- May 23, 2008
- 3,314
- 0
- 0
I'd like to run a little test with a mini game to help with my future mafia game.
Mechanics:
1. Setup
a. 24 hour phases. Each player votes for another player to duel at the end of the phase (no unvotes / revotes).
b. Two players with most votes duel at the end of the phase. In the event of a tie, I will chose one randomly
c. Last man standing wins
d. Game begins when we have 8 players, or Monday evening (22:00 GMT)
e. Day phase might end after everyone has cast their votes and I'm available to calculate the duel
f. Communication outside of the thread is allowed
2. Stats
a. Attack. The amount of damage inflicted after Defense is subtracted
b. Defense. The amount of damage negated
c. Initiative. Each point in Initiative increases your chances of attacking
d. Health. Every player starts with 100 HP at the start of each duel
e. For each vowel in the name of the person voting for you, you receive 1 stat as follows:
A,E = Attack
O,U = Defense
I = Initiative
f. No more than 5 stats per voter can be gained (first 5 vowels count)
3. Combat
a. The Initiative points will be randomized, and if one of your points wins, you attack
b. Upon a successful attack, you inflict damage to opponents HP (Damage = Attack - Defense)
c. Initiatives are randomized again and a new attacking round begins
d. Player who looses their HP first, dies
e. Winner receives a piece of armour with stats ranging from 1 to 3 for each stat
f. A new phase begins
Gladiators / Stats:
[TR]
[TR]
Mechanics:
1. Setup
a. 24 hour phases. Each player votes for another player to duel at the end of the phase (no unvotes / revotes).
b. Two players with most votes duel at the end of the phase. In the event of a tie, I will chose one randomly
c. Last man standing wins
d. Game begins when we have 8 players, or Monday evening (22:00 GMT)
e. Day phase might end after everyone has cast their votes and I'm available to calculate the duel
f. Communication outside of the thread is allowed
2. Stats
a. Attack. The amount of damage inflicted after Defense is subtracted
b. Defense. The amount of damage negated
c. Initiative. Each point in Initiative increases your chances of attacking
d. Health. Every player starts with 100 HP at the start of each duel
e. For each vowel in the name of the person voting for you, you receive 1 stat as follows:
A,E = Attack
O,U = Defense
I = Initiative
f. No more than 5 stats per voter can be gained (first 5 vowels count)
3. Combat
a. The Initiative points will be randomized, and if one of your points wins, you attack
b. Upon a successful attack, you inflict damage to opponents HP (Damage = Attack - Defense)
c. Initiatives are randomized again and a new attacking round begins
d. Player who looses their HP first, dies
e. Winner receives a piece of armour with stats ranging from 1 to 3 for each stat
f. A new phase begins
Gladiators / Stats:
Name | A | D | I |
1. Jcakes | 2 | 3 | 4 |
2. Goryani | 3 | 3 | 2 |
3. Bad Ash | 6 | 6 | 3 |
[TR]
Last edited: