Re: PvM 1.13 ExplosionMancer guide
Are you playing singleplayer with players 8? How did you get an annihilus/torch in single player? Or did you just use an item editor to make a perfect character?
I made a
video of me clearing Chaos Sanctuary in 3 min 20 secs without enigma, though it was just me alone in the game. However, in normal bnet environment we are pretty much MF'ing alone.
The thing is here that you are really using a totally different build. You are using enigma and you have minions - you are a fishymancer who seldomly used CE. So this kind of feels like we are not talking about the same thing here and because of that it's next to pointless.
So I was really talking and writing a guide about my experience playing in battle.net. For me it didn't matter if my merc did 50k or 200k damage per second, because it killed everything quite fast already. I had my reasons - that I explained in the guide - why I didn't want enigma to dictate most of my gear so the wandering was an issue with me an my merc. Also I was able to kill monsters with 1-2 bone spears even if they were far away so that seemed fast enough for me (or faster than my merc was able to kill the monsters I wanted dead). The end result is what you see in the video: I'm able to MF very fast in the b.net environment.
Also the playstyle is different and I might add more expensive. One of the goals of this build is to be a good build for a first HC class and thus a safe one. Even with your perfect charms you take A LOT of damage that my build would be able to avoid (max block/max res/~700 point bone armor/not getting hit/using attract/etc).
What I'm trying to say is that a build is a lot more than the end-product and the numbers attached to it. It's a different experience throughout the game from start to finish. I've presented my experience and for me it worked wonderfully (and for others, too). If you don't like it and want to do it some other way, you are very welcome. There are lots of good fishymancer builds out there. I just happen to prefer explosionmancer because of the following points:
- it's less expensive and therefore even better for a first character
- you take less damage so it's a lot safer for HC
- it feels unique and it's fun to kill nearly everything instantly just by blowing them up
- you don't have to raise an army and be hated by other players by doing so
- I just love playing an explosionmancer because it's so effortless throughout the game. No need for telestomping and micromanaging etc. I think you've got to experience it to know it (things like blasting through walls with full range CE).
There are probably a lot more points but I haven't been playing for a while so my mind is not into it right now