There is a question buried in here. It's about equipment sell prices.

Anaesthesia

New member
There is a question buried in here. It's about equipment sell prices.

So. In the likely case that you don't care about the "who random poster #3767278 is" stuff, I'll keep it to necessary background: I'm a longtime casual player (only 1 char ever finished NM, and he was pretty useless in Hell) whose experience with the game has been largely limited to a dozen or so abandoned SP characters and helping my wife, who is a certifiable D2 addict in her own way, but has no clue about building a character (She took a Barb to late Act 2 Normal with equal distribution of stat points and zero skill use before I intervened...)

Anyway, she's a little more sophisticated now and has been playing a lot more since the D3 announcement, and I've been trying to explain to her the almost game-breaking usefulness of Magic Find, and in doing so made up an early-game plan for ramping up MF using socketed equipment and topazes, to run various early bosses for things like Chance Guards, Goldwrap, etc. After a Google search brought up the (excellent) "Guide to Untwinked, Single-pass, early game Magic Finding" here I realized that I'd largely (and rather poorly) reinvented the wheel, which prompted me to put my plan into action myself for a change (with a few now-obvious modifications for speed...ask me about Normal Andariel's chance to drop a Nagelring sometime. Or two of them with 25+ Magic Find. Due to not knowing about cubing rings and amulets. Like I said, noob here). Having found and made some decent early-game MF gear, and using the true lazy man's build, I think I'm ready to take a character to Patriarch.

Anyway, blah. I have a (probably noobish) question, if anyone made it through all that: What random drops should I be keeping to maximize gold per inventory square? Or, more specifically, is there somewhere I can find a list of sell price ranges for white equipment to save some testing time (Google just vomits "legit d2 ladder itamz for $$$" sites)?

I mean, I obviously keep anything green or gold for muling off and packratting purposes (don't ask), but a lot of blues and yellows aren't really worth the inventory space to carry back to town (12 for that rare Katar? Fitting reward for, you know, CROSSING HELL TO DEFEAT THE LORD OF TERROR *twitch*).

Also, hello, diii.net. ¬.¬
 
Re: There is a question buried in here. It's about equipment sell prices.

Whoot!

Welcome to the SPF, and kudos for the very clear and erudite post. Much appreciated.

*kicks shins*

DM
 
Re: There is a question buried in here. It's about equipment sell prices.

Anything with +skills (the class-specific items or scepters/staves/wands) generally sells for a bunch. Metallic armors also sell for quite a bit.

-CG
 
Re: There is a question buried in here. It's about equipment sell prices.

Hiya!

Here's what I bother carrying back to town for maximum gold (nearly everything here sells for 35k or close to it)

1. Elite body armor
2. Scepters, Orbs, and Wands w/ a decent amount of +skills on them (higher level skills sell for more)

Staves w/ skills generally are good source of money as well but they tend to take up a lot of room. Necro heads, claws, and barb helms can also get up there in sell value with +skills but I generally just stick to the above 2 categories. Weapons don't sell for much, elite or otherwise.
 
Re: There is a question buried in here. It's about equipment sell prices.

Low level, I sell:
Rings, Ammys (unid unless cain does it), throwing knives, choking/explosion potions, wands, scepters, yellows.
 
Re: There is a question buried in here. It's about equipment sell prices.

Anything with +skills (the class-specific items or scepters/staves/wands) generally sells for a bunch. Metallic armors also sell for quite a bit.

-CG

I find, though I don't know if it's just me, that the class specific varieties sell less than scepters, staves and wands. By which I mean, an orb with +1 CL will sell for less than a staff. I could be wrong though, since I've never actually tested this theory.

Course, this only really relates to the point in the game where most orbs wouldn't be selling for max anyway

But is this correct? Or just my latent insanity?


 
Re: There is a question buried in here. It's about equipment sell prices.

Welcome to the SPF!
Good intro there! :thumbup: Don't be mad at the shin-kickers - they mean well. Take a look around, check out the stickies and the tournaments and don't be shy asking questions. People here know a lot and are eager to share their knowledge (well, as long as it's not already in the stickies, that is ;-P).

Regarding your question and as an addition to what CG said: even low quality/cracked scepters/staves/wands often sell for much more gold than magical/rare other items (if they have skill mods). Gas and exploding potions give good money for their inventory space, too, as do Throwing knives (480 per set).
Class-specific items (i.e. Druid Pelts, Paladin Shields, Assassin Katars, Amazon Bows/Spears/Javelins, Necromancer Shrunken Heads, Sorceress Orbs, Barbarian Helmets) usually don't give much money (esp. Katars) except for Orbs - but probably only later on.

So, enjoy your stay and good luck with your finds :)

EDIT: pwned multiple times...:badteeth:
 
Re: There is a question buried in here. It's about equipment sell prices.

@thewamp: I've never paid enough attention to it to be able to tell. I rarely drag anything back to town to sell anymore, and when I do it's generally just whatever I have on me when I happen to need to go back to town for some other purpose. You may well be right, but an orb also requires 2/3 to 1/2 of the inventory spaces of a staff, but probably doesn't sell for 2/3 to 1/2 of the price.
 
Re: There is a question buried in here. It's about equipment sell prices.

I find, though I don't know if it's just me, that the class specific varieties sell less than scepters, staves and wands. By which I mean, an orb with +1 CL will sell for less than a staff. I could be wrong though, since I've never actually tested this theory.

Course, this only really relates to the point in the game where most orbs wouldn't be selling for max anyway

But is this correct? Or just my latent insanity?

Yep, this is correct; all class-specific items have lower prices than other similar level items (which means that it's not even worth picking up low-level Katars as they sell for almost nothing) - it's still worth picking up orbs and checking them for +skills as they can still fetch some cash.

--

The absolute best return on gold per inventory space are Necro wands with +skills on them; with higher end skills they will easily fetch 35k a pop and take up a mere 2 spaces. Staves and Scepters can also easily reach the maximum but are slightly bigger.

At the other end of the level spectrum, throwing knives are a reliable early source of cash (non-ethereal = 480 gold a stack IIRC - but ethereal fetch 1 gold only, so don't bother if they're grey), although I must confess that when starting out I tend to haul every last bolt, arrow, cracked sash and in fact anything that's not nailed down back to Akara to see what she'll give me for it. :)

And welcome to the forums, Anaesthesia. :wave:



 
Re: There is a question buried in here. It's about equipment sell prices.

OMG Shade!

How are you? Have you re-installed too?

DM
 
Re: There is a question buried in here. It's about equipment sell prices.

The absolute best return on gold per inventory space are Necro wands with +skills on them; with higher end skills they will easily fetch 35k a pop and take up a mere 2 spaces. Staves and Scepters can also easily reach the maximum but are slightly bigger.

Don't forget Amulets with +all skill levels for a class, 50 poison damage, resist all, etc!

Also, I skimmed through and didn't see Circlets (and similar items) mentioned. Those often sell for max gold.



 
Re: There is a question buried in here. It's about equipment sell prices.

OMG Shade!

How are you? Have you re-installed too?

DM

Never uninstalled, so rather more 'quit WoW in disgust for the 4th time and patched D2 whilst awaiting D3' :)

--


Flicking through the pages of the wiki on this site I notice that it doesn't intentionally have a price list (although I don't remember Classic D2 PSkulls requiring clvl 25000...) probably because most people don't worry about gold after they've gotten merc resurrection bills covered. For plain white items it's really only the ones with +skills and high level armours that sell well; with magic items it's all about the modifiers (+2 skills and other high-level modifiers commanding fairly high prices).



 
Re: There is a question buried in here. It's about equipment sell prices.

you never uninstalled but didnt not play?

strong dicipline there shade. btw good to see you around
 
Re: There is a question buried in here. It's about equipment sell prices.

Wow, I didn't expect such a response so quickly. Sorry, I didn't specify that I was talking about early-game (say A2 Normal); Once I have Chancies (common enough from Mephisto) and a Circlet of Luck I'm pretty much done gambling. Thyiad's is closest to where my instincts are heading; I'd rather make fewer high-density trips back to town and spend more time bashing at the random number generator in the field. (Little luck so far, except a Gull from a random unique in the Black Marsh; since then, two Deathspades and some dirt-common set pieces...what's this Grail I see people talking about? ;) )

Throwing knives, though, that I never thought of. Also, are there any more weird outliers like Crystal Swords? (which seem to be a lot more valuable than any other swords that drop around now...then again, they are 6 spaces.)
 
Re: There is a question buried in here. It's about equipment sell prices.

I'm very much a n00b from that (well, from any) perspective as well. I have finally gotten a char past level 50 (Hopefully up to 55 later tonight), and am having a blast playing it.

One thing that I haven't seen mentioned thus far is that your maximum value for any item is capped in Normal to 5k * Act. As I still don't know which modifiers give best returns, going through the first few acts in normal I pick up anything that I think would max out the sell value (usually wands, staffs, sceptors, and sometimes orbs), plus all rares, uniques, sets, rings, ammys, and charms. Playing untwinked (as I have no stash to twink from), this maximizes my potential for finding useful items and obtaining gold while minimizing trips back to town. Usually I will pick up magic items and ID them on the spot (before Cain) if they might be of use to the character I am playing. If not, I drop them unless I think it'll max sell value (and is 2-4 squares).

That strategy worked for me through Normal (until about Act 3 when I started to drop sceptors from the list). In NM, where everything is 30k max, I usually only pick up rares, uniques, sets, rings, ammys, and charms. Occassionally I'll pick up a wand or staff, but if something else comes along, it gets dropped. When my inv is full, I TP back, ID everything, sell what I don't want (which is most things), and keep what I do in stash for muling off later.

Since my typical session is < 1 hour, this works out well for me...

-- Eprius
 
Re: There is a question buried in here. It's about equipment sell prices.

It's funny how Blizzard turned the table. In diablo 2, it was usually more of a profit to collect armortypes than weapon (excluding those wands etc with +skills, which give the maximum profit usually) and within world of warcraft, armors were left to ground and weapons brought you the profit for taking up bag space. :)

I have the same story as most here. In the beginning I pickup everything. Especially ammys, rings, charms, jewels and throwing knives give good profit, but later on I tend to leave weapons to ground. Unlike some though, I visit the town often selling carbage armors. (Gambling freak...:D)
 
Re: There is a question buried in here. It's about equipment sell prices.

I pick up and sell everything that is worth at least 40 gold per inventory space. I have learned the "long" way what is worth selling.
(Of course, you can not always tell with magical/rare items. A magical Katar is usually not worth much, but if it has cold/poison damage, you get a few hundred gold for it).

The "penalty" to the sell price that class-specific items have is not there if it´s Superior. A plain Maiden Spear is worth about 200 gold, but a Superior Maiden Spear is worth about 1800. Katars still suck. The lowliest type I pick up and sell if it isn´t magical is Blade Talons (Claws if it´s superior).
 
Re: There is a question buried in here. It's about equipment sell prices.

Yep, this is correct; all class-specific items have lower prices than other similar level items (which means that it's not even worth picking up low-level Katars as they sell for almost nothing)

Aren't Katars deliberately set to only sell for a third of the normal price anyway? I don't think the other class specifics are nerfed quite as badly as that in terms of selling price, but I could be wrong.



 
Re: There is a question buried in here. It's about equipment sell prices.

I would stop running Act 1 normal targets for now as you will find most of those items when you reach the real early running targets (NM Mephisto and Andariel). Early game I just sell throwing knives, javelins, scepters, orbs (only if they have staffmods), staffs, and anything else with staffmods. I never even pick up assasin claws anymore. The damage potions and even rejuve potions also sell for decent gold. Follow a build guide closely with skills and stats and try to get to NM mephisto with a blizzard or meteorb sorc and you will see a lot of good items.

The Grail that people talk about is finding one of each unique and set item in the game. The hardest items to find are the TC87 ones as there are very few monsters that can drop them. Grail hunters typically run those bosses in lvl 85 areas in hell and Baal to try to get the elusive items like deathsweb, Tyrials might, etc. Personally I am collecting a grail -1 as I think that Tyrials might is simply to rare to realistically obtain. Hell Pindle running can give you all items except that one. Anyways good luck and I hope you get to hell soon in patch 1.12. Its a whole different game there compared to Normal and NM and is where the fun truly begins for me.

Welcome to the SPF.
 
Re: There is a question buried in here. It's about equipment sell prices.

Anesthesia:

As Cius explained, the Grail is collecting every unique and set item in the game. Some like to add runes and runewords too. There is an application called Flavie (see sticky) that can read your muling application stash (GoMule or ATMA .d2x files - see same sticky) and produce an HTML file. This file, together with the .css and .dat files can be uploaded to a website. This is my old 1.11b Grail from Oct 2006.

DM
 
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