Re: OT - D2 Clones, why do they suck?
TL bosses have boss mods. I don't believe they have as many as d2, but then again I haven't looked for a full list to compare or anything.
The full list is "extra strong" and "extra fast", as near as I can tell. Every fricking boss I see has these exact same mods. Plus they're fatter than normal bosses. Any other abilities were always just whatever the base monster has. That does not count as being special.
ImmunitiesThis is true. On the other hand, immunities aren't even going to be in d3, so it doesn't seem like game developers are that into it. But I guess you're right.
I'm not saying TL sucks compared to D3. Yet. I will say that after D3 is released. It sucks now, compared to D2. I am not following the D3 development closely but it has no relevance to my point anyway. I am comparing TL to the best ARPG I have. That is D2. When the time comes I will compare D3 to D2.
Yup, but in torchlight there are other statistics. For example armor is actually useful and important, and all 4 of the stats you can place points in are actually useful. I'm sure you could mention other stats that aren't in TL and I could do the same for d2 so I'll leave it at that.
Oh really? Because when I played Torchlight, that wasn't true AT ALL. My vanquisher was fine placing 80% of her points in Dex and 20% in Defence. Actually 100% Dex would have worked too. And yes, VH. And no, I don't die much. She doesn't even need to spend stat points on life or mana. Actually, that's not even an option. Those come automatically. So basically in TL you just push your base stats with no decision being necessary. Caster gets magic. Destroyer gets Strength. Vanquisher gets Dex. Plus some defence, maybe. Not that I needed defence. The only thing you chose is how much you buff your offense vs your defence.
In D2 you need to figure out how much Str you need for your gear, how much dex you need to block or for AR and how much vit you need to survive. I'll give you that D2 has a design flaw that energy is actually pointless, but that's it. I still need to think about my stats here. The only thing I think about in TL is why I can't automatically make all my points go to the single attribute that matters for my build.
True dat. Imo quality over quantity, every ability is actually useful. In d2 1/3 of the spells are only useful as prerequisites or for synergy bonuses (same effect as a passive only more limited). I don't think the number of useful active skills are higher in d2 than in TL. Sure you can make an inferno sorc, but really...
That's just ... Well, clearly you don't know much about D2, but really. That's just incredibly wrong. I've been able to do 50-ish mostly different guardians in D2. And I haven't done everything. In TL I am hardpressed to find 2 unique builds per class. And no: Passive + Spells Vanquisher, Passive + Spells Alchemist and Passive + Spells Destroyer are not 3 Unique Builds.
The balance in D2 isn't quite perfect, not all skills are useful. But it's damn closer to the mark than anything else I've seen. Torchlight isn't the worst try I've seen. But it's nowhere near the best I've seen either.
I guess? It's going to cost a lot of gold though (yeah and gold is balanced in TL so it's actually useful), so it wouldn't be very efficient to do it. But it's not like this isnt done in d2 with people dropping potions all over the ancients arena.
Uhm, what? Seriously, you're no where near reality anymore. I could buy thousands of potions and still not be broke. Money in TL is so easy to come by because all the items suck. Nothing I find is an upgrade over anything I have. And no, that is not just enchanted items, I enchanted nothing except my weapon. Armour and the other crap are just unneeded. I just identify and send my pet off to sell the swag and if I want to buy anything the -60% passive makes sure it's cheap.
I'm not even going to bother rebuffing your "omg people drop potions at the ancients" point. I'm pretty sure you can see it doesn't compare to the potion system in TL.
I'm not sure if you're getting this, but I am not telling you not to like Torchlight. I don't give a rat's *** if anyone likes or dislikes the game. All I'm saying is that it's not complex. And it is not. That doesn't in itself make it bad. It just makes it something I don't like to spend time on because I am seriously underchallenged there.
Peter Molyneux once said something that I think really defines good games. He said "Games are a series of interesting decisions".
Or something along those lines, it was a while back when I read that interview. It was when one of his games came out. Probably Black and White or whatever. And to me, that is pretty close to the mark.
In TL I don't feel like I need to make many decisions at all. It seems to be real easy to just bruteforce your way through anything.
Doesn't work like that in D2. If I don't have a good plan on how to deal with, say, Iron Maiden, I will fail. Horribly. And I can name a lot of other things that need a half decent plan to be dealt with at least. In Torchlight, neither in the regular 35 levels of dungeon, nor in the infinite dungeon, have I discovered anything that requires more than:
Step 1: Acquire Target
Step 2: Hold right mouse button
Step 3: Find more Targets
That's fine for some people. For me it's boring.