Liter Soul
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Vorbiss' Level 99 Sorceress Contest
Vorbiss sent the gear for the Sorceress and she was started March 10th at 6 A.M. Eastern Standard Time (-5 G.M.T.). I figured I'd make a thread to post up memorable events, level landmarks, etc.
For those who don't know about the contest, Vorbiss picked someone (me!) out of volunteers to accept some exceptionally good Sorceress gear (cold Sorceress gear, to be exact) and in return, they were to try to achieve the lofty ranks of level 99 within 75 days of starting. Not only that, but once the character reached level 85, they had to be using all of the gear sent. What's more, their main skill was to be Blizzard. So, this is the thread about Aerien, the hopefully level 99 to be Sorceress.
Skill planning was very, very simple.
20: Ice Bolt
1: Warmth
1: Frost Nova
20: Ice Blast
1: Static Field
1: Telekinesis
20: Glacial Spike
1: Teleport
20: Blizzard
20: Cold Mastery
5 Points left over. I was going to get a cold shield with these skills and put a few points into it, but I'm starting to lean towards putting 1 point into Frozen Armor and using the other 4 points to get Energy Shield.
Stats are also very simple.
Strength: Enough to wear Stormshield.
Dexterity: Enough for maximum blocking (with Stormshield)
Vitality: Everything else
Energy: Base
Gear: Most of this was specified by Vorbiss, the rest was picked out from his stashes. I'll give reasons for the ones I picked.
Vorbiss specified:
Death's Fathom
Ormus' Robes
Nightwing's Veil
Cold Rainbow Facet x 3
Arachnid's Mesh
Cold Skills Grand Charm x 6
Picked by me:
Stormshield
I chose Stormshield for obvious reasons. It has PDR, resists, excellent blocking, and is all around one of the best shields in the game. I also planned to put a Cold Facet in this (as originally there were to be four provided) but as that changed, I figure this will be an excellent place for the Um rune I found today (see below). It would take more strength to use, but less dexterity to get max blocking. It's worth the tradeoff.
Sandstorm Trek
The added Strength and Vitality both come in useful and it provides excellent poison resist. The FHR is also a great mod that will prove its worth, as I get block-locked a lot.
Laying of Hands
I was trying to decide, between the Sets and Uniques, what the best gloves would be for this build. Oddly enough, only one stat made me decide on these, which was the +50% Fire Resist. Looking through, I realized none of my gear has any fire resist. This will be greatly needed. I also found another use for these, detailed below.
Tal Rasha's Adjudication
Another fairly obvious pick. +2 skills, added life and mana, lightning resist. I prefer it over Mara's for Sorceresses.
For rings, right now I'm using Wyrms rings for more mana. I haven't found any SoJ's, so those aren't an option. I'll probably replace these with rares or uniques when I find them.
Now that that's done, on to the questing.
Well, let's start off by saying this is going to be a dull thread. At first I figured I'd be posting about progress questing at first. Well, day 1 an MP game finished Act 1 Normal to Act 1 Nightmare. So that went right out the window. Day 2 we finished Act 2 Nightmare and got up to the Countess in Act 1 Hell. 2 Difficulties gone in two days. A good start.
Today, I decided to try the Countess alone. Note, they're cold immune. Well, after trying to get my merc to kill them one by one about 20 times, I ran out of gold. Then I noticed I had a Buriza in my stash from the MP game yesterday. I equipped the Buriza and then realized I also had Laying of Hands in my stash, as I'd been using Frostburn as long as I could. Well, as the countess is a Demon, the +350% damage to demons worked out very, very well. I've decided that for cold immunes I'm going to keep a decent projectile on my weapon switch. I haven't decided which, but as long as my merc can tank a little, this should work fine. It took about 20 minutes on /players8, but I killed the countess and her minions. She dropped me a Tal rune, one of her minions dropped an Um. I think it was profitable. :lol:
So, more updating later.
Vorbiss sent the gear for the Sorceress and she was started March 10th at 6 A.M. Eastern Standard Time (-5 G.M.T.). I figured I'd make a thread to post up memorable events, level landmarks, etc.
For those who don't know about the contest, Vorbiss picked someone (me!) out of volunteers to accept some exceptionally good Sorceress gear (cold Sorceress gear, to be exact) and in return, they were to try to achieve the lofty ranks of level 99 within 75 days of starting. Not only that, but once the character reached level 85, they had to be using all of the gear sent. What's more, their main skill was to be Blizzard. So, this is the thread about Aerien, the hopefully level 99 to be Sorceress.
Skill planning was very, very simple.
20: Ice Bolt
1: Warmth
1: Frost Nova
20: Ice Blast
1: Static Field
1: Telekinesis
20: Glacial Spike
1: Teleport
20: Blizzard
20: Cold Mastery
5 Points left over. I was going to get a cold shield with these skills and put a few points into it, but I'm starting to lean towards putting 1 point into Frozen Armor and using the other 4 points to get Energy Shield.
Stats are also very simple.
Strength: Enough to wear Stormshield.
Dexterity: Enough for maximum blocking (with Stormshield)
Vitality: Everything else
Energy: Base
Gear: Most of this was specified by Vorbiss, the rest was picked out from his stashes. I'll give reasons for the ones I picked.
Vorbiss specified:
Death's Fathom
Ormus' Robes
Nightwing's Veil
Cold Rainbow Facet x 3
Arachnid's Mesh
Cold Skills Grand Charm x 6
Picked by me:
Stormshield
I chose Stormshield for obvious reasons. It has PDR, resists, excellent blocking, and is all around one of the best shields in the game. I also planned to put a Cold Facet in this (as originally there were to be four provided) but as that changed, I figure this will be an excellent place for the Um rune I found today (see below). It would take more strength to use, but less dexterity to get max blocking. It's worth the tradeoff.
Sandstorm Trek
The added Strength and Vitality both come in useful and it provides excellent poison resist. The FHR is also a great mod that will prove its worth, as I get block-locked a lot.
Laying of Hands
I was trying to decide, between the Sets and Uniques, what the best gloves would be for this build. Oddly enough, only one stat made me decide on these, which was the +50% Fire Resist. Looking through, I realized none of my gear has any fire resist. This will be greatly needed. I also found another use for these, detailed below.
Tal Rasha's Adjudication
Another fairly obvious pick. +2 skills, added life and mana, lightning resist. I prefer it over Mara's for Sorceresses.
For rings, right now I'm using Wyrms rings for more mana. I haven't found any SoJ's, so those aren't an option. I'll probably replace these with rares or uniques when I find them.
Now that that's done, on to the questing.
Well, let's start off by saying this is going to be a dull thread. At first I figured I'd be posting about progress questing at first. Well, day 1 an MP game finished Act 1 Normal to Act 1 Nightmare. So that went right out the window. Day 2 we finished Act 2 Nightmare and got up to the Countess in Act 1 Hell. 2 Difficulties gone in two days. A good start.
Today, I decided to try the Countess alone. Note, they're cold immune. Well, after trying to get my merc to kill them one by one about 20 times, I ran out of gold. Then I noticed I had a Buriza in my stash from the MP game yesterday. I equipped the Buriza and then realized I also had Laying of Hands in my stash, as I'd been using Frostburn as long as I could. Well, as the countess is a Demon, the +350% damage to demons worked out very, very well. I've decided that for cold immunes I'm going to keep a decent projectile on my weapon switch. I haven't decided which, but as long as my merc can tank a little, this should work fine. It took about 20 minutes on /players8, but I killed the countess and her minions. She dropped me a Tal rune, one of her minions dropped an Um. I think it was profitable. :lol:
So, more updating later.