believe me kid.
Namelock was slain by AREO_FLIPS get good kthnx.
Unless I'm mistaken, it was 08 valk that was pure god-on-a-stick for aero flips & stuff O.o

@ Secksi, the best thing about my sin was the occasional AA accusations from the Master MBing. That never gets old IMO.


 
Re: WW Ghost Assassin Guide V2.0

Unless I'm mistaken, it was 08 valk that was pure god-on-a-stick for aero flips & stuff O.o

@ Secksi, the best thing about my sin was the occasional AA accusations from the Master MBing. That never gets old IMO.

Areo*
08 valk vs all, shako in sin v sin.


 
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