I've also got a large jewelry collection building up. Should I transmute them all now in the hopes of getting some more MF gear? Right now I only have a single Felicitous Ring.
The best option for now is to wait for clvl 24. This way the jewelery can get ilvl=18, allowing for good resist prefixes (Cobalt/Coral/Garnet) along with the standard MF potential. My ring which Calabi is still wearing (30% CR, 15% MF) was cubed just before normal Duriel (clvl 27/28), so the potential is there! After this I just continued to cube them as I found them. I think there is another benchmark that technically is better to wait for once you have all the slots filled with decent jewelery (clvl 54?), but you'll need someone a bit more knowledgable for that. *cough* @jiansonz *cough*.
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Calabi picked up at the Cold plains WP and noticed the Cave right next to it. We decided to dash in and clear that first. Nothing notable, but it took a LONG time. Most of the time was spent babysitting Kasim since we were still in full MF gear and on /players 5. My goal is to try and do all of Hell (minus Act bosses who will be /p3, and Ancients on /p1) on this setting. Coldcrow was accompanied by 4 Archer boss packs in the vicinity, so that was fun. Luckily they were just far enough apart that we could deal with them seperately. Coldcrow herself was seperated and dealt with accordingly. Level 2 greeted us with a double skelly boss pack. The terrain, however, made this a cakewalk.
So after that was done, Calabi got to thinking. This is Hell, it's the last chance she has to clear all of these areas, why spend it aggravatingly grinding with full MF gear? What's the point of finding all those fun toys if we're not going to use them? It was time to show those monsters what she was truy made of! (Also, she doesn't want to die in full MF gear, when some extra safety could have saved her)
We figured this was a good time to give a more in-depth run-down of what she looks like (and we're going to blatantly and shamelessly steal the format from jiansonz' post. Thanks jian! ).
Current stats:
That feels better. All remaining stat points will be going to vitality, as she now has enough strength(minus 1, but a charm will sort that out)/dex to equip any elite sword.
Primary Gear
* Artisan's(3 PTopaz=72%) Great Helm of the Fox(+10 life)
* Ocher(12%LR) Sharkskin Boots of Luck(33%)
* Cobalt(30%CR) Ring of Chance(15%)
* Doom Touch rare ring (see screenie above)
* Chromatic (26@res) Amulet of Luck(30%)
* Garnet(28%FR) Gauntlets of Fortune(24%)
* Goldwrap Battle Belt (53% gold find)
* 'Lionheart' Gothic Plate (Why a Gothic Plate you may ask? Well, she's been wearing one(see Kasim's armour) almost her whole journey, and it just felt right.)
* Wailing(100% flee) Balanced Knife of Meteor
* 'Rhyme' Bone Shield
Switch
* 'Humongous' Unique Giant Axe from way back in A1NM. It is used for the CB.
Charms are a smattering of resists mostly, with some MF and +life mixed in. Nothing too noteworthy except a perfect 8%@res large charm.
Kasim the Blessed Aim Guard
* 4-Topaz Gothic Plate(96%MF)
* Tal Rasha's Horadric Crest (10%LL, 15@res)
* 'Insight' Bec-de-Corbin (253%ED, +2 Critical Strike)
Calabi instantly felt much more durable, and she can even tank semi-reliably now. She still stays away from the scary monsters, but it's nice to be able to run in with her axe if she needs to and not feel super fragile. Resists on axe switch are 51/55/52/45. Now that Kasim has some leech (and 58%@res) he is WAY more durable, which means basically no more babysitting, and a much healthier bank account. On Kasim's kills she is still sporting a very healthy 355% MF. As we travel through Hell and the monsters get tougher, we will continue to swap out MF gear as needed for some added durability mostly in the form of +life/vitality (I'm looking at you, Peasant Crown!).
We also decided to bite the bullet and spend our 13 saved up skill points to max the valk. What a difference! This gal just does not die, and she kills things too! Notable to mention that with Kasim's aura and maxed Penetrate, she rarely, if ever, misses. She has really provided alot of stability to our group. The *only* downside is that Kasim doesn't get all the kills for his extra MF, but that's a small price to pay for the added durability to the whole party.
After the gear upgrades, there really isn't much more to mention about the journey. Progress is now much smoother and safer, and we were able to clear up to and including the Stony Field. Next time Calabi will see if she can free the old bird from his cage one last time.
Notable finds:
- 'Hexfire' Shamshir (Okay seriously, this game wanted me to play an echantress really badly)
- Eth 'Steeldriver' Great Maul
- We have only seen only one Elite sword so far. It was a socketed Champion Sword (Calabi's dream type), but unfortunately only had one hole in it.
- Only elite polearm so far was a low-quality Ogre Axe. We will hang onto it just in case an Um drops.
- We have hung onto a couple elite axes that dropped as a last resort for 'Passion'. I know Calabi's been using an axe this whole time, but she's a sword gal at heart, and wants her end-game weapon to be one. (Besides, I think axes are slower for zons than swords? I'm not really sure how it all works tbh.)
- We finally found our first Gem Shrine in the Cold Plains. Yes, our first. That took a while.
[highlight]Conqueror Calabi the Axe-wielding Amazon, with Kasim the Blessed Aim Guard - lvl 77, Hell Stony Field[/highlight]