Skunkbelly's Ultimate Tournament Challenge 2011

Re: Skunkbelly's Ultimate Tournament Challenge 2011

I actually had time to play him last night. Not too bad playing her again, since i had here at the beginning of the tournament.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Confirming receipt of Biggs - he's been chilling in my inbox for a bit, wasn't around much yesterday. I doubt he'll see much action this week, but i'll at least get the final power set in case he comes up for discussion.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Binks has defeated Baal. I followed the lead of the previous two players and made him a standard Windy. I'm scratching my head as to why the merc was an act 1 merc though. That's two characters in a row who were casters with act 1 mercs. Seriously, what's doing? Casters need tanks, not ranged attackers! :crazyeyes:
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

So... why didn't you hire an act 5 barbarian merc? :wink: (oh yeah, because they're awful!)

I hate to do this, but I am still waiting to hear from a couple of people regarding the character Dooku. Therefore, if you played Dooku, please do NOT engage in any discussion about him in this thread until you hear otherwise from me. And also, if you played Dooku, check your email and PMs. I might be waiting to hear from you.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Awwww....I was really looking forward to that discussion:crazyeyes:

I still have the 'in' and 'out' emails with Dooku attached...I can forward either or both if that would be helpful.

WoRG
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Like probably every other Pali in this tourney, Antilles is a sturdy frost zealot. Being the third skill picker I got to choose his back up strategy. But I don't want to tell too much about the direction I'm going with Antilles because I'd like to see if his recipient can figure out where I was going. I'll just say it's not Holy Shock.

@Skunk, were Farr's gloves useful or did you have something better to personalize already?
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Like probably every other Pali in this tourney, Antilles is a sturdy frost zealot.

Not all Pallies. Fisto has neither Zeal nor Holy Freeze as powers.

He´s made it through the cow level now.
I have sold his Anya reward, since I found it unlikely that anyone would have wanted to use it. Seriously, his current non-magical 14% Resist All Aerin Shield is better in every way! And then there are some excellent runeword options later.

I had some nice rune luck in the last two acts. No Shael rune, but I found Sol x2, Amn x5 and Thul x6! I have used two Amn runes for Fisto´s gear. One to make a decent act boss weapon and one to upgrade his personalized rare weapon.



@skunkbelly: Do you really think Act V mercs are awful, or was that comment tongue-in-cheek? The barb merc my Necromancer in the Randomly Challenged II tourney had was one of the strongest merc I´ve ever used. I could probably have full cleared Hell difficulty just by leading him around, using nothing else but TP scrolls and potions...



 
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Re: Skunkbelly's Ultimate Tournament Challenge 2011

I`m really looking forward to hearing Kestegs talk about Vader and especially how Skywalker is doing.

As I had Skywalker for both Act2 and 3 he holds a special place in my heart and I find it hard to believe he has been made into a Frost Zealot:) IIRC my points were spent in Holy Shock and resist lightning (Lightsabre ftw:)), and I guess his two last powers could easily be Holy Freeze and Zeal. I`m really looking forward to hear what you guys have done!

Vader was terrible when I got him in act4, terrible equipment and running around with a Kris stabbing things to death with Poison Dagger took forever. I had high hopes of getting him quickly to lvl 30 for poison nova and then start running like crazy for better equipment, but getting him to lvl 30 took so much time I didn`t have time to improve his gear much at all:( Hopefully Kestegs managed just fine the way he was. Well, appareantly he did since Vader is now in NM, but I`m curious how the play-through was.

Since I`m running in the MFO, I haven`t had time to play Mothma, but I will be very surprised if I manage to kill that character. It looks incredibly strong, with very good gear and sensible skill choices. I`ll probably complete the Powers of Valkyrie and Lightning Fury by choosing Charged Strike as the last power. That character should have potential to go really far into the game and hopefully I`ll be able to run Nihlatak enough to get either Razortail or Titan`s Revenge for the perzonalisation quest. But first I have to check.....Is razortail allowed? It kinda gives access to a power (Pierce) without having it as a skill or ctc skill or anything, so it could be questionable.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I take it from everyone else that we can talk about characters now? I will leave my discussion to my current lad, solo, just in case farr and antilles aren't sorted yet, although I think they are from discussions

Solo was an interesting one. geared to the gills (blood gloves and boots, lore baba helm and strength flamberge, and the merc had an ethereal malice pike!) And well levelled (38 at start of act 5) he was obviously gonna do well.

Skills wise he had the obligatory bo (core skill), but some very interesting power choices. First up jianzons, in his madness of magic finding had chosen find item! I was really pleased with this for 2 reasons... I love find item, and it tied into my goal of building characters around their on screen namesakes

"tell jaba I have his money" and so forth

Second power was a different one for me... berserk. I have never played a zerk focussed barb, so this offered a new experience. I had initially considered making one of my chars a leap attack barb, cos I love that build, so single attack with high damage wasn't so unusual

Again, it tied in nicely ... solo was always reckless and headstrong

So, where did that leave me? Weapon mastery? Shout? Another attack skill?

shout was out, as berserk made it redundant. Mastery was the obvious choice, but han never seemed like the mastery type, unless you count blaster, which made no sense to me.

So I thought about han. Sure, he was reckless, but also caring and committed. A man of contradictions. With iron skin as a core skill, concentrate had caught my eye. And berserk needed help to be viable in hardcore! The synergy zerk gave conc was just icing.

And then, on a shenk run a 40 res all ward tower shield dropped. High defence and good blocking. Concentrate it was. I had already socketed the steeldriver that solo had in his stash with a nice rare jewel (20%ed, 3str 5dex), so the shield was personalised.

I also burnt a few saved materials to make a high defence safety breastplate (+def/lvl, currently +110ish) and a safety amulet with +10% blocking! Awesome

that's the current situation. Act 5 ain't done yet, but very happy with his approach, and very different from farr last I checked.

Onward, and I look forward to hearing how farr has gone, I had him twice and have got a little sentimental!
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Jason, if binks is the character I think he is, doesn't he have castable tanks? Kinda removes the need for a town guard. If I remember correctly, I am the one who didn't change his lass in act 2.

He certainly didn't need another tank then
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I had Farr in Act 4. He was set up to be a spear wielding barb with 10 points in Mastery. The skill I accidentally added was Battle Command as it's just reflexive for me at lvl 30. Given the rest of his combat skill assignments, the final power skill has to be whirlwind. I would have rather gotten a crowd control skill for him like Taunt or WarCry. But he should be OK without it.

I didn't find anything to improve his gear in Act 4. But I found a second personalizable item. So when he finished with Diablo, I passed on a pair of gloves, The Hand of Broc. Seemed like the dual leech would serve him well, although lack of IAS could be a problem.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Whirlwind isn`t dependant on anything other than weapon IAS, so if the next person chose that as a power skill, Hand of Broc seems like an awesome late game choice in the glove department.

Nice find!
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Well, Vader really wasn't that bad. I fully expected him to be at like level 24 or something after I read your email, Thomh. He had obviously suffered from a lot of neglect though, but with a little bit of rune love, I was able to get him rolling pretty fast. I shopped a wand with some +skills and 2os, and with my helm, shield, and wand I now had 10 mana per kill. I also dumped on all of my decent charms I had in my stash, as he had some ugly resists! As Thomh said his first power was Poison dagger, and Thomh picked Poison Nova. Originally I thought it would be an easy choice to pick the other synergy for PN, but I thought I would wait a bit and see how the game play was before I decided. The rule that you cannot later use any non power/core skill kept haunting me, and I just didn't think that a character that only did poison damage was "Hell Viable" so I decided for my last power to be CE. I hope that people agree with that choice!

In act 4 I had Binks, who did not have any power skills assigned yet when I got him. However, he did not have any spare skill points. I was a little unhappy about that, but I picked the 2 skills that really made sense for the places where all his core skill points had been spent.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Due to the MFO, Ackbar probably won't see any action this week. He does look very solid though. I've already decided on a third power skill, so it should be ok to discuss him if anyone feels like it.

Most of my decisions so far have been focused on not breaking anything. Act 1 went very well without distributing any skill points. :) I hope Biggs is doing well and I'll see him again.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Hmm I didnt feel I found or left Vador neglected, sorry if ya'll did. Im not a great HC player and I dont power lvl my characters early in the game like so many others. I also had a lot of fun playing with psn dagger through act3 using corpse explosion to tidy up. I generally get into act5 at around 32 to 35 and lvl from there.


EDIT: Forgot to mention that Vador came to me with a really nice merc.
 
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Re: Skunkbelly's Ultimate Tournament Challenge 2011

Stay awhile and listen!

Once upon a time there was a player named tavaritz. He was a bit... difficult. He filled this tournament thread with oodles and oodles of questions, constant theories about how people would cheat, or not play according to the spirit of the tournament... he told us the rules were bad, demanded changes and clarifications, and so on.

Finally, though, it was finally time to play.

Enter WestXylophone (a veteran of several tournaments and an all around good guy, as far as I can tell). WX started a necromancer named Dooku. The character went through Act 1, with fairly standard assignments of skill points:

1 point into Amp Damage
1 point into Dim Vision
1 point into Confuse
1 point into Clay Golem

The rest of Dooku's skill points were left unassigned for the next player. Nothing to argue with there... necros have a ton of one-point wonders, and Gumby and the curses generally fall into that category.

After completing act 1, WX's duty was to forward Dooku... to tavaritz. One would expect, after all of the paranoia, insinuation, and general snarkiness that we endured from tavaritz, that he would play according to the rules. After all, who else spent so much damn energy on them?

Well, that's not how it happened.

In act 2, tavaritz added 15 points to Clay Golem.

15. Points. Into. Clay. Golem.

This is in clear violation of the following tournament rule:

A NOTE ON THE SPIRIT OF THE TOURNAMENT (aka, “The Brak Clauseâ€)

One of the fun things about this tournament is the not-knowing, and also the ability to have input into a character and then pass him/her along to become someone else’s, who will do whatever they like in their own turn.

Anyway, as many have pointed out (and some of us remember all too well), the temptation is certainly there to make some characters into “bombs,†doomed to explode (implode?) at some point in their journey.

All players should understand that the idea of the tournament is to make characters who are Hell-viable. It’s going to be hard enough, with the gear restrictions and the skill limitations. Some skills have been banned as Power skill selections, to prevent the most obvious intentional nerfing of characters. But I expect everyone to adhere to both the letter and spirit of these two basic rules:

1. You will pass your character to the next player with the gear you used to beat the act, and with the gear that you honestly think is the best / most useful you have in your possession.

2. You will assign skill and stat points in ways that you think will benefit the character, and make them playable late in the game.


I challenge anyone to provide me with an honest estimation of how it is beneficial for any character to have 16 hard points into Clay Golem at any stage in the game, let alone with the idea that such a character could still be hell viable. At best, it's painfully poor strategy... at worst, it's intentionally nasty. Tavaritz's actions were clearly not in the spirit of the tournament, and were in direct violation of the rules he spent so much energy arguing about.

Usually, at this point, I would either disqualify him, or make him replay his own character for the next several acts as penance. However, Instant Karma has already robbed me of that pleasure. Tavaritz earned the distinction of being the first person in the tournament to earn his deeds. The fact that it happened nearly immediately after his crimes restores my faith in the universe.

As for Dooku...

What happened then was that the next two players saw the disastrous character, and weren't sure what to do. Lamentably, neither forwarded him to me for a ruling, or we could have fixed this earlier. Both played him forward, carefully, on low /players settings, and managed to put a total of 4 new levels on Dooku between acts 3 and 4. They did not select any Power Skills at all... they decided it would be helpful to whoever got him next to have as much leeway as possible.

So finally, Dooku arrived in Quickdeath's hands with 4 unused skill points, at level 32, with no assigned Power Skills, a level 16 Clay Golem, and 1 point each into various curses and prerequisites. I think it is fairly safe to say that even if Quickdeath immediately began putting every available point into something useful, he could not make Dooku strong enough to defeat act 5, let alone make him viable for nightmare. And even if it could be done, the fact is that the character was intentionally ruined, and that is not in the spirit of the game.

Prior to 1.13, this would have been tough luck for Quickdeath. Since tavaritz is out of the tournament, I cannot make him swap act 5 characters with Quickdeath, nor can I disqualify tavaritz and give his character to Quickdeath.

Luckily, however, we're playing 1.13, and Dooku's respec has not been used. So the situation is salvageable. Here, then, is my ruling:

1. Quickdeath will write down all current skill and stat point assignments for Dooku, and then use the respec.

2. Stat points should be assigned exactly as they were assigned before. Even if the stat assignments were made poorly, that is salvageable in the long-run, so those choices will stand.

3. Any skill that currently has a skill point in it should be given a skill point again. But the extra points tavaritz put into Clay Golem should not be placed.

4. WoRG and Nualum were the next two players to get Dooku. Both of them will need to select one Power Skill, and PM their selections to Quickdeath. For whichever of you had the character in act 4, please select a "second choice" in case you both pick the same skill.

5. Quickdeath will then assign 2 points to each of these selected Power Skills, and will be able to assign the remaining skill points as he sees fit (which includes, of course, selecting the third and final Power Skill).

This should turn Dooku into a reasonable character going forward. And please, if anyone else has come across something so awful, send the character to me for review.

Sorry this was so long, but I felt it necessary to explain the situation in its entirety, since the remedy is so drastic.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

One other, unrelated thing: please remember that ALL QUESTS must be completed before sending your character forward. Thank you.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Sounds fair. I would suggest that naulum know what the first power skill is prior to selecting the second so that they may fit together as he would have liked them to.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Sounds more than fair. I agree with Brak.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

A good ruling Skunk, I am now a little pissed at myself for defending Tavaritz earlier in the tourney, I also feel bad for Amne, not that he isn't responsible for his own actions still. Either way, I'm glad we can move on, and that no one undeserving had to pay for what happened.

@Smilts: I was probably being a little dramatic I suppose, he wasn't terribly under leveled. He just could have used some RW love, and maybe some better charms. And dagger is a lot more viable in acts 1-3 I think as well. I was probably a little miffed as my act 4 and 5 characters both were the same starting level. I have actually never gotten a character so far that is the same or higher level than I have given, but that is partly my fault. I have never leveled a character higher than 2 levels past single pass standards however. I have however gotten a total of 63 level ups so far in the first 5 acts. I really just want to make sure I pass on a good playable character, so I try to leave them with a good level, some stats, and some skill points, in addition to gear of course.
 
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