Re: OT: SPF mafia round 7 - Return to Salem
@water moon
Option #2: Start drinking.
Many people believe that alcohol is capable of solving their problems. While a questionable belief in general, you never know what you'll find if you're unsure which way is home. Remembering what happened can be tricky, though
[highlight]You'll receive the name of a random player who was active on the night you were drunk. Active players include all family members using an ability, as well as all members of an opposing faction that uses an ability.[/highlight]
It's the activity during the night that limits the field here. If no townie exercises his ability (apart from the drinker), it means they
cannot be spotted by the drinker...
@goltar - When the opposing factions do nothing, no nightkills will be made. Then, the townie will have spotted the doc, and know that the very next day. Obviously, he will not reveal this name at that time...
So basically, it means a townie knows one of the powerroles of his own faction (always a good thing), whereas neither of the bad guy groups got to do anything that night(that's also a good thing).
Furthermore, if these factions are that easily cowed, the drinkers could easily bluff as well... Claiming they will go out that night and drink, but then not use their ability. This means they can save it for a later time, when the bad guy factions think that no townie can possibly drink again.
As far as I can tell, this game is about momentum. Each night, the bad guys can disable a townie, possibly a powerrole. In this particular scenario, they could eliminate up to two townies each night. The townies can only try and reason out who is mafia and lynch them before the night falls, in a race to see who finally wins. So if the bad guys decide to stay at home, they loose their momentum. That can't be a good thing for the mob.
Furthermore, this time around, the townies actually get the option to find a clue on their own. That is an ability to be treasured. So far, I have only heard one person(Nazdakka) try and put this ability to constructive use.
Those who are against it, do not offer a better solution at all.
Without a plan, this ability will simply go to ineffectual waste. With random drinking, chances are much higher of spotting fellow townies. It's also much harder to discredit bluffs in this manner as well. With one alledged townie a night using this option, it's not too hard to figure out whether he is bluffing/falsely claiming a townie role or not. If there is no system at all, it becomes nigh impossible to prove/disprove such claims.
Mind you, with the cop role toned down, there is no reason at all for the rival factions to do anything at night. They can never be spotted that way, because there is no townie powerrole that can actively sniff out another person's role. As long as they don't use their special ability, they are perfectly safe, and in no way distinguishable from any regular townie.
@NacRuno - Well, I find it odd that you call me defensive. I do freely admit to changing my vote quickly, however. Allow me to present my reasoning.
First vote for Sir Lister was bandwagoning, I'll be honest about it.
Then Nazdakka comes up with a plan. While I am at first not enthusiastic about it, I don't discredit it immediately.
However, along comes thyiad, and she casts her vote on the one person coming up with a plan without even bothering of trying to come up with some way to show the logical fallacies. Instead, she calls it sneaky and says he deserves to be lynched for that. And the lot of you so far have put no question marks at this behaviour? I find it suspicious indeed, hence my vote.