Re: The tediousness of 1.07 - The beginning of a not-so-new adventure
Thanks nermind.
I suspected the threads had all of the info, but as you said, it's a lot of reading. There's just so much info on various 1.07 topics and it's so scattered that it would be a huge undertaking to try create some order out of all that's there - especially when those that are willing to dig can usually find what they want in what's already provided.
And, now that I think of it, Jaedhann's time-travellers guide is already an excellent attempt at making a concise summary. So I guess that idea can be scratched off the list.
And thanks for the point on the Apprentice mod spawning at level8. That chance will make it worth the (short) wait.
Lastly, and nobody has ever believed me on this one, but you might want to start a barb and melee through normal, or at least as far as Act III, then take the gear you find with him and twink out a sorc.
Having just started (from scratch) in 1.07 with a sorc and a barb, I think I can make semi-informed comment on this.
IF you plan to build a barb in 1.07
at some point, then this advice is spot-on.
For the first act or two (maybe longer), the barb will be faster and easier when untwinked. At the very least, you can use this time to stockpile mana potions for your sorceress and probably get a few other (slightly) helpful items like Lizards charms, chipped Sapphires for your armour/helm, and Tir runes for your weapon/shield. And maybe you can get lucky and get the ingredients for a nice Mana ring too.
AND you get a head start on your barbarian in the process, so although a twinked barb is faster to start with, I think the time and headaches you'll save with the slightly-twinked sorc will more than make up the difference.
Of course, if you don't want to build a barbarian, then I think muddling through with something else as your first character is perfectly fine (and probably quicker overall). But having taken on BloodRaven first with the untwinked sorc a couple of days ago, then again with an untwinked barb today, I can state for certain that the barb is a quicker, safer, and easier jump-start character - up to some point (probably Act3-5, as Disco-neck Ted mentioned).