The PvP Thread

nulio

Well-known member
Jun 7, 2009
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The Player versus Player thread


A soldier will fight long and hard for a bit of colored ribbon. bloody ears!!! - Napoleon Bonaparte


Why PvP?


It’s a LOT of fun, it pumps you full with adrenaline, it’s a great excuse to make some
awesome characters and one more cool thing you can do with Diablo 2!


Contents:
1.
Rules
2. Item Restrictions
3. Dueler’s Registry
4. Links & History


Rules


It goes without saying that first you have to comply with the SPF rules with special
attention to those that can make you not eligible to MP/Trading.


Everyone can play with several sets of rules:


RS0 - No rules at all!!! If it’s legit you can use it!
Not usual but it can be great for some fun and trolling times!


RS1 - Standard Bad Mannered Rules
Taken from the PvP Guide and those we’ve been following the last years:

The rules most commonly used nowadays are intended to prevent inherent imbalances in classes becoming too dominant and leading to too many one sided matches. Obviously this doesn't always occur, and it is still possible to completely negate attacks under these rules, but in general if it’s just a standard game don’t stack and absorb someone to the point that their damage becomes insignificant. Save that sort of thing for tournaments. They’re fairly comparable to what’s being regarded as GM in public games on Battle.net, with a couple of exceptions, the main ones being the bans on Decrepify, Bone Prison and recasting Cyclone and Bone Armour.

No potions (except mana potions), mercs, wells, or shrines.
No recasting Cyclone and Bone Armour.
No minions that cannot be summoned in town with the exception of Decoy.
No Holy Freeze, Decrepify, Slow Missiles, or Bone Prison.
No mass slow (>10%), no mass poison from items (>200), no mass replenish (>25).
No curse charges (this includes Slow Missiles). Chance to cast is acceptable.
No over absorb. Limit 2 items per element with the standard ban on Rising Sun and Black Oak.
Mana potions are allowed for all characters except ES based sorcs


RS2 - SPF ‘14 PvP Rules
After some discussing along this thread we agreed on a set of rules:


General PvP rules
1. Mana potions are allowed for all classes (except for the ES sorceress).
1. a) It is allowed to drop potions in front of blood moor entrance. Same applies to arrows.
2. No minions that cannot be summoned in town with the exception of Decoy.
3. Replenish life is capped at 50.
4. Slow is capped at 10%.
5. Poison damage from charms is not capped at all.

Skills
6. Banned skill are: Slow Missiles, Holy Freeze, Meditation, Prayer, Cleansing, Iron Maiden, Decrepify, Bone Prison, Life Tap and Clay Golem. Those skills are banned in any form or shape, regardless of their source. (Doom, Exile, Lawbringer etc)
6. a) Items containing banned skills charges aren't banned but using those charges is. (Marrowwalks, Sanctuary etc)
7. Cold Mastery is capped at one point only for Blizzard sorceress class.
8. All charges from items are allowed, with exception of banned skills. (Oak from Hoto is allowed, Wolves from Crescent moon are allowed)
8. a) Lower resists from wand charges is only allowed in team duels.
9. No recasting Cyclone Armor.

Absorb
10. Maximum resists are capped at 85 without any absorb.
11. 75 resists + 20% absorb is allowed, 80 resists + 12% sorb is allowed.
12. Two Ravenfrosts are allowed as long as you have 175 cold resists or less.
13. Banned items: 1.07 LoH, Rising Sun, Blackoak Shield, Hotspurs, Thundergods Vigor.
14. Resistance stack is not counted as absorb.

Prebuff
15. Call to arms can be used from stash for all classes (no buffing with any additional items, including shields; just gear you use)
16. ES can be prebuffed with maximum two items
17. Prebuff is fine for low tier pvp characters (Cold armor sorcs, wolfbarbs, fuzzydodgers etc)



RS3 - Old GM Rules
Not used often, posted here for completeness:

Equipment Rules
* Bugged, hacked or duped items cannot be used – 1.07 crafted items are included in this category.
* All “1.07/1.08 vita” items like Arkaine’s Valor, Harlequin’s Crest, Baranar’s Star and Gerke’s Sanctuary are not allowed. The 1.09 or 1.10 versions of these items are acceptable, however.
* Items with the “Slows Target by X%” modifier are not allowed on physical-damage attackers (for example, Cleglaw’s Claw or Blackhorn’s Face). A caster character like a Necromancer or Sorceress, however, can use Blackhorn’s Face or other items with the “Slows Target by X%” modifier if they want.
* Items with the “Knockback” modifier are not allowed on any character class. Skills that provide a knockback effect (for example, Smite, Bash, Charge or Leap Attack) are still allowable.
* Total Life Replenish from items and skills combined is limited to 25.
* Poison damage is limited to 200 from items, per player. Poison damage from skills (for example, Venom or Poison Nova) is allowed in any amount.
* All duellers may use items that provide auras, with the exception of the “Doom” runeword as it provides the Holy Freeze aura.
* Each character is only allowed to wear two sources of +max resist/absorb per element. For poison, Poison Length Reduction gear will count as absorb. For example, you may wear 2 Ravenfrosts or 1 Ravenfrost and a Guardian Angel, but not 2 Ravenfrosts and a Guardian Angel. Items like Thundergod's Vigor with both +max resist and absorb will count as both of your two sources for that element, so you may not wear Thundergod's Vigor in conjunction with another item that provides +max resist lightning, +max resist all, or +lightning absorb. Finally, putting points into the paladin's passive resist skills will count as a source of +max resist.
* The Rising Sun amulet is not allowed on any character class.
* Blackoak Luna is not allowed on any character class.


Faster Run/Walk Restrictions
Maximum of 110% frw combined from skills, gear, and charms. For example, a Barbarian with 30% frw from Increased Speed can have no more than 80% frw from gear and charms. The skills that give frw are Frenzy, Feral Rage, Increased Speed, Vigor, and Burst of Speed. If you're going to be using any of these skills, plan your frw accordingly.


Banned Skills
The following skills are not to be used at any stage of a duel. They may have points invested in them as a pre-requisite for higher-tier skills or for synergy benefits.
* Lifetap
* Amplify Damage
* Iron Maiden
* Bone Prison (Necromancer)
* Decrepify (Necromancer)
* Blessed Hammer and Concentration at the same time (Paladin)
* Holy Bolt (Paladin)
* Holy Freeze (Paladin)
* Blaze (Sorceress)
* Teleport (Sorceress)
These items may not be used in the form of class skills, o-skills granted by items, charges, or chance to cast when striking.


Skill Restrictions
The following skills are capped or have limitations regarding their use in duels.
* Bone Armour (Necromancer) - It cannot be cast more than once per duel.
* Cyclone Armour (Druid) - It cannot be cast more than once per duel.


Melee - A good brawl is great for the bones!
As proposed by maxicek here:

Rules
Soft rules are intended for friendly, open session melee PvP games. If using these rules for a tournament, only the Hard Rules apply.


The Soft Rules
- Play to the spirit of the rules, not the letter.
- WW Barbs and Smiters are banned by default, but if you want to join a game for some BvB duelling on The Cold Plains for example, you may. If you want to duel with other melee builds you may, if you ask first and get agreement from the other players in the game.


The Hard Rules
Both the Standard BM Rules and the Melee PvP Rules apply.


Standard BM Rules
The standard BM Rules all apply as usual:
- No potions (except mana potions), mercs, wells, or shrines.
- No recasting Cyclone and Bone Armour.
- No minions that cannot be summoned in town with the exception of Decoy.
- No Holy Freeze, Decrepify, Slow Missiles, or Bone Prison.
- No mass slow (>10%), no mass poison from items (>200), no mass replenish (>25).
- No curse charges (this includes Slow Missiles). Chance to cast (ctc) is acceptable.
- No over absorb. Limit 2 items per element with the standard ban on Rising Sun and Black Oak. Mana potions are allowed for all characters except ES based sorcs


Melee PvP Rules
- Duel take place in Nightmare.
- Faster Run/Walk (FRW) is capped at 110 total from skills and equipment.
- Teleport is banned for all classes.
- All ranged attacks are banned. This includes mind blast.
- Only a single elemental aura type may be active at one time. Conviction is allowed in combination with elemental auras, as long as there is only a single elemental aura active.
- Rabies, Smite and Whirlwind (Barbarian's) are banned by default, but see Soft Rules section above.
- Whirlwind is allowed for Assassins.
- Life Tap is banned, including from Chance to Cast.


LLD - Low Level Dueling
Quoting jdkerr here:

What are the rules?


Well, characters obviously cannot be higher than lvl30. We also prohibit glitch-rushing your character through the game, so characters cannot have completed any quests past "Normal" difficulty. For practical purposes, there is no reason to complete any quests past the first one in Act 4 Normal.


Beyond that, I think we use the standard SPF PvP ruleset:


-- No potions (except mana potions), mercs, wells, or shrines.
-- No recasting Cyclone and Bone Armour.
-- No minions that cannot be summoned in town with the exception of Decoy.
-- No Holy Freeze, Decrepify, Slow Missiles, or Bone Prison.
-- No mass slow (>10%), no mass poison from items (>200), no mass replenish (>25).
-- No curse charges (this includes Slow Missiles). Chance to cast is acceptable.
-- No over absorb. Limit 2 items per element with the standard ban on Rising Sun and Black Oak.
-- Mana potions are allowed for all characters except ES based sorcs


(I am not sure if the absorb rules are relevant, actually, since most of the absorb gear cannot be equipped at lvl30. There is a problem with fire sorb, though. Do we just ban any resists over 75%? I did not find anything in the last thread. Any ideas?)


Item restrictions


Apart from those in the rules there isn't usually any item restriction.
Since ATMA Bugged items still split SPF’s opinions and the same can be said, in a lower
degree, for bringing forward items from older versions or characters levelled in older
versions, if you'd prefer dueling without it feel free to let the other players know.
That way they can swap characters or some items.


If you have any doubt about these items:
1.07 crafts - 1.07 uniques - 1.09 uniques - 1.10s Runewords - ATMA Bug


Dueler’s Registry


Required Data:

Forums’ nick [with mandatory link to trade profile if you have one], Set of rules you prefer, Timezone
#1 Character’s name [with optional link to thread], character’s class, character’s version
#2 Character’s name [with optional link to thread], character’s class, character’s version
...


Notes:
-Timezone- You can check your timezone here


The Warriors


bassano
, RS1, UTC+1
HLD
- White_Shade - Necromancer - Bone - 1.13d
- Fluor - Necromancer - Poison - 1.13d
- Ambin - Paladin - Smite - 1.13d
- Wind_Spirit - Druid - Windy - 1.13d
- Celia - Assassin - Trap - 1.13d
- Shadow_Master - Assassin - Ghost - 1.13d


colony, RS0/1/2, UTC0
HLD
- Im_ABarb - Barbarian - BvC - 1.13d
- Priapism - Necromancer - Bone - 1.13d
- Frozen_BeefII - Sorceress - Blizzard/ES - 1.13d
- Wind_Druid - Druid - Wind Druid - 1.13d
- Poisonmancer - Necromancer - Poison - 1.13d
- Sorceress - Paladin - Hammerdin - 1.13d
- Tele_Zon - Amazon - Hybridzon - 1.13d
- Flame_Grilled - Sorceress - Fire/ES - 1.13d
- Fried_Beef - Sorceress - Orb/ES - 1.13d
- XxNuBSmItEoRxX - Paladin - Smiter - 1.13d


crawlingdeadman, RS2, UTC -6
HLD
- HankVenture - Paladin - Hammerdin - 1.13d
LLD
- FuneralWells - 30 - Paladin - Hammerdin - 1.13d - All Around
- BungalowBill - 29 - Paladin - Zealot - 1.13d - Melee
- BubbaHotep - 18 - Necromancer - SpearNec - 1.13d - Caster
- O-RenIshii - 9 - Assassin - TS Sin - 1.13d - Melee


Delsy, RS1, UTC+1
HLD
- Tyrian - Amazon - Bowazon - 1.13d
- Delsy - Druid - Wind Druid - 1.13d


Face, RS1, UTC-4
HLD
- Serenity - Assassin - LS Trapper - 1.13d
- Vulcan - Druid - Fireclaws Werebear - 1.13d
- Zareta - Sorceress - FO/TS - 1.13d
- Ivy - Amazon - PJ/LF - 1.13d
- Hadur - Barbarian - BvC - 1.13d
HLD Melee-only
- Vulcan - Druid - Fireclaws Werebear - 1.13d


FredOfErik, RS?, UTC+1
HLD
- SCisfornubs - Paladin - Liberator - 1.13d


frozzzen, RS1, UTC+1
HLD
- Acheron - Necromancer - Bone - 1.13d
- Blitzy - Sorceress - 200fcr Light/ES - 1.13d
- Faithless - Paladin - FoH/Hammer - 1.13d
- Inoe - Sorceress - FO/ES - 1.13d
- Joanna - Druid - Fury/Rabies - 1.13d
- Kyuubey - Barbarian - BvC - 1.13d
- Railgun - Amazon - Bow/Hybrid - 1.13d
- Rena - Assassin - 102 C/C Trapper - 1.13d
- Stratos - Druid - Windy - 1.13d
- Tifa - Assassin - WW/Trap - 1.13d
- Vivien - Sorceress - 200fcr Fire/ES - 1.13d
- Youmu - Assassin - Ghost - 1.13d


Gripphon, RS1, UTC+1
HLD
- Vegeta - Barbarian - BvC - 1.13d
- Rammstein - Barbarian - Zerker - 1.13d
- Playboy_Bunny - Barbarian - TeamLeaper - 1.13d
- Scorpion - Barbarian - Poison - 1.13d
- Artemis - Assassin - Fire Trapper - 1.13d
- Ramona - Assassin - Fire Hybrid - 1.13d
- Sinn - Assassin - Ghost - 1.13d
- Jun - Assassin - Kicker - 1.13d
- Phoenix - Sorceress - Vita Fire - 1.13d
- Ventress - Sorceress - dual Dream - 1.13d
- Tichondrius - Necromancer - Vita Bonemancer - 1.13d
- Odiseuss - Druid - Block Windy - 1.13d
- Chimera - Druid - Vita Fire - 1.13d
- Regina - Amazon - Bowazon - 1.13d
- Umbriel - Amazon - CS Javazon - 1.13d
- Fisto - Paladin - Liberator/Hammerdin - 1.13d
- Shenron - Paladin - Zealot - 1.13d
- Archelon - Paladin - Bow/Charge - 1.13d
LLD
- Hercules - Barbarian - WW - 1.13d
- Azura - Assassin - Kicker - 1.13d
- Seth - Druid - Fury - 1.13d
- Celeste - Sorceress - Blizzard - 1.13d
- Agrona - Amazon - Bowazon - 1.13d
- Shamash - Druid - Windy - 1.13d


horseheadnebula, RS1/2, UTC+2
HLD
- Sirius - Sorceress - Blizzard - 1.13d
- Myrkky - Necromancer - Poison - 1.13d
- Solarwind - Druid - Wind - 1.13d
- Nastja - Assassin - Lightning Sentry - 1.13d
- Stella_Polaris - Amazon - Bowazon - 1.13d


janooo, RS2, UTC+1
HLD
- Insane - Barbarian - 1.13d
- Decay - Necromancer - 1.13d
- Reni - Assassin - 1.13d


jdkerr, RS2(1), UTC-8
HLD
- Gilles_Deleuze - Barbarian - Wolfbarb! - 1.13d
- Deuteronomy - Necromancer - Poison - 1.13d
- Irene_Klaver - Amazon - Bow - 1.13d
- Erazim_Kohak - Sorceress - Fire - 1.13d
LLD
- Gremlin - Paladin - Zeal - 1.13d
- Peashooter - Assassin - Kicker - 1.13d
- Trite - Amazon - Bow - 1.13d
- PingPong - Barbarian - WW - 1.13d
- KnockKnock - Druid - Rabies - 1.13d
- Crumbly - Necromancer - Bone - 1.13d



Kimppi, RS1/2, UTC+2
HLD
- BillyBlaze - Druid - Fire - 1.13d
- FortySeven - Assassin - WW/Trapper - 1.13d
- HolierThanThou - Paladin - FoH/Smite - 1.13d


maxicek, RS1, UTC0
HLD
- Atalanta - Amazon - Bowazon - 1.13d
- Trinity - Assassin - Speederlander - 1.13d
- Pris - Assassin - WW Trap - 1.13d
- Zhora - Assassin - C/C Trapper - 1.13d
- Ultraviolet - Assassin - W/S Trapper - 1.13d
- Karina - Assassin - Kicker - 1.13d
- Aeon_Flux - Assassin - Ghost - 1.13d
- Blaze - Assassin - Firedancer - 1.13d
- Ultima_II - Assassin - Tiger Strike - 1.13d
- The_Kurgan - Barbarian - BvA - 1.13d
- Kastagir - Barbarian - BvB - 1.13d
- Bane - Barbarian - BvC - 1.13d
- Maugrim - Wolfbarb - 1.13d
- Meliadus - Druid - Wolf - 1.13d
- Boreas - Druid - Wind - 1.13d
- Yyrkoon - Necromancer - Bonemancer - 1.13d
- de_Carabas - Paladin - Liberator - 1.13d
- Inigo_Montoya - Paladin - Smiter - 1.13d
- Morpheus - Paladin - T/V - 1.13d
- Ramirez - Paladin - Charger - 1.13d
- Aurora - Sorceress - Fire - 1.13d
- Serenity - Sorceress - Blizzard - 1.13d
HLD Melee-only
- Obsidian - Assassin - Whirlwind - 1.13d
- Kobaine - Paladin - Zealot - 1.13d


mir, RS1/2, UTC+3
HLD
- Aidan - Assassin - LS Trapper - 1.13d
- Emerson - Paladin - Hammerdin - 1.13d
- Erica_Fade - Assassin - Ghost - 1.13d
- Khorrun - Barbarian - BvA - 1.13d
- Norticus - Necromancer - Bonemancer - 1.13d


NagisaFurukawa, RS1, UTC-8
HLD
- Lucia - Assassin - Kick/Trap - 1.13d


nulio, RS2, UTC0
HLD
- Geada - Sorceress - 105fcr Blizzard/FO - 1.13d
- Ember - Sorceress - 200fcr Fire - 1.13d
- Penthesilea - Amazon - Bowazon - 1.13d
- Nanban - Barbarian - BvC - 1.13d
- Aetherius - Paladin - Mage - 1.13d
- Xykon - Necromancer - Bonemancer - 1.13d
- Aeolus - Druid - Windy - 1.13d


omgwtfbbqpwned, RS1/2, UTC-6
HLD
- AyaBrea - Amazon - Bowazon - 1.13d
- SexyHentaiTime - Amazon - Sidewinder - 1.13d
- Soft-Pillows - Amazon - PJ/GA Telezon - 1.13d
- AikaSumeragi - Assassin - Bowsin - 1.13d
- Kika - Assassin - Ghost - 1.13d
- LinaInverse - Assassin - Bombardier - 1.13d
- DoraTheExplorer - Barbarian - Telezerker - 1.13d
- Eikichi_Onizuka - Barbarian - Wolfbarb - 1.13d
- No-ExQQuses - Barbarian - BvA - 1.13d
- Pedobear - Druid - HLD Melee Mauler - 1.13d
- StickySplooge - Druid - Fury/Rabies - 1.13d
- YourMom - Druid - Shaman - 1.13d
- Boner_Boobies - Necromancer - Bonemancer - 1.13d
- HerpDerp_Herman - Necromancer - Lindwurm - 1.13d
- Rectal_Redeemer - Necromancer - Novamancer - 1.13d
- AnusOfJustice - Paladin - Telesmiter - 1.13d
- CAPTAINCAPLOCKS - Paladin - Charger - 1.13d
- WutWutInTheButt - Paladin - Templar/Mage - 1.13d
- Firecracker - Sorceress - Dual Dream Bearsorc - 1.13d
- Pwncone - Sorceress - FO/ES - 1.13d
- Pwnyta - Sorceress - Hydra/ES - 1.13d


Pyrohemia, RS1 or RS3, UTC-5
HLD
- Assassin - Paladin - 1.13d
- BearChest - Amazon - 1.13d
- BeefEater - Barbarian - 1.13d
- Electra - Sorceress - 1.13d
- FluffyKitten - Barbarian - 1.13d
- Kricket - Paladin - 1.13d
- Loopy - Sorceress - 1.13d
- Sapphire - Sorceress - 1.13d
- Seigyoku - Amazon - 1.13d
HLD Melee-only
- Invader - Barbarian - 1.13d
LLD
- Cuppycake - Amazon - 1.13d
- Dreadnought - Paladin - 1.13d
- FozzieBear - Druid - 1.13d
- Moonshine - Sorceress - 1.13d
- Nightstalker - Assassin - 1.13d
- Splatter - Barbarian - 1.13d


srrw, RS1, UTC+3
HLD
- Summer - Sorceress - Blizzard - 1.13d
- Faded - Paladin - Hammerdin - 1.13d
- Plutonium - Necromancer - Bone - 1.13d


treno, RS1, UTC+2
HLD
- dindin - Paladin - V/T - 1.13d
HLD Melee-only
- smiter - Paladin - Zealot - 1.13d


zemaj, RS0/1/2?, UTC-6
HLD
- zero_one - Paladin - Hammerdin - 1.13d
- Astra - Sorceress - Fireball - 1.13d
- Mort - Necromancer - Poison - 1.13d
- Osse - Druid - Windy - 1.13d
HLD Melee-only
- Quioxte - Barbarian - Whirly - 1.13d
LLD
- Briareos - Paladin - Hammer/Charge - 1.13d


For any update feel free to post.


Links & History

PvP Weeks

#1 Official Thread #2 Official Thread #3 Official Thread - Match Reports #4 Official Thread #5 Official Thread - Match Reports #6 Official Thread - Match Reports #7 Official Thread - Match Reports #8 Official Thread - Match Reports #9 Official Thread - Match Reports #10 Official Thread - Match Reports #11 Official Thread - Match Reports #12 Official Thread - Match Reports #13 Official Thread - Match Reports #14 Official Thread - Match Reports #15 Official Thread - Match Reports #16 Official Thread - Match Reports

Other tournaments
PvP Ladder

Misc
colony’s PvP Guide - Previous PvP thread - PvP Week - The questions thread - LLD Item Guide version 1.0 - The ultimate PvP Guide. From Beginner to Ear Cutter. - PvP Build Help

Videos
Let's all gather posts with those awesome videos of SP PvPers :)
Windy vs. BvC - by bassano
Shaella's double kill - by frozzzen
PvP week 9 duel samples - by frozzzen
PvP week 13 duel samples - by Gripphon

Screenshots
Let's all gather posts with those awesome screenshots of SP PvPers :)
Welcome - by Pyrohemia
Ears - by Gripphon
NulioRocks - by Gripphon

Selected posts from the previous incarnation of this thread are preserved here
 
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I've actually been playing some D2 recently - a multiplayer IP run through of my mod with a friend of mine. I might be getting re-acquainted with the controls. Possibly knocking off some of those years of rust. I was so rusty I couldn't even reliably pick up gold.

Maybe I could try some PvP at some point. I also re-discovered an LLD necromancer I had partially completed years ago and forgotten about. Overlooked because he was named Nec. :LOL:
 
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Hi there.

One question. Is recasting of armors really forbidden?

IIRC I do recast CA. Without it I'm gg vs Sins and good Sorcs as well.

Didn't play much Nec. I wonder if it's really so OP.
 
I used to be no recasting of BA or CA. But when Clay Golem got banned, BA re-casting was allowed. Pretty sure the rules above are correct.

I would be up for a few games, but need to sort my hosting out again. Also with everyone in the house streaming at the moment connection won't be good.
 
That is a good question that I don’t think we really bottomed out. Considering there are some crazy charms with low clvl in 1.07, I would suggest (as a player, not mod) 1.10+ only.

Would be good to formalise LLD30 rules here.
 
So ... is everyone still 1.13d? I cannot migrate to 1.14 (im on linux and it wont run in virtual machine, they changed something in the graphical backend), 1.13d is the newest I can get. Can 1.13d client connect to 1.14 host? And if that is possible, can we have forum exception for playing cross-version MP for PvP ... you know, with 1.13d and 1.14 being virtually the same patch, and PvP not really carying taint and all ... maybeee? Pleeeease? Puppy eyes?
 
Mainly we are on 1.14d these days. Can't you just run D2 in Wine?
 
^ to quote Bane from Dark Knight Rises - "It would be extremely painful." Unfortunately, more convenient option for me is to set up an old laptop with D2 as a PvP backup and forward items and chars forward onto it. Well, dont worry Maxi, if it cant be done, it cant, and i will figure something out ;)
 
I did wine on the Mac, it was pretty easy. Biggest problem was getting things like Alt keys to work
 
Oh, wine is not the problem, but the nature of my work requires veeery dynamic and bleeding edge linux environment. I break something every week or so. Hence having preinstalled winXP virtual machine is just the most convenient way for me. And when something breaks, I can fiddle with base system all day and it will still be conidered "work". But doing the same for wine and d2 on top of my working hours, multiple times a month when i get home and just want to play is ... well, yeah, "extremely painful". Hence preconfigured winXP virtual machine with d2, gomule and everything is the best option for me. Again, no worries, I'll find a way :)
 
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So I disappear for a few years and you all move with only a few months warning🙃

Seems like there's been a lot of work transferring everything over. How's everyone doing? Is anyone actually still playing at all?
 
Col! Glad you made it over here :) I did PM you and spam Discord when we moved, but you had disappeared.

Lots going on here generally, everyone seems to have a least one untwinked 99er these days, except for me. I'm still building characters and hoping for a PvP revival. There seems to be some LLD30 interest with lots of poeple making characters, but no games yet.
 
It's good to be here. I used to check the forum every couple of months, but since March I've been ridiculously busy with work. I logged in and checked my PMs after I noticed the lack of activity and ended up here, so it still did its job🙂. Pretty impressive how you've managed to transfer all the content over so quickly, but seeing posts from (literally) half a lifetime ago does make you pause and reflect on things a bit.

I doubt I'll have much time for PvP in the near future, especially as I'll be even more rusty than I used to be and will need to learn how to play again, but let's see. I might start off with something nice and gentle, like an attempt at a HC melee Guardian, just to get me back into things.
 
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Since we are here:
How does everyone feel about 1.07 Shako?

My biggest problem is that it is so good, it becomes the default choice for almost all builds. This makes builds have less variation (especially when 5/7 classes will be wearing Enigma too. It means other choices are much less useful - 20FCR circlets, Griffons, Arreat's. This decreases variation in builds and makes arguably the best part of PvP - Tinkering with the build - less intresting.

So if (and I hope we do) restart HLD, do we ban 1.07 Shako?

max.

@Colony @Gripphon @Delsy @nulio @frozzzen @Miron @Anyone who has a thought about this?
 
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Since we are here:
How does everyone feel about 1.07 Shako?

My biggest problem is that it is so good, it becomes the default choice for almost all builds. This makes builds have less variation (especially when 5/7 classes will be wearing Enigma too. It means other choices are much less useful - 20FCR circlets, Griffons, Arreat's. This decreases variation in builds and makes arguably the best part of PvP - Tinkering with the build - less intresting.

So if (and I hope we do) restart HLD, do we ban 1.07 Shako?

max.

@Colony @Gripphon @Delsy @nulio @frozzzen @Miron @Anyone who has a thought about this?
I don't remember it being a massive problem, but that may have been related to 1.07 Shako's relative rarity a few years ago. My view would be to continue to allow it until (if) it becomes a problem
 
From what I remember it less of a problem in FFA. It has much more effect when you have 3-4 people in game or in 1v1 games.

From my point of view, it's frustrating to see chars with 4k life when the best I can reach is ~2k. BUT it's my choice not to invest the time and effort to get better equipment so it wouldn't be fair to limit others because of it.

In general, pvp is a competitive in nature and as such will always reach the point were people who 'take it seriously' (no offense to anyone) will make the effort to improve their equipment as much as possible. No need to punish them for it.

The solution, as I see it, is to set rules for different situations, for example:
- all rare builds
- no 1.07 shako in games with less then x players or 1v1 games
- 1.07 shako or grief but not both at the same time

My 2 cents
 
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