- Sep 18, 2004
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The Gandhi Tournament
[highlight]The Gandhi Tournament [/highlight]
This is a tournament that will offer you different sets of challenges as you progress and will require you to apply your game knowledge in ways that are likely to be completely new to you.
The objective of the Tournament is to play an untwinked character who has no Mercenary and no Summons and who never attacks any monster ever – not even with a bare fist and a normal attack. All of your damage will be dealt via Thorns (or Iron Maiden), "Attacker Takes Damage (ATD) of X" modifiers, and modifiers that have “Chance to Cast upon Attack.” Modifiers. You will strive to kill normal Andariel and normal Duriel -a relatively short tournament.
I have played such a character – a Paladin named Gandhi II - up to the Inner Cloister in order to assess the difficulties of the Tournament and to assure this was actually achievable. I do recommend that you play a Paladin, but a Necro (and possibly a Sorceress with cold armor skills) might be viable as well.
Pointers.
1. How to start: At the outset, your character has no way of causing damage. You need to obtain equipment items with ATD =1 –a belt, shield and armor are the 3 items capable of getting that mod. You probably want to start out at Players =7 or 8 and run around the Blood Moor opening chests, etc. and acquiring items for sale or keep. Save & Exit and then repeat. I did this 7 times before I found (via shopping) a quilted armor, a sash and a buckler with ATD=1 mods. Then switch to /players =1 mode and go out into the Blood Moor and Den of Evil and level up!
2. Placing your bare-handed character on “throw” attack mode helps you to avoid attacking monsters accidentally.
3. If you’re a Pally, at level 6 you get access to Thorns. This will change your game style dramatically.
4. At Level 14, you get access to items with ATD = 2 or 3, which can help.
5. There is NO way to kill a monster that has only ranged attacks. You need to run and evade them. (I doubt there is a way to kill Blood Raven.)
6. Fortunately, some ranged attackers also have a melee attack, so if you get next to them you can kill them with ATD. Ranged attackers who can be killed include the Fallen Shamans, the Spike Fiends and the Tainted (the hunched monsters that breathe lightning balls.) In general, archers cannot be killed.
There is lots more for each of you to discover or work out – but I’ll let that be part of the Tournament.
Rules
1. Version 1.10 or 1.11. RRM and RWM are acceptable. HC or Softcore mode. (with one death and you are finished.)
2. You may play any character you wish, but a Paladin is recommended.
3. Your character must not intentionally attack any monster with any kind of attack –melee, ranged or attack skill. All damage to monsters should arise from their attack upon your character. You will not be eliminated if you accidentally attack a monster – fix your attack settings/weapon and continue playing.
4. You may not use a Mercenary. You may not use any Summons (other than Decoy.)
5. The gameplay must be untwinked. You may use ATMA as an infinite stash.
6. There are no restrictions on re-running areas, on use of /playersX mode, on use of Save & Exit or on investments of skill points or attribute points.
7. The objective is to kill Andariel and then Duriel. If you accomplish this without dieing, you are a winner. There is no requirement to find waypoints or finish any unnecessary quests.
That's it. This is a tournament in which leveling up to level 2 is a significant achievement! Early in the gameplay it may be tedious -but it gets very interesting as you acquire Thorns (or similar skills) and as you advance through A1 and A2. Good Luck!
[highlight]The Gandhi Tournament [/highlight]
This is a tournament that will offer you different sets of challenges as you progress and will require you to apply your game knowledge in ways that are likely to be completely new to you.
The objective of the Tournament is to play an untwinked character who has no Mercenary and no Summons and who never attacks any monster ever – not even with a bare fist and a normal attack. All of your damage will be dealt via Thorns (or Iron Maiden), "Attacker Takes Damage (ATD) of X" modifiers, and modifiers that have “Chance to Cast upon Attack.” Modifiers. You will strive to kill normal Andariel and normal Duriel -a relatively short tournament.
I have played such a character – a Paladin named Gandhi II - up to the Inner Cloister in order to assess the difficulties of the Tournament and to assure this was actually achievable. I do recommend that you play a Paladin, but a Necro (and possibly a Sorceress with cold armor skills) might be viable as well.
Pointers.
1. How to start: At the outset, your character has no way of causing damage. You need to obtain equipment items with ATD =1 –a belt, shield and armor are the 3 items capable of getting that mod. You probably want to start out at Players =7 or 8 and run around the Blood Moor opening chests, etc. and acquiring items for sale or keep. Save & Exit and then repeat. I did this 7 times before I found (via shopping) a quilted armor, a sash and a buckler with ATD=1 mods. Then switch to /players =1 mode and go out into the Blood Moor and Den of Evil and level up!
2. Placing your bare-handed character on “throw” attack mode helps you to avoid attacking monsters accidentally.
3. If you’re a Pally, at level 6 you get access to Thorns. This will change your game style dramatically.
4. At Level 14, you get access to items with ATD = 2 or 3, which can help.
5. There is NO way to kill a monster that has only ranged attacks. You need to run and evade them. (I doubt there is a way to kill Blood Raven.)
6. Fortunately, some ranged attackers also have a melee attack, so if you get next to them you can kill them with ATD. Ranged attackers who can be killed include the Fallen Shamans, the Spike Fiends and the Tainted (the hunched monsters that breathe lightning balls.) In general, archers cannot be killed.
There is lots more for each of you to discover or work out – but I’ll let that be part of the Tournament.
Rules
1. Version 1.10 or 1.11. RRM and RWM are acceptable. HC or Softcore mode. (with one death and you are finished.)
2. You may play any character you wish, but a Paladin is recommended.
3. Your character must not intentionally attack any monster with any kind of attack –melee, ranged or attack skill. All damage to monsters should arise from their attack upon your character. You will not be eliminated if you accidentally attack a monster – fix your attack settings/weapon and continue playing.
4. You may not use a Mercenary. You may not use any Summons (other than Decoy.)
5. The gameplay must be untwinked. You may use ATMA as an infinite stash.
6. There are no restrictions on re-running areas, on use of /playersX mode, on use of Save & Exit or on investments of skill points or attribute points.
7. The objective is to kill Andariel and then Duriel. If you accomplish this without dieing, you are a winner. There is no requirement to find waypoints or finish any unnecessary quests.
That's it. This is a tournament in which leveling up to level 2 is a significant achievement! Early in the gameplay it may be tedious -but it gets very interesting as you acquire Thorns (or similar skills) and as you advance through A1 and A2. Good Luck!