I swapped Waheed's ethereal Insight Partizan for an Insight Thresher. I got a better ED roll (and 1 higher Critical Strike level) this time; the average weapon damage per hit is only 7 points lower.
Jungle areas were pretty smooth to clear out. I drew gloams in the Marsh - lots of teleporting to lure them back to favourable situations for Waheed to fight them (and to make sure they were fully on land to secure the drops). The Enchant damage just owned them. Sszark the Burning was Extra Fast + Teleportation. Could easily have been worse.
Had trouble with some river hydras in the Marsh, as none of us could reach them with our hits. Bought some throwing daggers but Sissy missed too much for that to be effective enough to kill them (they are PoI too, so the poison charm doesn't stop regeneration). I ended up buying a Halberd, which provided enough range to get them all.
Stormtree was Conviction + CE.
(I made sure to stay well away when Waheed fought him. I had collected enough full purples for him to stand his ground in that fight.)
When I entered Ruined Temple (T-formation with main room to the right), there were two speedy Flesh Hunter minions bouncing out and in through the doorway. "Great", I thought, "we can meet the pack in the doorway".
Wrong!
I teleported to a spot slightly too far back and half of Sarina's pack poured through, including Sarina herself. They were CE and it was soon clear they would easily defeat Waheed, potions or not. I had to take my chances and move. I chose the two small rooms down-left. Same mistake in that doorway as well. Ran into the inner room. MORE rogues, and now we're Amped also!
See the cardinal "sin" I committed here? Yup, clear those rooms first, you idiot!
Portal out, heal curse, restock potions, enter from stairs, double teleport to the two small rooms up-right. Only two minions followed and we could establish a foothold by those doorways. Sarina was NOT Cursed?
Ah, OK
The only other temple that was a bit hectic was the one in UK that is not Forgotten Temple. Empty by the stairs but soon a powerful CE Extra Strong rogue pack appeared. I chose to teleport further inside which may not have been the smartest thing to do. Lost the boss and some minions but others followed us to the upper right corner where we tried to stand our ground right in the corner, against 3-4 of those chilling hard-hitters plus a regular Flesh Hunter pack. There was also a spider pack there but so far none of the spiders attacked. Not wanting to draw their attention, we fought it out in the corner.
Painful for Sissy - at one time there were at least two of those strong minions wailing on her.
Lucky break in the Durance (no risk to get overwhelmed):
Mephisto was less scary than I thought. Defiance really does help against act bosses. Misses are not uncommon. With both of us using CB, it was a pretty swift victory.
River of Flame provided our third PIFI boss:
Main tactics was the same as before. Hit with 'Steel' axe until it bleeds, then an elemental weapon. The one you can see here is a Shocking Military Pick.
Totally crazy fight here:
Really tough combo of abilities. The CE and the MR both prolonged the fight a lot (since only physical damage counts). Red potions did nothing to stop Heffer from owning Waheed time and time again. After several deaths for Waheed, I started to portal to town extremely often. I came to realize that it would be best to preserve that Defiance once it was up. It does cause Hephasto to miss quite often. The screenie shows a typical fighting scene. 2-3 hits scored from Hephasto, and out we go.
Hellforge drop was a Pul. Normally a fantastic rune but now I have no exceptional unique weapon I want to upgrade. Our profile this time around just doesn't involve unique weapons. Do you have any runeword suggetion using a Pul (and nothing above Ko)? I need to look up those, I think.
And another Stone Skin demon boss. And this one we have to defeat, right? Don't think you can face Diablo if you don't.
The HF of course made it even more sluggish. I had to restock potions for Waheed about 10 times. That's 10 times x 18 healing potions per trip...
Those two FIPI bosses each took longer than an act boss to kill. This was a new session (I saved at the River WP) so I did not have my Shocking axe to use against the Infector, but Jamella sold me a near-perfect Shocking Battle Staff that was even better.
Same setup against an act boss again. Diablo focused on Sissy and used very few Firestorms. The LI is of course just free fighting time when you melee him here on Hell and the Flame Novas are pretty meager. The melee hits added up damage, of course, with Sissy only at 13% blocking. Had to dip into the purples a few times.
One of Diablo's drops was interesting:
At first I was annoyed by the etherealness but I soon understood it was not bad. OK, the throwing aspect is very limited but this piece will last nearly forever in melee. Plus the DEX requirement is lowered by 10. This would be a pretty darn good solution against potential FIPI bosses as long as I can equip it and arrange a fighting situation where I won't get hit (might be hard since the melee range is the shortest possible) or where I can afford to get hit.
OK, so how do I solve the DEX requirement while still keeping my Passion elite axe dream alive? I started by gambling Coronets for a couple of millions. Pretty soon scored this:
Havoc Mask
Coronet
Defense: 31
Durability: 30 of 30
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0xf91dce43
+5 to Energy
+20 to Dexterity
+89 to Attack Rating
All Resistances +13
Level 4 Holy Bolt (30/30 Charges)
Only 10 less resist all than my current headgear, and if I save Anya, that's restored. 20 DEX frees up many points and the +AR is of course something I treasure wherever I can get it. This will do.
I have three different elite axe types with 4 sockets in my ATMA stash: Feral, Silver-Edged and Decapitator. The Silver-Edged Axe already requires a decent DEX investment but only 6 more points in STR. OK, Silver-Edged it is. I now invested enough DEX to be able to equip the Gimmer. 6 points need to saved for more STR. That left 6 points I could give myself a bit more life with.
Max damage with the Gimmer tops at 3000-something. That's without Enchant! But one should think away all the fire damage (including Mastery boost) because it will only be used against FI monsters. OTOH, my level 5 Cold Mastery will lower enemy cold resist by a good amount.
I found both magical Demon Heart and magical Vortex Orb in Act IV. Time for chippie/mid-gem rerolling!
Result:
Volcanic Vortex Orb of Wizardry
One-Hand Damage: 12 to 66
Durability: 37 of 40
(Sorceress Only)
Required Level: 63
Orb Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0x8b256e1b
+20 to Energy
+9 to Life
+1 to Teleport (Sorceress Only)
+3 to Fire Skills (Sorceress Only)
Socketed (2: 0 used)
Yes, I know a Leaf staff is better for Enchanting, but this weapon can be used with my shield, and it has an automod and two sockets. I think the best I can put in the sockets is my two Io runes but I may need those for the beastly merc weapon I have planned. I thought I was close to it in my last update, and I still do not need much compared to what I've found, but I still need 1-2 non-trivial runes.
Seems like I am cursed to be forever chasing our ultimate weapons and now there is not much left of the game.
But we're still alive and that's most important.
My only concern is that I am now down to just 8 full purples. I guess Waheed is destined to die a bit more. Money is not a problem.
Recent other finds:
* Wilhelm's Pride (I only need Guillaume's Face to complete the set now. I have no idea if the set bonuses are any good...)
* Dwarf Star
* Imbued my ethereal Ogre Axe but that came out with 37% ED and some life steal, so meh.
[Highlight]Conqueror Sissy the Axe Enchantress and Waheed the Defiance guard, level 86, Hell Harrogath[/Highlight]