Code:
[u][b]Player Build Character Name Level Furthest Point[/b][/u]
Quietus Paladin ThornBush 20 Kurast Docks
RickC Necromancer Bandd 16 Dry Hills
Fists of War Paladin Patience 12 Dry Hills
Quickdeath Paladin Gandhi II 12 Lut Gholein
Sir Lister Of Smeg Necromancer Eddie 8 Stony Field
AJK Sorceress TheOtherCheek 6 Stony Field
Uzziah Paladin No_Arms 4 Stony Field
Docturnal Sorceress Theresa 1 Rogue Encampment
Arentol Paladin Draught 1 Rogue Encampment
Scatha Barbarian Brick Wall 1 Rogue Encampment
adzicents Paladin Unscathed 1 Rogue Encampment
newco Paladin SpankMeHard 1 Rogue Encampment
NecSin Paladin SticksnStones 1 Rogue Encampment
I have also killed Andariel, which was one of the few fights where I've had to bust out the Iron Maiden and rejuvs. But, like Quickdeath the real nasty surprise was from a boss Tainted.
First up I tried to tank him and his group to kill them with proccing, which is my standard approach to any group of archers that I don't just run around. If there are other grunts around sometimes I'll lead a pack of them to the archers to do faster proccing, and usually I leave the last archer alone as it takes much longer to kill them by themselves.
But they were doing way too much damage. So I used Terror to separate him from his pack, and then tried a bunch of different things to kill him.
I tried tanking him directly, so that he'd proc himself to death. But I ran out of potions, so I had to go back to town and when I came back he was on full health. D'oh!
I tried casting Iron Maiden on him and then getting him to attack a Bone Wall. He was remarkably cooperative with this strategy, however he did so much damage and the walls have so few hit points that I was running out of mana way too quickly for that to work.
So I had to run back into the far side of the antechamber, cast town portal, and then round him and his gang up and bring them back to the stairs. I then went on foot back to the catacombs 2 waypoint. Which was in itself quite scary, since I had of course run out of red pots.
Unfortunately, in that process I'd used up all my Light healing potions, which meant I needed to face Andariel with just Minor healing potions. So quite a few pots later she was dead, and dropped a Saphire.
Most of my gear is oriented around proccing, and scarily I've just removed the last Frost Nova Shield and swapped in another item, so my crowd control might take a massive drop in effectiveness.
Prior to reaching the catacombs I'd found a unique - blood crescent - which gives +15% resist all and +15 life.
In Act 2 the monster damage has gone up a bit, so I tend to just gather a big group of monsters, stand in the middle and chain cast Bone Armour while the proccing does the business.
Iron Maiden only returns 275% damage, and even though my life is over 200 I'm not quite ready to give up my 100 point Bone Armour.
I've had a poke around on the first level of the dungeon with the cube and it was obscene with huge crowds of undead. I got out of there with literally only one hp left, I've had a lot of NDEs with this character, but that one takes the cake.
I'm only 2 levels away from Confusion, and I might just have to level up to 18 instead of facing the suicide of that dungeon.