Too tired last night to post my progress, so here it is:
Made some good progress yesterday, in my post midnight shift, vegetative, state. Duriel went down, with no problems. I fretted a bit, recalling my problems in Normal, but players 1 made things a breeze. And..........thus, I remember my 3rd question:
In 1.09 it was told that players X means nothing versus act bosses, besides making them a lot harder to kill. Basically, it did nothing for the # of items because the drops were set to be super drops, or whatever. This is still true, right? Because, NM Duriel, dropped just a few items. I thought it very odd. 3 items I believe, and no sets or uniques. I'm used to rares and below from an act boss, but you ALWAYS get like 5 items. Luckily I have that great map to get to him(if that works), so I can achieve retribution for all my efforts.
Anyhow, back to the matter at hand......
I would say I had quite a few NDE's yesterday, playing on players 7. I am reluctant to decrease it, and have a sneaking feeling this will be my doom. Mostly because of the the difficulty of act 2 dungeons, and the shaman types and all their skellies. Also, Cursed/etc boss packs. Mainly the zombies in act 3. Wow, they pack a punch, when amp dmg kicks in. My life went to low points, in no time flat, with 680+ life. I'm going to have to get myself to at least try players 5, methinks. Especially when I get towards the Durance.
MF was quite pleasin, besides Duriel. Right after posting about runes, I was irritated, and exited for vaulting, went to normal to reset my maps, and went back for a Tower run, and progress. Found two uniques in the Tower: Eye of Etlich! :clap:, and my 3rd Snakecord of the game. Later, found a Sigon's Wrap(cmon boots!), and my first Exceptional unique of this tourney(well not counting my gloves that I lost):
Fleshrender
Barbed Club
One-Hand Damage: 68 to 113
Durability: 29 of 56
Required Strength: 30
Required Level: 38
Mace Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 50
Fingerprint: 0xa0d84d73
+155% Enhanced Damage
+35 to Minimum Damage
+50 to Maximum Damage
+20 Maximum Durability
+1 to Druid Skill Levels
Prevent Monster Heal
150% Damage to Undead
25% Chance of Open Wounds
20% Chance of Crushing Blow
20% Deadly Strike
+2 to Shape-Shifting Skills (Druid Only)
I know it would be better for Shape Shifters, but any of you Druids out there, that joined the HC Ladder, interested?
Also, being I found that Eye of Etlich, my previous ammy is available:
Mentalist's Amulet of the Mind
Required Level: 15
Item Version: 1.10 Expansion
Item Level: 29
Fingerprint: 0x2807802c
+5 to Energy
+1 to Shadow Discipline Skills (Assassin Only)
And, I don't think I've posted the availability of this for a Sorc:
Chilling Amulet of the Sentinel
Required Level: 15
Item Version: 1.10 Expansion
Item Level: 25
Fingerprint: 0x123555d5
Magic Damage Reduced by 2
+1 to Cold Skills (Sorceress Only)
And, this for our Off Pallys:
Monk's Amulet of Warding
Required Level: 27
Item Version: 1.10 Expansion
Item Level: 42
Fingerprint: 0x53fafaad
Magic Damage Reduced by 1
+1 to Paladin Skill Levels
I've got some handy + life charms, as well.
Update:
Forumname: Billybgame
Character Name: Destroyer TheShadowKnows
Character class: Offensive
Character Level: 58
Farthest Quest: The Golden Bird
Farthest WP: Black Marsh
1.11 HCRWM