Re: The 12 Labors Tournament
[highlight]Hardcore[/highlight]
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Forum Name Character Name Class Clvl Current Location SP? Labours
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Nightfish Hammertime Paladin 50 Valley of Snakes No 6/12
jdkerr BrusselSprouts Sorceress 20 Kurast Docks No 2/12
Jason Maher Jason Necromancer 17 Outer Cloister Yes 1/12
Sint WorkedUp Druid 17 Outer Cloister No 1/12
Ojimijam Evelyn Assassin 13 Black Marsh No 1/12
Kestegs AWorkingStiff Necromancer 1 Rogue camp No 0/12
Quickdeath Lizzie Amazon 1 Rogue camp No 0/12
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[highlight]Softcore[/highlight]
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[FONT=Courier New]Forum Name Character Name Class Clvl Current Location SP? Labours
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GoldenredDragon Vein Paladin 18 Inner Cloister No 1/12
Jason Maher Jacinta Amazon 13 Rogue Encampment No 1/12[/FONT]
Alright, then I guess I'm not out after all. So, to recap my recent exploits.
Killing Diablo with Wirt's Leg took some doing. Again, my plan was to get crushing blow and make things work that way. But, of course, no crushing blow item dropped, and that includes 50 Coldcrow runs for a Rixot's Keen / Knellstriker. So I was like: Screw that. Hammertime cleared the chaos sanctuary pretty easily, even on p8, I forget whether or not I thought to go back to p1 for diablo, probably not. My merc got stuck somewhere but that was okay. He's sucks vs diablo anyway. So, I went about whittling him down with hammers. As you can imagine, between the lightning hose and the fire storm, I had my fair share of NDEs. A couple times I went back to other parts of the chaos sanctuary to snag some potions from the seal bosses. As big D was getting low on life, I started working with the Leg. That gave me about twice as many NDEs as I'd had before. At this point I regretted not keeping all the elemental damage charms. Few are the days when a 1-5 fire damage charm would double your DPS. Either way, I got him so low that you could no longer see any red in his life bar and then... MY FREAKING MERC RUNS UP FROM BEHIND AND KILLS HIM. YOINK!!! KILLSTEAL, BEEEOOOOTTTCCHHHH!!! PWNED!!! **** you Razan! **** you to Hell! Where were you the entire fight? How come you get unstuck just now? Still, I remember reading "an honest effort has to be made to deal the killing blow with the leg" and I've gone FAR beyond that here.
Onwards to the Drifter Cave. As I've already outlined, that went pretty well except for "I need a key!". For Pete's sake, dude, you got hammers, why do you need keys? Anyway, that was relatively easy, all in all. Nearly got stuck once in the passage above the drifter cave but vigor solved.
For the lulz of it I tried to get Lister on P8 in normal to prepare for later. That was *not* easy. Small wonder with a whooping +0 to skills.
The underground passage, I've already discussed at some length, but I cannot stress enough how awesome escaping from that deathtrap of a room with 50+ monsteres in it was. And it's not like it was a big room. There was barely enough space to navigate and try to avoid getting stuck. Not to mention being cursed and chased by might aura monsters does neat things to one's pulse. Too bad I had to abandon that effort a little later, second one went by without any hiccups, though. I think I'll refrain from using conversion in any of the survival labors. Escaping with vigor is more fun.
Andy gave me no problems, onwards to act 2:
Oh my sweet jumping jesus can Fire Towers take a beating or what? I actually had to abort that task because after 10 minutes of wailing on the damn thing I still didn't get anywhere. What the fudge?

I've now gone and upgraded my Merc's Bloodthief to expectional and I'll go park my hero in a safe spot and let him whittle the damn tower down. I don't know if the things would heal when I go back to town and my mana pool is so small that I cannot really get those things dead with hammers anyway. I'd probably burn all my money on blue liquor.