Skill-less tournament (3rd edition)

I need a little clarification on a gray area.

I was picking up where I left off after a clean save/exit. I had to run past several mobs to hit my next progression point. I ran out of TP scrolls, and was running back to the WP (through mobs I had killed in a previous session), and had to S&E when I got surrounded on the bridge leading to the WP. Does this count as a fair S&E since those mobs would have been dead without the earlier S&E? Or is Vladimir's journey over? I'm torn.
 
I would say it's OK. The tourney host borrowed that section of the rules from my Randomly Challenged II tourney, and what you did would have been fine there. My idea was to simulate a situation where the game works like Diablo 1 single player, i.e. everything is saved just as you left it, which means monsters do not respawn.
 
I agree that it would be allowed. To me, that definitely seems like the "transport" phase mentioned in rule #8
8. Save and Exit to avoid death is not allowed (exception: if you start a new session and just want to run through an area you cleared last session, S & E is allowed during the "transport")
 
I've never before cried over a video game. You'll be missed Vladimir. Fuckin ghosts man.

They might have been on my transport path, but it was close enough that I'm not giving myself the benefit of the doubt. I considered Vladimir a close friend, and successful character. I'll see you all in the Passive Aggressive Tournament.

View attachment 981
 
R.I.P. Vladimir. I'm sorry for your loss. It's just a game but some deeds do hurt.

They must have surprised you since you still have potions left. How much lightning resist did Vladimir have?


Dazliare said:
I'll see you all in the Passive Aggressive Tournament.
Indeed. Good luck there!
 
Ouch. Condolences for that deeds. This tournament started before I returned, but rest assured I read through the whole thing, and thoroughly enjoyed Vladimir's quest. Big congrats on getting as far as you did!
 
R.I.P. Vladimir. I'm sorry for your loss. It's just a game but some deeds do hurt.

They must have surprised you since you still have potions left. How much lightning resist did Vladimir have?



Indeed. Good luck there!

I had ported to town to restock. I had 2 +3 warcry axes for battle orders, but lose the resists from Rhyme on switch. With Rhyme, I had 75 LR. Without, I'm not so sure. I came back in through the portal and was dead before I even shouted.
 
@Dazliare : Man, I'm so sorry... And I'm particularly annoyed that it happened, if I understood correctly, during transport. If so, would I have been more prompt to answer your questions, your line of action may have been more clear :(.

@everyone: For what it's worth in the future: if I'm not prompt in answering rules related questions, jiansonz's answer should suffice as he's playing the tournaments the same as I do and the general rules, like stated in the first post, are copied from his tournament.
 
Epaminondas: This happened after the S&E that I was asking about. The Great Marsh had been dangerous since I started it, and I should have been more careful. The ghosts who killed me were probably still considered on my transport path, but they killed me before I even could have S&E'd, so it doesn't much matter now.
 
@Dazliare : It must have been a tough ghost. >1k hit points gone before getting to S&E... I also must brush up my "running" skills if I'll ever get a char to Hell. I always try to put the computer on Hibernate at the end of the playing session, to avoid having to run through monsters, but sometimes I need access to the extended stash, so S&E must be used. Anyway, good luck in the Passive Aggressive Tournament!
 
I can see four gloams, and resist without Rhyme was probably not much above 50, so it's not strange they could do a lot of damage.

The root of the problem, as I see it, is that it was a bad spot to portal out in. Potion restock should have been done earlier so the portal could have been cast in a place where no monster could see the returning character.

Also, maybe one should not "transport" through gloam areas at all on this difficulty?
 
I can see four gloams, and resist without Rhyme was probably not much above 50, so it's not strange they could do a lot of damage.

The root of the problem, as I see it, is that it was a bad spot to portal out in. Potion restock should have been done earlier so the portal could have been cast in a place where no monster could see the returning character.

Also, maybe one should not "transport" through gloam areas at all on this difficulty?

Yep, I strongly considered it. But to me, it kind of felt like the earlier rule that says you're not supposed to reroll areas for monster spawns. I hadn't finished the great marsh yet - only about half of it was cleared, so I decided to continue on with those spawns.
 
I've dropped down to players 1, and will stay there for the rest of the game.

I had my doubts about my duo's power in the ice caves. It's one thing for them to dominate the vast outdoor areas with lots of ranged attackers, it's another in the ice caves, especially early on in the areas. No worries needed in the areas I've played, though. Helena is such a solid and robust character, even with only three skills available (sometimes four, when I have my Teleport circlet on).

Ooh, this was sneaky, hiding it where it can't be seen:
HelenaH29%20sneaky%20urn_zpspf8m2aa5.jpg


I saw it in time, so no surprises. But in the PA tourney, I clicked on one when playing Sissy the Enchantress. Quite hairy when you're not prepared.

Triple enchanted Frozenstein (and as usual, the river is a helpful tool):
HelenaH30%20triple%20enchanted%20Frozy_zpstyvlg9lo.jpg


I fought snakes, gloams and Sirens here. Lots of CoS use, obviously.

I've written it before - it's fast and powerful melee Champ packs early in an area that is the best bet for the game to get Helena in trouble. The Champ guardians of the Drifter Cavern entrance were Frenzytaurs, but I had enough space to separate them. When it's only one, it's serial stun-kicking time:
HelenaH31%20kicking%20it_zpsex5tiv7e.jpg

(you can trace the blood and see where I've kicked this bugger)

Meghan died twice to this Halls of Pain evil urn pack:
HelenaH32%20evil%20urn%20spiky_zpsxoca4hwm.jpg


I drew Tomb Vipers on the last floor. No problem for this build, though. I can blind them, plus most of them were attacked from a long distance anyway, longer than the range of their poison missiles. I always waited several seconds after the missiles had disappeared before moving where they've been. Both the champ pack and the evil urn had Temptresses.

I had my teleport circlet for the Nihlathak fight, but only used it early on. This turned out to be a good enough setup to fight him:
HelenaH33%20Nilly_zpsehh6zd9d.jpg

The Ice Spawns are CI, so they take a little while for Meghan to kill, but most the time, I could blind them so they stopped close to Nilly (I even exploded a few in his face, HA!), plus Meghan's shots are strong enough to put them in hit recovery often. She did need a few purples when two of the semi-mutated ones made their way to her and she was still Amped from back when she was hit by sparks. During the part of the fight where Nihlathak's life was in the lower half, the curse had expired and it was even easier.


[Highlight]Conqueror Helena the Assassin and Meghan the Cold sister, level 85, Hell Ancients' Way next[/Highlight]
 
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@jiansonz : Nice going! Another guardian on the way. What a great game Diablo is, providing what it seems to be an infinite number of alternatives to reach guardianship, every character with its own story.

Also, let's put up another table, maybe others would feel like catching up :).
Code:
Alive characters:
Forum Name      Class       Char Name    LVL   ACT     WP             Version
------------------------------------------------------------------------------
jiansonz         Assassin   Helena        85   A5(H)   Frozen Tundra     1.13
Sput             Sorc       Skilllass     85   A3(H)   Travincal
Dezrok           Necro      Unlikely      72   A5(N)   Frozen Tundra     1.13d
japanzaman       Barb       Babs          57?  A3(N)   Travincal         1.13
felixbavaria     Amazon     Adynate       50   A1(N)   Black Marsh       1.13d
Naturallog       Necro      Spineless     30   A3      Spider Forest     1.13d
michajo2k       *Paladin    Meridian      20   A2      Lut Gholein        
Jocular         *Paladin    Raft          16   A1      The Barracks
BulletJon       *Druid      Denzi          8   A1      Cold Plains       1.13
imakeigloospat   Druid      Glenn          1   A1      Rogue Enc         1.13d
xXxGrimmxXx      Amazon     WaffleStrike   1   A1      Rogue Enc         1.13d
Atroz           *Assassin   ?              1   A1      Rogue Enc
------------------------------------------------------------------------------

Dead ones:
Forum Name      Class       Char Name    LVL   ACT     Place of Deeds  Version
------------------------------------------------------------------------------
SunsetVista      Necro      Yredelemnul   81   A3(H)   Travincal        1.13
HanShotFirst  ***Sorc       Two           86   A3(H)   Flayer Jungle        
Dazliare        *Barb       Vladimir    >=81   A3(H)   Kurast Jungle
felixbavaria    *Paladin    Incompetentus 72   A5(N)   WSK 1            1.13d
epaminondas     *Assassin   Adriana       56   A2(N)   Palace Lvl 2     1.11
illya_           Barb       Mentor        35   A4      Diablo           1.13c
helvete          Barb       Slow          35   A4      Diablo           1.13
illya_          *Assassin   Maxwell       22   A2      Rocky Waste      1.13c
Southpaw8668    *Paladin    Lucious      >19   A2      Duriel           1.13
xXxGrimmxXx    **Druid      Roland      >=17   A1      Monastery        1.13d
Southpaw8668     Necro      Goulash       14   A1      retired          1.13
xXxGrimmxXx    **Assassin   Noctyria       9   A1      Cave Lvl 1       1.13d
------------------------------------------------------------------------------

Notes:
*  = this class has been randomly chosen
** = this class has been somewhat randomly chosen
*** = this character needed a random decision that it would not be random :)
 
Ancients' Way was stretched out a lot, with a massive distance from WP to exit. This was of course bad for the next session. But I could not really keep going all the way in this session, because I had not muled in my Strength claw. What saved me from a really long and dangerous trek the next session was that entrance and exit were really close to each other, so I could start the final leg from the Frozen Tundra WP, just like this one.

I fought Frenzytaurs (no random bosses), lightning dogs and abominables. The 3-4 evil urns spawned lightning dogs. Champs by Icy Cellar stairs were Frenzytaurs. Same kicking procedure as in Glacial Trail.

Got ghosts, cold rogue archers and bone fetish in Icy Cellar. A somewhat hairy start with champion dolls. Good thing I woke them up one at a time. I left it for Meghan to tank those, as I did with a doll boss later.


First attempt at Ancients started off pretty well. Meghan got Amped but I managed to get the CE Extra Fast Korlic alone. No problem for Helena to tank him, but Madawc was another story. He was the Cursed one (maybe Talic was too - I didn't see him...) and was a real piece of work. Meghan could not "tank" him, and after taking a few hits, Helena couldn't either if her potions were going to last. I was too slow with potions and Meghan died, with Madawc still at half life. Helena can dish out good damage with the Crushing Blows, but her base damage is really low, so it would take forever to kill the two remaining ones. Next!

Second try: I isolated the Teleportation Might Madawc against the upper cliff wall. Can't have Might boosting the others, so he must die. That required about a column of purples and many reds, but down he went. When I tried to get into a good position against Talic up by a corner (to stop the whirling chances) he whirled Meghan to death. Should have given her a potion so she had been at full. Missed opportunity, since he wasn't super dangerous. Helena fought on for a while:
HelenaH34%20missed%20opportunity_zpshicg7fo0.jpg

Twice, I found a spot where I avoided the sparks, but he would make a little whirl so we'd be right on top of each other, and then the LE bolts hit. Plust I had the same problem with a fight that would last forever. And then I'd still have a Cursed something badass Korlic left. Nope, this won't fly. Next!

Third attempt: Meghan attacked by at least two of them, she died instantly. Next!

Fourth attempt: Cursed right away. Saw Conviction aura and yadayada. Took huge damage from thrown axe. This is likely very hard. Next!

Fifth attempt: Pretty much the same as the third. Next!

(I had to be careful not to use up too many purples. If this would go on for much longer, I would have had to restart the session and mule in more. Plus I needed to remember to recharge my teleport circlet - it was good for two attempts per repair)

Sixth attempt: isolated a wimpy Korlic but one that required a long grind to kill:
HelenaH35%20korlic_zpsynkfozat.jpg

Maxed blocking was great here. Despite his large PDR, Helena could for long periods of time hold her life amount even or sometimes even have it go up a little because of life steal and regeneration (Regenerate Life +11 on Verdungo's belt and +8 from this ring I found in Ancients' Way):
Beast Spiral
Ring

Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xcc1c4ce0
+6 to Maximum Stamina
+108 to Attack Rating
Cold Resist +26%
Replenish Life +8

Nice find, I replaced my 28% MF ring with this. It took my cold resist to 71, and the AR helped in these last fights where I used the Strength claw. After Korlic was defeated, I rested so my lost 1/3 life got replenished.

Madawc was next, and he was FE + Teleportation. Meghan could not quite "tank" his axes. Helena decided to get up in his face. That would have been suicide in 1.10-1.11 because of the FE bug. There, an FE Ancient would apply their death explosion damage if you were standing next to him when he started his attack animation. And since they have so much life, it would take the sturdiest Barb or Bear Druid to have any chance of surviving.
Actually, I was not sure if that bug has been squashed. AFAIK, it's only the damage that's been nerfed...I took my chance and held my ground a couple of seconds. I was running low on reds but I had seen Talic briefly and wasn't scared by his abilities. Still fearing the FE bug may hit (it can be blocked, so I could be alive just because of that) I let Meghan tank a little more. Then a beautiful thing happened. Fade from her Treachery armor triggered. Yay! Now she almost broke even - her suffered damage against her life steal and small regeneration. Only a red or two needed for her to score the kill.

Great chance to win now. Meghan still alive, and the last Ancient is tankable:
HelenaH36%20Talic_zps0jyfsxbx.jpg


YES!!


I was now ready for some wild action in the WSK and Throne levels, but very little came of that. This gentleman was the only real threat left in Act V:
HelenaH37%20Wind%20Maim_zpsedpwaafj.jpg

That's a hard-hitting Zeal-happy Invader boss, with HF aura. Ouch.

OK, I did draw Souls on two of the floors, even non-trivial Soul bosses but my CoS shut up all the minions, and Meghan's cold arrows (even though the Souls have CBF so they don't get chilled) hurt them a lot.

Baal fight took quite some time. Not a surprise, since Helena's listed chance to hit was 27%...
Never any danger, though. During the times Baal was blue from a Cold Arrow, the Riphook slowing combined with the cold dumbed him down so most of his spells didn't work. He couldn't teleport, Hoarfrost was shown but didn't work, etc. I'm sure most of you have seen this.

Easy victory. I love this part of the screen (the one I point to):
HelenaH38%20done_zpsrrbvl3le.jpg


If I for some reason want to play this character some more, I can make her into pretty much any Assassin build I want, without using a respec. Neat.


Cow level layout:
HelenaH39%20cows_zpsphrm0hrr.jpg


Decent starting spot, plus that whole space between the two center obstacles was completely empty of cows. I happened to walk towards the fort the first thing I did, and the King's pack was as close as it could possible be from where I came from. He was in fact the second cow we killed.

So there we have it. Selena the skill-less has been avenged.


[Highlight]Guardian Helena the Assassin and Meghan the Cold sister, level 86, Complete Game Clear[/Highlight]


Note 1: Since I had played the exact same "build" up to Hell Act III Temples once already, I knew what to expect, what skills to look for, etc. What I didn't know was that my merc would end up with an Ohm-socketed perfect ED Riphook Blade Bow. :D

Note 2: Sissy's Defiance merc in the PA tourney was #9 of the possible 12 different merc types I've had accompany a character to Guardian status in an SPF tourney. Meghan the cold archer is #10 in my goal of this 'dodecavirate' I've had my eyes on ever since my character class septavirate was completed some years ago.
 
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That is amazing @jiansonz! Huge congrats on the awesome journey, I'm beginning to wonder if there are any restrictions that can stop you... What are your remaning mercenaries needed to complete the list?
 
I'm beginning to wonder if there are any restrictions that can stop you...

It's been going really well lately but my success rate in SPF tournies is still only about 1/3. At least three Deeds in Normal, even...

What are your remaning mercenaries needed to complete the list?

Fire Mage (playing one with my LoM/Golem Necro in the Committed tourney) and Prayer Guard.
 
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