It is a pretty solid roll, and has some early on good summons all around. I hit level 14 this morning and able to use anything with a +skill is great, I have a +1 Clay Golem wand, and since I can place one point into that because of Golem Mastery can have it on the swap and Gumpy still sticks around (Even better with skill shrine!)
I'm Teeth with 3 in Skeletal Magi and 1 in any pre-req I need thus far. I placed a fair amount of point into Energy so I have more mana as I'm chugging potions quite fast.
Just one point in Clay Golem is often enough, especially if you can put a few points into Golem Mastery. I found Gumby to be a huge help when I quested my SC Bone Necro. Enemies love to swarm that guy, then you just fire away with the Bone spells.
Amazon fivefeetunder (she's got one foot in the grave!) has made to Act II at level 20. I rolled the Jav and Spear skill tree, and Maiden Spear for the class-specific weapon -- and I've played Javazons enough already -- so, after some thought, I decided to take a risk and play as a Spearzon. So far, it's not great..! But I'm getting by. Still waiting for the first Maiden Spear to drop so I can try imbuing one.
The plan is to use Fend as the main attack and Power Strike or Charged Strike as the backup for Physical Immunes. I'll also max Penetrate to help with AR. I don't see myself bothering with the bow skills (Fire / Immolation Arrow). Unless I luck into finding a Kuko Shakaku, then I might reconsider. I rolled Long Bow so it's a valid option for me.
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 18
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 15
Yes Yes Vildecor Steinar Pal 28 34 Kurast Docks 6
Yes Yes Jcakes Diana Ama 28 139 Kurast Docks 6
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
No Yes little birdy fivefeetunder Ama 20 134 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
No No SirName RandoCarlissian Sor 21 14 Duriel 3
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 6
No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
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Normal is done. Diana is mostly playing as a Valk Amazon with some support from Plague Javelin. It does do decent damage, but it is slow and somewhat tedious. The build is very safe though, no NDEs to speak of. The combo of Valk + Decoy does help to group enemies for plague javelin. I switched from Elly to a Desert Mercenary in Act 5 for a bit more damage (savage crafted bill is quite nice).
I'm still using full MF gear and drops haven't been bad. Not much useable other than 2x gambled deaths gloves and a civerbs shield which I am using.
I pulled the plug pretty quickly on the Spearzon experiment. I found Fend to be a bit clunky and it seemed like I was having a lot of close calls for Normal difficulty. I'm still curious about a Spearzon, but I think I'd rather learn the ins and outs of that build in SC first.
I re-spec'd to Poison/Plague Javelin, both skills now maxed, and it's been much more enjoyable. I've never used these skills before either, but it didn't take long for me to get the feel of how to play with Plague Javelin. I guess either Lightning Fury or Immolation Arrow will be my backup skill when I start seeing Poison Immunes. Depends on if I find a decent bow or not.
I've only had a couple of useful S/U drops in Normal: Nightsmoke unique Belt (courtesy of Diablo himself!), Cleglaw's Pincers Chain Gloves, and Tancred's Skull Bone Helm.
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 18
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 15
Yes Yes Jcakes Diana Ama 48 143 NM Rogue Camp 15
No Yes little birdy fivefeetunder Ama 49 134 Normal TZs 15
Yes Yes Vildecor Steinar Pal 28 34 Kurast Docks 6
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
No No SirName RandoCarlissian Sor 21 14 Duriel 3
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 6
No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
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Life's been pretty hectic, with a long vacation and now extra university classes. I have finally managed to squeeze in some playtime and get Steinar through Act III.
I didn't really take any notes on my questing, and I also don't have any screenshots, but I do remember I had a close call with Szark the Burning. I was just casually tanking him while amped and needed a couple of rejuvs to finish him off. Nothing else was really that dangerous, though Mephisto's slaps seemed more painful than usual. I've been dumping points in Dex to keep my blocking % equal to my shield's listed value. That combined with about 60 points in strength means my Vit is still just under 100.
I'm still using May's gear options and will continue to do so for now.
I totally forgot to screenshot Mephisto's drops, but they are the three S/U listed in the below spoiler for Durance 3. Congrats to @Vang for his second guardian. Condolences to @skoolbus and @little birdy for your losses. Good luck to all the newcomers and those plowing through again. I should be able to get back to regular updates now, unless I decide to take on extra overtime at work.
Skewer of Krinitz - Spider Cavern
Arcana's Sign - Spider Cavern
Angelic Wings - Great Marsh
Berserker's Hatchet - Great Marsh
Cleglaw's Claw - Great Marsh
Cathan's Mesh - Flayer Jungle
Berserker's Hatchet - Flayer Jungle
Sigon's Guard - Upper Kurast
Cathan's Rule - Upper Kurast
Angelic Halo - Durance of Hate Level 2
Hsaru's Iron Heel - Durance of Hate Level 2
Steelclash - Durance of Hate Level 3
Civerb's Cudgel - Durance of Hate Level 3
Berserker's Hatchet - Durance of Hate Level 3
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 18
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 15
Yes Yes Jcakes Diana Ama 48 143 NM Rogue Camp 15
No Yes little birdy fivefeetunder Ama 49 134 Normal TZs 15
Yes Yes Vildecor Steinar Pal 32 34 Pandemonium Fortress 9
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
No No SirName RandoCarlissian Sor 21 14 Duriel 3
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 6
No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
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I was not successful at breaking up the pack, I didn't have a backup TP ready, and I couldn't run around them. Dumb mistakes, as is usual for all my HC deaths.
Could someone kindly roll me up another random character?
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 18
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 15
Yes Yes Jcakes Diana Ama 48 143 NM Rogue Camp 15
No Yes little birdy fivefeetunder Ama 49 134 Normal TZs 15
Yes Yes Vildecor Steinar Pal 32 34 Pandemonium Fortress 9
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
Yes Yes Vildecor Steinar Pal 34 34 Infector of Souls 9
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 6
No No SirName RandoCarlissian Sor 21 14 Duriel 3
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I was not successful at breaking up the pack, I didn't have a backup TP ready, and I couldn't run around them. Dumb mistakes, as is usual for all my HC deaths.
Could someone kindly roll me up another random character?
June's item rolls:
Hard Leather Armor, Breast Plate, Splint Mail, Small Shield, Bone Helm
Long Battle Bow, Javelin, Flail, Bastard Sword
All Gloves, Chain Boots, Light Plated Boots, Belt
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Not a bad selection of skills and items IMHO! Nice bit of luck rolling a bow for the class-specific weapon.
I must say, I'm really happy with my decision to re-spec to Plague Javelin. I'm enjoying this skill a lot and progress has been very smooth.
Before I moved on from Normal to Nightmare, I did one hour in the Moo Moo Farm while it was Terrorized. I didn't even play the full hour. Probably about 45 minutes. In that time doing Terrorized Normal Cows on p8, I went from level 49 to 53! I was still gaining EXP at a pretty decent clip at the end too. Terror Zones in Normal and NM make it easy to power-level before making the jump to the next difficulty. It's really changing the way I approach questing a new character.
Acts I and II of NM saw quite a bit of lucky unique drops. I'm not seeing many set items, but wow these uniques are coming fast and furious.
Skin of the Vipermagi and Venom Grip came in quick succession in the Forgotten Tower. I can't use Vipermagi but my HC Sorceress will gladly take it! I decided to use the Venom Grip gloves. They seem to fit the Poison/Plague Javelin theme nicely.
The Countess set me up with a Shael, which turned into a 'Rhyme' Kite Shield. That's my source of Cannot Be Frozen for now. I have my fingers crossed for a Pul somewhere later on. I can get 33% Piercing Attack and CBF from a helm if I make 'Wisdom'. That would be a super nice addition for this character.
I also found a 4os Superior Partizan early on in Act I and made 'Insight' for the merc.
Jade Tan Do (Kris) and Treads of Cthon (Chain Boots) came from the Inner Cloister.
This was really nice: Silkweave and Peasant Crown from Beetleburst! Right now I'm rocking some MF boots, but the Silkweaves will almost certainly be the end-game boots.
Athena's Wrath in Palace Cellar. Not sure that I've ever found this one before.
Last but not least: Not a unique, but the first Grand Charm ID'd in Flayer Jungle was a Shadow Disciplines skiller. Nifty.
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
No Yes little birdy fivefeetunder Ama 59 134 NM Lower Kurast 21
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 18
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 15
Yes Yes Jcakes Diana Ama 48 143 NM Rogue Camp 15
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
Yes Yes Vildecor Steinar Pal 34 34 Infector of Souls 9
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 6
No No SirName RandoCarlissian Sor 21 14 Duriel 3
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I will seriously have to consider changing to July’s rolls! I’m out of town for Canada Day weekend and can’t play for a few days anyways. I’ll decide when I get back home.
I've reached act 4 with Johnnie the necromancer. I did decide to switch to July's as circlet as an option was to hard pass up.
Act 2 I finished with a strange armor, really pathetic and I laughed a bit (I was able to use it till end of Act 2 before I switched gear)
Mephisto fell a few hours later. I decided upon reaching the middle of the act that my summons with meager points were not worth the meager investment and I would be better suited by going full bone spear/bone armor/decrepify.
Moving right along after running LK for a bit for some charms with resistance, but netted only a fire resist one.
I was definitely excited to get started with my favorite class. I originally considered playing her as a Strafer with FA, but decided to go full Mageazon. My first S/U item showed up very early, from a minion of the first boss pack I encountered in the Cold Plains:
Which would have been great if: 1) I was playing a passivezon, and 2) it was from an allowed item type. I continued onwards, deciding to play normally instead of full clears this time. Once I hit level 12 and started using Explosive Arrow, things went much, much faster. I started adding points in Energy to help cover the mana costs. Soon enough, both Andariel and Duriel were dead:
In Act III, I began gambling Long Battle Bows to replace my 'Ral' Short War Bow. I managed to find a decent rare with mana leech, ED and fire resist, but it was soon replaced once I acquired more Ral runes and stuffed three of them into a Short War Bow. Ormus gave me a rather great ring this time around:
Everything was still smooth sailing and I took down Mephisto while managing to keep my merc alive:
Act IV was a bit of a slowdown with mobs having more life and some with good fire resist. Chaos Sanctuary went much better this time. I didn't get the hook layout for Infector, so it was easy to drag a few out at a time. Everything else died without much hassle and I finished Diablo:
The Bloody Foothills were a breeze, with everything melting under my Explosive Arrows. I found a 20% Nagelring before I dropped Shenk. I then spent some time leveling at Eldritch until I reached level 32.
During my play session, I managed to gamble a Vidala's Barb and Death's Hand, though I doubt I'll use either of them. I may end up switching to July's gear rolls, as it's hard to pass up the opportunity to use circlets.
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
No Yes little birdy fivefeetunder Ama 59 134 NM Lower Kurast 21
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 21
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 18
Yes Yes Jcakes Diana Ama 48 143 NM Rogue Camp 18
No Yes Vildecor Zerlina Ama 32 147 Frigid Highlands 12
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
Yes Yes Vildecor Steinar Pal 34 34 Infector of Souls 9
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 9
No No SirName RandoCarlissian Sor 21 14 Duriel 3
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Edit: Fixed some scores, mostly adding the +3 bonus to those who finished Normal difficulty playing single pass.
Diana has completed Act 1 and Act 2 NM. Plague Javelin is still doing relatively decent damage and combined with Merc, Valk, Decoy and Slow Missiles it is very safe. I just need to make sure I don't get impatient trying to run around monsters to line up better shots. There were a couple of times were I almost got myself surrounded in the Act 2 tombs, but survived.
I swapped to a Holy Frost Merc in NM Act 2, not sure if I should stick with holy frost or go for might for increased Valk damage. For the time being the freezing is quite nice though. He's also wielding a fresh Partizan Insight that dropped the runes and base in early Act 1.
Gear wise no major changes. I did eventually decide to swap out Cleglaw's shield for a 3 Pdiamond Tower Shield as my resistances were a little on the low side. Otherwise still in full MF gear for now.
I have noticed that Decoy is a bit funny. Sometimes it will last forever, other times one hit kills it. I am not sure why, ghosts in particular seemed to make pretty quick work of it. The Arcane sanctuary also appeared to have some strange things going on with decoy. Some sectors it died almost instantly others it lasted longer. Not sure if anyone has any ideas?
I got lazy with screenshots through Act 1 and 2 so only a couple to show
Manald Heal and Cathans
Nats helm. It's actually useable which is interesting.
Act 3 and Act 4 are now done. Generally speaking relatively smooth game play. Plague Javelin does decent enough damage and the Valk is basically unkillable especially with well placed decoys to take the heat off. Slow missile had it's uses especially for packs of oblivion knights.
The only major challenge was dealing with venom lords in the Chaos Sanctuary. It was a little slow going and I had to be careful to keep the merc alive. Decoy was again useful at splitting packs so the Merc and Valk didn't get overwhelmed. I was worried about the infector of souls, but it wasn't as bad as I feared. Decoy let me split the packs and my friends did the work.
Diablo roasted the Merc fairly quickly, but barely did anything to the Valk. I just stood back and threw Plague Javelins every so often and it was on to Act 5.
Drops wise the most interesting was probably a lum from the hellforge. I've made a ghost Cuirass in prepartion for Hell. I'll keep wearing the MF gear for now though.
The classic decoy pose
The death of Meph
Hellforge
down to the last few javelins
Meant to write this up earlier today and totally slipped when I went to do it. Also, I inadvently shutdown my computer without saving and exiting, causing me to have to go kill Mephisto again as the Act change did not save.
So far, with my new wand:
The game has been quite easily manageable with decrepify. I'm adding a few points into Corpse Explosion as since it scales, it is extremely effective now. No NDE's to report recently.
I have a ring that provides almost 70 mana, I have a few others, but I needed resistance for now for my second ring. I'm liking the large mana pool on this toon greatly.
Some previous kills netted something worthwhile, but I'm pressing on. The ring was a Nagel unfortunately. I've been playing a bit of D4, but got sucked back into this character quite fast.
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SP? D2R? Forum Name Character Name Class Level Post # Location Score
--- ---- ---------- -------------- ----- ----- ------ -------- -----
No Yes Vang RagerX Pal 85 3 Guardian 45
No Yes Vang Linda Soc 84 98 Guardian 45
No Yes Vang Johnnie Nec 61 139 NM Act 4 24
Yes Yes Grisu Aegea Ama 60 23 NM Kurast Docks 24
No Yes little birdy fivefeetunder Ama 59 134 NM Lower Kurast 21
Yes Yes Kruemelmonschda Erdbär Dru 53 125 NM Lut Gholein 21
Yes Yes sug_knight DuckPond Ama 38 92 NM Rogue Camp 18
Yes Yes Jcakes Diana Ama 48 143 NM Rogue Camp 18
No Yes Vildecor Zerlina Ama 32 147 Frigid Highlands 12
No Yes ranagrande Arek Pal 20 70 Lut Gholein 3
? No Miron ? Nec ? 6 ? ?
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Departed Died against/in
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No Yes little birdy idunno Ass 81 22 River of Flame Hell 39
No Yes Vang ShiftingFool Dru 64 80 Glacial Trail NM 27
No Yes Sven F Urs Dru 42 39 Forgotten Tower NM 15
Yes Yes Vildecor Steinar Pal 34 34 Infector of Souls 9
Yes Yes skoolbus Slaybraham Bar 35 111 Diablo 9
No No SirName RandoCarlissian Sor 21 14 Duriel 3
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Nightmare done. Act 5 wasn't too bad. I got mostly lucky with spawns, but did have some poison immune's in the frigid highlands (bone archers). They were tedious to take down at /players 8 thanks to relying on Merc + Valk to kill them. No major danger of Dying just took a bit longer than I would have liked.
Ancients weren't bad, I did reset once due to Amp Damage, but was able to separate them effectively and as none of them were poison immune the died rather fast.
Throne of destruction was relatively easy. Ventar's crew were painful but fortunately I had a good decoy to separate them while the merc and valk did their thing. Lister and Crew were dealt with in a similar way. Although at least I could help thanks to them not being poison immune.
Baal was relatively easy. I just stood at a safe distance and threw spears at him. Current Stats:
I'm going to swap the gemmed helm and armor for Lore and Smoke in Hell.