Re: WitchWild String Sockets?
Am I getting scolded for not understanding that beast of a post onderduiker made? Cause what I took out of it was "strafe has speeds that arent displayed"
Maybe I should stick to zealots lol
Heh I didnt mean to excoriate you....I guess I've just been looking at IAS charts for a long time
I just use enchant charges, it knocks the AR problems out.
I'm not even sure why people want knock back in softcore.
Thats one solution, albeit expensive. I tend to avoid relying on prebuffs, and I assume for my suggestions that others do too, but of course thats an executive decision.
Same for KB. I find it inimitably useful for when I'm at the WWS stage of my zon's wealth accumulation, since I probably wont have Fort and Andys, etc., with an ebug armor and vgaze for my merc, so death and merc death is still a plausible scenario, but another judgment call for your zon.
*paraphrased in some parts by droid*
The bugged breakpoints result in a faster attack rate than is commonly believed, so it's worth considering reaching the first bugged breakpoint (86 IAS for WWS)
The improvement between 0 IAS and 56 IAS is only ~11.1%
The improvement between 0 and 86 IAS is 23-31%
Increasing chance-to-hit from 83% to 89% may increase chance-to-hit by 6%, but in terms of damage per second you go from applying damage 83% of the time to 89% of the time, an increase of ~7.2% (100*6/83).
A single Eth Rune's -25% Target Defence reduces Storm Casters to 1,486 defence, resulting in ~4.4% DPS increase.
Two Eth Runes (-50% TD) reduces Storm Casters to 991 defence, resulting in ~9.3% DPS increase.
A perfect WWS's +170% ED multiplies base weapon damage by 2.7, so an Ohm Rune increases this to 3.2 or ~18.5% more (100*0.5/2.7) in the absence of + Min/Maximum Damage.
If you'll forgive me for digesting your previous analyses for brevity...
When the question is what to socket in a WWS, I think you have to assume
a priori that the player is
not going to have carte blanche to socket with anything they want, so Ohm is out, as is 40/15s, probably 40/anythings, etc. WWS is, with the exception of maybe a Pit Strafer, not a primary endgame weapon, so anything that exceeds the trade value of a Windforce just raises the question of "why not just trade that for a WF?"
Same logic for your assumption of base to-hit rate...I think 83% is probably a little high for our hypothetical zon, who's probably not L85+ herself, and probably doesnt have 350+ dex, and probably doesnt have any persistent AR bonuses beyond maybe Atma's Scarab and Ravenfrost, and probably doesnt have Torch+Anni to free up SPs to boost Penetrate. The worse your real-world to-hit vs Storm Casters and other L85s, the more benefit you get out of Eth. Id say going from 73 to 83 might be a better baseline assumption than 83 to 89, which would increase Eth's to-hit DPS bonus to 13%
You also forgot to account for, as I mentioned before, the increase in procrate of Amp, which will give you 2-300% damage, proccing 7.2% more often, which factors into your total DPS advantage with Eth.
With the question of ED jewels vs IAS jewels vs Shaels vs Eth/XX for WWS, which is what the OP has boiled down to, you can either shoot for:
-86 IAS and that 23-31% DPS bonus, which means probably 2x Shael, 20% IAS gloves, Highlords for 20%, and then 10% IAS helm
-You can forego IAS entirely and go for the damage-added route, which means 2x ED jewels for a maybe ~60% ED bonus (35+% on-weapon DPS), plus freedom of other gear
-You can go for the hitrate route, with Eth for a bonus that's worth more the worse your baseline hitrate is and increased Amp procs, plus KB or an ED jewel or what-have-you
tldr: there isnt a one-size-fits-all best answer for what to socket in WWS
At least not in real-world terms, though on paper you can find a superior though unrealistically-expensive setup.