I'm gonna come right out and say it :
People with long names especially have to be controlled. If they are allowed to gain armor they will be unstoppable late game.
I'll add a new rule. No more than 5 stats per voter can be gained (first 5 vowels count). That should help balance things out a bit.
I made a list of how powerful everyone's votes are:
I'll add a new rule. No more than 5 stats per voter can be gained (first 5 vowels count). That should help balance things out a bit.
Well the best bet is to pit a weak voter against someone with high voting power, like numbers and stack the weaker person against the stronger.
Then the weaker person gains an attribute, so we pit another weak player against them and so on and so forth.
My logic is probably not perfect, as I am at work and phone posting.
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I'm not sure I understand how the combat works though. Does only the guy with the highest initiative score make an attack, while he recieves no damage in return?
I think this game can be solved mathematically without a ridiculous amount of effort, and that we can determine who the inevitable winner is with optimal play from everyones part right now. Not sure if that's good or bad.