Re: WW Ghost Assassin Guide V2.0
the IAS component is non-linear, so you can't say that fury's 40% IAS will always give +30 "base" EIAS. the amount of EIAS you get from fury depends on how much other IAS there is.
WSM and IAS are the only two components into EIAS, so regardless of how you interpret the IAS part, WSM will be the only other factor.
>> True enough. Though keeping in mind that the Fury part will give 30 if that's the IAS would have been nice to know (instead of grabbing a calculator every single time ><). I think that was what was trying to be done, but idk
Sass, the reason for the confusion on weapon ias is the fact that things get calculated differently off weapons a lot of the time, like max damage for instance, so its not surprising a lot of folks would believe that ias on claw affects things differently than ias on gear, as gear applies to all ias while claw/claw ias is separate and may or may not apply.
For C/C only primary matters in terms of what gets counted where. Certain skills (ww, norm) change this, but those specifically state there is a difference. For the most part, it's just a primary thing. Barbs even get this issue, but 2x BA kinda makes that moot ><
AWSM and MWSM isn't confusing by themselves, its when you're aware that both exist and have no examples stating that mwsm doesn't apply to awsm or something stating directly that ias doesn't affect awsm.
The IAS tables sticky tells you what determines the AWSM, WSM, and even how to find it out. It doesn't mention IAS on gear, so personally I'd have made that extra step to assume it doesn't factor in that particular instance.:scratchchin:
And yes, Fury does guarantee 30EIAS since that's what the 40IAS converts too, (as Tienje shows above, rest of EIAS is dependent on equipment IAS) the reason for the second 30IAS was because the previous post had established runic/gt base claw, after all you want your fury fastest When looking at EIAS, it is just a matter of base speed to know how much EIAS you need, but if you look at it that way, you have to convert it back to IAS anyway.
Mayhaps I am a bit weird or am misreading, but where is a second 30 IAS coming from? There's an EIAS granted by the
type of claw, so I'm thinking you were talking about that >> Sry if I'm just being too picky with that, but even EIAS and IAS are also a bit too tricky to mix up
fury doesn't guarantee 30 EIAS for the reason i mentioned to sass. if you have a total of 60% IAS (40 from fury, 20 from highlords for example), the fury claw would only be responsible for 2/3 of the 40 EIAS from equipment IAS, or 26.7 EIAS.
Meh, then why bother with the separation? :crazyeyes:
I prefer griff for the 25fcr and the +1 to all for bo and ww as it opens up a ring slot but it's your guide afterall Tienje.
The ring slot can be opened from the 10 FCR, but you also lose a boost to sin skills (1 skill vs 2x), stats, life, res, etc and all for +1 WW and bo. Not quite worth it in my book, but if it's a budget reason, it can work fine, though there are much more optimal alternatives.
It adds +1 to bo and +1 to ww, I'm content in having the open ring slot and not having to wait forever and a day till I find a good circlet for sale and I had griffon's already available.
Yeah, availability of certain items are a pain when building, especially when you need a really specific item. It won't break a char, but it can be much better though
Of course when I hit non-ladder that may change, but +all skills are hard to find on a ghost.
2 enigma, 1 arach, (maybe) 1 highlords, OR 2 maras, 1 from BC, 4 from Torch / anni charms....I'm thinking at least 9-10 from that alone. That isn't including a circlet, dancers, GCS, or any of that, so we're talking alot of + all, and skill a lot of sin / skill tab boosts. Also, you can even add +3 all skills when casting stuff like Venom or Fade on your CTA/Spirit side.
@ people that don't know: In conclusion, shoot for 9FPA...and stay far away from two suwayyahs.
But, butt...aero flipping is best on a ghost
Theory crafting is a poor comparison for a difference as small as 1 frame. I was simply referring to my own experience in using wof as I can bug to hit 9f bp. I don't ever bother because I hate forgetting to bug after a bo or accidentally switching weapons in battle, and I'd have to make some significant adjustments to gear/charms to compensate adding ias otherwise.
Well there is a very noticeable difference in speeds that feels like a snail's pace if I ever forget, and eventually never had that problem. It's become so natural, and I so rarely forget now, I do it without thinking. it's lond since been integrated in my BO ritual. For instance, swap, cast BC, cast Bo, do ny fade bs and venom (all lined up neatly in the F row for buffs

) then swap back, bug, swapping to the shadow's hotkey while clicking, and cast by the time that's done. It all only takes a few seconds to do, and the bugging itself maybe one second maximum.
The nice thing about wof is its not very threatening and most folks unaware of its purpose aren't bothered by its appearance. Folks that underestimate it's ability to maintain stun are usually caught in my ww by the time they see it. It's the high fcr, always on the move characters that practice evasion that I have the most trouble with (as far as casters go) as they're well aware they need to minimize the time that they're on my screen while attempting to get damage in.
yeah, fast casters who know how to keep out of WoF stun can be tricky, but still fun. Others who just ignore WoF all together really won't be much of a threat to the Ghost.