Maggot Lair was quite easy, but the breeding chamber was not. There were two Rock Worm boss packs in there. Can you imagine the spawning going on?! Waheed had trouble if more than one minion was biting him (elemental- and Extra Strong boss mods) so I had to teleport him back a lot. And feed him potions - I had all my 14 available inventory slots filled with reds. Fortunately, Coldworm had mild abilities (Holy Shock Mana Burn).
Sissy likes to fight more and more. She often helps by softening up the big baddies. It's a matter of picking and choosing the battles, though. Sometimes safety demands that she is more passive:
I knew that the potentially toughest greater mummies for us would be the Guardians in the snake temple, since they are FI. With luck, I would not draw them. You can get snakes-only, or snakes + lesser mummies. Alas, no such luck (Ok, there were none on level 2).
These guys made life hard for us:
For some reason, they were all hell-bent stubborn to get up and melee Waheed, which he could not survive for long. We had to flee from the fight the screenie shows, back out and then lure one at a time from the other direction.
I thought I had drawn a jackpot at CVT level 2:
Look at the urn placement. Perfect, right? I thought so.
BUT, the snakes somehow managed to Charge back Waheed and spill through that gap. I teleported to the famous little dead end down-left and met them there.
(the 'urn channel' was indeed pretty good at separating them from our new position, so it was still a lucky draw)
In the Canyon, Sissy got hit for more damage than she's ever been, and was down to lower life than she has been for a very long time. It was an FE Cursed something maggot boss that hit her when I thought Waheed was a closer target. Probably lost 700 or so life! The ES did its thing, because that orb emptied.
Tomb #4 had an interesting start. It was the segment with no real starting room, the one that opens into a 3-way junction. From straight ahead, a few skeletons came scrambling. OK, let's try down instead. Reached forward a bit, but it soon ended with one of those segments that look like Kaa's corner, and a Holy Shock something Gorebelly boss and minions approached. Uh, I do not like to fight those without either a doorway or a lot of space to fall back on. Triple teleport back to entrance.
Worked down that first Unraveler. Next up was that type of room that is wide but not deep. Burning Dead minions en masse. Two different speeds, and some of the slow ones do cold damage while others don't. That could only mean one thing: three Unraveler bosses in that room. Yikes!
(note the map - it helps understanding what I am trying to describe about this place)
We are pretty good at killing those (they aren't FI), at least as long as I can teleport Waheed where he can poke it and it can't melee back.
And the passage up from the entrance? What if I had chosen that from the start instead? Completely empty of monsters for two hallways and a room!
Nothing on my wish list found. Lean times for runes. Radament was nice enough to drop a Lum but I haven't seen anything above Dol in the act otherwise.
Recent gear changes:
Out: Cobalt Belt of the Squid, lightning resist grand charm and small charm, Platinum Ring of the Wolf
In: Steel (108) Grand Charm, Cobalt Ring of the Sun (back again), small charm with +9 life, and this excellent belt:
Coral Plated Belt of the Whale
Defense: 8
Durability: 24 of 24
Required Strength: 60
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x630e680a
+100 to Life
Lightning Resist +27%
Resist are now 75/74/75, AR with axe is 1770, max life is closing in on 1100.
Recent finds:
* Immortal King's Detail
* Amber (11) Small Charm of Balance
* plain Thresher x2 (these have 5 sockets max)
* 4s Thresher (thinking of making Insight in this. Lower damage than my current eth Partizan but it's faster)
* eth 4s Grim Scythe (almost equivalent to the Thresher but does slightly lower damage)
* Felicitous Amulet of Luck (37% MF)
* rare Giant Thresher (kept for potential rerolling. Not likely to result in anything useful, but I think Giant Threshers are such 'posh' weapons so I thought it was worth saving. With my playstyle, TC 87 items of
any quality are very rare drops). Oh yeah, congrats to Pb_pal for finding a unique TC 87! The only one I've ever seen is Death Cleaver.
I need just one more level-up to reach a "native" point in Energy Shield. My replacement weapon then will probably be a chippie-rerolled orb. I want an elite one so it can spawn high-level affixes like Volcanic or Arch-Angel's even when the ilvl is such that level 18 skills (like Enchant) are the most likely staffmods.
[Highlight]Conqueror Sissy the Axe Enchantress and Waheed the Defiance guard, level 83, Hell Ancient Kaa's Tomb (Tomb #6) next[/highlight]