Re: PvM 1.13 ExplosionMancer guide
Thanks again for the interesting discussion. Hope that the video helped to visualize the build some, even if it hasn't got any comments on it, so far
I'm pretty sure Dim Vision works about as well as attract, except that attract pulls monsters in which is great for CE. I'm not that sure, though, if I would sacrifice 2 more points to get attract if I wouldn't get it from my wand already. Maybe it would be best just to take Amplify Damage and Dim Vision and use +decreptify wand on switch for bosses, for untwinked play.
I think those extra rare items found only at normal act 4 or so are one of the reason why Diablo 2 keeps us playing after 10 years. Just for the record, what areas are capable of dropping +bs, +attract, +decreptify wands?
I had an idea about fightning vs Uberdiablo. If you haven't got the best of gear (enough to reach 125% fcr with nice damage), would it be worth to have a Blackbog's on switch for Poison Dagger/Poison Nova to further counter the life regeneration of Uberdiablo? Poison Nova has only 2 seconds duration, so probably not, and I'm not sure if you could land a hit with Poison Dagger. Something to think about still, maybe?
BTW, does anybody have any idea why they increased Corpse Explosion damage in 1.13? It was already one of the most devastating skills in the game, but now it's even better. And that's because you can do any type of necromancer and have 20 points in CE, because it doesn't need any synergies. It's crazy. Maybe they should synergize it with Poison Explosion and nerf it down a little bit. Although I love it just the way it is, but so does the paladins love their hammers.
Thanks again for the interesting discussion. Hope that the video helped to visualize the build some, even if it hasn't got any comments on it, so far
I'm pretty sure Dim Vision works about as well as attract, except that attract pulls monsters in which is great for CE. I'm not that sure, though, if I would sacrifice 2 more points to get attract if I wouldn't get it from my wand already. Maybe it would be best just to take Amplify Damage and Dim Vision and use +decreptify wand on switch for bosses, for untwinked play.
I think those extra rare items found only at normal act 4 or so are one of the reason why Diablo 2 keeps us playing after 10 years. Just for the record, what areas are capable of dropping +bs, +attract, +decreptify wands?
I had an idea about fightning vs Uberdiablo. If you haven't got the best of gear (enough to reach 125% fcr with nice damage), would it be worth to have a Blackbog's on switch for Poison Dagger/Poison Nova to further counter the life regeneration of Uberdiablo? Poison Nova has only 2 seconds duration, so probably not, and I'm not sure if you could land a hit with Poison Dagger. Something to think about still, maybe?
BTW, does anybody have any idea why they increased Corpse Explosion damage in 1.13? It was already one of the most devastating skills in the game, but now it's even better. And that's because you can do any type of necromancer and have 20 points in CE, because it doesn't need any synergies. It's crazy. Maybe they should synergize it with Poison Explosion and nerf it down a little bit. Although I love it just the way it is, but so does the paladins love their hammers.