The PvP Thread

Re: The PvP Thread

New question for you PvP folks. We have a matchup between max block bonemancer and BvC. From your experience, how do they stand in this matchup? Also for you who have vita bonemancer, what is your experience in battling against BvCs?

Reading oldish posts from bnet players, opinions are different. Some say BvC has a very little chance, and some say it's closer to 50/50. What do you think is closer to truth?

My experience is this. I got thrashed around by any max block boner I encounter. I also never beat vita bonemancer. As playing vita bonemancer, BvCs are not so tough opponents unless I have major teleport delay problems due to connection. So I can only guess that as max block boner I would as well easily thrash BvCs as they do that to me.

Is this because I myself am not really good BvC and didn't play against any really good BvC so far, or is bonemancer really superior to BvC at any way? Or is connection too much of a problem for BvC to play successfully? I know I usually am not able to do normal whirlwind on other servers, near-always resulting in ww animation while my BvC is standing in spot taking damage. But even when I do have good connection, I can't seem to beat any bonemancer out there. Unless I play cheap and stall until they run out of mana which is not problem to do if facing boner with lowish mana, but that's not the way I would like to win.
 
Re: The PvP Thread

New question for you PvP folks. We have a matchup between max block bonemancer and BvC. From your experience, how do they stand in this matchup? Also for you who have vita bonemancer, what is your experience in battling against BvCs?

Reading oldish posts from bnet players, opinions are different. Some say BvC has a very little chance, and some say it's closer to 50/50. What do you think is closer to truth?

My experience is this. I got thrashed around by any max block boner I encounter. I also never beat vita bonemancer. As playing vita bonemancer, BvCs are not so tough opponents unless I have major teleport delay problems due to connection. So I can only guess that as max block boner I would as well easily thrash BvCs as they do that to me.

Is this because I myself am not really good BvC and didn't play against any really good BvC so far, or is bonemancer really superior to BvC at any way? Or is connection too much of a problem for BvC to play successfully? I know I usually am not able to do normal whirlwind on other servers, near-always resulting in ww animation while my BvC is standing in spot taking damage. But even when I do have good connection, I can't seem to beat any bonemancer out there. Unless I play cheap and stall until they run out of mana which is not problem to do if facing boner with lowish mana, but that's not the way I would like to win.

IMO barbs have little chance. On b.net, with my pvm necro that even doesn’t have cta, I can bring barb to 1/2 of his life before he mange to get me with namelock and one ww. If my necro was more pvp oriented (equipment and stats) I'm sure I would win more duels vs barbs.

OTOH it's hard to measure skills and I'm sure that even on b.net really good pvp games are closed ones and have rules just like we have rules here on SPF. So I can't really say if those barbs that I win against are bad players or I just have a little advantage over them (like better cast rate).

About vita vs MB…I don’t think it's really matters with bvc. Even MB necro will have around 2k HP if not more (correct me if I wrong), which is enough I think to tank 1-2 WWs that might hit him. If the necro mange to tank it and escape the barb might not have 2[SUP]nd[/SUP] chance.
 
Re: The PvP Thread

Properly built block nec will have over 2k life and will use Oak to give him huge boost in life. Also has bone shield which is great. So, overall his HP are way above 3k including everything, and I calculated that I need to whirl average nec for over 3 full seconds to take him down. Or 4 against nec with vita skillers. That is a lot.
Vita nec will fall in one-two whirlwinds. But will have 2 minions to take hits instead nec and make an opening for him to escape.
 
Re: The PvP Thread

Just paste this to first post, all my PvP-ers. Blizzard sorc is removed from the list since I don't intent to play with her.

HLD

- Vegeta - Barbarian - BvC - 1.13d
- Rafalgat - Barbarian - Throw/WW - 1.13d
- Playboy_Bunny - Barbarian - Leaper - 1.13d
- Artemis - Assassin - Trapper - 1.13d
- Ramona - Assassin - Hybrid - 1.13d

- Sinn - Assassin - Ghost - 1.13d

- Phoenix - Sorceress - Fireball/Hydra - 1.13d
- Lawablu - Sorceress - Orballer - 1.13d
- Tichondrius - Necromancer - Bonemancer - 1.13d
- Detheroc - Necromancer - Poisonmancer - 1.13d
- Incubus - Necromancer - Vampire - 1.13d
- Odiseuss - Druid - Windy - 1.13d
- Chimera - Druid - Fire - 1.13d
- Dogzilla - Druid - Rabies/Fury - 1.13d
- Thaisa - Amazon - Bowazon - 1.13d
- Windu - Paladin - Liberator - 1.13d
LLD
- Hercules - Barbarian - WW - 1.13d
- Azura - Assassin - Kicker - 1.13d
- Seth - Druid - Fury - 1.13d
- Celeste - Sorceress - Blizzard - 1.13d
- Agrona - Amazon - Bowazon - 1.13d
- Shamash - Druid - Windy - 1.13d
 
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Re: The PvP Thread

You can remove everyone except Lucia for me. :p

Necromancer should just be banned obviously. High damage that can't be resisted, homing attack that goes invisible, and guaranteed AoE stun. Clay Golem, Bone Wall, and [insert curse of choice] are all really absurd utility you get for free as well. 5 year old could play this and dominate.

Assassin at least requires skill to be good, and even then you're looking at probably 50/50 split between best assassin and average necromancer.

/lolPvP
 
Re: The PvP Thread

Well, that is half truth actually. Truth is nec requires less skill to be effective, but to dominate with him you need to know what you are doing. Some random spamming of teeth/spirit/spear won't dominate anything consistently, especially not ffa matches. Good nec knows the following things:
1. how to do spirit trains effectively
2. when to cast spirit closer to nec and when at the edge of screen
3. how to use teeth effectively, not just spam it at random time at random direction
4. when to use spear
5. is decent at namelocking to either chainlock spear or pump spirits at someone

Nec like that would be very dominant, yes. There are also different strategies for different opponents. Nec is also character where you need to learn how to play him effectively. He won't win battle by himself.

Best assassin vs average nec? Well, if we talk about trapper, then trapper would won that battle by quite a margin, because average necro will either misuse teeth, or won't use teeth at all, or will just spam spirits like madman, or perhaps won't know what tricks to use to escape stunlock.
If we talk about ghost, well then, anything is possible.
 
Re: The PvP Thread

Does anyone know if Highlord's Wrath amulet with 30 frw (i think it's from version 1.08) is available in SP, bearing in mind the local rules? I see older versions are being played here, but I'm not familiar with them and I didn't see that amulet anywhere around here. Any info appreciated. Thanks.
 
Re: The PvP Thread

It indeed does exists, but to my knowledge there are total four of them on forums, two of them belonging to inactive user. You can get them on avg from 17k andariel runs in 1.08 but since MF is broken there it's just so hard.

So instal 1.08 and go pound andy for 17k times for one to drop. And pray for every unique ammy that it will end up being real one. I was fortunate to be gifted one of those, but I think no one will ever go for one of those with intention of trading one, and even then you'd probably have to give whole set of vita skillers for it. Just not worth it in general.

If you don't need DS and you need it only as FRW alternative to cat's eye, there is 1.07 one that is attainable relatively easy, but it's not real deal anyway..

Code:
Highlord's Wrath
Amulet
Required Level: 65
Item Version: Expansion
Item Level: 78
Fingerprint: 0x4a2b9ffc
Lightning Resist +35%
Adds 5-20 lightning damage
+1 to All Skill Levels
30% Faster Run/Walk
 
Re: The PvP Thread

I actually had a mistake in my calculations when I decided to hunt a 1.08 HLW like a madman. Cat's eye is actually close-ish in terms of output damage in bow switch (depending on your inventory damage). And since it can free up some IAS on other slots it's possible to get identical LR.

The 1 all skill can be factored in more stuff although.

Like frozzzen said, 1.07 counterpart isn't as good as the 1.08 one but is a bit easier to obtain.
 
Re: The PvP Thread

So, me and Grip had epic 5h skype discussion about pvp rules, meta of SPF pvp etc. Rules that existed for so long are very unpractical today, poorly worded and inconsise given current pvp scene.
So we decided to expand on them leaving no room for exploits or heavy imbalances. It's mostly looked on SPF pvp, classes that are present there and how to bring balance to pvp alltogether. So, without further crap...

[highlight]General PvP rules:[/highlight]

1. Mana potions are allowed for all classes (except for the ES sorceress).
1. a) It is allowed to drop potions in front of blood moor entrance. Same applies to arrows.
2. No minions that cannot be summoned in town with the exception of Decoy.
3. Replenish life is capped at 50.
4. Slow is capped at 10%.
5. Poison dmg from charms is not capped at all.

[highlight]Skills:[/highlight]

6. Banned skill are: Slow Missiles, Holy Freeze, Mediation, Prayer, Cleansing, Iron Maiden, Decrepify, Bone Prison, Life Tap and [highlight]Clay Golem[/highlight]. Those skills are banned in any form or shape, regardless of their source. (Doom, Exile, Lawbringer etc)
6. a) Items containing banned skills charges aren't banned but using those charges is. (Marrowwalks, Sanctuary etc)
7. Cold Mastery is capped at one point only for Blizzard sorceress class.
8. All charges from items are allowed, with exception of banned skills. (Oak from Hoto is allowed, Wolves from Crescent moon are allowed)
8. a) Lower resists from wand charges is only allowed in team duels.
9. No recasting Cyclone and Bone Armor.

[highlight]Absorb:[/highlight]

10. Maximum resists are capped at 85 without any absorb.
11. 75 resists + 20% absorb is allowed, 80 ress + 12% sorb is allowed.
12. Two Ravenfrosts are allowed as long as you have 175 cold resists or less.
13. Banned items: 1.07 LoH, Rising Sun, Blackoak Shield, Hotspurs, Thundergod's Vigor.
14. Resistance stack is not counted as absorb.

[highlight]Prebuff:[/highlight]

15. Call to arms can be used from stash for all classes (no buffing with any additional items, including shields; just gear you use)
16. ES can be prebuffed with maximum two items
17. Prebuff is fine for low tier pvp characters (Cold armor sorcs, wolfbarbs, fuzzydodgers etc)


Now, I know some might be some *issues* regarding those rules, and bear in mind they aren't set to stone or anything. They are merely our point of view on current pvp scene, what would bring some balance to it, and how stuff works. I'll try and elaborate on why some rules are here and why we tried to suggest them in first place.

All reasoning in spoiler bellow.

3. Ragarding replenish life, 50 is arbitrary number. 25 we used before was only for restricted usage of Hoto + Dungo or Hoto + crafted replenish boots etc. There are cases where your items have random +3 rep life where old rule would limit you from using that item. 50 is good enough number for it to make sense building on to your character (1171 life over 4 min of duels) and it wouldn't be limiting your build by restricting your options of what items to use.

5. Okay, this is experimental. Firstly, I'm not sure why is poison damage banned in first place, but I'd like some elaboration on that. I'm not aware of why would we ban dual dweb weilding BvC with inventory filled with 100psn/20 life Scs as build, or why is poison so broken to need ban in first palce. I'd like opinions on this, and more importantly, why was poison banned in first place?

6. First thing, only real changes are ban on Clay Golem, and ban on ctc. My regen pally would get banned as well, but I can live with it. We talked about it a lot, and from what I think, it's not problem on how skills enter duel, but what change do they bring. No matter if decrep or life tap are casted by ctc, they destory opposing party, and there's no chance to fight back. So those skills should not exists in pvp. I'm pretty sure ctc was allowed only because old guys wanted to keep their precious HF rushed Exile shields, but those skills are destorying both enjoyment and balance of pvp. Ban is my call.

Clay golem is another thing that I'd say we should ban. It counters so many builds, and is used only on bone necro, that is already defining top tier. One kick, ww, or getting hit by golem is doom for many classes that simply can't stand long length of slow in such high intensity. As for what sacrifice nec should make? Only 3 points to make duels not as impossible for many classes. Just 3 points to get fire golem that can serve same purpose as clay, and doesn't break game in any way shape or form.

7. Something that in my opinion must be done. Bliz sorc is class that instakills all your chars. No matter how hard you tried to build your char, you will die in one random invisible blizzard. Blizzard sorc with one point CM is still putting enemies at -100 ress, but that way it at least can be stacked partially to prevent instakills. I'm not saying it would happen, but it can help if someone has *option* to prevent it. It still needs 300+ CR, but that is at least possible to do, unlike 450 required for max CM. Conviction is skill capped on 150 negative ress, and cold sorc with lots of skills usually hits -150 CR so I think it wouldn't be bad balance.

8. This is simply for diversity of builds. There are nice creative ways to use charges, and it's far from breaking game. Only thing that is too strong is LR charges on firesorc or trapper, but that's limited just to team battles so we don't get broken builds in moor with this one item. Banned skills are still banned.

9. This is something I'd like to see removed personally, but I'm aware that there should still be limitations to it. Cyclone armor is needed for druid to stand chance in some duels (trapper, firesorc) but it's far too strong vs others (FO sorc, FoH pally). I'm not sure how to balance this and going case by case seems good way to solve it. Unfortunately it would make things quite complicated. Your thoughts?

10. - 14. 85 max ress regardless of how you achieve it with banning of some other items. Reason to use 85 instead of 90 is because it would make recieved damage a bit too low, we would need to wait for ages for last two to finish duel before moving on to next FFA, and if encouragess defensive play. 85 ress is enough to counter every build, but not high enough to destroy many, where 90 is still high enough to counter everything, but also ruin many builds that are weaker on damage.

15. Just common practice many build want/need. BO can die in middle of duel and it's your own problem. People can wait you up so consider using this only when you need your switch (bowas, rabies druids etc)
16. - 17. 90% vs 95% is enough difference to make those year 2011. immortal character possible to kill. Some damage would still get in and wouldn't make it impossible to kill them without OW/Poison or chaining quick damaging attacks. With 90% you can wear them down. As for 95% allowed on Light, reason is practical. They would have it by deafault just by using lightning skillers. Also, only lightning sorcs in SPFpvp are infinity ones that need to get close in to deal damage making them much much easier targets than their fire or cold spam_away sisters.


That's about it. My faith in pvp is still lost :p

I will ask you to discuss this shiet. It's one way to improve pvp without doing much. You can voice your opinion on those matters and help us all make pvp more fun for everyone without things that break it.

/grammr nazis gou awaay
 
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Re: The PvP Thread

I'll read them all more carefully when I have the time, but I'll comment two things that I already noticed.

16. I'm sorry but this makes no sense. It's possible to a cold or fire sorc to prebuff ES up to 40 using only Memory to buff. Said sorc just has to make a compromise between mana/life/skills (beta bkwb vs SoJ), damage/ES level (2sorc vs. 3fire circlet, 3blizz ormus' vs. 3es ormu's or ark's/CoH), etc. Why are we removing the chance for everyone to decide how they want to build their sorceresses? One can give her an higher level of ES sacrificing mana/dmg/wtv, let him/her.

So we are allowing everyone to buff ES using up to one circlet, ormus', two rings, amulet, memory and maybe even a belt, allowing them to increase their damage by doing such heavy buffing, but removing the ability for one to build their sorc, having to actually make decisions and not just make the standard build.

IMHO, limit ES buffing to memory (the minimum needed to actually allow someone's fire/cold sorc to chose max ES) and let them make their sacrifices if they want max ES.


10. 85 max res is a poor decision. A 75 max res assassin with 60% weapon block actually "has" 90 max res. Allow everyone to have 90 max res. And calculate max res for classes who uses one point wonders like weapon block.

So:
90 max res

11. Allow 80+20% sorb which means 84% on first hit and 88% on rest (roughly speaking)

13. Unban Hotspurs.


Prebuff:

All other "usually" buffed skills can be buffed with "unlimited" items?


On a quick read I like most of the other changes, I'll do a proper reply when I can.
 
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Re: The PvP Thread

I'm fine with both suggestions you posted. ES prebuff with memory + eventually 1 more item to allow sorcs to go for 95 ES with sacrificing they are willing to do.

90 max ress also fine with me as long as we still ban Thundergod's Vigor.
 
Re: The PvP Thread

Good job guys. These rules are IMO better than the old ones. Let me have a few thoughts.

Absorb. IMO there is not that much difference between 85 max, 80 + 12/15/20, or allowing Hotspurs or TGV for that matter. So you guys decide on that. But I think Assassin's Claw Block should be considered. Maybe allow 80 max + CB as in the rules I have posted earlier? Or something along those lines. Also about Druid's CA. I do not consider myself to be an expert by any means, but I had no problem NOT recasting CA in the last PvP week. I can imagine allowing recasting it, but at the cost of no max res/abs for example. Either or, no difference for me.
 
Re: The PvP Thread

Yeah, 16 was a bit silly thing, I agree. Reworking it in couple seconds.

So we allow 2 item ES buff.

*Reasoning is memory+es ormus' allows max ES with ease. memory only allows max es with some sacrifices. None allows having cold and fire sorcs with less than 19hard es points. Allowing more than 2 items allows max ES without any grear sacrifice.*
Overall I think we can all agree to it.

As for 90 resists, I can somewhat understand you wanting 90 FR to prevent fire sorcs from spamming the crap out of you, and killing you very fast, but I can't agree on other resists. I'd still leave 85 cap for both poison and lightning (and cold). Poison builds aren't powerhouses and lightning dmg sources rely more on small dmg with either lowering your resists (most sorcs, or fohers) or they deal small dmg in many fragments, such as trapper. So unless you screw up big time, they need long to chip your life down.

I mean, I still wouldn't use 90 FR ever, but if people want it to be option, let us know. For rest of builds making 90 maxress is something you will have to make darn good arguments to convince me :badteeth:

But it's nice to see potential rules improving. Carry on...
 
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