jiansonz
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- Jun 22, 2003
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Re: OT: Nethack
Laura the Archaeologist report #3 - Sex, Drugs, Drinking and...Reading?
Laura and Eve (the mighty warhorse) explored the Dungeons of Doom a couple of levels deeper than she had been before. DL 6 is the one with the stairs to sokoban - the werewolf was no longer a threat, as they are really wimpy when you have protection from shape changers (can´t infect you, can´t summon help)).
Found a smaller (2x7 squares) General Store that had some potions and a bag of tricks, but not much else of interest. Eve was getting the stuffing beat out of her (and shopkeeper drank extra healing and was still at about 50 HP), so I had to leave, heal her up and regenerate my power for more healing spells. Then we returned and Eve killed the shopkeeper. Back to Minetown and I could buy another round of protection (naked AC is now 4).
Laura was now strong enough to drink from fountains (I figured the risk of getting "this water´s no good!" is really small compared to the chance of finding out whether the fountain is magical before I drink 'no good' water. I found three magical fountains!
There was a sink on level 3. There are three things to get from kicking a sink: a black pudding, a ring and a 'dish washer'. I really wanted to gain shock resistance, so I equipped a regular dagger and attacked the black pudding with it. Black puddings divide when steel weapons hit them. Dagger corroded more and more as well, making it do even less damage so I could produce more puddings before they got killed. A total of 8 pudding corpses were produced, and I tinned them all. The very first one I ate made my health feel amplified. Nice! The other 7 tins have later been eaten for 50 nutrition each.
After all three things have been given by a sink, I nearly always convert it to a fountain (dig down on it) so I can blank/dilute (and sometimes uncurse) items with it. I tend to run low on fountains, so I often need as many as I can get.
During my last journey, Eve had become confused from hunger and attacked me. A hyperactive warhorse is dangerous! Fortunately, I had a food ration I could give her. Horses eat them when they are desperately hungry. To prevent Eve from getting hungry in Minetown (she is also a nuisance in shop and temple, as she attacks people I don´t want her to attack), I left her on the level above.
Now I had a long session doing sacrifices (I created many monsters with bag of tricks and a summoning wand), price testing, scroll/spellbook reading, etc. Learned new spells: detect unseen (0% fail), invisibility (70%), cure sickness (0%).
Laura has had frequent intimate moments with incubi, which have resulted in four level-ups. She is now level 15, with 116 HP. I do not want to get higher before I have better gear, more HPs and better offensive spells. So I have left one incubus on DL 3 (created from sink), one randomly generated incubus in minetown got killed by Eve when I had my back turned, and the one created from the minetown sink have been lured down to the level below minetown and left there for now.
I stumbled on a bag of holding in the main dungeon, so now I have one (blessed), which makes me able to carry lots more without being burdened on my expeditions.
I got Giantslayer from sacrifices, but I did not remember that this puts me on a new prayer timer. So when I tried to do a water prayer shortly after, Camaxtli was disappointed in me. Looking up the spoilers, I could see that I had just committed a 'venal sin'. Oh my...
Hm, better use the rest of these monster summoning wand charges, and hope for something big to sacrifice to my god. Got a panther. According to the spoilers, it should not be enough to mollify a god, but it was! I got an ogre lord the summon after (could just lift it to the altar) so then it was no question I was OK with the god.
Oh yeah, before that venal sin business, I got crowned the Envoy of Balance and received Vorpal Blade. I do not like this weapon much, but I certainly do NOT want any monster to use it against me! I did like this to prevent pretty much any chances of that happening:
- I dug a pit and dropped Vorpal Blade in it.
- Rolled a boulder to that square, so the pit got plugged.
- Used a diamond to engrave 'VB! Elbereth' on that square.
- Rolled another boulder onto that square.
That ought to do it, right?
I found my second magic lamp, and this time, rubbing it led to a wish. I thought long and hard about what to wish for. At the time, 3 artifacts had been created in the game, so I had only 1/2 chance to get one if I wished for it. Eye of the Aethiopica would be the ultimate, really. Magic resistance only by carrying it, and I don´t think 'covetous' monsters steal other classes´quest artifacts. I then read about my own quest artifact. It also provides MR when carried (at a greater risk of having it stolen).
My absolute favourite gear combo (for all roles except monk), for getting magic resistance, reflection and three-star cancellation is:
* something that grants MR when carried
* silver dragon scale mail
* robe
This gives me with the very best spellcasting gear, and the amulet slot is free for ESP, life saving or magical breathing.
I actually chose the silver dragon scale mail. Can be seem as a daft choice, considering I do not yet have magic resistance, but I do have an amulet of reflection. Why do this? Well, I aim for my favourite combo and I plan to do the quest now, and can hopefully succeed without needing MR to do it. My quest nemensis is a tough bugger with two powerful melee attacks and a spell per round, but it is vulnerable to the special effects of both my main weapons.
Once I have my quest artifact, I plan to look for a cloak of magic resistance (probably will spend a wish on it if I don´t find one) to keep as backup for the endgame.
On my way back from minetown, Eve had gone feral! Not only to peaceful, but to hostile. I slowed her with a spell, and just took the hits on the way to the upstairs. I plan to get her back later - we have so many memories together...
I recruited Angel the Dog on the way up from the Mines. Mostly to have a way to recognise cursed items when I find them.
Discoveries:
Boots:
Of the seven magical types, I know only levitation boots and elven boots. The cursed combat boots were levitation. They are now uncursed and in my bag of holding.
Potions:
I know most of them, but not polymorph, levitation and gain energy. The latter two are important alchemy ingredients. Gain enery is good for making bigger healing potions, levitation for creating gain level potions (mix it with enlightenment, and there is 2/3 chance of gain level). Smoky potions are monster detection in this game. Have blessed and drunk two, but no djinni so far.
Scrolls:
Here I miss some really good ones: enchant weapon, taming and genocide. I do not know how magic mapping and gold detection look like either, but I suspect I may have them already (I have some unidentified types with base price 100).
Spellbooks:
Miss many major ones. Identify is very high on my wish list (in fact, my next wish is very likely to be one of these).
Rings:
Of the good ones, I know protection, conflict, protection from shape changers and teleportation. I have one that I highly suspect is polymorph (in the right price group, and was found cursed). Wanted: teleport control, polymorph control and free action.
Wands:
I miss the best ones: polymorph, teleportation, death, cancellation, sleep, fire. I have only one with decent offensive power: cold.
Amulet:
I really like the ESP I am wearing (and I like my backup reflection amulet), and I know how life saving looks like.
Laura and Angel have now embarked on their noble quest of securing future research funds for the College of Archeology! She is their only hope.
[Highlight]Laura the Archaeologist, level 15, STR 18/20, DEX 18, CON 18, INT 23, WIS 23, CHA 11, 116 HP, AC -20[/Highlight]
("But, what about the drugs?", you ask. Well, my Laura likes a mushroom trip every once in a while. So I tin most of the yellow/violet fungi I defeat and give her some when I want to celebrate a nice achievement. 'Oh, wow, great stuff!' I wish I had more booze for her as well. Have only found one bottle, and I used it up when I dipped an amethyst in it to ID booze and pitahaya juice (I have named the 'slime mold' fruit pitahaya, because it´s one of my favourite fruits).)
Laura the Archaeologist report #3 - Sex, Drugs, Drinking and...Reading?
Laura and Eve (the mighty warhorse) explored the Dungeons of Doom a couple of levels deeper than she had been before. DL 6 is the one with the stairs to sokoban - the werewolf was no longer a threat, as they are really wimpy when you have protection from shape changers (can´t infect you, can´t summon help)).
Found a smaller (2x7 squares) General Store that had some potions and a bag of tricks, but not much else of interest. Eve was getting the stuffing beat out of her (and shopkeeper drank extra healing and was still at about 50 HP), so I had to leave, heal her up and regenerate my power for more healing spells. Then we returned and Eve killed the shopkeeper. Back to Minetown and I could buy another round of protection (naked AC is now 4).
Laura was now strong enough to drink from fountains (I figured the risk of getting "this water´s no good!" is really small compared to the chance of finding out whether the fountain is magical before I drink 'no good' water. I found three magical fountains!
There was a sink on level 3. There are three things to get from kicking a sink: a black pudding, a ring and a 'dish washer'. I really wanted to gain shock resistance, so I equipped a regular dagger and attacked the black pudding with it. Black puddings divide when steel weapons hit them. Dagger corroded more and more as well, making it do even less damage so I could produce more puddings before they got killed. A total of 8 pudding corpses were produced, and I tinned them all. The very first one I ate made my health feel amplified. Nice! The other 7 tins have later been eaten for 50 nutrition each.
After all three things have been given by a sink, I nearly always convert it to a fountain (dig down on it) so I can blank/dilute (and sometimes uncurse) items with it. I tend to run low on fountains, so I often need as many as I can get.
During my last journey, Eve had become confused from hunger and attacked me. A hyperactive warhorse is dangerous! Fortunately, I had a food ration I could give her. Horses eat them when they are desperately hungry. To prevent Eve from getting hungry in Minetown (she is also a nuisance in shop and temple, as she attacks people I don´t want her to attack), I left her on the level above.
Now I had a long session doing sacrifices (I created many monsters with bag of tricks and a summoning wand), price testing, scroll/spellbook reading, etc. Learned new spells: detect unseen (0% fail), invisibility (70%), cure sickness (0%).
Laura has had frequent intimate moments with incubi, which have resulted in four level-ups. She is now level 15, with 116 HP. I do not want to get higher before I have better gear, more HPs and better offensive spells. So I have left one incubus on DL 3 (created from sink), one randomly generated incubus in minetown got killed by Eve when I had my back turned, and the one created from the minetown sink have been lured down to the level below minetown and left there for now.
I stumbled on a bag of holding in the main dungeon, so now I have one (blessed), which makes me able to carry lots more without being burdened on my expeditions.
I got Giantslayer from sacrifices, but I did not remember that this puts me on a new prayer timer. So when I tried to do a water prayer shortly after, Camaxtli was disappointed in me. Looking up the spoilers, I could see that I had just committed a 'venal sin'. Oh my...
Hm, better use the rest of these monster summoning wand charges, and hope for something big to sacrifice to my god. Got a panther. According to the spoilers, it should not be enough to mollify a god, but it was! I got an ogre lord the summon after (could just lift it to the altar) so then it was no question I was OK with the god.
Oh yeah, before that venal sin business, I got crowned the Envoy of Balance and received Vorpal Blade. I do not like this weapon much, but I certainly do NOT want any monster to use it against me! I did like this to prevent pretty much any chances of that happening:
- I dug a pit and dropped Vorpal Blade in it.
- Rolled a boulder to that square, so the pit got plugged.
- Used a diamond to engrave 'VB! Elbereth' on that square.
- Rolled another boulder onto that square.
That ought to do it, right?
I found my second magic lamp, and this time, rubbing it led to a wish. I thought long and hard about what to wish for. At the time, 3 artifacts had been created in the game, so I had only 1/2 chance to get one if I wished for it. Eye of the Aethiopica would be the ultimate, really. Magic resistance only by carrying it, and I don´t think 'covetous' monsters steal other classes´quest artifacts. I then read about my own quest artifact. It also provides MR when carried (at a greater risk of having it stolen).
My absolute favourite gear combo (for all roles except monk), for getting magic resistance, reflection and three-star cancellation is:
* something that grants MR when carried
* silver dragon scale mail
* robe
This gives me with the very best spellcasting gear, and the amulet slot is free for ESP, life saving or magical breathing.
I actually chose the silver dragon scale mail. Can be seem as a daft choice, considering I do not yet have magic resistance, but I do have an amulet of reflection. Why do this? Well, I aim for my favourite combo and I plan to do the quest now, and can hopefully succeed without needing MR to do it. My quest nemensis is a tough bugger with two powerful melee attacks and a spell per round, but it is vulnerable to the special effects of both my main weapons.
Once I have my quest artifact, I plan to look for a cloak of magic resistance (probably will spend a wish on it if I don´t find one) to keep as backup for the endgame.
On my way back from minetown, Eve had gone feral! Not only to peaceful, but to hostile. I slowed her with a spell, and just took the hits on the way to the upstairs. I plan to get her back later - we have so many memories together...
I recruited Angel the Dog on the way up from the Mines. Mostly to have a way to recognise cursed items when I find them.
Discoveries:
Boots:
Of the seven magical types, I know only levitation boots and elven boots. The cursed combat boots were levitation. They are now uncursed and in my bag of holding.
Potions:
I know most of them, but not polymorph, levitation and gain energy. The latter two are important alchemy ingredients. Gain enery is good for making bigger healing potions, levitation for creating gain level potions (mix it with enlightenment, and there is 2/3 chance of gain level). Smoky potions are monster detection in this game. Have blessed and drunk two, but no djinni so far.
Scrolls:
Here I miss some really good ones: enchant weapon, taming and genocide. I do not know how magic mapping and gold detection look like either, but I suspect I may have them already (I have some unidentified types with base price 100).
Spellbooks:
Miss many major ones. Identify is very high on my wish list (in fact, my next wish is very likely to be one of these).
Rings:
Of the good ones, I know protection, conflict, protection from shape changers and teleportation. I have one that I highly suspect is polymorph (in the right price group, and was found cursed). Wanted: teleport control, polymorph control and free action.
Wands:
I miss the best ones: polymorph, teleportation, death, cancellation, sleep, fire. I have only one with decent offensive power: cold.
Amulet:
I really like the ESP I am wearing (and I like my backup reflection amulet), and I know how life saving looks like.
Laura and Angel have now embarked on their noble quest of securing future research funds for the College of Archeology! She is their only hope.
[Highlight]Laura the Archaeologist, level 15, STR 18/20, DEX 18, CON 18, INT 23, WIS 23, CHA 11, 116 HP, AC -20[/Highlight]
("But, what about the drugs?", you ask. Well, my Laura likes a mushroom trip every once in a while. So I tin most of the yellow/violet fungi I defeat and give her some when I want to celebrate a nice achievement. 'Oh, wow, great stuff!' I wish I had more booze for her as well. Have only found one bottle, and I used it up when I dipped an amethyst in it to ID booze and pitahaya juice (I have named the 'slime mold' fruit pitahaya, because it´s one of my favourite fruits).)
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